Digital citizenship 2-2014

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Keynote on digital citizenship, that explores how to see it, plan for it, involve students in policy development, how to help student frame ethical issues related to living a digital lifestyle.

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Digital citizenship 2-2014

  1. 1. Digital Citizenship! 1 WOF
  2. 2. Text away!
  3. 3. contact points
  4. 4. Digital Citizenship MOOC University of Alaska Southeast " Spring 2014 more information: jasonOhler@gmail.com
  5. 5. Media Psychology PhD ! Fielding Graduate University Innovation! Media Critical Thinking ! Digital Storytelling! New Media Some bricks, mostly clicks
  6. 6. JasonOhler
  7. 7. Digital Citizenship! 9 WOF
  8. 8. My digital citizenship history Early masters in Educational Technology Vectronics Apple World
  9. 9. Best advice: have great relationships, communication with your kids
  10. 10. Have great Have great relationships relationships
  11. 11. Keep them thinking, talking
  12. 12. Keep them thinking, talking
  13. 13. Keep them thinking, talking Depersonalize talks
  14. 14. Keep them thinking, talking Depersonalize talks Meta-perspectives
  15. 15. Keep them thinking, talking Depersonalize talks Meta-perspectives Honor their expertise
  16. 16. Keep them thinking, talking Depersonalize talks Meta-perspectives Honor their expertise Bring to policy table
  17. 17. Keep them thinking, talking Depersonalize Meta-perspectives Honor Bring to policy table Framing vs. gaming
  18. 18. Keep them thinking, talking Depersonalize talks Meta-perspectives Honor their expertise Bring to policy table Triangulate students home school
  19. 19. Keep them thinking, talking Depersonalize talks Meta-perspectives Honor their expertise Bring to policy table Triangulate Fear Awareness students home school
  20. 20. Effective digital citizenship " Driven by the questions you ask about the digital/technological lifestyle you lead
  21. 21. " 2 lives or 1? BYOD
  22. 22. On/Off Branding BYOD
  23. 23. What are the new building blocks of today’s educational experience?
  24. 24. Mobile Connected Text -> Art Citizenship
  25. 25. Mobile Connected learning implications Citizenship
  26. 26. Immersed
  27. 27. Augmented, immersive reality
  28. 28. Augmented, immersive reality
  29. 29. Mobile Text Media collage Connected Citizenship
  30. 30. creatical T H I N K I N G
  31. 31. Literacy... Consuming and producing the media forms of the day, whatever they are.
  32. 32. Literacy... Therefore, students need to be able to write well whatever they read.
  33. 33. Words
  34. 34. Words Collage
  35. 35. x The Math Hat
  36. 36. question #3 why wouldn’t we do it?
  37. 37. question #6 when do we talk (or even think) about this stuff? Text
  38. 38. question #6 I hope it’s soon... Text
  39. 39. Mobile Text Media collage Connected Citizenship Citizenship
  40. 40. Digital Citizenship! 50 WOF
  41. 41. ISTE 2000 VI. Social, Ethical, Legal and Human Issues. Teachers understand the social, ethical, legal and human issues surrounding the use of technology in PK-12 schools and apply those principles in practice. International Society for Technology in Education
  42. 42. ISTE 2008 4. Promote and Model Digital Citizenship and Responsibility. Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in professional practices. International Society for Technology in Education
  43. 43. New words in ISTE v2 creativity, innovation ✴ culture, digital ✴ Internet as “place,” community ✴ RL (real life) vs.VR (virtual reality) ✴
  44. 44. A place you go, not just something you do Communities have citizens
  45. 45. Digital Citizenship Living a technological lifestyle Practicing good cyber behavior ISTE v1.0 ISTE v2.0
  46. 46. c o n n e c t s a n d DIS CONNECTS
  47. 47. kissing ‘bot’
  48. 48. question #6 when do we talk (or even think) about this stuff? Text
  49. 49. question #6 I hope it’s soon... Text
  50. 50. ? digital citizenship
  51. 51. What’s in a name?
