2. Who? This app is aimed at children aged 11+ and above.
What? Music 4 U is for people who enjoy listening to music
but also who like singing.
When? This app can be used any time of the day or whenever
it is needed.
Where? This app is accessible everywhere as long as the
device has internet or 3g.
Why? We invented Music 4 U because it was hard to find
music with lyrics, the video, the music its self and available
to download.
3. Problem?
The idea of this app was because people couldn’t
remember the song on the radio or where it was
available or even the lyrics to a certain song. This
app allows you to download your favourite song,
see the charts, listen to the music, read the lyrics to
a song and even watch the music video.
4. Question?
How can you access music, charts, videos and lyrics
all on an app on your phone.
5. Music 4 U: when you log in you are able
to access all the music in the world on
the go.
6. My team, JaffacakeCIA, is developing a mobile app
to help teenagers to download, listen, sing and watch music
videos on the go all on one device.
7. Our users have recommended us to play the song whilst
looking at the lyrics also information about the artist, for
example when and where they are next going on tour and
where to buy tickets etc.
8. The first of our ideas was to develop an app to help
people who need to know what a certain word
means by searching it in a dictionary which is
available in all languages . We have not chosen this
app as there are similar apps on the market and
would be silly to create another one. This app
would be difficult to produce in all languages and
would only be available to a specific language.
9. Our apps core feature is to download
music for FREE but also to listen to
music on the go. Music 4 u also gives
you the opportunity to search for
song lyrics, bands, available tickets,
concerts, and finally allows you to
watch the music videos.
10. In our results we found out that most of the users liked the app
and would either use it or recommend it to someone else. We
found out in my results that 7 out of 10 (70%) of people would use
this app and the rest would recommend it to someone they know.
We also found out what people would change about this app. The
most common one was to be able to play the song whilst looking
at the lyrics but also maybe to have some information on the
artist, for example when and where they are next going to tour
and where to buy tickets etc.
We asked the user who they thought this app was aimed to; most
of them said that they thought it was aimed at teenagers or 11+.
We also asked them if they would who they would recommend it
to and the ones who liked the app said that they would
recommend it to friends, family, singer, party planners, and
children aged 12+.
User feedback.
12. Our product development has gone very well as we
have worked as a team and have worked very hard.
Whilst developing our app, our team faced some
challenges/difficulties e.g. linking the wireframes
together. People think that our app is very useful and
would recommend it to someone to use. People will
hear about this app through emails and text
messages who want to receive app
recommendations on the app store.
Editor's Notes
What is the background situation you are addressing? Describe the context users are experiencing.Example: BuzzerBuddiez: Who? Students What? Students are studying for exams When? 7am Where? Student dorm Why? Late night cramming, student likely to oversleep
What specific problem do people encounter in that situation? Use the results from your user researchExamples: BuzzerBuddiez: your alarm does not work and you are thus late for: school, work, exams, doctor etc Transit: Many parents don’t speak English and their children have to translate the feedback that a teacher provides. When the feedback is negative students mistranslate. Oyster on the Go: You don’t remember how much money you have left on your pay-as-you-go Oyster card and run out of credit when you urgently need to get on a train Cattle Manager: You need to run backwards and forwards between the office and your cows, taking notes on paper and wasting time or loosing notes
What core question are you addressing with the app? Examples: BuzzerBuddiez: how can you avoid oversleeping? Transit: how can negative teacher feedback be translated accurately? Oyster on the Go: how can you be more aware of how much credit you still have on your Oyster card? Cattle Manager: how can you keep track of injections for your cows while you are out and about looking after them?
To introduce the judges to your team and the product, include your final min elevator pitch here.Example: - Buzzer Buddiez: Our team, [Buzzer Buddiez], is developing [a mobile app] to help [students] [who have studied late and are likely to oversleep because they hit snooze on their alarm clock] [to wake up on time with the help from friends and family]
Summarise what other solutions or alternatives you have found that already exist in the market and explain why they don’t fully solve the problem you are looking at or why your proposed solution is better.
Show here what your MVP will look like in terms of flow and if/ how you have already integrated any user feedback.
Show here what your MVP will look like in terms of the key wireframes of your app’score feature.
Summarise what you have learnt about data, content and technical feasibility. This is crucial, if your product relies heavily on any of these areas. If your product does not rely on them heavily, please explain why. This will show that your team has really understood feasibility well.