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Proposal
1
Working Title:
The Art of War
Audience:
I believe the age would be 16+ since it would have violence, and slight gore in. For example it
would include people getting shot, tanks getting blown up with people in, blood coming out after
being shot, ships sinking with people in. there would also be an inside view which would show the
damage dealt to your crew. The gender I think would be for males mainly since not many females
play RTS games and enjoy really violent games. In the past females haven’t enjoyed violence and
keep to games that are enjoyable whilst being pg. Furthermore, even though some females would
enjoy the game it would be a large majority of males that would play the game. The social status
would be skilled working class C2 they would have to have enough free money to buy and
computer and then buy the game. Finally I believe the game would be for balanced and needs
driven psychographics since it would be those who enjoy and challenge and want to strive for a
goal in mind whilst having fun.
Rationale (approx. 100 words)
Since starting the course I believe my Photoshop skills will keep up to my designs I come up with. I
will use the skills I’ve learnt to create the image in my head a reality. Things I’ve learnt in the past
like proportions on characters and designs for explosions will come in handy for this project and
will help me complete it to the best of my abilities. My advergame was a sider scroller and its
design was minimal. It didn’t really teach me anything but allowed me to mess around with level
designs but overall won’t impact this project to much maybe not at all.
Project Concept (approx. 200 words)
The concept of my project is a top down shooter. It will include 3 different maps. One for tanks,
one for ships, and one for infantry. Each map will have different effects happen throughout it.
Buildings will be accessible and destructible. Each type of unit will have 3 classes that are fully
customizable.
Research I’ll need to conduct would be the best way to have a custom class, the best way for a
building to be destroyed, the way armour works and if shells ricochet or penetrate, the best
damage options for different weapons. This will help me create a balanced game that shouldn’t
have a singular broken class.
Evaluation (approx. 50 words)
I plan on evaluating my work so I can understand what went well within the work and the best way
to improve it. Additionally, I would look for any flaws that didn’t work out so I can filter them out of
my FMP. Moreover, any flaws I made I would evaluate to see if they could be improved or if they’re
just lost work. Further more I would create weekly evaluations to see my progress then a final
larger evaluation. Finally, my evaluation needs to help understand everything and reflect on what
I’ve learnt and what I could improve on personally instead of the game. If I can find problems with
my own designs and the game it will help produce improved future work.

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4. proposal

  • 1. Proposal 1 Working Title: The Art of War Audience: I believe the age would be 16+ since it would have violence, and slight gore in. For example it would include people getting shot, tanks getting blown up with people in, blood coming out after being shot, ships sinking with people in. there would also be an inside view which would show the damage dealt to your crew. The gender I think would be for males mainly since not many females play RTS games and enjoy really violent games. In the past females haven’t enjoyed violence and keep to games that are enjoyable whilst being pg. Furthermore, even though some females would enjoy the game it would be a large majority of males that would play the game. The social status would be skilled working class C2 they would have to have enough free money to buy and computer and then buy the game. Finally I believe the game would be for balanced and needs driven psychographics since it would be those who enjoy and challenge and want to strive for a goal in mind whilst having fun. Rationale (approx. 100 words) Since starting the course I believe my Photoshop skills will keep up to my designs I come up with. I will use the skills I’ve learnt to create the image in my head a reality. Things I’ve learnt in the past like proportions on characters and designs for explosions will come in handy for this project and will help me complete it to the best of my abilities. My advergame was a sider scroller and its design was minimal. It didn’t really teach me anything but allowed me to mess around with level designs but overall won’t impact this project to much maybe not at all. Project Concept (approx. 200 words) The concept of my project is a top down shooter. It will include 3 different maps. One for tanks, one for ships, and one for infantry. Each map will have different effects happen throughout it. Buildings will be accessible and destructible. Each type of unit will have 3 classes that are fully customizable. Research I’ll need to conduct would be the best way to have a custom class, the best way for a building to be destroyed, the way armour works and if shells ricochet or penetrate, the best damage options for different weapons. This will help me create a balanced game that shouldn’t have a singular broken class. Evaluation (approx. 50 words) I plan on evaluating my work so I can understand what went well within the work and the best way to improve it. Additionally, I would look for any flaws that didn’t work out so I can filter them out of my FMP. Moreover, any flaws I made I would evaluate to see if they could be improved or if they’re just lost work. Further more I would create weekly evaluations to see my progress then a final larger evaluation. Finally, my evaluation needs to help understand everything and reflect on what I’ve learnt and what I could improve on personally instead of the game. If I can find problems with my own designs and the game it will help produce improved future work.