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Digital Nativity_
Chris Mogensen
Faculty of Information Technology
Nova Scotia Community College
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“O God, give us the serenity to
accept what cannot be changed,
the courage to change what can be
changed, and the wisdom to know
the one from the other.”
- Reinhold Niebuhr
Marc Prensky wrote “Digital Natives,
Digital Immigrants” in 2001.
Students entering the
school system at the age
of five in 2001…
…and entering post-secondary institutions.
…are now 19…
These
students
entered
Primary the
year Apple
released the
first iPod.
(Marc Prensky’s article was
published the same month)
Demographically, there are 363
million of them.
They can have trouble communicating (in
person), consider themselves global
citizens without knowing much about the
world, and question established social
constructs like dating, love, and marriage.
They think and process information
fundamentally different to their
predecessors.
They have grown up connected to the
world, using touch screens, finding new
ways to share experiences they are having.share
question
think
Myth: Digital Natives can use all kinds of tech.
Fact: They learn it quickly, but still need explanation.
Myth: Digital Natives want all content digitally.
Fact: Some students say paper books are less
distracting, strain eyes less, and are more comfortable
to use.
Myth: Digital Natives are aware of their online
presence.
Fact: Not always, and they are surprised how much
information can be unearthed with a simple search.
Myth: Digital Natives are lazy.
Fact: They question why they are doing something in
order to understand and negotiate their lives.
Myth: Digital Natives want lots of educational
technology.
Fact: Too many options can be overwhelming (and
overwhelming to maintain).
These “kids” are completely different:
• many have never even seen a
newspaper other than watching their
parents read one
• they don’t watch television…most media
is Internet-based
• they have a completely different
relationship with the media
• positive or negative, this transformation
inevitable
• they need guidance on how to live in this
world
• they are consuming, but don’t know how
to put it in context or how to evaluate it
Millennials are
expected to have 17
different employers
over their lifetime -
upskilling and lifelong
learning are the norm.
Whole vocations have emerged during their schooling.
We have no
long-term
evidence of the
health effects
using handheld
devices.
Not without irony, the immigrants
invented the technology the
natives are using.
Digital immigrants learn,
some better than others -
to adapt to their
environment.
immigrants
invented
The traditional style of teaching
i.e. 100’s of students listening to
a lecturer present factual
information in a step by step
process, is no longer an
effective way of teaching the
new generation of Digital
Natives.
The new paradigm incorporates
mobile devices, virtual worlds,
robotics, phasing out physical
textbooks, adding blended
learning/courseware sites…
…and encourages digital natives to
use Instagram, Twitter, Snapchat,
Facebook, and “selfie sticks” to
make content.
What about fears that
digitization is undermining
the pedagogy? Some
professors or schools ban
electronic devices…
These are missed opportunities.
Our students need to be…
…proficient with digital technology
…savvy coders
…prolific e-book readers
…but moreover understand deeply,
holistically, and realistically how the
digital world works behind the scenes.
deeply
holistically realistically
Schools often hand out
technology but don’t deal
with how they teach about
the tech.
Adopting cutting edge
technology is not the
answer, nor is
intimidating learners
with the “dangers” of
the Internet.
Re-writing the currencies.
So what is the answer?
(We’ll come back to this)
Students get little
opportunity to practice
technology beyond
persuing personal
interests.
They should be encouraged to
“solve sophisticated thinking
problems”, rather than “using
entertainment or communication
technologies”.
They need opportunities to
develop the skills and
knowledge to engage with
contemporary technology
effectively and meaningfully.
Technology needs to be
incorporated into how students
solve problems, enhance
productivity, or develop creativity,
and not just for researching
information.
solve enhance
develop
Becoming literate in a
networked age is hard
work, regardless of age
(or familiarity).
Another Myth,
Computer science is often
taught as a peripheral course.
We’ve become good at using the
tools, but not knowing why we’re
using them.
We need to teach digital citizenship.
Young people are experimenting with
identity to interact with people and in
ways they normally wouldn’t.
We can engage the digital natives in discussions
about identity…what does it mean in a digital age?
