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The Ten Minute Ph.D.
Chocolate, Broccoli and Skeletons
Dr. Jacob Habgood
Head of Serious Games, Sumo-Digital Limited
From Industry
 Lead Programmer / Technical Lead
 Gremlin / Infogrames / Atari
 MicroMachines (PS2, Xbox, GC)
 Hogs of War (PSX, PC)
 Actua Sports (PSX)
 Reloaded (PSX)…
Hogs of War
ELSPA Silver Sales Award
Electronics Boutique’s
Best Multi-Player Game of 2001
To Academia
 The University of Nottingham
 The Learning Sciences Research Institute
 Psychology
 Computer Science
 Education
 Chocolate-Covered Broccoli
 Poor marriage of games and learning
A Little Bit of Psychology
 Intrinsic Motivation (Deci and Ryan)
Engaging in an activity for its own sake with no obvious
external incentive
 Linked to the concept of flow (Csikszentmihalyi*)
 Being “in the zone”: total concentration, distorted sense of
time, and extension of self.
 Video games have it…
 Education would like it.
 More effective learning?
 Longer time-on-task?
*Chick-sent-me-high
“Edutainment”
 Failed to harness intrinsic motivation
 Shavian Reversal (Papert, 1998)
 Chocolate-Covered Broccoli
 “Bargain Bin” Products
We should have a child together. With my body
and your brains, what a wonder it would be!
Yes, but what if it had my
body and your brains?
Intrinsic Integration
(Habgood, Ainsworth and Benford, 2005)
 Better Integration
 Integrate the game mechanics and learning content.
“mechanism through which players make meaningful choices and
arrive at a meaningful play experience”
(Salen & Zimmerman, 2004).
Zombie Division
 A Gaming Episode
 Designed to empirically test the value of
our definition of intrinsic integration.
 Is this integration better or worse for
motivation and learning.
 Contrasting Versions
 Two versions that differ only in the way in
which they integrate their learning content.
 Intrinsic Zombie Division
 Extrinsic Zombie Division
Intrinsic Game
 Core Mechanic
 Action-adventure game.
 Defeating numbered enemies by attacking
them with a weapon that divides their
number into whole parts.
 Weapons map to different divisors.
 Supported by a multiplication grid.
Intrinsic Game
Extrinsic Game
 Core Mechanic
 Enemies labelled with symbols which
show their vulnerability to weapons.
 Weapons map to controls only.
 Learning Content
 Multiple choice questions at end of level.
 Supported by a multiplication grid.
 Identical numbers to those in the intrinsic
version (on the skeletons).
Extrinsic Game
Control Game
Study 1: Motivation
 Version Switching
 Class of 9-11 year olds attending a regular
after school club.
 Free switching between versions of ZD or
their usual club pursuits.
 No loss of progress for switching.
 Recorded time playing ZD over 2½ hours
of potential play.
 Lengthy group interview at end.
Study 1: Results
 Motivation
 Children spent significantly longer playing
the intrinsic than extrinsic (61% vs. 8%)
 Girls spent statistically longer playing
intrinsic than boys! (84% vs. 50%).
 Interview Data
 “more fun because it’s like subliminal
advertising with maths.” (intrinsic)
 “you think: oh I’ve had the fun part, now I
have to do a test – I’m just going to turn it
off and not bother.” (extrinsic)
Study 2: Learning
 Fixed Time-on-Task
 Fifty-nine, 7 and 8 year olds
Day 1 Pre-Test
4-5 20 mins on game
6 30 mins reflection + 20 mins game.
7-8 20 mins on game
11 Post-test
2 weeks
25 35 minutes on game.
Delayed-test
W.E.
W.E.
Study 2: Results
 Learning Outcomes
 Larger overall percentage gains (15%pts).
 Percentage gains between post and
delayed were significantly higher for the
intrinsic (7%pts) than extrinsic (<1%pts)
or control (<1%pts)
 Intrinsic Integration
 You can create more motivating and more effective
learning games by creating a closer integration
between a game and its learning content.
