A View of 3D PLE


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A View of 3D PLE

  1. 1. Plymouth e-Learning Conference <br />8-9 April 2010, Plymouth, UK<br />Design and Development of a Three-Dimensional Personal Learning Space<br />MalinkaIvanova, Technical University - Sofia<br />
  2. 2. Outline<br />PLE models and architectures – overview<br />PLE as a part of quality education<br />3D technologies<br />Solutions for PLE in 3D<br /> Not specially created for education<br />Second Life in education<br />3D PLE vision<br />Conclusion<br />
  3. 3. PLE Definition<br />Virtual Personal Learning Environment (VPLE) <br />self-managed learning<br />to integrate personalized information and knowledge <br />to allow social contacts and communication channels<br />with flexible technical configuration <br />with different possibilities for learning scenarios realization<br />according to student’ s learning interests, needs and goals<br />
  4. 4. Attaining quality education for all:A UNESCO perspective<br />Source: Mariana Patru, Division Higher Education, UNESCO<br />
  5. 5. Attaining quality education<br />personalized learning ensures<br />that all students meet high educational standard<br />acquisition of the knowledge they need to pursue their goals according to their cadences<br /><ul><li>still a challenge for educators and universities</li></li></ul><li>PLE types - overview<br />From a pedagogical perspective<br />
  6. 6. PLE types - overview<br />From a technical aspect<br />start pages, feed readers, blog, wiki<br />Distributed - combines student-selected tools on one interface<br />Mashup – via widgets, RSS feeds, API<br />PLEF<br />web-based browser and server systems<br />Integrated - web-based learning platform with pre-built tools <br />SAPO<br />Elgg<br />PLEX<br />Client software<br />P2P - every participant takes a portion of other s‘ resources<br />Client software<br />Colloquia<br />Adaptable – method to support the adaptations based on standards for interoperability <br />web-based browser and server systems<br />APLE<br />Agent-based - integrated services of multiple personal agents for information search/ retrieval<br />web-based browser and server systems<br />PABF<br />3D browser and server systems<br />3B<br />3D– 3D technologies to support personal learning needs<br />Second Life<br />Client software<br />Browser Plugin<br />Exit Reality<br />
  7. 7. Distributed – technical architecture<br />PLE<br />Serve<br />r <br />Systems<br />Netvibes Server<br />PLE<br />Server<br />Server<br />Widget<br />Widget<br />Server<br />Widget<br />PLE<br />Browser<br />Netvibes GUI – Personal Learning Environment<br />PLE<br />Widget<br />Widget<br />Widget<br />Widget<br />Embed Code<br />Upload file<br />RSS URL feed<br />Web site/ URL link<br />PLE<br />http<br />http<br />RSS<br />http<br />ftp<br />Web site<br />Local HDD<br />
  8. 8. Distributed - start pages<br /><ul><li> Use public available Netvibes pages for personal learning and add tabs/ components to your PLE </li></ul>Learning English Online: http://www.netvibes.com/english_online#Home<br />
  9. 9. Distributed - start pages<br /><ul><li> Use public available Netvibes pages for personal learning and add tabs/components to your PLE </li></ul>French National Library: http://www.netvibes.com/signets#Accueil<br />
  10. 10. Distributed - start pages<br /><ul><li> Added tabs and components to my PLE </li></li></ul><li>Distributed – Personal Learning Environment Framework (PLEF)<br />PLEF –specially designed for educational purposes<br />http://eiche.informatik.rwth-aachen.de:3333/PLEF/<br />
  11. 11. Distributed - Feed readers<br />FriendFeed: Collect information from several servers: http://friendfeed.com/<br />
  12. 12. Distributed - Feed readers<br />EduFeedr - Standard RSS reader for monitoring and analyzing learning activities, designed for educational purposes <br />http://en.wikiversity.org/wiki/Composing_free_and_open_online_educational_resources/Participants<br />
  13. 13. Distributed, desktop application: FeedForward<br />Aggregative newsfeeds, photostreams and playlists from general Internet sources useful for informal learning, and collecting metadata from formal resource collections: http://www.getfeedforward.org/<br />Dvevolped by: University of Bolton<br />
  14. 14. Integrated solution - Elgg<br />Social environment: http://www.elgg.org/<br />Source: http://tesl-ej.org/ej34/m1.html<br />
  15. 15. Integrated - SAPO Campus Architecture<br />Institutional LMS, PLE is supported, based on the Universal Widget API (UWA) from Netvibes and allows the integration of a large number of widgets from other servers<br />Authors: C. Santos, L. Pedro, University of Aveiro, Portugal<br />
  16. 16. Integrated - Adaptable personal learning environment (APLE)<br /><ul><li>Includes the typical basic features of a standard VLE: Learning activities, email, timetable, tutor tools, etc
  17. 17. Students ‘ profiles determine interface, interaction methods, learning level
  18. 18. Tutors make adaptations on behalf of students
  19. 19. Enables independent access to learning</li></ul>Components of APLE:<br /><ul><li>Profile for adaptable </li></ul>Learning (PAL): to create<br />and store learner profiles<br /><ul><li>Learning Object Tutor</li></ul>Tools Interface (LOTTI) :<br />to create adaptable LO<br /><ul><li>Transformation, </li></ul>Augmentation and <br />Substitution Service: <br />Method to support the<br />adaptations based on<br />standards for <br />interoperability <br />Authors: Dr Elaine Pearson ,VoulaGkatzidou, Dr Steve Green), Accessibility Research Centre, University of Teesside <br />
