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FMP Research
Existing Product 1: Paprika (2006)
• Paprika is an animated science-fiction psychological
thriller film created by Satoshi Kon. It is based on a
novel by the same name, written by Yasutaka Tsutsui
in 1993.
• The plot follows a psychiatrist named Atsuko Chiba,
and a brand new technology that allows therapists to
enter their patient’s dreams.
• The themes explored in Paprika include themes of
Identity, reality, dreams and illusions. Satoshi Kon
explores ideas of reality being simply a mental
construction, as much as an illusion as dreams are.
Existing Product 2: Silent Hill 2 (2001)
• Silent Hill 2 is a psychological horror video game created in 2001 by
Team Silent, and published by Konami.
• It is the second game in the franchise and follows the story of a man
named James Sunderland, who has received a letter from his wife who
died years ago.
• The themes explored in Silent Hill 2 are ones of loss, self reflection, and
grief.
• The gameplay utilizes the hardware limitations it had at the time to
accentuate the scariness of the game. With limited memory space to
use, draw distances in areas had to be low, which ended up giving the
town of Silent Hill a constant fog. In turn, this made the town much
more atmospheric and terrifying.
• The music and sound design of the game is also unique, with the hard
oppressive industrial sounds that make the areas so much more
threatening and terrifying.
Existing Product 3 (older): Resident Evil (1996)
• Resident Evil is a survival horror game produced in 1996 by
Capcom. The game defined the Survival Horror genre of video
games, being the first of its kind.
• This game established many conventions that would remain
staple in the series, alongside the survival horror genre as a
whole, such as its unique inventory management system, and
limited opportunities to save.
• Due to technology restrictions the game also utilizes fixed
camera angles and tank controls. Although despite this, these
decisions helped amplify the horror and fear factor of the game.
The fixed camera angles not only make the game more movie-
like, but also takes away control from the player, giving more of
a helpless feeling.
Research Analysis
• What common features do the researched products have?
- The common features in my researched products include the usage of
a similar control scheme in both Silent Hill 2 and Resident Evil. Both
games use fixed camera angles and tank controls, due to both
hardware limitations and also to help accentuate the horror factor.
There are also similarities within the themes of Paprika and Silent Hill 2
in their psychological themes, both narratives following the exploration
of a ‘dream world’.
• What aspects of the research will directly influence your work and
how?
-
Personal Research
Relevant subject topic area information I
know already
• Going into my research, I was already a fan of horror games and films,
such as the Silent Hill series, Yume Nikki, Resident Evil, and various
horror games from the PS2 era such as Rule of Rose, Haunting
Ground, and Siren.
• I am also already interested in both horror and cyberpunk art, so I am
confident in my ability to create stylized artwork that suits these
genres.
Relevant subject topic area information I
need to find out
• What horror conventions are popular among audiences?
• How can I convey horror effectively within a video game?
I’d like to also gain more insight into the audiences for both horror and
cyberpunk, as I’d like my target demographic to overlap between the
two. I would also like to learn the specifics of what attracts audiences
to these genres.
Audience research - profile the target market
Category Demographic Content to appeal to this audience
Age Range
18-26
Gender
Neutral
Gender neutral protagonist, characters that will appeal to all
genders.
Psychographic
Socially Conscious Type B
The content of my product will focus on dark topics and
escapism into a digital world
Social Status
Middle Class
Quantative Research
• Silent Hill 2 sold 650,000 copies in its first month of release, alongside
350,000 pre-orders in Europe.
https://www.gamespot.com/articles/silent-hill-2-enjoys-brisk-
sales/1100-2821563/
• Serial Experiments Lain rated 8.1/10 on IMDB
https://www.imdb.com/title/tt0500092/
Qualitative Research
• Silent Hill 2 Review https://www.ign.com/articles/2001/09/25/silent-
hill-2-2
• Serial Experiments Lain Review
https://www.theringer.com/tv/2018/7/9/17544220/serial-
experiments-lain-anime-20-years
Qualitative Research
• Interview with B
Q: What attracts you most to the cyberpunk genre?
A: growing up in a modern age where I am surrounded by technology, it’s interesting to see
an older depiction of what our current era could’ve progressed into. I also find the political
and societal overtones of the genre deeply interesting, such as many cyberpunk fictional
universes explore issues such as consumerism, wealth gaps, and inflated versions of
capitalism where big corporations rule everything. I also enjoy the technological aspect of
the genre, it’s fun to imagine such a technologically advanced future, especially from a
dystopian perspective. I think technology can do a lot of good, and also a lot of bad, and
cyberpunk tends to delve into the bad side.
