Agile Methods for Applying ADDIE to Serious Game Development Talib Hussain, PhD Bruce Roberts Susan Coleman, PhD, CPT Elle...
Agile Methods <ul><li>Agile means “quick and well-coordinated in movement, active, lively, marked by an ability to think q...
Purpose Of Our Research Pedagogy Player Engagement
Outcomes of our Research <ul><li>Empirically validated framework for pedagogically sound game-based training systems </li>...
Performance System <ul><li>This serious game would be part of an existing performance system. </li></ul>
Performance System <ul><li>How would the performance system change? </li></ul>
Analysis <ul><li>Getting information from each perspective.  </li></ul><ul><li>Identifying LOs to drive the game vs LOs th...
 
Design <ul><li>Balancing direct instruction and guided discovery in an immersive game. </li></ul><ul><li>Natural feedback ...
<ul><li>Balancing a story that supports game context vs pedagogy. </li></ul><ul><li>Increasing levels of difficulty. </li>...
Final Game Design <ul><li>Guided discovery with an adventure style gaming strategy, progressing through levels of increasi...
Development <ul><li>Providing frequent iterations to evaluate as a team. </li></ul>
 
 
 
 
 
 
Implementation <ul><li>Designing for a content novice but an experienced gamer </li></ul><ul><li>Balancing revision to ins...
Evaluation <ul><li>Effective usability  </li></ul><ul><li>Intended learning gains </li></ul><ul><li>Impact on performance ...
The Agile Approach to ADDIE <ul><li>Pros </li></ul><ul><li>Robust end-product </li></ul><ul><li>High confidence that produ...
Designed Experience <ul><li>Squire (2006, 2008)  identifies theoretical issues in game-based learning: </li></ul><ul><ul><...
Conclusion <ul><li>So much more is possible with gaming </li></ul><ul><ul><li>Can do more with learning away from the job ...
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Agile Methods For Applying Addie To Game Development Final Presentation

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Learning game design research presented at the 2009 Coast Guard HPT workshop

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Agile Methods For Applying Addie To Game Development Final Presentation

  1. 1. Agile Methods for Applying ADDIE to Serious Game Development Talib Hussain, PhD Bruce Roberts Susan Coleman, PhD, CPT Ellen Menaker, PhD, CPT
  2. 2. Agile Methods <ul><li>Agile means “quick and well-coordinated in movement, active, lively, marked by an ability to think quickly”. </li></ul><ul><li>Agile methods rely on iterative development and collaboration of multi-disciplinary teams and the customer. </li></ul><ul><li>An agile approach enabled us to quickly adapt to requirements in a complex environment. </li></ul>
  3. 3. Purpose Of Our Research Pedagogy Player Engagement
  4. 4. Outcomes of our Research <ul><li>Empirically validated framework for pedagogically sound game-based training systems </li></ul><ul><li>Effective and efficient instructional authoring tools </li></ul><ul><li>Valid game-based assessments </li></ul><ul><li>Advanced psychometric analysis & reporting tool </li></ul><ul><li>Automated performance assessment systems </li></ul>
  5. 5. Performance System <ul><li>This serious game would be part of an existing performance system. </li></ul>
  6. 6. Performance System <ul><li>How would the performance system change? </li></ul>
  7. 7. Analysis <ul><li>Getting information from each perspective. </li></ul><ul><li>Identifying LOs to drive the game vs LOs that match game events. </li></ul>Cognitive elements Simulated context
  8. 9. Design <ul><li>Balancing direct instruction and guided discovery in an immersive game. </li></ul><ul><li>Natural feedback vs purposeful feedback. </li></ul><ul><li>Fitting assessment naturally into game play. </li></ul>Learn Play
  9. 10. <ul><li>Balancing a story that supports game context vs pedagogy. </li></ul><ul><li>Increasing levels of difficulty. </li></ul>Design Learn Play
  10. 11. Final Game Design <ul><li>Guided discovery with an adventure style gaming strategy, progressing through levels of increasing challenge </li></ul>Priming High-level framing Access to information Naturalistic interactions in a virtual world Performance-based feedback & guidance Consequences of actions reinforced Performance summary Individual development plan After During Before Training Session
  11. 12. Development <ul><li>Providing frequent iterations to evaluate as a team. </li></ul>
  12. 19. Implementation <ul><li>Designing for a content novice but an experienced gamer </li></ul><ul><li>Balancing revision to instructional design while meeting software deadlines </li></ul>
  13. 20. Evaluation <ul><li>Effective usability </li></ul><ul><li>Intended learning gains </li></ul><ul><li>Impact on performance </li></ul><ul><li>Accurate scenario design </li></ul><ul><li>Playability </li></ul><ul><li>Application of SOL </li></ul><ul><li>Appropriate assessment </li></ul><ul><li>Effective feedback </li></ul>Pedagogy Player Engagement
  14. 21. The Agile Approach to ADDIE <ul><li>Pros </li></ul><ul><li>Robust end-product </li></ul><ul><li>High confidence that product meets requirements </li></ul><ul><li>Forces decisions </li></ul><ul><li>Working product produced early for buy-in </li></ul><ul><li>Early testing </li></ul><ul><li>Cons </li></ul><ul><li>Confusion/dissention during the process </li></ul><ul><li>Difficult to let go of ideas once implemented </li></ul><ul><li>More people involved </li></ul>
  15. 22. Designed Experience <ul><li>Squire (2006, 2008) identifies theoretical issues in game-based learning: </li></ul><ul><ul><li>Games as spaces for experiential learning </li></ul></ul><ul><ul><li>Games as a context for discussion </li></ul></ul><ul><ul><li>Games as tools to think with </li></ul></ul><ul><ul><li>Games as a space for exploring new identities </li></ul></ul><ul><li>Cannon-Bowers et al. (1998) define the scenario as the curriculum. </li></ul>
  16. 23. Conclusion <ul><li>So much more is possible with gaming </li></ul><ul><ul><li>Can do more with learning away from the job than we have ever been able to do before. </li></ul></ul><ul><li>We are designing experiences to help learners create understanding. </li></ul><ul><li>Must be agile and open to new ways to implement traditional instructional and gaming strategies and methods. </li></ul><ul><li>Have tools to facilitate communication and foster collaboration. </li></ul><ul><li>Bring your BEST designers to the learning games table – this is not for the novices. </li></ul>

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