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Making MakeShop


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Published in: Education, Self Improvement
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Making MakeShop

  1. 1. Making MAKESHOP Designing Making Experiences with Families
  2. 2. Quick IntroductionsJane WernerLisa BrahmsDrew DavidsonDale Doughertyand ETC graduate students
  3. 3. MAKESHOP Partners
  4. 4. The  MAKESHOP  Idea:     Opportunity and Response•  Growth of media-rich informal learning environments for youth•  Children’s Museums: Growing focus on 0-5 years.•  Visitor Study: Children 7+ 30% of audience•  History of Practice: Studio & Curiosity Lab•  Pittsburgh: Kids+Creativity Network; CMU; University of Pittsburgh; Artist/Maker Community
  5. 5. Vision for MAKESHOP•  Target demographic: children, ages 8-12•  DIY + Digital Media•  Highly facilitated•  Design process: ideation, prototyping, iteration, reflection•  Entry Point: “What do you want to make today?”•  Scaffolded experiences for exploration and innovation with old and new technologies
  6. 6. Front End ResearchParent Perspective of New and Traditional(DIY) MediaParents of Children 8+Context: Children’s Museum•  Parent and Family Activity•  Parent Belief•  Learner Positioning (Ito, et al, 2010; Barron, 2006; Barron et al, 2009; Choing, 2009)
  7. 7. Which areas of the Museum do older children enjoy most and why?
  8. 8. Roles and Value of Experience / / r What parents value highly in . " h Museum-based family activity: w l Experiences that enable h r •  Creativity / •  Parent-Child Co-Learning / w •  Collaboration r / w w
  9. 9. Prototyping MAKESHOPDesigning with our Visitors
  10. 10. ElectricShop
  11. 11. SewShop
  12. 12. WoodShop
  13. 13. MAKESHOP
  14. 14. Exhibits are: Flexible Simple and Intuitive Inspire and Support Collaboration & Co-activity Enable Multi-Leveled & Open Ended Use Accessible Sustainable Facilitation: Meets learners where they are Leverages the family unit (differentiation of role and skill) Scaffolds through Materials, Tools, Processes and IdeasDesigning MAKESHOP
  15. 15. Family Learning, Processes & Shifting Roles
  16. 16. Stuff  
  17. 17. Processes  
  18. 18. Meet the Makers  
  19. 19. Making with Constraints
  20. 20. The Hannah-Occupier
  21. 21. ETC Projects2 Semesters to date
  22. 22. Digital Dream Lab•  Can we teach children to program?•  Tangible programming blocks –  Hello, world! –  Beginner blocks: •  Show Me, Object, Color, Action
  23. 23. Digital Dream Lab
  24. 24. Digital Dream Lab•  Can we teach children to program?•  Provide framework that allows for exploration and story telling•  Learning objectives –  Provide context for a new language –  Create a system based on block relationships and cause and effect
  25. 25. Family Learning Productive Participation PatternsMaking with the Young Child
  26. 26. h••  h t
  27. 27.
  28. 28. Questions, Comments & Discussion•  Consideration of Context•  Integration of Digital Media•  Others…
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