Q: As you said you enjoy the darker dystopian side of cyberpunk, what are your thoughts
on horror mixed with cyberpunk? Are you already a fan or is it something you would be
interested in?
A: It’s definitely something I’m interested in. I think there’s a lot of room for creativity in
terms of a horror cyberpunk story. The mystery of new technology can be very scary.
Technical Research
Style sheet
Layout 1 TITLE TEXT
TITLE TEXT
Layout 2
TITLE TEXT
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do
eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim
ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut
aliquip ex ea commodo consequat. Duis aute irure dolor in
reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla
pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa
qui officia deserunt mollit anim id est laborum.
Legal text
Software & Resources
Software needed Resources needed
Adobe Photoshop Graphics Tablet
Adobe Premiere
Adobe After Effects
Adobe Dimensions
Adobe Audition
Clip Studio Paint
Contingency Planning
Potential Issue Solution
File Corruption / Losing Work Back up files regularly, save often
Computer breaks or becomes unusable Save files in multiple places and devices, such as
USB sticks and cloud storage
Health and Safety
Potential Issue How will the issue be
avoided?
Eye Strain Take regular breaks from looking at screens and
artificial light
Back Ache Take breaks from sitting at a desk, every few
hours get up to go walk around or stretch
Dehydration Stay hydrated and drink water often
Stress Be mindful of deadlines, stay organized
Wrist Strain Use an ergonomic mouse and keyboard
Schedule
Week Plan of Action Resources Required
1  Illustrating front cover artwork  Clip Studio Paint
2  Illustrating front cover artwork  Clip Studio Paint
3  Illustrating assets for the trailer, such as
character artwork and backgrounds
 Clip Studio Paint
4 • Illustrating assets for the trailer, such as
character artwork and backgrounds
• Clip Studio Paint
5  designing the game disc case, writing blurb
text, creating a 3D model of the game case
and rendering it
 Photoshop, Adobe
Dimensions
6  Creating my trailer, editing the music for the
trailer
 Adobe Audition, Adobe
After Effects, Adobe
Premiere
7  Creating my trailer, editing the music for the
trailer
 Adobe Audition, Adobe
After Effects, Adobe
Premiere
8  Creating my trailer, editing the music for the
trailer
 Adobe Audition, Adobe
After Effects, Adobe
Premiere

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FMP Research

  • 2. Existing Product 1: Paprika (2006) • Paprika is an animated science-fiction psychological thriller film created by Satoshi Kon. It is based on a novel by the same name, written by Yasutaka Tsutsui in 1993. • The plot follows a psychiatrist named Atsuko Chiba, and a brand new technology that allows therapists to enter their patient’s dreams. • The themes explored in Paprika include themes of Identity, reality, dreams and illusions. Satoshi Kon explores ideas of reality being simply a mental construction, as much as an illusion as dreams are.
  • 3. Existing Product 2: Silent Hill 2 (2001) • Silent Hill 2 is a psychological horror video game created in 2001 by Team Silent, and published by Konami. • It is the second game in the franchise and follows the story of a man named James Sunderland, who has received a letter from his wife who died years ago. • The themes explored in Silent Hill 2 are ones of loss, self reflection, and grief. • The gameplay utilizes the hardware limitations it had at the time to accentuate the scariness of the game. With limited memory space to use, draw distances in areas had to be low, which ended up giving the town of Silent Hill a constant fog. In turn, this made the town much more atmospheric and terrifying. • The music and sound design of the game is also unique, with the hard oppressive industrial sounds that make the areas so much more threatening and terrifying.
  • 4. Existing Product 3 (older): Resident Evil (1996) • Resident Evil is a survival horror game produced in 1996 by Capcom. The game defined the Survival Horror genre of video games, being the first of its kind. • This game established many conventions that would remain staple in the series, alongside the survival horror genre as a whole, such as its unique inventory management system, and limited opportunities to save. • Due to technology restrictions the game also utilizes fixed camera angles and tank controls. Although despite this, these decisions helped amplify the horror and fear factor of the game. The fixed camera angles not only make the game more movie- like, but also takes away control from the player, giving more of a helpless feeling.
  • 5. Research Analysis • What common features do the researched products have? - The common features in my researched products include the usage of a similar control scheme in both Silent Hill 2 and Resident Evil. Both games use fixed camera angles and tank controls, due to both hardware limitations and also to help accentuate the horror factor. There are also similarities within the themes of Paprika and Silent Hill 2 in their psychological themes, both narratives following the exploration of a ‘dream world’. • What aspects of the research will directly influence your work and how? -
  • 7. Relevant subject topic area information I know already • Going into my research, I was already a fan of horror games and films, such as the Silent Hill series, Yume Nikki, Resident Evil, and various horror games from the PS2 era such as Rule of Rose, Haunting Ground, and Siren. • I am also already interested in both horror and cyberpunk art, so I am confident in my ability to create stylized artwork that suits these genres.
