SlideShare a Scribd company logo
1 of 12
Session 6
David Mullich
Concept Workshop - Game PreProduction
The Los Angeles Film School
Color Palette
A color palette is predefined set of colors
based on specific rules.
Traditional color palettes generally consist of
five colors within a specific scheme, but this is
more of a guideline than a rule. In game
design, color palettes can consist of any
number of colors as long as they all follow
your predefined set of rules.
Color Schemes
Analogous color palettes
consist of colors that are
adjacent to each other on
the color wheel.
Complementary color
palettes are made up of
colors that are opposite to
each other on the color
wheel.
Color Schemes
Monochromatic color
palettes are different
shades or tints of a single
color.
Custom color palettes can
consist of any color, but are
restricted to specific shades
or tints: that is, they occupy
the same ring on the color
wheel.
Color Palettes Based on Themes
Not all color schemes are going to look visually appealing
with every single game's theme. A color scheme should be
used to strengthen the mood you are trying to convey.
Picture a horror movie: the scariest scenes all take place
in a dark environment or at night. That's because dark
colors convey a feeling of unease. So if you were to make
a horror game, you probably wouldn't pick hot pink as the
dominant color of your game; you would most likely
choose a monochromatic or custom color palette
consisting of dark colors.
Color Palette Generator
Mood Board
A Mood Board is a type of collage
that may consist of images and text
that graphic designers use to
visually illustrate the style they are
pursuing.
Mood boards can also be used to
visually explain a style of writing, or
an imaginary setting for a
storyline.
They serve as a visual tool to
quickly inform others of the overall
"feel" (or "flow") that a designer is
trying to achieve.
Concept Art
 Helps define the game's
artistic vision
 Artists can revise
assets on paper before
too much time is spent
on creating actual
assets
Create pages in your Concept PowerPoint
for:
 Mood Board
 Screen Mock-Up
 Environment
 Player Character
 Enemy Characters
 User Interface Elements (as per your wireframe)
PowerPoint
Create the following pages in your Wiki Art
Document:
 Color Palette
 Mood Board
 Environments (one for each level)
 Characters (player, boss, enemies, others)
 Props (weapons, tools, power-ups)
Wiki

More Related Content

What's hot

Graphical themes and styles
Graphical themes and stylesGraphical themes and styles
Graphical themes and styles
haverstockmedia
 
Codes&conventions of a thriller
Codes&conventions of a thrillerCodes&conventions of a thriller
Codes&conventions of a thriller
Boassy Benson
 

What's hot (20)

Presentation2
Presentation2Presentation2
Presentation2
 
2. initial plans
2. initial plans 2. initial plans
2. initial plans
 
initial plans
initial plansinitial plans
initial plans
 
Initial Plans
Initial PlansInitial Plans
Initial Plans
 
Graphical themes and styles
Graphical themes and stylesGraphical themes and styles
Graphical themes and styles
 
5. pre production (interactive)(1)
5. pre production (interactive)(1)5. pre production (interactive)(1)
5. pre production (interactive)(1)
 
Research
ResearchResearch
Research
 
Interaction Design L03 - Color
Interaction Design L03 - ColorInteraction Design L03 - Color
Interaction Design L03 - Color
 
5. pre production
5. pre production5. pre production
5. pre production
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
Masthead design powerpoint
Masthead design powerpointMasthead design powerpoint
Masthead design powerpoint
 
2. research (interactive)(1)
2. research (interactive)(1)2. research (interactive)(1)
2. research (interactive)(1)
 
(2) initial plans
(2) initial plans(2) initial plans
(2) initial plans
 
5. pre production (1)
5. pre production (1)5. pre production (1)
5. pre production (1)
 
5. pre production (1)
5. pre production (1)5. pre production (1)
5. pre production (1)
 
Codes&conventions of a thriller
Codes&conventions of a thrillerCodes&conventions of a thriller
Codes&conventions of a thriller
 
Video game initial plans
Video game initial plansVideo game initial plans
Video game initial plans
 
5. pre production
5. pre production5. pre production
5. pre production
 
3. research
3. research3. research
3. research
 
P4K Narrative and Core Mechanic
P4K Narrative and Core MechanicP4K Narrative and Core Mechanic
P4K Narrative and Core Mechanic
 