But…
 They may take longer to
produce and be more difficult
to re-purpose…
Discuss :-)
Take Away Message:
Zombie Division
(okay so they’re not actually zombies – but they’re close)

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10-Minute PhD

  • 1. The Ten Minute Ph.D. Chocolate, Broccoli and Skeletons Dr. Jacob Habgood Head of Serious Games, Sumo-Digital Limited
  • 2. From Industry  Lead Programmer / Technical Lead  Gremlin / Infogrames / Atari  MicroMachines (PS2, Xbox, GC)  Hogs of War (PSX, PC)  Actua Sports (PSX)  Reloaded (PSX)… Hogs of War ELSPA Silver Sales Award Electronics Boutique’s Best Multi-Player Game of 2001
  • 3. To Academia  The University of Nottingham  The Learning Sciences Research Institute  Psychology  Computer Science  Education  Chocolate-Covered Broccoli  Poor marriage of games and learning
  • 4. A Little Bit of Psychology  Intrinsic Motivation (Deci and Ryan) Engaging in an activity for its own sake with no obvious external incentive  Linked to the concept of flow (Csikszentmihalyi*)  Being “in the zone”: total concentration, distorted sense of time, and extension of self.  Video games have it…  Education would like it.  More effective learning?  Longer time-on-task? *Chick-sent-me-high
  • 5. “Edutainment”  Failed to harness intrinsic motivation  Shavian Reversal (Papert, 1998)  Chocolate-Covered Broccoli  “Bargain Bin” Products We should have a child together. With my body and your brains, what a wonder it would be! Yes, but what if it had my body and your brains?
  • 6. Intrinsic Integration (Habgood, Ainsworth and Benford, 2005)  Better Integration  Integrate the game mechanics and learning content. “mechanism through which players make meaningful choices and arrive at a meaningful play experience” (Salen & Zimmerman, 2004).
  • 7. Zombie Division  A Gaming Episode  Designed to empirically test the value of our definition of intrinsic integration.  Is this integration better or worse for motivation and learning.  Contrasting Versions  Two versions that differ only in the way in which they integrate their learning content.  Intrinsic Zombie Division  Extrinsic Zombie Division
  • 8. Intrinsic Game  Core Mechanic  Action-adventure game.  Defeating numbered enemies by attacking them with a weapon that divides their number into whole parts.  Weapons map to different divisors.  Supported by a multiplication grid.
  • 10. Extrinsic Game  Core Mechanic  Enemies labelled with symbols which show their vulnerability to weapons.  Weapons map to controls only.  Learning Content  Multiple choice questions at end of level.  Supported by a multiplication grid.  Identical numbers to those in the intrinsic version (on the skeletons).
  • 13. Study 1: Motivation  Version Switching  Class of 9-11 year olds attending a regular after school club.  Free switching between versions of ZD or their usual club pursuits.  No loss of progress for switching.  Recorded time playing ZD over 2½ hours of potential play.  Lengthy group interview at end.
  • 14. Study 1: Results  Motivation  Children spent significantly longer playing the intrinsic than extrinsic (61% vs. 8%)  Girls spent statistically longer playing intrinsic than boys! (84% vs. 50%).  Interview Data  “more fun because it’s like subliminal advertising with maths.” (intrinsic)  “you think: oh I’ve had the fun part, now I have to do a test – I’m just going to turn it off and not bother.” (extrinsic)
  • 15. Study 2: Learning  Fixed Time-on-Task  Fifty-nine, 7 and 8 year olds Day 1 Pre-Test 4-5 20 mins on game 6 30 mins reflection + 20 mins game. 7-8 20 mins on game 11 Post-test 2 weeks 25 35 minutes on game. Delayed-test W.E. W.E.
  • 16. Study 2: Results  Learning Outcomes  Larger overall percentage gains (15%pts).  Percentage gains between post and delayed were significantly higher for the intrinsic (7%pts) than extrinsic (<1%pts) or control (<1%pts)
  • 17.  Intrinsic Integration  You can create more motivating and more effective learning games by creating a closer integration between a game and its learning content. But…  They may take longer to produce and be more difficult to re-purpose… Discuss :-) Take Away Message:
  • 18. Zombie Division (okay so they’re not actually zombies – but they’re close)