SlideShare a Scribd company logo
1 of 31
Covert and overt measures of engagement within an educational multimedia environment.  This research was supported by Office of Naval Research underGrant N00014-10-1-0143 awarded to Dr. Robert Atkinson Robert M. Christopherson,Javier Gonzalez-Sanchez, Mustafa Baydogan,Maria Elena Chavez-Echeagaray, David-GibsonRobert Atkinson lsrl.lab.asu.edu
Games can change the way we learn Empirical research can change the way we game
Learning Gaming surprise happiness flow/engagement anger delight boredom frustration confusion curiosity anxiety fear
Goals Education:  Engagement = Learning Games:  Engagement = Fun
Overt - observable  Covert - hidden
Overt and Covert Facial expressions Cognition Verbalization Motivation Behavior Flow Engagement Attitude Performance Emotion Physical interactions Posture
What is engagement? Gaming “concerned with all the qualities of an experience that really pull people in – whether this is a sense of immersion that one feels when reading a good book, or a challenge one feels when playing a good game, or the fascinating unfolding of a radio drama” Benyon and colleagues (2005)
What is engagement? Learning “the nexus of intrinsic knowledge and interest and external stimuli that promote the initial interest in, and use of a computer-based learning environment” (Jones, 1998)
Measuring Engagement Objective Observational     Analysis Physiological data Cognitivewalkthrough Think-aloud HeuristicEvaluation Qualitative Quantitative Interviews &Focus Groups 		Surveys  &			Questionnaires Subjective
Use of Physiological Data Decide what you want to measure Choose the appropriate sensors Control your task and environment Process the data according to which sensors were chosen Make inferences, evaluate and revise
1. Decide what you want to measure engagement arousal mental effort attention excitement boredom meditation frustration
2. Choose the appropriate sensors
3. Control your task and environment Con 20 Users playGuitar HeroTM easy and hard song 15 mins of practice Skin/Eye/Head/Guitar sensors
Real Time Monitoring
4. Process the data according towhich sensors were chosen
5. Make inferences and iterate on game/instructional design Visualization Interpretation Datamining Statistics
High Scoring Performance in Guitar HeroTM ––––– Raw Engagement ––––– Median Engagement ––––– Normalized Performance
Low Scoring Performance in Guitar HeroTM ––––– Raw Engagement ––––– Median Engagement ––––– Normalized Performance
Engagement
Boredom
Meditation
Frustration
Long Term Excitement
Why measure engagement? Dynamic Difficulty Adjustment Expand Demographics Longer Time on Task
Dynamic Difficulty Adjustment Challenge Anxiety Flow Zone Boredom Ability
Expand Demographics Challenge Expert Flow Zone Novice Ability
Time on Task FLOW TIME
ROI in Games Competitive edge Broader appeal Micro and macro evaluation Personalization Improve gameplay
ROI in Education Increase Performance Retention Time on task Attitude toward learning
Ongoing Work SeductiveDetails (Instructional Design) Videogames and Engagement (Guitar Hero) Emotions and Working Memory Capacity (puzzles) 3D Instructional training (US Navy, Save Science) Affective Meta Tutor
Questions? lsrl.lab.asu.edu

More Related Content

Similar to Covert and Overt Measures of Engagement within an Educational Multimedia Environment

HxRefactored - Illinois Institute of Technology - Arlen Moller
HxRefactored - Illinois Institute of Technology - Arlen MollerHxRefactored - Illinois Institute of Technology - Arlen Moller
HxRefactored - Illinois Institute of Technology - Arlen MollerHxRefactored
 
Auditory perceptual learning and game design an example for tinnitus manage...
Auditory perceptual learning and game design   an example for tinnitus manage...Auditory perceptual learning and game design   an example for tinnitus manage...
Auditory perceptual learning and game design an example for tinnitus manage...Nicolas Van Labeke
 
User manual Pico's Adventure
User manual Pico's AdventureUser manual Pico's Adventure
User manual Pico's AdventureLaura Malinverni
 
Gadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the BeachGadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the BeachKarl Kapp
 
Motivation slides from Workshop
Motivation slides from WorkshopMotivation slides from Workshop
Motivation slides from WorkshopKarl Kapp
 
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...Karl Kapp
 
Digital games and health
Digital games and healthDigital games and health
Digital games and healthJaana Wessman
 
eLearning and the Future through Fact or Fishy
eLearning and the Future through Fact or FishyeLearning and the Future through Fact or Fishy
eLearning and the Future through Fact or FishyKarl Kapp
 
Research methodology
Research methodologyResearch methodology
Research methodologyHetika31
 
Discoveries and Game Design Principles from Our Grantees' Research, Lieberman...
Discoveries and Game Design Principles from Our Grantees' Research, Lieberman...Discoveries and Game Design Principles from Our Grantees' Research, Lieberman...
Discoveries and Game Design Principles from Our Grantees' Research, Lieberman...Debra Lieberman
 
Master's Project Idea Presentation
Master's Project Idea PresentationMaster's Project Idea Presentation
Master's Project Idea PresentationAmplify Partners
 
Does playing video or computer games have beneficial effects.docx
Does playing video or computer games have beneficial effects.docxDoes playing video or computer games have beneficial effects.docx
Does playing video or computer games have beneficial effects.docxjacksnathalie
 
Serious game serious goals
Serious game serious goalsSerious game serious goals
Serious game serious goalsCentro Metid
 
Hope Lab Games For Health Presentation
Hope Lab Games For Health PresentationHope Lab Games For Health Presentation
Hope Lab Games For Health PresentationHopeLab
 
Har­ness­ing big data and videogames to deliver per­son­al­ized cog­ni­tive t...
Har­ness­ing big data and videogames to deliver per­son­al­ized cog­ni­tive t...Har­ness­ing big data and videogames to deliver per­son­al­ized cog­ni­tive t...
Har­ness­ing big data and videogames to deliver per­son­al­ized cog­ni­tive t...SharpBrains
 
CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?Randy Kulman
 
Sharing emotions in collaborative virtual environments
Sharing emotions in collaborative virtual environmentsSharing emotions in collaborative virtual environments
Sharing emotions in collaborative virtual environmentsDr. Arindam Dey
 
Games, Gamification and Interactivity for Learning
Games, Gamification and Interactivity for LearningGames, Gamification and Interactivity for Learning
Games, Gamification and Interactivity for LearningKarl Kapp
 

Similar to Covert and Overt Measures of Engagement within an Educational Multimedia Environment (20)

201106 G4C
201106 G4C201106 G4C
201106 G4C
 
Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
 
HxRefactored - Illinois Institute of Technology - Arlen Moller
HxRefactored - Illinois Institute of Technology - Arlen MollerHxRefactored - Illinois Institute of Technology - Arlen Moller
HxRefactored - Illinois Institute of Technology - Arlen Moller
 
Auditory perceptual learning and game design an example for tinnitus manage...
Auditory perceptual learning and game design   an example for tinnitus manage...Auditory perceptual learning and game design   an example for tinnitus manage...
Auditory perceptual learning and game design an example for tinnitus manage...
 
User manual Pico's Adventure
User manual Pico's AdventureUser manual Pico's Adventure
User manual Pico's Adventure
 
Gadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the BeachGadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the Beach
 
Motivation slides from Workshop
Motivation slides from WorkshopMotivation slides from Workshop
Motivation slides from Workshop
 
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
 
Digital games and health
Digital games and healthDigital games and health
Digital games and health
 
eLearning and the Future through Fact or Fishy
eLearning and the Future through Fact or FishyeLearning and the Future through Fact or Fishy
eLearning and the Future through Fact or Fishy
 
Research methodology
Research methodologyResearch methodology
Research methodology
 
Discoveries and Game Design Principles from Our Grantees' Research, Lieberman...
Discoveries and Game Design Principles from Our Grantees' Research, Lieberman...Discoveries and Game Design Principles from Our Grantees' Research, Lieberman...
Discoveries and Game Design Principles from Our Grantees' Research, Lieberman...
 