Similar to LAFS PREPRO Session 6 - Concept Art (20)

Initial Plans
Initial PlansInitial Plans
Initial Plans
 
Graphical styles
Graphical styles  Graphical styles
Graphical styles
 
Graphical styles
Graphical stylesGraphical styles
Graphical styles
 
Graphical styles
Graphical stylesGraphical styles
Graphical styles
 
Graphical styles
Graphical stylesGraphical styles
Graphical styles
 
Graphical styles
Graphical stylesGraphical styles
Graphical styles
 
Unit13
Unit13 Unit13
Unit13
 
Graphical styles
Graphical stylesGraphical styles
Graphical styles
 
Graphical styles
Graphical stylesGraphical styles
Graphical styles
 
Initial Plans
Initial PlansInitial Plans
Initial Plans
 
Initial plans (video game project)
Initial plans (video game project) Initial plans (video game project)
Initial plans (video game project)
 
Initial Plans
Initial PlansInitial Plans
Initial Plans
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
Initial Plans
Initial PlansInitial Plans
Initial Plans
 
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - ColourGames Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
 
2. initial plans (completed)
2. initial plans (completed)2. initial plans (completed)
2. initial plans (completed)
 
Initial Plans
Initial PlansInitial Plans
Initial Plans
 
Initial Plans
Initial PlansInitial Plans
Initial Plans
 
Initial Plans
Initial PlansInitial Plans
Initial Plans
 
5. pre production (1)
5. pre production (1)5. pre production (1)
5. pre production (1)
 

More from David Mullich

More from David Mullich (20)

LAFS Game Mechanics - Replayability
LAFS Game Mechanics - ReplayabilityLAFS Game Mechanics - Replayability
LAFS Game Mechanics - Replayability
 
LAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingLAFS Game Mechanics - Balancing
LAFS Game Mechanics - Balancing
 
LAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative ElementsLAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative Elements
 
LAFS Game Mechanics - Randomness and Risk
LAFS Game Mechanics - Randomness and RiskLAFS Game Mechanics - Randomness and Risk
LAFS Game Mechanics - Randomness and Risk
 
LAFS Game Mechanics - Information and Game Mechanics
LAFS Game Mechanics - Information and Game MechanicsLAFS Game Mechanics - Information and Game Mechanics
LAFS Game Mechanics - Information and Game Mechanics
 
LAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social MechanicsLAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social Mechanics
 
LAFS Game Mechanics - Resource Management Mechanics
LAFS Game Mechanics - Resource Management MechanicsLAFS Game Mechanics - Resource Management Mechanics
LAFS Game Mechanics - Resource Management Mechanics
 
LAFS Game Mechanics - Tactical Mechanics
LAFS Game Mechanics - Tactical MechanicsLAFS Game Mechanics - Tactical Mechanics
LAFS Game Mechanics - Tactical Mechanics
 
LAFS Game Mechanics - Progression Mechanics
LAFS Game Mechanics - Progression MechanicsLAFS Game Mechanics - Progression Mechanics
LAFS Game Mechanics - Progression Mechanics
 
LAFS Game Mechanics - The Core Mechanic
LAFS Game Mechanics - The Core MechanicLAFS Game Mechanics - The Core Mechanic
LAFS Game Mechanics - The Core Mechanic
 
LAFS Marketing and Monetization Lecture 6: Advertising and Publicity
LAFS Marketing and Monetization Lecture 6: Advertising and PublicityLAFS Marketing and Monetization Lecture 6: Advertising and Publicity
LAFS Marketing and Monetization Lecture 6: Advertising and Publicity
 
Game Fair
Game FairGame Fair
Game Fair
 
LAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingLAFS Game Mechanics - Balancing
LAFS Game Mechanics - Balancing
 
LAFS Marketing and Monetization Lecture 10: Business And Marketing Plans
LAFS Marketing and Monetization Lecture 10: Business And Marketing PlansLAFS Marketing and Monetization Lecture 10: Business And Marketing Plans
LAFS Marketing and Monetization Lecture 10: Business And Marketing Plans
 
LAFS Marketing and Monetization Lecture 9: Community Development And Management
LAFS Marketing and Monetization Lecture 9: Community Development And ManagementLAFS Marketing and Monetization Lecture 9: Community Development And Management
LAFS Marketing and Monetization Lecture 9: Community Development And Management
 
