SlideShare a Scribd company logo
1 of 8
Storyboard Development
Before settling on a final storyboard layout for my final production, I firstly needed to
consider the different format possibilities of these storyboards in order to achieve
maximum efficiency, whether I’d be making a film, an animated film or a video-game
adaptation. Below if the process I went through in order to achieve my final and most
efficient storyboard design touse in my final product.
Film Adaptation
Being one of the more intricate mediums of production, the storyboards for a film
production would need to entail high attention to detail when it comes to character
movement, sound, editing, and other minute details that only a keen eye would notice but
that are just as important. Below are the designs I considered using, as well as the reasoning
behind them.
Above can be seen the first design I had considered for my filmproduction. The key
emphasis in this design is on the frame itself, as well as on the movement of the characters
as it is highlighted in pen as opposed to everything else in pencil. However, this design being
incorporated onto hand-drawn paper may not be the best idea as there is often not much
room left for a description of edits, sound and action, but this could be fixed if it were done
digitally, meaning that the initial design of the film storyboard could end up being the final
choice.
Above is a much more detailed approach to the film’s storyboard layout. The design leaves
room for a detailed frame representation, detailed descriptions of the shot itself, a bird’s
eye view for extra info as well as any additional notes for the director, editor, sound
designer etc. While this format could quite possibly be the most efficient at first glance, it is
also important to consider that this kind of level of detail for every single shot would be
extremely time consuming and difficult to organise, ultimately impacting the time it would
take to produce the film , therefore making it mostly inefficient in the long run. Although a
similar level of detail can be used within the final design, again if it were typed and not
hand-written, which is something I will keep in mind when making my final decision on a
film storyboard layout.
The final design attempt of the film storyboard is most definitely the least efficient of the
three. The idea was to somehow merge the two previous designs with each other, allowing
for bigger frames and more detail – however, this completely did not work as seen above.
The whole layout is a mess and is ultimately hard to follow, therefore meaning that if I care
abut efficiency, I cannot choose this design.
Considering everything I had learned during the creation of the above designs, I have
concluded that the best way to lay out the final film adaptation storyboard will be to
combine the high amount of information from the second design, with the simple yet
detailed sketches coupled with an easy-to-follow layout of the first design. I have also come
to realise that the best way to do this will be in the digital format, allowing for easy
readjustments and smaller, printable text boxes. The shots themselves will continue to be
hand drawn for purposes of authenticity as well as minute details and will be simply
scanned in and inserted into a digital document.
Animation
The main thing I needed to consider when designing my animation storyboards was the fact
that the sketches needed to be a lot more precise than they were in recent iterations, as on
many occasions they would be the main go-to reference for animators working on the
project. This was ultimately incorporated into my final designs as seen below.
The design above somewhat resembles the initial design of the filmstoryboards. However,
this time the design features a lot more necessary info coupled with more detailed drawings
as a visual reference for the animators. This storyboard showcases a more movement-based
scene, which showcases this layout’s ability to showcase adequate amounts of info on
movement, sound and other notes. It is also simple to produce and easy to follow, making it
pretty much a perfect design.
The design above takes inspiration from the animated storyboard design I analysed within
my storyboard report. It focuses solely on dialogue and does not emphasise the movements
or sounds of any of the characters or objects through any sort of text. This is not necessarily
a bad thing however, as animators can use this storyboard layout in situations where it is
clear what is happening and their soul purpose is capturing the characters’ facial
expressions, which this storyboard excels at. Ultimately, it depends on the context of a given
scene during production.
The final design within the animated medium is completely focused on character
movement. This kind of storyboard layout would be used when animators need a strong
influence of the creative director and need specific directional instruction, which comes in
the form of this shot-by-shot creation of an animated sequence. While this type of
storyboard may take a longer amount of time to produce, it would prove 100% efficient
when animating detailed action sequences or establishing how a specific character should
be animated.
With regards to the layout of each of the above animation storyboards, there may not
necessarily have to be a final design to conclude on. As stated in the annotations above,
each of these storyboards would be used within different contexts of the animated
production stages. One design may be used during the creation of a character while another
would be used during a high action sequence, and yet another during a dialogue-heavy
scene.
It is not uncommon for storyboard artists to alter their storyboard layouts depending on the
contextual importance during production, so this would be a completely plausible idea. This
means that within my final production I would likely use all of the above animation layouts
as none of them can be deemed inefficient.
Videogame Adaptation
The video-game industry is most likely the broadest canvas for the creation and
conceptualisation of storyboard designs, as games may be simple platformers or highly
detailed story-based videogames. For the creation of the two designs below I decided to
stick to a more story-based type of game, enabling me to incorporate storyboarding to both
the cutscenes of the game as well as its actual gameplay.
The above storyboard would be used during a Telltale Games style multiple choice
interaction option with a videogame character, and deals with the possible outcomes of the
conversation shown above. The text would be a placeholder of course, with the actual
dialogue inserted during the final stages of development.
However, as I continued to work on the design of this storyboard, I began to notice that it
would ultimately prove to be pointless and inefficient. The layout is quite difficult to follow,
the overall design is time-consuming to draw and re-draw and the dialogue planning takes
place within the game’s script ultimately anyway. So, in the end I concluded that this
storyboard layout would be pointless during the development of a real videogame and was
ultimately scrapped.
The final design of the videogame storyboard also proved to be incredibly inefficient. While
the main goal was to create a storyboard outlining the player’s path ahead of them in the
level, the way the depth of view is drawn here makes this very difficult. While the objects
may be labelled here and the entire level is visible in this case as it is only small, this would
likely not be the case for larger, more complex levels and stages, therefore ultimately
proving this format inefficient.
In the end, I will most likely be required to re-consider my designs of the videogame
storyboard layout, possibly considering a bird’s eye view of a level to give the developers a
better idea of what they are creating, following a single shot reference to establish the
player’s depth of filed for the rest of the level.
Conclusion
After careful consideration of the above layout attempts for a storyboard for each medium,
I am now aware of the changes I will need to make in order to make my final storyboards
most efficient and will soon begin work on the creation of these final designs.