Master's Project Idea Presentation
Master's Project Idea PresentationMaster's Project Idea Presentation
Master's Project Idea Presentation
 
Does playing video or computer games have beneficial effects.docx
Does playing video or computer games have beneficial effects.docxDoes playing video or computer games have beneficial effects.docx
Does playing video or computer games have beneficial effects.docx
 
Serious game serious goals
Serious game serious goalsSerious game serious goals
Serious game serious goals
 
Hope Lab Games For Health Presentation
Hope Lab Games For Health PresentationHope Lab Games For Health Presentation
Hope Lab Games For Health Presentation
 
Har­ness­ing big data and videogames to deliver per­son­al­ized cog­ni­tive t...
Har­ness­ing big data and videogames to deliver per­son­al­ized cog­ni­tive t...Har­ness­ing big data and videogames to deliver per­son­al­ized cog­ni­tive t...
Har­ness­ing big data and videogames to deliver per­son­al­ized cog­ni­tive t...
 
CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?
 
Sharing emotions in collaborative virtual environments
Sharing emotions in collaborative virtual environmentsSharing emotions in collaborative virtual environments
Sharing emotions in collaborative virtual environments
 
Games, Gamification and Interactivity for Learning
Games, Gamification and Interactivity for LearningGames, Gamification and Interactivity for Learning
Games, Gamification and Interactivity for Learning
 

More from Games for Learning Institute (G4LI)

Observational and Log Analysis Methods for Assessing Engagement and Affect in...
Observational and Log Analysis Methods for Assessing Engagement and Affect in...Observational and Log Analysis Methods for Assessing Engagement and Affect in...
Observational and Log Analysis Methods for Assessing Engagement and Affect in...Games for Learning Institute (G4LI)
 
Game Changing: Extending Learning Both within the Classroom and without the C...
Game Changing: Extending Learning Both within the Classroom and without the C...Game Changing: Extending Learning Both within the Classroom and without the C...
Game Changing: Extending Learning Both within the Classroom and without the C...Games for Learning Institute (G4LI)
 
Empowering Minority Youth to Engage STEM Learning through Community Partnersh...
Empowering Minority Youth to Engage STEM Learning through Community Partnersh...Empowering Minority Youth to Engage STEM Learning through Community Partnersh...
Empowering Minority Youth to Engage STEM Learning through Community Partnersh...Games for Learning Institute (G4LI)
 
Lit to Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques
Lit to Quit: A Mobile Game for Smoking Reduction Using Breathing TechniquesLit to Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques
Lit to Quit: A Mobile Game for Smoking Reduction Using Breathing TechniquesGames for Learning Institute (G4LI)
 
The Sack School: Little Big Planet 2 as an Educatinal Environment for Community
The Sack School: Little Big Planet 2 as an Educatinal Environment for CommunityThe Sack School: Little Big Planet 2 as an Educatinal Environment for Community
The Sack School: Little Big Planet 2 as an Educatinal Environment for CommunityGames for Learning Institute (G4LI)
 
The Sack School: Little Big Planet 2 as an Educational Environment for a Comm...
The Sack School: Little Big Planet 2 as an Educational Environment for a Comm...The Sack School: Little Big Planet 2 as an Educational Environment for a Comm...
The Sack School: Little Big Planet 2 as an Educational Environment for a Comm...Games for Learning Institute (G4LI)
 
Learning about Games, Playing for the Future, Expanding Environmental Conscio...
Learning about Games, Playing for the Future, Expanding Environmental Conscio...Learning about Games, Playing for the Future, Expanding Environmental Conscio...
Learning about Games, Playing for the Future, Expanding Environmental Conscio...Games for Learning Institute (G4LI)
 

More from Games for Learning Institute (G4LI) (20)

Observational and Log Analysis Methods for Assessing Engagement and Affect in...
Observational and Log Analysis Methods for Assessing Engagement and Affect in...Observational and Log Analysis Methods for Assessing Engagement and Affect in...
Observational and Log Analysis Methods for Assessing Engagement and Affect in...
 
