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Dark Patterns in
UX
A short guide to being evil
Who am I?
Dylan Thomas - @DylanLT
(I’ve heard them all before)

User Experience Consultant for Box UK
www.boxuk.com
What are Dark
Patterns?
An introduction to the dark side
Way back in 2010...
Harry Brignull
www.90percentofeverything.com

Dark Patterns: dirty tricks
designers use to make
people do stuff
www.darkpatterns.org
Dark Patterns are...
• Intentional anti-patterns
• Designed with a good knowledge of human
•
•

psychology
Designed to manipulate or deceive the user
Tricks, traps and pitfalls
Psychology of
Dark Patterns
Tools of the trade
Dark Triad
Machiavellian

Narcissistic

Psychopathic
Machiavellianism
• Personal gain
• Manipulation
• Exploitation
• Deception
Cognitive Biases
People’s tendencies to think a certain way,
sometimes influencing them to make irrational
decisions.
!

• Heuristics - hard wiring in the brain
• Motivations
• Beliefs
• Emotions
Cognitive Biases
• Confirmation Bias
• Ingroup Bias
• Gambler’s Fallacy
• Post-Purchase Rationalisation
• Neglecting Probability
• Projection Bias
• Anchoring Effect
Why Dark
Patterns are Used
Why good designers go bad
Why Dark Patterns are Used
• Aggressive environments and targets
• Focus on simple KPIs
• More clicks
• More sign-ups
• More sales
• Blinkered view on success
• Profit
• Greed
Why am I telling
you all this?
Why it’s good to know the tricks
Why am I telling you all this?
• If people know the tricks, they can avoid
•
•
•

falling for them
Companies can be shamed into changing
their practices
The psychology is interesting
It’s fun!
Roach Motel
Easy to get in. Hard to get out.
Roach Motel
An interface that makes it easy, and often
enticing, for the user to get into a situation, but
difficult for them to get out.
Roach Motel
Example - Email newsletters
• Make it very easy for a user to subscribe to
an email newsletter
• Make the unsubscribe option difficult to find
• Bad navigation
• Confusing forms
• Multiple newsletters
• Not have the option online at all
Forced
Continuity
Cancel at any time during the free period
Forced Continuity
A user signs up for a free trial of a service, but
is asked for their credit card details. Once the
free trial is over, the user is automatically billed.
The user is not warned beforehand, and the
site will often make it difficult to cancel (Roach
Motel)
Forced Continuity
Hidden Costs
WTF is a ‘convenience charge’?
Hidden Costs
The practice of adding on costs and charges at
the end of a checkout process, that were not
previously detailed.
Hidden Costs

• Facility charge
• Convenience charge
• Order processing fee
• £2.50 to print out my own bloody tickets!
Trick Question
Tick this box to opt-out of not opting-in
Trick Question
A question, when glanced upon briefly, appears
to ask something one thing, but on closer
inspection, is asking something else.

“We don’t read pages. We scan them”
- Steve Krug
Trick Question
Trick Question
Trick Question
Trick Question
Disguised Ads
Download buttons, download buttons
everywhere.
Disguised Ads
Adverts disguised as UI elements in order to
trick users into clicking on them
Disguised Ads
Other Examples
• Gambling
• Fruit machine design
• “Snake oil”
• Advertising
• Retail
• Inkjet printers
• Banks and Credit Cards
Free to Play
Games
And how cookies affect our resolve
Free to Play Games
Video games that are free to acquire and play,
but offer virtual items, currency, gameplay
enhancements, and shortcuts for a price.
Free to Play Games
Ego Depletion
Dr Roy Baumeister - Cape Western University
Free to Play Games
Free to Play Games
Free to Play Games
Free to Play Games
Free to Play Games
Free to Play Games
Free to Play Games
The Big Question
Should we use these
techniques?
• Yes
• No
• Maybe
• It depends
Should we use these
techniques?
User Experience should put the user first
(In an ideal world)
Should we use these
techniques?
Influencing the user isn’t always evil

and it’s rarely black or
white
Should we use these
techniques?
Pissed-off users are less likely to return
Should we use these
techniques?
Business needs should be in line with the
user’s needs
(In an ideal world)
To Summarise
What I think about all this
To Summarise
• Do be aware what you’re influencing the user
•
•
•
•
•
•

to do
Do have empathy
Do promote the benefits of user-centred design
Do have a holistic view of success
Don’t game the system
Don’t deceive the user
Don’t be evil
Thank you!
Dylan Thomas - @DylanLT
South Wales Usability Discussion Group - @SW_UK

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