  52. 52. ? digital h e a lt h
  53. 53. ? digital life skills
  54. 54. digital " ? (your term goes here)
  55. 55. party crasher
  56. 56. digital citizenship our chance to dream
  57. 57. oh my, so many ethical issues! opportunities to grow ethically
  58. 58. New Role: Ethical coach
  59. 59. Stop and Think about it think!
  60. 60. Study their changing times
  61. 61. explore an issue a day Students are problem finders, not just solvers
  62. 62. From invisibility to inquiry
  63. 63. disinhibition
  64. 64. neuro, abstract issues
  65. 65. Practice ethical thinking through practice
  66. 66. Stop and think! Think Talk Find/Solve Create
  67. 67. digital citizenship our chance to dream
  68. 68. Goal » Safe, responsible without losing sense of inspiration, possibility » Awareness, insight instead of fear, panic
  69. 69. Policy too often is a list of do’s and don’ts
  70. 70. " Cyberbullying Secording Sexting
  71. 71. Augmented reality Secording Cyberbullying Inappropriate The future? playing whack-a-mole
  72. 72. Augmented reality Secording Cyberbullying Inappropriate The future?
  73. 73. zoom out
  74. 74. Suppose...
  75. 75. Ideal School Board
  76. 76. Character ed for Digital kids
  77. 77. character education 1. academics AND character
  78. 78. character education 1. academics AND character 2. publicly defined values infused throughout the curriculum
  79. 79. character education 1. academics AND character 2. publicly defined values infused throughout the curriculum 3. create frameworks, rather than just attack issues
  80. 80. character education 1. academics AND character 2. publicly defined values infused throughout the curriculum 3. create frameworks, rather than just attack issues 4. kids learn character anyway, so make it deliberate
  81. 81. historically 1. Plato to Eisenhower 2. The 1960s - moral clarification " 3. 1970s to nearly now mood swings 4. 1990s to now - digital citizenship, ethics
  82. 82. historically 1. Plato to Eisenhower 2. The 1960s - moral clarification " 3. 1970s to nearly now mood swings 4. 1990s to now - digital citizenship, ethics
  83. 83. District mission " Students will use technology effectively, creatively and wisely. They will learn not only how to use it, but also when and why, with a sense of safety, community, fairness and responsibility.
  84. 84. District mission Students will learn to use technology and the internet safely and responsibly, while maintaining a sense of inspiration and opportunity about the value of both in their lives.
  85. 85. Align with existing values
  86. 86. Align with existing values Adapted to digital lifestyles
  87. 87. Tw o c a m ps c om p e t i n g a p p r oa c h e s t o d i gi t a l e t h i c s Jason Ohler © 2013
  88. 88. Camp 1 Good is good - status quo works for RL and VR
  89. 89. Camp 1 Good is good - status quo works Camp 2 New land requires new thinking-multicultural, mixing RL and VR
  90. 90. Camp 2 Digital citizenship
  91. 91. Theft ?
  92. 92. Theft ? it feels bad "
  93. 93. UOPS
  94. 94. UOPS doesn’t feel bad "
  95. 95. UOPS think about it
  96. 96. UOPS expectation of sharing
  97. 97. Have students develop a citation scheme (c)
  98. 98. Stop and Think about it think!
  99. 99. Theft? Bullying? Hanging out?
  100. 100. Involve students in policy development The case of From Fear to Facebook
  101. 101. Modifying character ed for digital lives
  102. 102. Original 1. Promotes core ethical values and supportive performance values as the foundation of good character. Modified 1. Promotes core ethical values and supportive performance values as the foundation of good character in all communities, local, global, and digital.
  103. 103. Original 4. Creates a caring school community. Modified 4. Creates a caring school community, including social media communities that are a part of school activities.