More Related Content

What's hot

Initial Plans #1 What's Done Is Done
Initial Plans #1 What's Done Is DoneInitial Plans #1 What's Done Is Done
Initial Plans #1 What's Done Is DoneJoeDuffy28
 
1 c – graphic designs (1)
1 c – graphic designs (1)1 c – graphic designs (1)
1 c – graphic designs (1)Haseeb Patel
 
Production log unit 67_1
Production log unit 67_1Production log unit 67_1
Production log unit 67_1warburton9191
 
5. pre production
5. pre production5. pre production
5. pre productionjay birkin
 
1. initial plans
1. initial plans1. initial plans
1. initial plansjack-morton
 
5. fmp pre production (finished)
5. fmp pre production (finished)5. fmp pre production (finished)
5. fmp pre production (finished)sean cawood
 
FMP #5 Evaluation Completed
FMP #5 Evaluation CompletedFMP #5 Evaluation Completed
FMP #5 Evaluation CompletedJoeDuffy28
 
Video game evaluation
Video game evaluationVideo game evaluation
Video game evaluationHICKMAN98
 
FMP Evaluation
FMP Evaluation  FMP Evaluation
FMP Evaluation JayWood13
 
Video Game Evaluation
Video Game EvaluationVideo Game Evaluation
Video Game EvaluationChris Bailey
 
Fmp-planning and production
Fmp-planning and productionFmp-planning and production
Fmp-planning and productioncaleb wilcox
 
Irn-Bru Advertisement Evaluation Joe Duffy
Irn-Bru Advertisement Evaluation Joe DuffyIrn-Bru Advertisement Evaluation Joe Duffy
Irn-Bru Advertisement Evaluation Joe DuffyJoeDuffy28
 
Evaluation question 4
Evaluation question 4Evaluation question 4
Evaluation question 4jakuzuree
 
