Dust Diaries

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Dust Diaries

  1. 1. Dust DiariesHow Things Can Go Wrong Drew Davidson
  2. 2. a little bit about me
  3. 3. Games & LearningAnyone who tries to make a distinctionbetween education and entertainment doesn’tknow the first thing about either.
  4. 4. Games & LearningAnyone who tries to make a distinctionbetween education and entertainment doesn’tknow the first thing about either.
  5. 5. Games & LearningAnyone who tries to make a distinctionbetween education and entertainment doesn’tknow the first thing about either.
  6. 6. Dust HappensThings Go WrongCommon MistakesUnfortunate Misconceptions
  7. 7. All Eggs In One Basket Just Make One Game Or That One Game Solves All
  8. 8. Fun, Fun, FunIt’s All About Making It FunOr Fun Is Just Something To Include
  9. 9. No TestingNot Playtesting Early And OftenNot Iterating Design Ideas
  10. 10. Feature CreepInclude All IdeasInclude All Feedback
  11. 11. Excluding TeamNot Including Game Designers ThroughoutNot Including Learning Specialists Throughout
  12. 12. Gamify!Just Add BadgesTo Track And Reward Learning
  13. 13. All Done!Finished When You ReleaseNo PR Or Distribution Plan
  14. 14. Opposite DayIt’s Easy And QuickAnd Cheap To Make
  15. 15. Just Add...Just Add Some Fun To LearningJust Add Some Learning To Fun
  16. 16. Anyone Can Do ItAcademic FallacyNot Everyone Is A Designer
  17. 17. Creepy TreehouseFake Fun, Smells Like EducationBad Learning Games = Suckn
  18. 18. For Instance
  19. 19. Making MagicDesign ProcessLearning Goals In order to attain the impossible, one must attempt the absurd.
  20. 20. Less Talk, More Rock
  21. 21. Less Talk, More Rock
  22. 22. Less Talk, More Rock
  23. 23. It’s HardGames are HARD
  24. 24. Really HardGames are HARDLearning is HARD
  25. 25. Challenge is GoodIn Games and LearningScaffolding ChallengesPleasantly Frustrating
  26. 26. Pleasantly FrustratingNot too Simple
  27. 27. Pleasantly FrustratingNot too SimpleNot too Hard
  28. 28. Flow & FailureRewarding ChallengesDifficulty & MasteryAgency & Literacy
  29. 29. FailureLearn from our Mistakes, Develop GritFail Faster, Experiment, ExploreRapid PrototypingIterate toward Solutions Try Again. Fail Again. Fail Better.
  30. 30. DoubtQuestion AnswersChallenge AssumptionsWork to UnderstandOpen to Changing Your Mind To be Uncertain is to be Uncomfortable, but to be Certain is to be Ridiculous.
  31. 31. CuriosityAsk Questions & EngageLifelong Learning & How Stuff WorksProblem Solving & Cheating (?)Story Telling & Model Making Curiosity was Framed, Ignorance killed the Cat.
  32. 32. Curiosity LiteracyHow to LearnChallenge YourselfCreate on Your OwnLife-Long Skill
  33. 33. Curiosity LiteracyHow to LearnChallenge YourselfCreate on Your OwnLife-Long Skill
  34. 34. World’s Best Playground With an Electric Fence Learning needs Challenges Success needs Failures Creativity needs Constraints Extraordinary needs Boundaries Magic needs Dust
  35. 35. Transformational Games Games for Impact Beyond Transference Learning, Playing, Creating Changes in Daily Lives
  36. 36. A Little MagicDragonBox+Gorogoa
  37. 37. Games For ImpactAcademic ConsortiumBest Practices http://gamesforimpact.com
  38. 38. Thanks!Questions?drdrew@cmu.edu
  39. 39. Thanks!Questions?drdrew@cmu.eduwaxebb.com/cookies

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