  104. 104. #12 Add a principle? " " All of the preceding principles apply to both onsite and online venues! and refer to behaviors both in physical and virtual community. Policies that are developed to guide the fair, acceptable, and safe use of technology and the Internet should be grounded in a school’s approach to character and citizenship. Add evaluation process? Perhaps just add processes that include virtual and technological activities.
  105. 105. Add evaluation process? Original 4. Creates a caring school community. Modified 4. Creates a caring school community, including social media communities that are a part of school activities. Evaluation Indicators: 1. Uses netiquette ! 2. Practices empathy in virtual communications! 3. Helps others in virtual settings ! 4. Shares technical expertise
  106. 106. Align with existing mission
  107. 107. within their local and online communities.
  108. 108. with regard to local and virtual perspectives and relationships. These efforts are
  109. 109. Your organization?
  110. 110. Mantras, mottos, brands (and the problems with missions)
  111. 111. Mantra ‣ use internet safely, respectfully, responsibly
  112. 112. Mantra ‣ use internet safely, respectfully, responsibly ‣ honest? fair?
  113. 113. Mantra ‣ use internet safely, respectfully, responsibly ‣ honest? fair? ‣ protective?
  114. 114. Mantra ‣ use internet safely, respectfully, responsibly ‣ honest? fair? ‣ protective? ‣ appropriate?
  115. 115. Mantra ‣ use internet safely, respectfully, responsibly ‣ honest? fair? ‣ protective? ‣ appropriate? ‣ publishable?
  116. 116. Mantra ‣ use internet safely, respectfully, responsibly ‣ honest? fair? ‣ protective? ‣ appropriate? ‣ publishable? ‣ + /- digital footprint impact?
  117. 117. In between Discussion, recording Narrative analysis Underlying goals, mission, values
  118. 118. Intl school Geneva 1. Every teacher is a digital citizenship teacher. 2. Digital citizenship requires specific units of instruction, as well as infusion throughout curriculum, and the year.
  119. 119. Intl school Geneva 1. Every teacher is a digital citizenship teacher. The discussion of digital citizenship provides a rich learning opportunity; teachers should be looking for the digital domain aspect of whatever they are doing. 2. Digital citizenship requires specific units of instruction, as well as infusion throughout curriculum, and the year. Using a variety of approaches, curriculum and tech learning coordinators can design curriculum parameters of digital citizenship.
  120. 120. Intl school Geneva, Zug 1. Every teacher is a digital citizenship teacher. The discussion of digital citizenship provides a rich learning opportunity; teachers should be looking for the digital domain aspect of whatever they are doing. 2. Digital citizenship requires specific units of instruction, as well as infusion throughout curriculum, and the year. Using a variety of approaches, curriculum and tech learning coordinators can design curriculum parameters of digital citizenship. 3. Every parent is a digital citizenship teacher.
  121. 121. Intl school Geneva, Zug 1. Every teacher is a digital citizenship teacher. - training - professional development - working in teams 2. Digital citizenship requires specific units of instruction, as well as infusion throughout curriculum, and the year. - guest presenters - professional development, training - home, school connection 3. Every parent is a digital citizenship teacher. - parent training? parent/student training together? - professional development - working in teams
  122. 122. issues, opportunities
  123. 123. special topic vs. infused
  124. 124. cyberbullying, talking about mean
  125. 125. 1. 2. 3. 4. 5. 6. sending a mean email or text" posting mean things about someone on a website " making fun of someone in an online chat " doing mean things to someone's character in an online world" creating a hostile environment in an online world or game" impersonating someone online -- including creating a fake online profile" 7. repeatedly texting someone to the point of harassment" 8. directly threatening or intimidating someone online or in a text" 9. starting rumors or spreading gossip online" 10. stealing someone's password and logging into someone else's account (breaking and e-entering)" 11. taking a photo or video and sharing it without the subject's consent, knowing it might be embarrassing http://www.commonsensemedia.org/blog/parents-top-10-cyberbullying-questions
  126. 126. student activities that I love
  127. 127. Stop and Think about it think!
  128. 128. When do we talk about this?
