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Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
Dust Diaries
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Dust Diaries

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  • 1. Dust DiariesHow Things Can Go Wrong Drew Davidson
  • 2. a little bit about me
  • 3. Games & LearningAnyone who tries to make a distinctionbetween education and entertainment doesn’tknow the first thing about either.
  • 4. Games & LearningAnyone who tries to make a distinctionbetween education and entertainment doesn’tknow the first thing about either.
  • 5. Games & LearningAnyone who tries to make a distinctionbetween education and entertainment doesn’tknow the first thing about either.
  • 6. Dust HappensThings Go WrongCommon MistakesUnfortunate Misconceptions
  • 7. All Eggs In One Basket Just Make One Game Or That One Game Solves All
  • 8. Fun, Fun, FunIt’s All About Making It FunOr Fun Is Just Something To Include
  • 9. No TestingNot Playtesting Early And OftenNot Iterating Design Ideas
  • 10. Feature CreepInclude All IdeasInclude All Feedback
  • 11. Excluding TeamNot Including Game Designers ThroughoutNot Including Learning Specialists Throughout
  • 12. Gamify!Just Add BadgesTo Track And Reward Learning
  • 13. All Done!Finished When You ReleaseNo PR Or Distribution Plan
  • 14. Opposite DayIt’s Easy And QuickAnd Cheap To Make
  • 15. Just Add...Just Add Some Fun To LearningJust Add Some Learning To Fun
  • 16. Anyone Can Do ItAcademic FallacyNot Everyone Is A Designer
  • 17. Creepy TreehouseFake Fun, Smells Like EducationBad Learning Games = Suckn
  • 18. For Instance
  • 19. Making MagicDesign ProcessLearning Goals In order to attain the impossible, one must attempt the absurd.
  • 20. Less Talk, More Rock
  • 21. Less Talk, More Rock
  • 22. Less Talk, More Rock
  • 23. It’s HardGames are HARD
  • 24. Really HardGames are HARDLearning is HARD
  • 25. Challenge is GoodIn Games and LearningScaffolding ChallengesPleasantly Frustrating
  • 26. Pleasantly FrustratingNot too Simple
  • 27. Pleasantly FrustratingNot too SimpleNot too Hard
  • 28. Flow & FailureRewarding ChallengesDifficulty & MasteryAgency & Literacy
  • 29. FailureLearn from our Mistakes, Develop GritFail Faster, Experiment, ExploreRapid PrototypingIterate toward Solutions Try Again. Fail Again. Fail Better.
  • 30. DoubtQuestion AnswersChallenge AssumptionsWork to UnderstandOpen to Changing Your Mind To be Uncertain is to be Uncomfortable, but to be Certain is to be Ridiculous.
  • 31. CuriosityAsk Questions & EngageLifelong Learning & How Stuff WorksProblem Solving & Cheating (?)Story Telling & Model Making Curiosity was Framed, Ignorance killed the Cat.
  • 32. Curiosity LiteracyHow to LearnChallenge YourselfCreate on Your OwnLife-Long Skill
  • 33. Curiosity LiteracyHow to LearnChallenge YourselfCreate on Your OwnLife-Long Skill
  • 34. World’s Best Playground With an Electric Fence Learning needs Challenges Success needs Failures Creativity needs Constraints Extraordinary needs Boundaries Magic needs Dust
  • 35. Transformational Games Games for Impact Beyond Transference Learning, Playing, Creating Changes in Daily Lives
  • 36. A Little MagicDragonBox+Gorogoa
  • 37. Games For ImpactAcademic ConsortiumBest Practices http://gamesforimpact.com
  • 38. Thanks!Questions?drdrew@cmu.edu
  • 39. Thanks!Questions?drdrew@cmu.eduwaxebb.com/cookies

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