Dust Diaries
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Dust Diaries

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    Dust Diaries Dust Diaries Presentation Transcript

    • Dust DiariesHow Things Can Go Wrong Drew Davidson
    • a little bit about me
    • Games & LearningAnyone who tries to make a distinctionbetween education and entertainment doesn’tknow the first thing about either.
    • Games & LearningAnyone who tries to make a distinctionbetween education and entertainment doesn’tknow the first thing about either.
    • Games & LearningAnyone who tries to make a distinctionbetween education and entertainment doesn’tknow the first thing about either.
    • Dust HappensThings Go WrongCommon MistakesUnfortunate Misconceptions
    • All Eggs In One Basket Just Make One Game Or That One Game Solves All
    • Fun, Fun, FunIt’s All About Making It FunOr Fun Is Just Something To Include
    • No TestingNot Playtesting Early And OftenNot Iterating Design Ideas
    • Feature CreepInclude All IdeasInclude All Feedback
    • Excluding TeamNot Including Game Designers ThroughoutNot Including Learning Specialists Throughout
    • Gamify!Just Add BadgesTo Track And Reward Learning
    • All Done!Finished When You ReleaseNo PR Or Distribution Plan
    • Opposite DayIt’s Easy And QuickAnd Cheap To Make
    • Just Add...Just Add Some Fun To LearningJust Add Some Learning To Fun
    • Anyone Can Do ItAcademic FallacyNot Everyone Is A Designer
    • Creepy TreehouseFake Fun, Smells Like EducationBad Learning Games = Suckn
    • For Instance
    • Making MagicDesign ProcessLearning Goals In order to attain the impossible, one must attempt the absurd.
    • Less Talk, More Rock
    • Less Talk, More Rock
    • Less Talk, More Rock
    • It’s HardGames are HARD
    • Really HardGames are HARDLearning is HARD
    • Challenge is GoodIn Games and LearningScaffolding ChallengesPleasantly Frustrating
    • Pleasantly FrustratingNot too Simple
    • Pleasantly FrustratingNot too SimpleNot too Hard
    • Flow & FailureRewarding ChallengesDifficulty & MasteryAgency & Literacy
    • FailureLearn from our Mistakes, Develop GritFail Faster, Experiment, ExploreRapid PrototypingIterate toward Solutions Try Again. Fail Again. Fail Better.
    • DoubtQuestion AnswersChallenge AssumptionsWork to UnderstandOpen to Changing Your Mind To be Uncertain is to be Uncomfortable, but to be Certain is to be Ridiculous.
    • CuriosityAsk Questions & EngageLifelong Learning & How Stuff WorksProblem Solving & Cheating (?)Story Telling & Model Making Curiosity was Framed, Ignorance killed the Cat.
    • Curiosity LiteracyHow to LearnChallenge YourselfCreate on Your OwnLife-Long Skill
    • Curiosity LiteracyHow to LearnChallenge YourselfCreate on Your OwnLife-Long Skill
    • World’s Best Playground With an Electric Fence Learning needs Challenges Success needs Failures Creativity needs Constraints Extraordinary needs Boundaries Magic needs Dust
    • Transformational Games Games for Impact Beyond Transference Learning, Playing, Creating Changes in Daily Lives
    • A Little MagicDragonBox+Gorogoa
    • Games For ImpactAcademic ConsortiumBest Practices http://gamesforimpact.com
    • Thanks!Questions?drdrew@cmu.edu
    • Thanks!Questions?drdrew@cmu.eduwaxebb.com/cookies