Teaching Scientific Inquiry with a Serious Game
Teaching Scientific Inquiry with a Serious GameTeaching Scientific Inquiry with a Serious Game
Teaching Scientific Inquiry with a Serious Game
 
Game Changing: Extending Learning Both within the Classroom and without the C...
Game Changing: Extending Learning Both within the Classroom and without the C...Game Changing: Extending Learning Both within the Classroom and without the C...
Game Changing: Extending Learning Both within the Classroom and without the C...
 
G4LI Advancing Research on Games for Learning
G4LI Advancing Research on Games for LearningG4LI Advancing Research on Games for Learning
G4LI Advancing Research on Games for Learning
 
Gabe Newell Keynote Talk
Gabe Newell Keynote TalkGabe Newell Keynote Talk
Gabe Newell Keynote Talk
 
Empowering Minority Youth to Engage STEM Learning through Community Partnersh...
Empowering Minority Youth to Engage STEM Learning through Community Partnersh...Empowering Minority Youth to Engage STEM Learning through Community Partnersh...
Empowering Minority Youth to Engage STEM Learning through Community Partnersh...
 
Games as Metaphor Primers
Games as Metaphor PrimersGames as Metaphor Primers
Games as Metaphor Primers
 
Lit to Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques
Lit to Quit: A Mobile Game for Smoking Reduction Using Breathing TechniquesLit to Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques
Lit to Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques
 
Multiple-Choice is for Wimps! Play InterroBang
Multiple-Choice is for Wimps! Play InterroBangMultiple-Choice is for Wimps! Play InterroBang
Multiple-Choice is for Wimps! Play InterroBang
 
The Sack School: Little Big Planet 2 as an Educatinal Environment for Community
The Sack School: Little Big Planet 2 as an Educatinal Environment for CommunityThe Sack School: Little Big Planet 2 as an Educatinal Environment for Community
The Sack School: Little Big Planet 2 as an Educatinal Environment for Community
 
The Sack School: Little Big Planet 2 as an Educational Environment for a Comm...
The Sack School: Little Big Planet 2 as an Educational Environment for a Comm...The Sack School: Little Big Planet 2 as an Educational Environment for a Comm...
The Sack School: Little Big Planet 2 as an Educational Environment for a Comm...
 
Development Post-mortem and Research Results for Mecanika
Development Post-mortem and Research Results for MecanikaDevelopment Post-mortem and Research Results for Mecanika
Development Post-mortem and Research Results for Mecanika
 
Games as Formative Assessment Environments
Games as Formative Assessment EnvironmentsGames as Formative Assessment Environments
Games as Formative Assessment Environments
 
Games as Formative Assessment Environments
Games as Formative Assessment EnvironmentsGames as Formative Assessment Environments
Games as Formative Assessment Environments
 
What is Stealth Assessment?
What is Stealth Assessment?What is Stealth Assessment?
What is Stealth Assessment?
 
Playing the Data Stream
Playing the Data StreamPlaying the Data Stream
Playing the Data Stream
 
Imagining Future Learning Spaces
Imagining Future Learning SpacesImagining Future Learning Spaces
Imagining Future Learning Spaces
 
Learning about Games, Playing for the Future, Expanding Environmental Conscio...
Learning about Games, Playing for the Future, Expanding Environmental Conscio...Learning about Games, Playing for the Future, Expanding Environmental Conscio...
Learning about Games, Playing for the Future, Expanding Environmental Conscio...
 
