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Researching Emerging Technologies and Environments in Support of New Learning Scenarios
1. International Conference onInformation Technologies (InfoTech-2011)15-16 September 2011, St. St. Constantine and Elena, Bulgaria RESEARCHING EMERGING TECHNOLOGIES AND ENVIRONMENTS IN SUPPORT OF NEW LEARNING SCENARIOS MalinkaIvanova, Technical University –Sofia, BulgariaSteve Wheeler, University of Plymouth, UK Powerpoint Templates
2. Aim the trends, perspectives and experiences in learning environments building utilizing emerging technologies to be summarized and analyzed
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4. It is reshaping the nature of education, transforming classrooms into more engaging, collaborative and productive learning environments
5. instructions can be customized to student’s specific needs, interests and learning styles
6. It is redefining the way educators teach as well as the role they serve – from a source of information to being a guide, facilitator and coach in the learning processSource: http://schoolcomputing.wikia.com/wiki/Emerging_Technologies
19. Why mobile learning? Key advantages of mobile technologies: no time constraints no location border easier access to (multimedia) content, knowledge and people giving opportunities for just in time learning, for location based learning, community based learning, personal learning
20. Specification of mobile learning environment consist of portable communication devices and specific mLearning applications for effective learning realization: correct definitions of learning objectives and learning activities the achievement of desired learning experiences the choice of appropriate components of the mobile environment analysis of the learning context
21. Learning objectives and learning activities planning of appropriate learning activities for achievement of effective learning experience, receiving new or improving existing skills enabling some form or social interaction can encourage group experiences or the facilitation of relevant collaborative learning throughout can engage the learner, facilitating self-motivation and self-regulation achieving positive outcomes carefully organised content should enhance the learning experience by enabling the learner to make better sense of the material
23. Features of a mobile learning environment Mobility- learners have continuous access to content and services and connections with their peers/tutors Communication realization- Learners/educators can be in perpetual contact Management of profiles and roles Suitable user interface- should meet users’ needs without imposing unnecessary complexity, slow operation or excessive power consumption upon them Access to rich media objects- mLearningcontent should be delivered in small chunks rather than large units of information, which can be supported by appropriate use of different media types
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26. QR code in education Rivers - a Japanese university in English as a Foreign Language classroom: through QR code activity the students create opinion paragraphs based on their interactions with other people and materials through an activity “collaborative mobile tagging” with purpose to promote communicative interaction outside of the traditional classroom environment through an activity related to team working on a given problem
27. QR code in education Ramsden - QR codes as a learning technology in University of Bath in several cases: for printed handbooks with links to online resources, lectures content with links to online presentations, f or classroom formative feedback, video user guides, campus/library induction, Moodle print materials
28. QR code in education A student of Computer Science in Universite of Bologne, Italy - periodic table of elements with characteristics of every element through QR codes
29. QR code in education Adding QR codes to Word documents for students to check their answers Laminate sheets and pin them up round the classroom (Mark Rollins @muppetmasteruk)
30. QR code in education QR Codes to enhance/extend information in books and printed material
31. QR code in education Share with other students, announce events
38. The workflow of QR code authoring process and QR code utilization by students Students’ activities Educators’ authoring Offline document processing Offline multimedia authoring Offline/online tasks performing Instruction Presentation Audio/video asset Event information Assessment form Geolocation Network access Internet access Online learning assets creation URL address Text Event Geolocation Wifi network QR player use Online QR editor use Mobile operator access Teaching / Learning environment
42. AR technology Virtual 2D or 3D computer graphics objects are augmented with real world creating the sensation that virtual objects are presented in the real world The virtual objects display information that the students cannot directly detect with their own senses Computer-based, mobile phones-based
43. Marker AR technology – markers use for visual presentation of objects Marker pattern Web camera Computer AR technology
44. Markerless AR Uses special equipment for placing virtual elements in a digital world AR technology
48. AR in chemistry education - exploring how students interact and learn with AR and physical models of amino acids Y. Chen, 2006 AR technology in education
49. In the biology area - a learning system on interior human body is produced to present the human organs in details when students need such knowledge C. Juan, F. Beatrice, J. Cano, 2008 AR technology in education
50. AR technology in education In astronomy - the AR technology is applied as a method for better students’ understanding of sun-earth system concepts of rotation/revolution, solstice/equinox and seasonal variation of light and temperature B. Shelton, N. Hedley, 2002
51. AR technology in education In automotive engineering education - an AR system support teaching/learning of the disassemble/assemble procedure of automatic transmission of a vehicle I. Farkhatdinov, J. Ryu, 2009
52. AR technology in education AR books – for learning process enhancing allowing the final user to experience a variety of sensory stimuli while enjoying and interacting with the content the AR book’s features impact learning in several ways: enhance its value as an educational material, easier understanding of the visualized text, audio-visual content is more attractive than standard text books
53. Encyclopedia – 3D Magic Book Science Stimulates curiosity and inquiry Connects students in learning science Promotes interest in science. Reinforces and enriches student understanding of key concepts Supports diverse student populations in gaining access to critical science content encourages active learning through student interaction with texts Helps students gain a concrete understanding of challenging science topics AR technology in education
54. Several advantages for educational practices: stimulates creative thinking among students enhances their comprehension in concrete subject domain increases the understanding of spatial spaces motivates students to perform their own explorations a supportive tool of theory learning in an interesting and enjoyable way proposes a safe environment for students to practice skills and conduct experiments
55. Key benefits of AR technology excels at conveying spatial and temporal concepts multiple objects can be placed in relative context to one another or relative to objects in the real world maximizes impact creates contextual awareness enhances engagement facilitates interaction heightens understanding with kinesthetic learners provides a high degree of engaging self-paced interaction, and maintains interest improves communication, learning , retention, and interaction with others includes both professionally built content and an AR content building tool suite Jochim, S., Augmented Reality in Modern Education
56. Benefits of AR technology for learning Environment interactive visual-spatial service-oriented experimental safe Learning process interesting enjoyable intuitive easier engaging attractive financially effective Learning resources Learning objectives AR book AR guide AR tutorial AR learning object AR application AR service Evaluation summarize support Synthesis create organize compose Analysis analyze compare self-paced Application generalize produce show groups AR benefits Comprehension illustrate explain summarize Convey spatial and temporal concepts Layer of multiple virtual objects Create awareness Maximize impact Maintain interest Improve communication Improve learning retention Manipulation of perspectives Knowledge memorizeidentify recognize
60. A model of VLE with AR technology self-paced groups Edu20 is utilized for students’ facilitation of learning scenarios, access to AR content/patterns and social interactions Authoring and learning Edu20 favorites Learning ARMediaPlugin 3DSMax software Personal space copy to portfolio Course CG AR max file AR Gallery ARmedia file Resources AR Tutorial AR marker file School sharing Community Learning ARMedia Player
64. Conclusions Today’s learners need new skills to be able to find knowledge that is relevant, up to date and dynamic They require learning experiences that are responsive to their needs, and they often require them within a mobile context mLearning and AR with their various forms and contexts must be considered as serious alternatives to traditional forms of learning and for it to be successful, compelling and engaging scenarios need to be applied Most students are equipped with mobile devices but their effective use and adaptation in formalised learning contexts is dependent upon the appropriate design of pedagogic formats There is a need for future research in the areas of technology enhanced learning, human-computer interaction and media design with a particular focus on individual requirements and adapted content
65. Thank you for your attention! For contacts: s.wheeler@plymouth.ac.uk http://steve-wheeler.blogspot.com @timbuckteeth m_ivanova@tu-sofia.bg @malinkaiva