Aaa5. evaluation(1) (1)
Aaa5. evaluation(1) (1)Aaa5. evaluation(1) (1)
Aaa5. evaluation(1) (1)Jack-Lowes
 
Liam o’connor – evaluation question 3
Liam o’connor – evaluation question 3Liam o’connor – evaluation question 3
Liam o’connor – evaluation question 3jakuzuree
 
The Actual Detailed Year 2 FMP Pre-Proposal
The Actual Detailed Year 2 FMP Pre-ProposalThe Actual Detailed Year 2 FMP Pre-Proposal
The Actual Detailed Year 2 FMP Pre-ProposalSteven Duffy
 
New Media Technologies
New Media TechnologiesNew Media Technologies
New Media Technologiesmpcookechs
 

What's hot (20)

Initial Plans #1 What's Done Is Done
Initial Plans #1 What's Done Is DoneInitial Plans #1 What's Done Is Done
Initial Plans #1 What's Done Is Done
 
Presentation1
Presentation1Presentation1
Presentation1
 
Storyboard
StoryboardStoryboard
Storyboard
 
1 c – graphic designs (1)
1 c – graphic designs (1)1 c – graphic designs (1)
1 c – graphic designs (1)
 
Production log unit 67_1
Production log unit 67_1Production log unit 67_1
Production log unit 67_1
 
5. pre production
5. pre production5. pre production
5. pre production
 
1. initial plans
1. initial plans1. initial plans
1. initial plans
 
5. fmp pre production (finished)
5. fmp pre production (finished)5. fmp pre production (finished)
5. fmp pre production (finished)
 
FMP #5 Evaluation Completed
FMP #5 Evaluation CompletedFMP #5 Evaluation Completed
FMP #5 Evaluation Completed
 
Video game evaluation
Video game evaluationVideo game evaluation
Video game evaluation
 
FMP Evaluation
FMP Evaluation  FMP Evaluation
FMP Evaluation
 
Video Game Evaluation
Video Game EvaluationVideo Game Evaluation
Video Game Evaluation
 
Fmp-planning and production
Fmp-planning and productionFmp-planning and production
Fmp-planning and production
 
Irn-Bru Advertisement Evaluation Joe Duffy
Irn-Bru Advertisement Evaluation Joe DuffyIrn-Bru Advertisement Evaluation Joe Duffy
Irn-Bru Advertisement Evaluation Joe Duffy
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
Evaluation question 4
Evaluation question 4Evaluation question 4
Evaluation question 4
 
Aaa5. evaluation(1) (1)
Aaa5. evaluation(1) (1)Aaa5. evaluation(1) (1)
Aaa5. evaluation(1) (1)
 
Liam o’connor – evaluation question 3
Liam o’connor – evaluation question 3Liam o’connor – evaluation question 3
Liam o’connor – evaluation question 3
 
The Actual Detailed Year 2 FMP Pre-Proposal
The Actual Detailed Year 2 FMP Pre-ProposalThe Actual Detailed Year 2 FMP Pre-Proposal
The Actual Detailed Year 2 FMP Pre-Proposal
 
New Media Technologies
New Media TechnologiesNew Media Technologies
New Media Technologies
 

Similar to Storyboard Development

Asdddddddddddddddddddddddddddddd
AsddddddddddddddddddddddddddddddAsdddddddddddddddddddddddddddddd
AsddddddddddddddddddddddddddddddEnrico Ventura
 
Asdddddddddddddddddddddddddddddd
AsddddddddddddddddddddddddddddddAsdddddddddddddddddddddddddddddd
AsddddddddddddddddddddddddddddddEnrico Ventura
 
THE FOREST EVALUATION - QUESTIONS 2&4
THE FOREST EVALUATION - QUESTIONS 2&4THE FOREST EVALUATION - QUESTIONS 2&4
THE FOREST EVALUATION - QUESTIONS 2&4Ben Burke
 
FMP Pre-Production
FMP Pre-ProductionFMP Pre-Production
FMP Pre-ProductionJayWood13
 