  129. 129. AIM! Don’t rule by concern - Turn concerns into goals… ADVICE AHEAD!
  130. 130. What do teachers want from administrators? CARES
  131. 131. CARES for administrators ✦ ✦ ✦ ✦ ✦ Compensation Assistance/education Recognition Extra time Support risk, pilots
  132. 132. CARES for administrators Compensation ✦ Assistance/education ✦ Recognition ✦ Extra time Find, facilitate your talent ✦ S ✦
  133. 133. turn concerns into goals
  134. 134. Caut i on s? Photo by clay good
  135. 135. ! Digital Makeup Digital makeup - video conferencing - JAM, shaving filters - feigned attention, canned laughter How does it work?
  136. 136. Digital makeup b e for e
  137. 137. Digital makeup a ft e r
  138. 138. Digital makeup go t $ ?
  139. 139. Go tell your story! Go tell your story! Thank you… www.jasonOhler.com
  140. 140. Works cited, cont. For a full listing of the images, video, and other resources used in this presentation, please download this presentation from jasonOhler.com.
  141. 141. Works cited, cont. Diagrams, books cited ! Bloom, Benjamin, and David Krathwohl. Taxonomy of Educational Objectives: The Classification of Educational Goals. New York: Longmans, Green, 1956. ! Breneman, Lucille, and Bren Breneman. Once Upon a Time - A Storytelling Handbook. Chicago: NelsonHall, 1983. ! Brown, John Seely, Stephen Denning, Katalina Groh, and Laurence Prusak. Storytelling in Organizations. Oxford: Heinemann, 2005. ! Campbell, Joseph, and Krathwohl. The Hero with a Thousand Faces. Princeton: Princeton University Press, 1973. ! Denning, Stephen. The Springboard - How Storytelling Ignites Action in Knowledge-Era Organizations. Oxford: Heinemann, 2001. ! ! ! ! Dillingham, Brett. "Performance Literacy." The Reading Teacher. Sept. 2005: 72-75. Egan, Kiernan, and . Teaching as Story Telling. Chicago: Chicago Press, 1989. Freytag. Die Technik des Dramas (Technique of Drama). 1863. Goodman, Steven. Teaching Youth Media. New York: Teacher's College Press, 2003.
  142. 142. Works cited, cont. Diagrams, books cited, continued… ! Kay, A. (1996). “Revealing the elephant: The use and misuse of computers in education.”Sequence, 31(4), 1-2. ! Lambert, Joe. Digital Storytelling Cookbook and Traveling Companion. 3 ed. Berkeley: Digital Diner Press, 2003. ! ! ! ! ! ! ! ! ! ! McKee, John. Story- Substance, Structure, Style and the Principles of Screenwriting. New York: HarperCollins, 1997. McLuhan, M. (1964). Understanding media: The extensions of man. New York: McGraw-Hill. MomaDay, N. Scott. House Made of Dawn. New York: HarperCollins, 1969. Nueroff, Laura Joffe. If You Give a Mouse a Cookie: New York: Laura Geringer, 1985. Porter, Bernajean. Digitales: The Art of Telling Digital Stories. Sedalia: Porter Publications, 2004. Simmons, Annette. The Story Factor. Cambridge: Perseus Books, 1997. Tarantino, Quentin. Pulp Fiction. 1994. Telford, Kenneth. Aristotle Poetics, Translation and Analysis. Chicago: Regenery, 1970. Theodosakis, Nikos. Director in the Classroom. San Diego: Tech4Learning Publishing, 2001. Toelken, Barre. "The Icebergs of Folktale: Misconception, Misuse, Abuse." Who Says? Essays on Pivotal Issues in Contemporary Storytelling. Ed. Carol Birch. Little Rock: August House, 1996. 35-63.