Do you have one identity or many?
One could argue it doesn’t
change…but its distribution
does.
Have discussions about how the Internet
generates money by selling personal data…
…and challenge what “wasting time” on the Internet means?
We can debate over whether digital technology makes
people more open-minded or more enclosed in world
views…
Ask how .mp3’s, Torrents, Netflix and YouTube have
changed the landscape of entertainment and business…
Technology is a tool, like a pencil…it’s a means to an
end, not a replacement for very human learning.
“What about us?”
“Hey, Chris!”
“Y’know, the teachers?”
“If you can
it, why teach it?”
• We used to be appreciated as “experts in our field”
• The emergence of the Internet has usurped the
teacher from the role of dictator of subject content
• Now we “facilitate” knowledge that is widely
available
• All computing devices are dismantling knowledge
silos
• “Sage on the stage” to “guide on the side”
• Intellectual property that once belonged to teachers
is now openly available on the Internet
• Likewise, teachers are now borrowing lesson plans
shared online
Teachers are already
overburdened with
curriculum
demands…adding
technology integration is
one more thing, and
keeping up is a challenge.
When the
teacher relies on
digital media to
provide the core
knowledge, their
role shifts to
facilitator.
Absorb content at
home, engage in
facilitated
projects/problem
solving at school.
Flipped Learning:
Student driven learning is
curious, collaborative, self-
organized, engaged, and
social, and facilitated by
mentor encouragement.
Teachers used to make
the content, now it can be
more efficient to use
professional content.
Be a curator!
Our skill set becomes about
curation, and then teaching the
skill of curating.
The Internet is currently like the wild west.
Digital natives are driven by
productivity…their goal-oriented approach
might seem aggressive, but incorporating
values might be a good strategy:
There are many ways to come to a
conclusion…embracing all the technology available
leads to a broader understanding of the problem.
Including a place for it in lessons
will allow a deeper
understanding.
The {new} currencies:
Acquiring the skills and thought
processes needed to respond
appropriately under pressure, in
a variety of situations.
What is learning?
“Chris, we’re educators…”
“I know. Stick with me.”
Handwriting replaced by
keyboarding, or mouse handling, or
touch gestures, or…
How does one transcribe thought
into physical form for future
reference or to share with others?
Critical thinking replaces rote learning.
The information is already there…how
do I find it, and how do I disseminate
right from wrong?
Student-led Content Creation:
Create videos, podcasts, blogs,
lead forum discussions, critique
each other’s responses, create
plans and projects.
By making, they will learn…it’s
about rigorous standards;
frequent peer assessment will
enforce fairness.
Project-Based Learning:
Extended periods of time
investigating and responding to
an engaging and complex
problem, question or challenge.
Game-Based Learning:
Look at any good game…deconstruct the fun;
what is left is an enjoyable built-in learning
process.
To progress in a game is to learn; when we are
actively engaged in a game, our minds are
experiencing the please of grappling with and
coming to understand a new system.
Assessment Needs to Change.
Many collaborative activities are
wonderful, but if you still
evaluate with an exam…
In conclusion…
{Despite the rise of illegally downloading
movies, Netflix counts for more Internet
traffic. What can we learn from that?}
{Netflix takes its content, curates it for its
users, recommends new experiences
based on consumption, and presents it in
an easily accessible, attractive package.}
{What can educators learn from that?}

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Digital Nativity: Education in the Generation of the Tech-Saavy

  • 1. Digital Nativity_ Chris Mogensen Faculty of Information Technology Nova Scotia Community College , ,x?n=4??$$n. -Lb$;zPs$Lb;d)%. ;d$$$$$$$$$$$$b$;- $$$$$$$$$$$$$$$$$;- ?$$$$$$$$$$$$$$$$" .d$$$$$$$$$$$$$$$$. `$$c,,$$$bc,,d$$>" ?$$$$$eed$$$$$F "?$$$L,J$$$F)ee, """";zd$$$$$$$ec, .dF$$$$$$$$$$$$$$$eeu,,.;;!!!!!!!!!i; <Fd$$$$$$$$$$$$$$$$$$$P,!!!!!!!!!!!!!!i '$$$$$$$'<$$$$$$$$$$":!!!'!!!''(!!!!!!!> $$$$$$'d$$$$$$$$$P.<!'./` -'`((((!!!!!! $$$?$'$$$$$$$$$$$ !' `,cucucuc, `'!!!!' $$Jz".,"?$$$$$$$F u$$$$$$$$$$$r `!' d$$$$ d$$$ """"" d$$$$$$$$$$$$" ueP -$$$$"ci"$" $$$$$$$$$$$P".,d$$ __ e$ec. e=7?Rbi3P ??$$P d$$$$$$$$P" <PF??? ..,,ccd$$$$c,`""??$$eec,_ -?F"""" ?$$$$$$$$$b$$$$$$$$$$$$$$$$$$$$$$$$$r.""""""" `""""""""""""""""""""``` """``
  • 2. “O God, give us the serenity to accept what cannot be changed, the courage to change what can be changed, and the wisdom to know the one from the other.” - Reinhold Niebuhr
  • 3.