FMP initial plans
FMP initial plansFMP initial plans
FMP initial plansJayWood13
 
Factual Project Evaluation
Factual Project EvaluationFactual Project Evaluation
Factual Project EvaluationJoeDuffy28
 
Final Storyboards
Final StoryboardsFinal Storyboards
Final StoryboardsChaz212
 
3D Animation Process and Workflow
3D Animation Process and Workflow3D Animation Process and Workflow
3D Animation Process and WorkflowGridway Digital
 
Scriptwriting unit learning aim B
Scriptwriting unit learning aim BScriptwriting unit learning aim B
Scriptwriting unit learning aim BAlexiaTaylor6
 
Game project- initial plans
Game project- initial plansGame project- initial plans
Game project- initial plansaliceleeman
 
What is 3 d modeling unit 66
What is 3 d modeling   unit 66What is 3 d modeling   unit 66
What is 3 d modeling unit 66Richard Marshall
 
6. production reflection (1)
6. production reflection (1)6. production reflection (1)
6. production reflection (1)RebeccaEdwards79
 
Production management evaluation 2015
Production management evaluation 2015Production management evaluation 2015
Production management evaluation 2015Benedict Terry
 
How did you use media technologies in the
How did you use media technologies in theHow did you use media technologies in the
How did you use media technologies in theHarrietBroadley
 
HA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The Basics
HA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The BasicsHA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The Basics
HA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The Basicshamza_123456
 
HA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The Basics
HA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The BasicsHA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The Basics
HA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The Basicshamza_123456
 

Similar to Storyboard Development (20)

Asdddddddddddddddddddddddddddddd
AsddddddddddddddddddddddddddddddAsdddddddddddddddddddddddddddddd
Asdddddddddddddddddddddddddddddd
 
Asdddddddddddddddddddddddddddddd
AsddddddddddddddddddddddddddddddAsdddddddddddddddddddddddddddddd
Asdddddddddddddddddddddddddddddd
 
THE FOREST EVALUATION - QUESTIONS 2&4
THE FOREST EVALUATION - QUESTIONS 2&4THE FOREST EVALUATION - QUESTIONS 2&4
THE FOREST EVALUATION - QUESTIONS 2&4
 
FMP Pre-Production
FMP Pre-ProductionFMP Pre-Production
FMP Pre-Production
 
FMP initial plans
FMP initial plansFMP initial plans
FMP initial plans
 
Factual Project Evaluation
Factual Project EvaluationFactual Project Evaluation
Factual Project Evaluation
 
Final Storyboards
Final StoryboardsFinal Storyboards
Final Storyboards
 
3D Animation Process and Workflow
3D Animation Process and Workflow3D Animation Process and Workflow
3D Animation Process and Workflow
 
All about storyboards
All about storyboardsAll about storyboards
All about storyboards
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
Scriptwriting unit learning aim B
Scriptwriting unit learning aim BScriptwriting unit learning aim B
Scriptwriting unit learning aim B
 
Game project- initial plans
Game project- initial plansGame project- initial plans
Game project- initial plans
 
Boarding process v4
Boarding process v4Boarding process v4
Boarding process v4
 
What is 3 d modeling unit 66
What is 3 d modeling   unit 66What is 3 d modeling   unit 66
What is 3 d modeling unit 66
 
6. production reflection (1)
6. production reflection (1)6. production reflection (1)
6. production reflection (1)
 
Production management evaluation 2015
Production management evaluation 2015Production management evaluation 2015
Production management evaluation 2015
 
How did you use media technologies in the
How did you use media technologies in theHow did you use media technologies in the
How did you use media technologies in the
 
HA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The Basics
HA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The BasicsHA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The Basics
HA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The Basics
 
HA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The Basics
HA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The BasicsHA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The Basics
HA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The Basics
 

More from Chaz212

Exploration of Editing Techniques
Exploration of Editing TechniquesExploration of Editing Techniques
Exploration of Editing TechniquesChaz212
 