Fun and Frustration = Learning and Games
Fun and Frustration = Learning and GamesFun and Frustration = Learning and Games
Fun and Frustration = Learning and Games
 
Examining Reflective Awareness in Gaming Experience
Examining Reflective Awareness in Gaming ExperienceExamining Reflective Awareness in Gaming Experience
Examining Reflective Awareness in Gaming Experience
 

Recently uploaded

Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxGaneshChakor2
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionSafetyChain Software
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Disha Kariya
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfchloefrazer622
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...anjaliyadav012327
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Sapana Sha
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 

Recently uploaded (20)

Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptx
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory Inspection
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
Advance Mobile Application Development class 07
Advance Mobile Application Development class 07Advance Mobile Application Development class 07
Advance Mobile Application Development class 07
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdf
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 

Covert and Overt Measures of Engagement within an Educational Multimedia Environment

  • 1. Covert and overt measures of engagement within an educational multimedia environment. This research was supported by Office of Naval Research underGrant N00014-10-1-0143 awarded to Dr. Robert Atkinson Robert M. Christopherson,Javier Gonzalez-Sanchez, Mustafa Baydogan,Maria Elena Chavez-Echeagaray, David-GibsonRobert Atkinson lsrl.lab.asu.edu
  • 2. Games can change the way we learn Empirical research can change the way we game
  • 3. Learning Gaming surprise happiness flow/engagement anger delight boredom frustration confusion curiosity anxiety fear
  • 4. Goals Education: Engagement = Learning Games: Engagement = Fun
  • 5. Overt - observable Covert - hidden
  • 6. Overt and Covert Facial expressions Cognition Verbalization Motivation Behavior Flow Engagement Attitude Performance Emotion Physical interactions Posture
  • 7. What is engagement? Gaming “concerned with all the qualities of an experience that really pull people in – whether this is a sense of immersion that one feels when reading a good book, or a challenge one feels when playing a good game, or the fascinating unfolding of a radio drama” Benyon and colleagues (2005)
  • 8. What is engagement? Learning “the nexus of intrinsic knowledge and interest and external stimuli that promote the initial interest in, and use of a computer-based learning environment” (Jones, 1998)
  • 9. Measuring Engagement Objective Observational Analysis Physiological data Cognitivewalkthrough Think-aloud HeuristicEvaluation Qualitative Quantitative Interviews &Focus Groups Surveys & Questionnaires Subjective
  • 10. Use of Physiological Data Decide what you want to measure Choose the appropriate sensors Control your task and environment Process the data according to which sensors were chosen Make inferences, evaluate and revise
  • 11. 1. Decide what you want to measure engagement arousal mental effort attention excitement boredom meditation frustration
  • 12. 2. Choose the appropriate sensors
  • 13. 3. Control your task and environment Con 20 Users playGuitar HeroTM easy and hard song 15 mins of practice Skin/Eye/Head/Guitar sensors
  • 15. 4. Process the data according towhich sensors were chosen
  • 16. 5. Make inferences and iterate on game/instructional design Visualization Interpretation Datamining Statistics
  • 17. High Scoring Performance in Guitar HeroTM ––––– Raw Engagement ––––– Median Engagement ––––– Normalized Performance
  • 18. Low Scoring Performance in Guitar HeroTM ––––– Raw Engagement ––––– Median Engagement ––––– Normalized Performance
  • 24. Why measure engagement? Dynamic Difficulty Adjustment Expand Demographics Longer Time on Task
  • 25. Dynamic Difficulty Adjustment Challenge Anxiety Flow Zone Boredom Ability
  • 26. Expand Demographics Challenge Expert Flow Zone Novice Ability
  • 27. Time on Task FLOW TIME
  • 28. ROI in Games Competitive edge Broader appeal Micro and macro evaluation Personalization Improve gameplay
  • 29. ROI in Education Increase Performance Retention Time on task Attitude toward learning
  • 30. Ongoing Work SeductiveDetails (Instructional Design) Videogames and Engagement (Guitar Hero) Emotions and Working Memory Capacity (puzzles) 3D Instructional training (US Navy, Save Science) Affective Meta Tutor

Editor's Notes

  1. Jones, M. G. (1998, February). Creating electronic learning environments: Games, flow and the userinterface. In Proceedings of selected research and development presentations at the national conventionof the association for educational communications and technology (AECT), St. Louis, MO.