2. Style sheet
As my game is a murder mystery game, a detective is
obviously in need. This is just a pixel art of a stereotypical
detective that someone would design if asked to draw a
detective. I think for my video game I would create a
detective based from what people would stereotypically
think; maybe include a right hand man like Sherlock
Holmes.
With the murder mystery being a dark atmosphere, I’m
choosing to include darker shades of colours as opposed to
brighter ones as I feel that would take away the bleak style of all
the different rooms I plan on designing.
3. Style sheet
Obviously within a murder mystery, there is a
murderer, in order to find the murderer out you need
suspects. This image is a perfect example of how I
would display my suspects upon arrest within the
game. The colours match the scheme I imagine and
the suspects are exactly how I imagined I would
create them.
As well as suspects, alibi’s are also needed
when wanting to discover who the murderer is.
This image isn’t a representation of how I would
create and have the suspects, however it is the
correct amount of people I would design. I would
have them pop up at different moments and
different areas within the game to help the
player with who committed the crime.
4. Style sheet
Besides the detective, a murderer is a clear main character
within a murder mystery. This image is how I would imagine
designing how my murderer would be once behind bars and the
game has been completed. Facially wise, I would design him to
look more like someone who isn’t capable of doing such actions,
ie someone with a kind face.
The image above is to show how one of the searched rooms would look. This isn’t
specifically the room where the murder would take place, however the colour scheme
and layout is how I would design it. This is where the alibi’s/suspects would be asking
the lateral thinking questions the player to find out who the murderer was.
5. Style sheet
The images attached are other examples of rooms I would design and consider
including within my game. As the game would go on, different rooms would be made
available with different alibi’s within them. These rooms are good examples of how I
would design them, especially the living room with the fireplace, I feel that would
bring a creepy vibe to the game, especially if it cackle sand cracks at random
moments throughout the game.
6. Style sheet
As the final scene within my game series, it will
show the murderer in jail as a prisoner once
found out about. This is the type of prison cell I
pictured for my game, the colours matching
perfectly with what I imagined.
The police officer wouldn't be a character seen a lot
throughout the series, just when someone were arrested,
some would be used as alibi’s if relevant to the
suspect/victim. When I thought about the design for my
police officer, I pictured this sort of style in my mind, so this
is a perfect representation of how I would create him/her.
9. Sound Effects/Dialogue
Sound Effect How You Could Make It
Fire cracking Rustling a packet of crisps
Thunder Shaking a mental tray
People talking Mumbling
Footsteps Coconuts clapping together
Plate smashing Plate smashing
Creaking floor/door Creaking floor/door
Creepy music Garage band
10. Music
Band Name Track Name Link
Louis Tomlinson Miss You (Guitar Riffs) https://www.youtube.com/watch?v=GanQ7SZBhF4
Henry Mancini Pink Panther https://www.youtube.com/watch?v=9OPc7MRm4Y8
11. Contingency Planning
Potential Issue Solution
Copyright Research other games to make sure all my
ideas are original
Work gets deleted Save to memory stick or email it to myself
No computers available Do that work at home or ask to go to the
library
Miss a lesson Email tutor to ask what was missed and
catch up on any missed out work at home
or in the library
12. Health and Safety
Potential Issue How will the issue be
avoided?
Headache from looking at the computer for
too long
When on break for 20 minutes don’t look at
phone to give eyes a rest
Wrist/hand cramp Keep moving hands around to make sure
they don’t lock in position
Eyes start hurting from looking at the
screen
Take a break from looking at the computer
and don’t sit too close as you could damage
your eyesight
Neck cramp Make sure to keep the computer at eye level
and keep moving head around rather than
keeping it still
Editor's Notes
Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
What sound effects might you need for your animated screenshot? How could you make them?