Non-continuity Edit - Evaluation
Non-continuity Edit - EvaluationNon-continuity Edit - Evaluation
Non-continuity Edit - EvaluationChaz212
 
Film Trailer - Evaluation
Film Trailer - EvaluationFilm Trailer - Evaluation
Film Trailer - EvaluationChaz212
 
Continuity Edit - Evaluation
Continuity Edit - EvaluationContinuity Edit - Evaluation
Continuity Edit - EvaluationChaz212
 
Experimenting With Editing Techniques
Experimenting With Editing TechniquesExperimenting With Editing Techniques
Experimenting With Editing TechniquesChaz212
 
Working in the creative media industry presentation
Working in the creative media industry   presentationWorking in the creative media industry   presentation
Working in the creative media industry presentationChaz212
 
Single Camera Techniques Report
Single Camera Techniques ReportSingle Camera Techniques Report
Single Camera Techniques ReportChaz212
 
Proposal
ProposalProposal
ProposalChaz212
 
Affiliation Final Script
Affiliation   Final ScriptAffiliation   Final Script
Affiliation Final ScriptChaz212
 
Storyboard Report
Storyboard ReportStoryboard Report
Storyboard ReportChaz212
 
Structure of a Media Sector
Structure of a Media SectorStructure of a Media Sector
Structure of a Media SectorChaz212
 
Screenwriter Report
Screenwriter Report  Screenwriter Report
Screenwriter Report Chaz212
 
Final evaluation
Final evaluationFinal evaluation
Final evaluationChaz212
 
Schedule
ScheduleSchedule
ScheduleChaz212
 
Media advertisement campaign pitch
Media advertisement campaign pitchMedia advertisement campaign pitch
Media advertisement campaign pitchChaz212
 
Deadpool ad campaign
Deadpool ad campaignDeadpool ad campaign
Deadpool ad campaignChaz212
 
Final Evaluation
Final EvaluationFinal Evaluation
Final EvaluationChaz212
 
Media Advertisement Campaign Pitch
Media Advertisement Campaign PitchMedia Advertisement Campaign Pitch
Media Advertisement Campaign PitchChaz212
 
Initial Research
Initial ResearchInitial Research
Initial ResearchChaz212
 

More from Chaz212 (20)

Exploration of Editing Techniques
Exploration of Editing TechniquesExploration of Editing Techniques
Exploration of Editing Techniques
 
Non-continuity Edit - Evaluation
Non-continuity Edit - EvaluationNon-continuity Edit - Evaluation
Non-continuity Edit - Evaluation
 
Film Trailer - Evaluation
Film Trailer - EvaluationFilm Trailer - Evaluation
Film Trailer - Evaluation
 
Continuity Edit - Evaluation
Continuity Edit - EvaluationContinuity Edit - Evaluation
Continuity Edit - Evaluation
 
Experimenting With Editing Techniques
Experimenting With Editing TechniquesExperimenting With Editing Techniques
Experimenting With Editing Techniques
 
Working in the creative media industry presentation
Working in the creative media industry   presentationWorking in the creative media industry   presentation
Working in the creative media industry presentation
 
CV
CVCV
CV
 
Single Camera Techniques Report
Single Camera Techniques ReportSingle Camera Techniques Report
Single Camera Techniques Report
 
Proposal
ProposalProposal
Proposal
 
Affiliation Final Script
Affiliation   Final ScriptAffiliation   Final Script
Affiliation Final Script
 
Storyboard Report
Storyboard ReportStoryboard Report
Storyboard Report
 
Structure of a Media Sector
Structure of a Media SectorStructure of a Media Sector
Structure of a Media Sector
 
Screenwriter Report
Screenwriter Report  Screenwriter Report
Screenwriter Report
 
Final evaluation
Final evaluationFinal evaluation
Final evaluation
 
Schedule
ScheduleSchedule
Schedule
 
Media advertisement campaign pitch
Media advertisement campaign pitchMedia advertisement campaign pitch
Media advertisement campaign pitch
 
