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Dust Diaries
How Things Can Go Wrong

     Drew Davidson
a little bit about me
Games & Learning

Anyone who tries to make a distinction
between education and entertainment doesn’t
know the first thing about either.
Games & Learning

Anyone who tries to make a distinction
between education and entertainment doesn’t
know the first thing about either.
Games & Learning

Anyone who tries to make a distinction
between education and entertainment doesn’t
know the first thing about either.
Dust Happens


Things Go Wrong

Common Mistakes

Unfortunate Misconceptions
All Eggs In One Basket



 Just Make One Game

 Or That One Game Solves All
Fun, Fun, Fun



It’s All About Making It Fun

Or Fun Is Just Something To Include
No Testing



Not Playtesting Early And Often

Not Iterating Design Ideas
Feature Creep



Include All Ideas

Include All Feedback
Excluding Team



Not Including Game Designers Throughout

Not Including Learning Specialists Throughout
Gamify!



Just Add Badges

To Track And Reward Learning
All Done!



Finished When You Release

No PR Or Distribution Plan
Opposite Day



It’s Easy And Quick

And Cheap To Make
Just Add...



Just Add Some Fun To Learning

Just Add Some Learning To Fun
Anyone Can Do It



Academic Fallacy

Not Everyone Is A Designer
Creepy Treehouse



Fake Fun, Smells Like Education

Bad Learning Games = Suckn
For Instance
Making Magic


Design Process

Learning Goals
  In order to attain the impossible,
  one must attempt the absurd.
Less Talk, More Rock
Less Talk, More Rock
Less Talk, More Rock
It’s Hard



Games are HARD
Really Hard



Games are HARD

Learning is HARD
Challenge is Good


In Games and Learning

Scaffolding Challenges

Pleasantly Frustrating
Pleasantly Frustrating



Not too Simple
Pleasantly Frustrating



Not too Simple

Not too Hard
Flow & Failure


Rewarding Challenges

Difficulty & Mastery

Agency & Literacy
Failure

Learn from our Mistakes, Develop Grit

Fail Faster, Experiment, Explore

Rapid Prototyping

Iterate toward Solutions
  Try Again. Fail Again. Fail Better.
Doubt

Question Answers

Challenge Assumptions

Work to Understand

Open to Changing Your Mind
  To be Uncertain is to be Uncomfortable,
  but to be Certain is to be Ridiculous.
Curiosity

Ask Questions & Engage

Lifelong Learning & How Stuff Works

Problem Solving & Cheating (?)

Story Telling & Model Making
  Curiosity was Framed, Ignorance killed the Cat.
Curiosity Literacy


How to Learn

Challenge Yourself

Create on Your Own

Life-Long Skill
Curiosity Literacy


How to Learn

Challenge Yourself

Create on Your Own

Life-Long Skill
World’s Best Playground
 With an Electric Fence

 Learning needs Challenges

 Success needs Failures

 Creativity needs Constraints

 Extraordinary needs Boundaries

 Magic needs Dust
Transformational Games


 Games for Impact

 Beyond Transference

 Learning, Playing, Creating

 Changes in Daily Lives
A Little Magic


DragonBox+



Gorogoa
Games For Impact



Academic Consortium

Best Practices


                      http://gamesforimpact.com
Thanks!




Questions?

drdrew@cmu.edu
Thanks!




Questions?

drdrew@cmu.edu

waxebb.com/cookies

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