LAFS Marketing and Monetization Lecture 8: Monetization and Metrics
LAFS Marketing and Monetization Lecture 8: Monetization and MetricsLAFS Marketing and Monetization Lecture 8: Monetization and Metrics
LAFS Marketing and Monetization Lecture 8: Monetization and Metrics
 
LAFS Marketing and Monetization Lecture 7: Sales and Distribution
LAFS Marketing and Monetization Lecture 7: Sales and DistributionLAFS Marketing and Monetization Lecture 7: Sales and Distribution
LAFS Marketing and Monetization Lecture 7: Sales and Distribution
 
LAFS Marketing and Monetization Lecture 5: Marketing Materials
LAFS Marketing and Monetization Lecture 5: Marketing MaterialsLAFS Marketing and Monetization Lecture 5: Marketing Materials
LAFS Marketing and Monetization Lecture 5: Marketing Materials
 
LAFS Marketing and Monetization Lecture 4: Social Media
LAFS Marketing and Monetization Lecture 4: Social MediaLAFS Marketing and Monetization Lecture 4: Social Media
LAFS Marketing and Monetization Lecture 4: Social Media
 
LAFS Marketing and Monetization Lecture 3: Game Funding
LAFS Marketing and Monetization Lecture 3: Game FundingLAFS Marketing and Monetization Lecture 3: Game Funding
LAFS Marketing and Monetization Lecture 3: Game Funding
 

Recently uploaded

Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
ciinovamais
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
heathfieldcps1
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
QucHHunhnh
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
kauryashika82
 

Recently uploaded (20)

Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...
 
Magic bus Group work1and 2 (Team 3).pptx
Magic bus Group work1and 2 (Team 3).pptxMagic bus Group work1and 2 (Team 3).pptx
Magic bus Group work1and 2 (Team 3).pptx
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
 
ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptx
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxSKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
Third Battle of Panipat detailed notes.pptx
Third Battle of Panipat detailed notes.pptxThird Battle of Panipat detailed notes.pptx
Third Battle of Panipat detailed notes.pptx
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 

LAFS PREPRO Session 6 - Concept Art

  • 1. Session 6 David Mullich Concept Workshop - Game PreProduction The Los Angeles Film School
  • 2. Color Palette A color palette is predefined set of colors based on specific rules. Traditional color palettes generally consist of five colors within a specific scheme, but this is more of a guideline than a rule. In game design, color palettes can consist of any number of colors as long as they all follow your predefined set of rules.
  • 3. Color Schemes Analogous color palettes consist of colors that are adjacent to each other on the color wheel. Complementary color palettes are made up of colors that are opposite to each other on the color wheel.
  • 4. Color Schemes Monochromatic color palettes are different shades or tints of a single color. Custom color palettes can consist of any color, but are restricted to specific shades or tints: that is, they occupy the same ring on the color wheel.
  • 5. Color Palettes Based on Themes Not all color schemes are going to look visually appealing with every single game's theme. A color scheme should be used to strengthen the mood you are trying to convey. Picture a horror movie: the scariest scenes all take place in a dark environment or at night. That's because dark colors convey a feeling of unease. So if you were to make a horror game, you probably wouldn't pick hot pink as the dominant color of your game; you would most likely choose a monochromatic or custom color palette consisting of dark colors.
  • 7. Mood Board A Mood Board is a type of collage that may consist of images and text that graphic designers use to visually illustrate the style they are pursuing. Mood boards can also be used to visually explain a style of writing, or an imaginary setting for a storyline. They serve as a visual tool to quickly inform others of the overall "feel" (or "flow") that a designer is trying to achieve.
  • 8.
  • 9.
  • 10. Concept Art  Helps define the game's artistic vision  Artists can revise assets on paper before too much time is spent on creating actual assets
  • 11. Create pages in your Concept PowerPoint for:  Mood Board  Screen Mock-Up  Environment  Player Character  Enemy Characters  User Interface Elements (as per your wireframe) PowerPoint
  • 12. Create the following pages in your Wiki Art Document:  Color Palette  Mood Board  Environments (one for each level)  Characters (player, boss, enemies, others)  Props (weapons, tools, power-ups) Wiki