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M-Learning
(mobile learning)
SNEHA SUNNY
PHYSICAL SCIENCE
SREE NARAYANA COLLEGE
OF EDUCATION
MUVATTUPUZHA
Definition
“Learning across
multiple contexts,
through social and
content interactions,
using personal
electronic devices”
M-learning technologies include:
Handheld computers
MP3 players
Mobile phones
Tablets
iPads
PDAs
Class management
Useful in distance education.
Facilitate online interaction between instructor and student and
student to student.
Blended learning takes the classroom out of a traditional
brick-and-mortar setting.
VALUE
 Brings new technology in classroom.
 Devices used are lightweight than books and PCs.
 Blended learning approach.
 Mobile learning supports the learning. process rather than
being integral to it.
 Mobile learning can be a useful add-on tool for students
with special needs.
 Mobile learning can be used as hook to re-engage
disaffected youth.
 Lifelong learning and self-learning
BENEFITS
 Relatively inexpensive
 Multimedia content delivery and creation options.
 Continuous and situated learning support.
 Decrease in training costs.
 Potentially a more rewarding learning experience.
 New opportunities for traditional educational institutions.
 Readily available /synchronous learning experience
CHALLENGES
 TECHNICAL
CHALLENGES
 SOCIAL AND
EDUCATIONAL
CHALLENGES
TECHNICAL CHALLENGES
 Connectivity and battery life
 Screen size and key size
 Meeting required bandwidth for nonstop/fast
streaming.
 Number of file/asset formats supported by a specific
device.
 Content security or copyright issue from authoring
group.
 Multiple standards, multiple screen sizes, multiple
operating systems.
 Reworking existing E-learning materials for mobile
platforms.
 Limited memory.
 Risk of sudden obsolescence.
 Cost of investment
SOCIALAND EDUCATIONAL
CHALLENGES
 Accessibility and cost barriers for end users: Digital
divide
 How to assess learning outside the classroom.
 How to support learning across many contexts.
 Content’s security or pirating issues.
 Frequent changes in device
models/technologies/functionality etc.
 Developing an appropriate theory of learning for the
mobile age.
 Design of technology to support a lifetime of learning
 Tracking of results and proper use of this information.
 No restriction on learning time table.
 Personal and private information and content.
 Disruption of student’s personal and academic lives.
 Access to use of the technology in developing
countries.
 Risk of distraction.
M learning

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M learning

  • 1. M-Learning (mobile learning) SNEHA SUNNY PHYSICAL SCIENCE SREE NARAYANA COLLEGE OF EDUCATION MUVATTUPUZHA
  • 2. Definition “Learning across multiple contexts, through social and content interactions, using personal electronic devices”
  • 3. M-learning technologies include: Handheld computers MP3 players Mobile phones Tablets iPads PDAs
  • 4. Class management Useful in distance education. Facilitate online interaction between instructor and student and student to student. Blended learning takes the classroom out of a traditional brick-and-mortar setting.
  • 5. VALUE  Brings new technology in classroom.  Devices used are lightweight than books and PCs.  Blended learning approach.  Mobile learning supports the learning. process rather than being integral to it.  Mobile learning can be a useful add-on tool for students with special needs.  Mobile learning can be used as hook to re-engage disaffected youth.  Lifelong learning and self-learning
  • 6. BENEFITS  Relatively inexpensive  Multimedia content delivery and creation options.  Continuous and situated learning support.  Decrease in training costs.  Potentially a more rewarding learning experience.  New opportunities for traditional educational institutions.  Readily available /synchronous learning experience
  • 8. TECHNICAL CHALLENGES  Connectivity and battery life  Screen size and key size  Meeting required bandwidth for nonstop/fast streaming.  Number of file/asset formats supported by a specific device.  Content security or copyright issue from authoring group.  Multiple standards, multiple screen sizes, multiple operating systems.
  • 9.  Reworking existing E-learning materials for mobile platforms.  Limited memory.  Risk of sudden obsolescence.  Cost of investment
  • 10. SOCIALAND EDUCATIONAL CHALLENGES  Accessibility and cost barriers for end users: Digital divide  How to assess learning outside the classroom.  How to support learning across many contexts.  Content’s security or pirating issues.  Frequent changes in device models/technologies/functionality etc.  Developing an appropriate theory of learning for the mobile age.
  • 11.  Design of technology to support a lifetime of learning  Tracking of results and proper use of this information.  No restriction on learning time table.  Personal and private information and content.  Disruption of student’s personal and academic lives.  Access to use of the technology in developing countries.  Risk of distraction.