  • 4. Marc Prensky wrote “Digital Natives, Digital Immigrants” in 2001.
  • 5. Students entering the school system at the age of five in 2001… …and entering post-secondary institutions. …are now 19…
  • 6. These students entered Primary the year Apple released the first iPod. (Marc Prensky’s article was published the same month)
  • 7. Demographically, there are 363 million of them.
  • 8. They can have trouble communicating (in person), consider themselves global citizens without knowing much about the world, and question established social constructs like dating, love, and marriage. They think and process information fundamentally different to their predecessors. They have grown up connected to the world, using touch screens, finding new ways to share experiences they are having.share question think
  • 9. Myth: Digital Natives can use all kinds of tech. Fact: They learn it quickly, but still need explanation. Myth: Digital Natives want all content digitally. Fact: Some students say paper books are less distracting, strain eyes less, and are more comfortable to use. Myth: Digital Natives are aware of their online presence. Fact: Not always, and they are surprised how much information can be unearthed with a simple search. Myth: Digital Natives are lazy. Fact: They question why they are doing something in order to understand and negotiate their lives. Myth: Digital Natives want lots of educational technology. Fact: Too many options can be overwhelming (and overwhelming to maintain).
  • 10. These “kids” are completely different: • many have never even seen a newspaper other than watching their parents read one • they don’t watch television…most media is Internet-based • they have a completely different relationship with the media • positive or negative, this transformation inevitable • they need guidance on how to live in this world • they are consuming, but don’t know how to put it in context or how to evaluate it
  • 11. Millennials are expected to have 17 different employers over their lifetime - upskilling and lifelong learning are the norm. Whole vocations have emerged during their schooling.
  • 12. We have no long-term evidence of the health effects using handheld devices.
  • 13. Not without irony, the immigrants invented the technology the natives are using. Digital immigrants learn, some better than others - to adapt to their environment. immigrants invented
  • 14. The traditional style of teaching i.e. 100’s of students listening to a lecturer present factual information in a step by step process, is no longer an effective way of teaching the new generation of Digital Natives.
  • 15. The new paradigm incorporates mobile devices, virtual worlds, robotics, phasing out physical textbooks, adding blended learning/courseware sites… …and encourages digital natives to use Instagram, Twitter, Snapchat, Facebook, and “selfie sticks” to make content.
  • 16. What about fears that digitization is undermining the pedagogy? Some professors or schools ban electronic devices…
  • 17. These are missed opportunities. Our students need to be… …proficient with digital technology …savvy coders …prolific e-book readers …but moreover understand deeply, holistically, and realistically how the digital world works behind the scenes. deeply holistically realistically
  • 18. Schools often hand out technology but don’t deal with how they teach about the tech. Adopting cutting edge technology is not the answer, nor is intimidating learners with the “dangers” of the Internet.
  • 19.
  • 20. Re-writing the currencies. So what is the answer? (We’ll come back to this)
  • 21. Students get little opportunity to practice technology beyond persuing personal interests. They should be encouraged to “solve sophisticated thinking problems”, rather than “using entertainment or communication technologies”. They need opportunities to develop the skills and knowledge to engage with contemporary technology effectively and meaningfully.