Deadpool ad campaign
Deadpool ad campaignDeadpool ad campaign
Deadpool ad campaign
 
Final Evaluation
Final EvaluationFinal Evaluation
Final Evaluation
 
Media Advertisement Campaign Pitch
Media Advertisement Campaign PitchMedia Advertisement Campaign Pitch
Media Advertisement Campaign Pitch
 
Initial Research
Initial ResearchInitial Research
Initial Research
 

Recently uploaded

A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxRoyAbrique
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionSafetyChain Software
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesFatimaKhan178732
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️9953056974 Low Rate Call Girls In Saket, Delhi NCR
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTiammrhaywood
 
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting DataJhengPantaleon
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxpboyjonauth
 
KSHARA STURA .pptx---KSHARA KARMA THERAPY (CAUSTIC THERAPY)————IMP.OF KSHARA ...
KSHARA STURA .pptx---KSHARA KARMA THERAPY (CAUSTIC THERAPY)————IMP.OF KSHARA ...KSHARA STURA .pptx---KSHARA KARMA THERAPY (CAUSTIC THERAPY)————IMP.OF KSHARA ...
KSHARA STURA .pptx---KSHARA KARMA THERAPY (CAUSTIC THERAPY)————IMP.OF KSHARA ...M56BOOKSTORE PRODUCT/SERVICE
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...Marc Dusseiller Dusjagr
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 

Recently uploaded (20)

A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory Inspection
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and Actinides
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
 
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptx
 
KSHARA STURA .pptx---KSHARA KARMA THERAPY (CAUSTIC THERAPY)————IMP.OF KSHARA ...
KSHARA STURA .pptx---KSHARA KARMA THERAPY (CAUSTIC THERAPY)————IMP.OF KSHARA ...KSHARA STURA .pptx---KSHARA KARMA THERAPY (CAUSTIC THERAPY)————IMP.OF KSHARA ...
KSHARA STURA .pptx---KSHARA KARMA THERAPY (CAUSTIC THERAPY)————IMP.OF KSHARA ...
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 