  20. 20. Peer-to-peer - Colloquia<br />http://www.colloquia.net/<br />PLE<br />PLE<br />PLE<br />PLE<br />PLE<br />
  21. 21. Personal Agent-based Framework<br />Benefits of the framework :<br />• personalized information services with minimal burden on the user<br />• integrated services of multiple personal agents for information search and retrieval<br />• a secure environment that ensures the privacy of personal profiles for registered users<br />Authors: I.B. Crabtree, S.J. Soltysiak, Intelligent Systems Research Group, BT Laboratories, UK<br />
  22. 22. Nfomedia – possibilities for PLE<br />Personal site for every registered student <br />
  23. 23. 3D World - Definition<br />A 3D virtual world is a computer-based, simulated 3D environment where users are able to interact and socialize with others and experience the environment through their avatars<br />Source: http://www.exitreality.com/3dvirtualworlds.html<br />
  24. 24. Why 3D? Motivation:<br />3D Interactive environments:<br />Visualization in 3D dimension<br />Highly adaptable, user created<br />High level of interactivity<br />Possibilities for self-paced activities<br />Social Interaction through dialogue and collaboration, networking <br />Informal learning opportunities <br />Realization of a wide variety of learning scenarios<br />Support different multimedia formats<br />Greater connectivity and engagement<br />
  25. 25. 3D TechnologiesVRML (Virtual Reality Modeling Language) - old<br />International Standard ISO/IEC 14772-1:1997<br />VRML Architecture<br />
  26. 26. 3D TechnologiesX3D - new<br />Extensible 3D (X3D) - a software standard for defining interactive web- and broadcast-based 3D content integrated with multimedia<br />X3D Architecture<br />
  27. 27. What do the students say?<br />How do you better understand new information?<br />
  28. 28. What do the students say?<br />I learn better when:<br />
  29. 29. 3D - Second Life as a Personal Learning Space<br />Universities<br />Learning Centers<br />Research Centers<br />Libraries<br />Museums<br />Companies<br />Radios and TVs<br />
  30. 30. 3D - Second Life as a Personal Learning Space<br />Library: http://slurl.com/secondlife/Info%20Island/110/234/32<br />CVL LIBRARY LOCATIONS<br /><ul><li>Amphitheater (Meeting Area) Genealogy Research Center
  31. 31. Heartsease Garden
  32. 32. Library Gallery
  33. 33. Mystery Manor
  34. 34. Peace Park
  35. 35. Science Center
  36. 36. SF/Fantasy Center
  37. 37. Stonewall Learning Center
  38. 38. Virtual Learning Library
  39. 39. Graduate Library & Info Science Student Union
  40. 40. Jazz Cat Dance Club
  41. 41. Spanish Language Center
  42. 42. The Henry James House
  43. 43. World Geography</li></li></ul><li>3D - Second Life as a Personal Learning Space<br />The National Physical Laboratory NanoLands, UK:<br />http://slurl.com/secondlife/Nanotechnology/128/128/0/<br />
  44. 44. 3D - Second Life as a Personal Learning Space<br />IEEE’s Artificial Intelligence Learning Center: http://slurl.com/secondlife/IEEE%202/57/159/27<br /><ul><li> Allows the performing of self-paced activities with interactive visual demonstrations, Library</li></li></ul><li>Possibilities for PLE: 3D Browser<br />3B - any web sites or media can be placed in a personalized 3D space: http://3b.net/browser/newhome.html<br />Not created for educational purposes, but with possibilities for PLE organizing<br />
  45. 45. Possibilities for PLE: Browser plugin<br />ExitReality - creates an instant virtual place from every web page on the Internet, creating a new universe of inter-connected worlds for users to visit, explore, and meet and chat to others:<br />http://www.exitreality.com/<br />
  46. 46. Design of 3D PLE<br />Functional Architecture<br />Objects - instructions<br />Track/plan my activities<br />Objects - media content<br />Track friends’ activities<br />Learning activities management<br />Chat<br />Status Msg<br />Contacts’ list<br />Social sites integration<br />Socialization/ Communication<br />Public 3D page<br />Notes/Tasks<br />Objects<br />Personalization and Learning<br />Links<br />Halls<br />Profile<br />Sharing<br />Templates<br />Drag and drop<br />Themes<br />Feel and Look<br />Editing | Creating Objects<br />Visiting other 3D worlds<br />
  47. 47. Client Side<br />Web browser <br />3D PLE<br />X3D plug-in<br />Visualization<br />X3D<br />(Scene-graph Object Model) <br />SAI<br />XHTML page<br />Ajax3D<br />Technical Architecture of 3D PLE<br />XMLHTTP<br />HTTP<br />PHP Script<br />Server Side<br />X3D Prototype Library<br />3D PLE Structure<br />MySQL Data Base<br />First View Hall scene<br />Outdoor Prototypes<br />Meeting Hall scene<br />Template Halls for :<br />Indoor Prototypes<br />3D Students’ Profiles<br />LO collection<br />Presentment Prototypes<br />Library<br />Quizzes<br />Experiments<br />3D Students’ PLE<br />2D Images Data Base<br />Artefacts<br />Others<br />
  48. 48. Conclusion<br />Analysis of functional and technical characteristics of 2D PLE is performed<br />Several examples for PLE building are presented<br />Advantages of 3D worlds are discussed<br />3D PLE vision is proposed<br />Future work<br /><ul><li>Working on prototypes, templates, objects
  49. 49. Performing experiments in a learning process</li></li></ul><li>Thank you for attention!<br />For contacts:<br />m_ivanova@tu-sofia.bg<br />