  • 8. Relevant subject topic area information I need to find out • What horror conventions are popular among audiences? • How can I convey horror effectively within a video game? I’d like to also gain more insight into the audiences for both horror and cyberpunk, as I’d like my target demographic to overlap between the two. I would also like to learn the specifics of what attracts audiences to these genres.
  • 9. Audience research - profile the target market Category Demographic Content to appeal to this audience Age Range 18-26 Gender Neutral Gender neutral protagonist, characters that will appeal to all genders. Psychographic Socially Conscious Type B The content of my product will focus on dark topics and escapism into a digital world Social Status Middle Class
  • 10. Quantative Research • Silent Hill 2 sold 650,000 copies in its first month of release, alongside 350,000 pre-orders in Europe. https://www.gamespot.com/articles/silent-hill-2-enjoys-brisk- sales/1100-2821563/ • Serial Experiments Lain rated 8.1/10 on IMDB https://www.imdb.com/title/tt0500092/
  • 11. Qualitative Research • Silent Hill 2 Review https://www.ign.com/articles/2001/09/25/silent- hill-2-2 • Serial Experiments Lain Review https://www.theringer.com/tv/2018/7/9/17544220/serial- experiments-lain-anime-20-years
  • 12. Qualitative Research • Interview with B Q: What attracts you most to the cyberpunk genre? A: growing up in a modern age where I am surrounded by technology, it’s interesting to see an older depiction of what our current era could’ve progressed into. I also find the political and societal overtones of the genre deeply interesting, such as many cyberpunk fictional universes explore issues such as consumerism, wealth gaps, and inflated versions of capitalism where big corporations rule everything. I also enjoy the technological aspect of the genre, it’s fun to imagine such a technologically advanced future, especially from a dystopian perspective. I think technology can do a lot of good, and also a lot of bad, and cyberpunk tends to delve into the bad side. Q: As you said you enjoy the darker dystopian side of cyberpunk, what are your thoughts on horror mixed with cyberpunk? Are you already a fan or is it something you would be interested in? A: It’s definitely something I’m interested in. I think there’s a lot of room for creativity in terms of a horror cyberpunk story. The mystery of new technology can be very scary.
  • 15. Layout 1 TITLE TEXT TITLE TEXT
  • 16. Layout 2 TITLE TEXT Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Legal text
  • 17. Software & Resources Software needed Resources needed Adobe Photoshop Graphics Tablet Adobe Premiere Adobe After Effects Adobe Dimensions Adobe Audition Clip Studio Paint
  • 18. Contingency Planning Potential Issue Solution File Corruption / Losing Work Back up files regularly, save often Computer breaks or becomes unusable Save files in multiple places and devices, such as USB sticks and cloud storage
  • 19. Health and Safety Potential Issue How will the issue be avoided? Eye Strain Take regular breaks from looking at screens and artificial light Back Ache Take breaks from sitting at a desk, every few hours get up to go walk around or stretch Dehydration Stay hydrated and drink water often Stress Be mindful of deadlines, stay organized Wrist Strain Use an ergonomic mouse and keyboard
  • 20. Schedule Week Plan of Action Resources Required 1  Illustrating front cover artwork  Clip Studio Paint 2  Illustrating front cover artwork  Clip Studio Paint 3  Illustrating assets for the trailer, such as character artwork and backgrounds  Clip Studio Paint 4 • Illustrating assets for the trailer, such as character artwork and backgrounds • Clip Studio Paint 5  designing the game disc case, writing blurb text, creating a 3D model of the game case and rendering it  Photoshop, Adobe Dimensions 6  Creating my trailer, editing the music for the trailer  Adobe Audition, Adobe After Effects, Adobe Premiere 7  Creating my trailer, editing the music for the trailer  Adobe Audition, Adobe After Effects, Adobe Premiere 8  Creating my trailer, editing the music for the trailer  Adobe Audition, Adobe After Effects, Adobe Premiere

Editor's Notes

  1. Explore colours, fonts and image styles similar to what you want to produce. Discuss all three elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to
  2. Mock up of a potential design using the colours and fonts established in your style sheet and sourced images
  3. Mock up of a potential design using the colours and fonts established in your style sheet and sourced images