Storyboard Development

  • 1. Storyboard Development Before settling on a final storyboard layout for my final production, I firstly needed to consider the different format possibilities of these storyboards in order to achieve maximum efficiency, whether I’d be making a film, an animated film or a video-game adaptation. Below if the process I went through in order to achieve my final and most efficient storyboard design touse in my final product. Film Adaptation Being one of the more intricate mediums of production, the storyboards for a film production would need to entail high attention to detail when it comes to character movement, sound, editing, and other minute details that only a keen eye would notice but that are just as important. Below are the designs I considered using, as well as the reasoning behind them.
  • 2. Above can be seen the first design I had considered for my filmproduction. The key emphasis in this design is on the frame itself, as well as on the movement of the characters as it is highlighted in pen as opposed to everything else in pencil. However, this design being incorporated onto hand-drawn paper may not be the best idea as there is often not much room left for a description of edits, sound and action, but this could be fixed if it were done digitally, meaning that the initial design of the film storyboard could end up being the final choice. Above is a much more detailed approach to the film’s storyboard layout. The design leaves room for a detailed frame representation, detailed descriptions of the shot itself, a bird’s eye view for extra info as well as any additional notes for the director, editor, sound
  • 3. designer etc. While this format could quite possibly be the most efficient at first glance, it is also important to consider that this kind of level of detail for every single shot would be extremely time consuming and difficult to organise, ultimately impacting the time it would take to produce the film , therefore making it mostly inefficient in the long run. Although a similar level of detail can be used within the final design, again if it were typed and not hand-written, which is something I will keep in mind when making my final decision on a film storyboard layout. The final design attempt of the film storyboard is most definitely the least efficient of the three. The idea was to somehow merge the two previous designs with each other, allowing for bigger frames and more detail – however, this completely did not work as seen above. The whole layout is a mess and is ultimately hard to follow, therefore meaning that if I care abut efficiency, I cannot choose this design. Considering everything I had learned during the creation of the above designs, I have concluded that the best way to lay out the final film adaptation storyboard will be to combine the high amount of information from the second design, with the simple yet detailed sketches coupled with an easy-to-follow layout of the first design. I have also come to realise that the best way to do this will be in the digital format, allowing for easy readjustments and smaller, printable text boxes. The shots themselves will continue to be hand drawn for purposes of authenticity as well as minute details and will be simply scanned in and inserted into a digital document.
  • 4. Animation The main thing I needed to consider when designing my animation storyboards was the fact that the sketches needed to be a lot more precise than they were in recent iterations, as on many occasions they would be the main go-to reference for animators working on the project. This was ultimately incorporated into my final designs as seen below. The design above somewhat resembles the initial design of the filmstoryboards. However, this time the design features a lot more necessary info coupled with more detailed drawings as a visual reference for the animators. This storyboard showcases a more movement-based scene, which showcases this layout’s ability to showcase adequate amounts of info on movement, sound and other notes. It is also simple to produce and easy to follow, making it pretty much a perfect design.
  • 5. The design above takes inspiration from the animated storyboard design I analysed within my storyboard report. It focuses solely on dialogue and does not emphasise the movements or sounds of any of the characters or objects through any sort of text. This is not necessarily a bad thing however, as animators can use this storyboard layout in situations where it is clear what is happening and their soul purpose is capturing the characters’ facial expressions, which this storyboard excels at. Ultimately, it depends on the context of a given scene during production.
  • 6. The final design within the animated medium is completely focused on character movement. This kind of storyboard layout would be used when animators need a strong influence of the creative director and need specific directional instruction, which comes in the form of this shot-by-shot creation of an animated sequence. While this type of storyboard may take a longer amount of time to produce, it would prove 100% efficient when animating detailed action sequences or establishing how a specific character should be animated. With regards to the layout of each of the above animation storyboards, there may not necessarily have to be a final design to conclude on. As stated in the annotations above, each of these storyboards would be used within different contexts of the animated production stages. One design may be used during the creation of a character while another would be used during a high action sequence, and yet another during a dialogue-heavy scene. It is not uncommon for storyboard artists to alter their storyboard layouts depending on the contextual importance during production, so this would be a completely plausible idea. This means that within my final production I would likely use all of the above animation layouts as none of them can be deemed inefficient.
  • 7. Videogame Adaptation The video-game industry is most likely the broadest canvas for the creation and conceptualisation of storyboard designs, as games may be simple platformers or highly detailed story-based videogames. For the creation of the two designs below I decided to stick to a more story-based type of game, enabling me to incorporate storyboarding to both the cutscenes of the game as well as its actual gameplay. The above storyboard would be used during a Telltale Games style multiple choice interaction option with a videogame character, and deals with the possible outcomes of the conversation shown above. The text would be a placeholder of course, with the actual dialogue inserted during the final stages of development. However, as I continued to work on the design of this storyboard, I began to notice that it would ultimately prove to be pointless and inefficient. The layout is quite difficult to follow, the overall design is time-consuming to draw and re-draw and the dialogue planning takes place within the game’s script ultimately anyway. So, in the end I concluded that this storyboard layout would be pointless during the development of a real videogame and was ultimately scrapped.
  • 8. The final design of the videogame storyboard also proved to be incredibly inefficient. While the main goal was to create a storyboard outlining the player’s path ahead of them in the level, the way the depth of view is drawn here makes this very difficult. While the objects may be labelled here and the entire level is visible in this case as it is only small, this would likely not be the case for larger, more complex levels and stages, therefore ultimately proving this format inefficient. In the end, I will most likely be required to re-consider my designs of the videogame storyboard layout, possibly considering a bird’s eye view of a level to give the developers a better idea of what they are creating, following a single shot reference to establish the player’s depth of filed for the rest of the level. Conclusion After careful consideration of the above layout attempts for a storyboard for each medium, I am now aware of the changes I will need to make in order to make my final storyboards most efficient and will soon begin work on the creation of these final designs.