  • 22. Technology needs to be incorporated into how students solve problems, enhance productivity, or develop creativity, and not just for researching information. solve enhance develop
  • 23. Becoming literate in a networked age is hard work, regardless of age (or familiarity). Another Myth,
  • 24. Computer science is often taught as a peripheral course. We’ve become good at using the tools, but not knowing why we’re using them. We need to teach digital citizenship.
  • 25. Young people are experimenting with identity to interact with people and in ways they normally wouldn’t. We can engage the digital natives in discussions about identity…what does it mean in a digital age? Do you have one identity or many? One could argue it doesn’t change…but its distribution does.
  • 26. Have discussions about how the Internet generates money by selling personal data… …and challenge what “wasting time” on the Internet means? We can debate over whether digital technology makes people more open-minded or more enclosed in world views… Ask how .mp3’s, Torrents, Netflix and YouTube have changed the landscape of entertainment and business…
  • 27. Technology is a tool, like a pencil…it’s a means to an end, not a replacement for very human learning.
  • 28. “What about us?” “Hey, Chris!” “Y’know, the teachers?” “If you can it, why teach it?”
  • 29. • We used to be appreciated as “experts in our field” • The emergence of the Internet has usurped the teacher from the role of dictator of subject content • Now we “facilitate” knowledge that is widely available • All computing devices are dismantling knowledge silos • “Sage on the stage” to “guide on the side” • Intellectual property that once belonged to teachers is now openly available on the Internet • Likewise, teachers are now borrowing lesson plans shared online
  • 30. Teachers are already overburdened with curriculum demands…adding technology integration is one more thing, and keeping up is a challenge.
  • 31. When the teacher relies on digital media to provide the core knowledge, their role shifts to facilitator. Absorb content at home, engage in facilitated projects/problem solving at school. Flipped Learning:
  • 32. Student driven learning is curious, collaborative, self- organized, engaged, and social, and facilitated by mentor encouragement.
  • 33. Teachers used to make the content, now it can be more efficient to use professional content.
  • 35. Our skill set becomes about curation, and then teaching the skill of curating. The Internet is currently like the wild west.
  • 36. Digital natives are driven by productivity…their goal-oriented approach might seem aggressive, but incorporating values might be a good strategy: There are many ways to come to a conclusion…embracing all the technology available leads to a broader understanding of the problem. Including a place for it in lessons will allow a deeper understanding.
  • 38. Acquiring the skills and thought processes needed to respond appropriately under pressure, in a variety of situations. What is learning? “Chris, we’re educators…” “I know. Stick with me.”
  • 39. Handwriting replaced by keyboarding, or mouse handling, or touch gestures, or… How does one transcribe thought into physical form for future reference or to share with others?
  • 40. Critical thinking replaces rote learning. The information is already there…how do I find it, and how do I disseminate right from wrong?
  • 41. Student-led Content Creation: Create videos, podcasts, blogs, lead forum discussions, critique each other’s responses, create plans and projects. By making, they will learn…it’s about rigorous standards; frequent peer assessment will enforce fairness.
  • 42. Project-Based Learning: Extended periods of time investigating and responding to an engaging and complex problem, question or challenge.
  • 43. Game-Based Learning: Look at any good game…deconstruct the fun; what is left is an enjoyable built-in learning process. To progress in a game is to learn; when we are actively engaged in a game, our minds are experiencing the please of grappling with and coming to understand a new system.
  • 44. Assessment Needs to Change. Many collaborative activities are wonderful, but if you still evaluate with an exam…
  • 46. {Despite the rise of illegally downloading movies, Netflix counts for more Internet traffic. What can we learn from that?} {Netflix takes its content, curates it for its users, recommends new experiences based on consumption, and presents it in an easily accessible, attractive package.} {What can educators learn from that?}

Editor's Notes

  1. Title page.
  2. Serenity prayer.
  3. A new serenity?
  4. This was a discussion rather than an active slide.