  143. 143. Resources cited •Graphics, photos, from Clipart.com (thru an annual fee): • Alarm clock: 21767547-alarmClock.jpg • Angry lady: fear-anger-lady-19066489.jpg • Art the artitst: peck048j.thb.jpg • Baby with luminescent computer: 32354173babyComputer.jpg • Ball and chain: BallAndChain-1835320.jpg • Brainstorming: sy17981.thb.brainstorm.jpg • Comedy-tragedy-masks: 21724700drama.thb.jpg • Committee: 2359488committee.jpg • Virtual Community: g0166537.thb-virtual-community.jpg • Computer director: 20856935director.jpg • Credo: crctr573.thb.oldman.jpg • Crowd: 2541410.crowd.jpg • Digital camera (part of media collage in bubble): 20076414digital.jpg • Dragon on knight’s chest: 14697971dragon.jpg • Fear cartoon: 14753071-fear.jpg • GarageSale-Stuff: 1722608.garage.sale5.jpg • Guy with idea light bulb: 3049773-idea.jpg • Guy balancing computers: 20207046.thb-balance.jpg • Hammerguy: Microsoft stock clip art • Hearts arguing; 20436442-heartsArguing.jpg • Kid in movie theater: 19016181theater.jpg • Kid painting: kid-painting-20160430.gif • Kid thinking 30899756kidThinking.thb.jpg • Kid with A+ paper: 22316907evaluation.thb.jpg
  144. 144. Resources, cont. •Graphics, photos, from Clipart.com (thru an annual fee): • Kid with magnifying glass: 19121841evaluation2.jpg. • Kids behind Edwina: 4144104.happy.children.jpg. • Kim: 3242484.cyber-chick3.jpg; composite, all elments unknown. • Knight: 19884228knight.jpg. • Looking For: 21031472lookingFor.jpg. • Man crawling: 00a.thm.man.crawling.gif. • Man and son: 1840568.father.and.son.jpg. • Man Hitting computer: 14727973.hitting.computer.jpg. • Mind, Idea, lightbulb: 3049773-idea.jpg. • Mr. Big: weath031.thb.mr.big.jpg. • Mr. Big’s lawn chair: 1943880.lawn.chair.jpg. • Ouch: Ouch-22029918.jpgstairs.jpg. • Puppet stage: punchnjudy-22091633.gif. • School bus: 21071624-schoolBus.jpg. • Storyteller to child in bed, g0165059.thb. • Sunglasses on kid: 21793429sunglasses.jpg. • Sunglasses: 20677551sunglasses.jpg. • Sunset (Arizona Magazine): 1116818.sunset.jpg. • Teacher in purple jacket; file name unknown. • Theater audience: 19016493theaterAudience.jpg. • Willamina: wrkwm069.thb.preacher.woman-1.jpg. • William on ledge of objectivity: 741289.mr.big.ledge.jpg. • Woman storyteller: g0165059.thb.storytelling.jpg. • Yin-yang-3074759.jpg.
  145. 145. Resources, cont. Graphics, photos, from sources other than Clipart.com: • 4Ts lady: source unknown. • Brad Pitt photo: int001y.jpg; site unknown. • Computer heads, man & woman: source unknown. • Cow lips: http://212.43.196.62/pix/pix_tn/CowLips.jpg • Crazy man: crazy.jpg; source unknown. • Edwina Tech: basic-info-librarians.gif; origin unknown. • Fourth R on easel - citation lost. • Hannah, with permission from parents. • Oil can man: source unknown. • Picture of Don King/Howard Dean on stage before a crowd, from Chris Bischoff (chris@clbischoff.com). • Savoonga kids (with permission from parents), 1997. • Sticking tongue out (baby)- source unknown. • Then What? cover, by Jeri Smith, 2001. • The screenshot of the web is hereby credited to MSN, and was captured as an “average day” splash page on a rapidly changing website. • Pictures of myself are owned by me. • The picture of the baby holding the cell phone was licensed through Corbis images. • A good deal of the images appear through paid or other agreements with infosavvy.com, clipart.com, and the cartoonbank.com. ! Digital stories: * Brady, posted and shown with permission from his parents. * How to Animate a Rolling Ball, shown and posted online via teacher Glen Bledsoe, who obtained all parent permissions necessary to do so * The Reluctant Leader, creator’s name withheld at her request but shown with her full permission.
  146. 146. Resources, cont. Graphics, photos, from other sources other than Clipart.com: ! • Wearing computer: Proceedings of the IEEE, Vol. 86, No. 11, November, 1998 WearComp as a new framework for Intelligent Signal Processing Steve Mann, 1998 (found at http://images.google.com/imgres?imgurl=http:// wearcam.org/wearcomp4small.jpg&imgrefurl=http://wearcam.org/hi/ &h=1024&w=700&sz=68&tbnid=vX8sgpcVWZtccM:&tbnh=150&tbnw=102&hl=en&s tart=1&prev=/images%3Fq%3Dwearcomp%26svnum%3D10%26hl%3Den%26lr%3D %26safe%3Doff%26sa%3DG). • Brad Pitt photo… from fan website long ago. Trail to the photo is lost. • Whack-a-mole pic from FlickR (http://www.flickr.com/photos/savetheclocktower/ 3727886830/) Creative commons with the following stipulations: http:// search.creativecommons.org/ • Whack-a-Mole from Flickr: http://www.flickr.com/photos/joeshlabotnik/ 2512961872/ A note about diagrams, books cited, images used, video clips used, etc. ! Note: this is a master list from a number of presentations. Therefore, you may not see all of the resources listed here in the presentation you watched. Also, images are added and deleted regularly. I do my best to stay on top of this list, but no doubt falter now and again. !
  147. 147. Web sources cited !• Copyright source info from web • • ! ! Harper, Georgia. "Fair Use Guidelines For Educational Multimedia." Multimedia Fair Use Guideline (CCUMU). University of Texas General Counsel Office. 04 Apr. 2006 <http://www.utsystem.edu/ogc/intellectualproperty/ ccmcguid.htm#5>. "Copyright Basics." Copyright Kids!. Copyright Kids. 04 Apr. 2006 <http://www.copyrightkids.org/ cbasicsframes.htm>. "Using Modern Language Association (MLA) Format." OWL at Purdue University: Using Modern Language Association (MLA) Format. Online Writing Lab (OWL), Purdue University. 03 Apr. 2006 <http://owl.english.purdue.edu/ handouts/research/r_mla.html>. Other resources • • • Adams, Kenn. The Story Spine. One source for this is: <http://www.creativityzone.ca/ResourceZone_Subpages/ Games_Subpages/01.html> Christenson, Michael. Adapt-a-Map, story map created of an advertisement for Media Literacy class, 2005. Microsoft clipart. Ventner clip, http://www.youtube.com/watch?v=QHIocNOHd7A • • • • • • • • • • Storyboard template: <http://www.csupomona.edu/~wcweber/325/storybd.htm> Second life snapshop adapted from: http://www.henryjenkins.org/henry%20in%20second%20life.jpg Off track betting pic: Subway pic: http://torontoist.com/attachments/toronto_jonathang/2007_4_30Onestop.jpg Truck video screen: http://img.alibaba.com/photo/11004472/Truck_LED_Video_Screen.jpg Rear view mirror: http://www.carbuyersnotebook.com/archives/GENTEXjpg Emerald city: http://www.timelineuniverse.net/images/Emerald%20City.jpg! Yellow brick road (modified and used in the emerald city “path to digital storytelling” slide), found on Dave Alpert’s blog site.! Portfolio (modified and used in the emerald city “path to digital storytelling” slide), used with permission by lucas simões Pew graphs about tEcosystem: • ! ! !
  148. 148. Web sources cited ! Copyright source info from web • !• ! Lemonade stand - http://www.flickr.com/photos/stevendepolo/5939055612/ Creativecommons 2.0 photographer: stevendepolo Apple IIe photo, http://www.vectronicsappleworld.com/copyright.html

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