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UX? WTF? - Intro To User Experience Design Pt. 1

  1. UX? WTF? An Introduction to User Experience Design
  2. I am Sebastian Tory-Pratt Freelance Creative + Design Lead at Addo @yellinglouder Hey!
  3. The Agenda ◉ What is User Experience Design? ◉ How the Lean Startup changed UX ◉ How to begin a UX project ◉ Obtaining actionable user insights
  4. What this isn’t A class on how to make awesome UI A rigid approach to designing experiences Just for digital products Everything is an experience What does awesome mean? Its a flexible set of processes (duh)
  5. This is about people, problems + creating value not tools or deliverables
  6. How we’re gonna work today ◉ Lots of concepts from startup world ◉ We’re gonna get hands on + work really fast ◉ Don’t worry about making the “perfect” thing ◉ Solo + group work
  7. We are gonna work fast. It might be uncomfortable. Just try it for today.
  8. What is User Experience Design? Getting Started
  9. “ User Experience design [..] describes the overarching experience a person has as a result of their interactions with a particular product or service, its delivery, and related artifacts, according to their design -Wikipedia
  10. “ User Experience design [..] describes the overarching experience a person has as a result of their interactions with a particular product or service, its delivery, and related artifacts, according to their design -Wikipedia
  11. “ User Experience encompasses all aspects of the end-user’s interaction with the company, its services and its products. -Nielsen/Norman Group
  12. “ User Experience encompasses all aspects of the end-user’s interaction with the company, its services and its products. -Nielsen/Norman Group
  13. “ User Experience [..] is the quality of experience a person has when interacting with a specific design. This can range from a specific artifact such as a cup, toy or website, up to larger, integrated experiences such as a museum or airport. -UXnet.org
  14. “ User Experience [..] is the quality of experience a person has when interacting with a specific design. This can range from a specific artifact such as a cup, toy or website, up to larger, integrated experiences such as a museum or airport. -UXnet.org
  15. How people think of UX What people think UXers do Interface design Visual design ...
  16. How people think of UX What UXers Actually Do Field research Face to face interviews Creation of user tests Gathering and organising stats Creating personas Product design Feature writing Requirement writing Graphic arts Interaction design Information architecture Usability Prototyping Interface design Visual design Copywriting Presenting and speaking Working tightly with developers Brainstorm coordination Design culture evangelism What people think UXers do Interface design Visual design ...
  17. UX is Deadlines Touchpoints Workflow Culture Context Scope Interface Performance Psycology Behaviour
  18. UX is... ◉ A mindset ◉ About inspiring the right kind of ideas ◉ Focused on delivering value ◉ Intended to guide decision-making
  19. UX/UI
  20. UX/UI
  21. UX + UI
  22. UX + UI What should it be? What should it look like?
  23. Lean startups, and how they changed UX Moving on
  24. The secret to a good UX
  25. The secret to good UX Kill your kittens
  26. The secret to good UX Kill your kittens
  27. The secret to good UX Test your assumptions
  28. If you build it they will come
  29. If you build it they will come
  30. If you build it they will come Worst assumption ever
  31. If you build it they will come Assumptions = Risk
  32. Reduce Risk With Validated Learning
  33. Eric Ries first used lean startup in a 2008 blog post Build. Measure. Learn. (As fast as you can)
  34. Two kinds of innovation
  35. Incremental Innovation Disruptive Innovation
  36. Incremental Innovation Disruptive Innovation Well understood problem Incremental Improvements Customer is believable Predictable market Old business methods work Poorly understood problem Dramatic change Customer doesn’t know Unpredictable market Old methods fail
  37. Lean Startup A human institution designed to create new products or services under conditions of extreme uncertainty
  38. Experiments Validated Learning Reduce Waste
  39. Lean Startup User Experience Build Measure Learn Empathy Design Products Two big ideas
  40. Risk The old way Time Define Design Develop Release
  41. Risk A better old way Time Define Design Develop Release
  42. What would make your life easier?
  43. What would make your life easier? A bridge.
  44. We made the bridge! Woo.
  45. So I can go talk to my friends Why would a bridge make life easier?
  46. Calling them is a lot faster So we didn’t have to build a bridge?
  47. Risk A different way Time 1 2 3 1 Think 2 Make 3 Measure
  48. Make the right thing
  49. Then make the thing right
  50. Or this will happen to you...
  51. Gillette wants to sell razors in India Did market research with Indian men in the US
  52. Nobody wanted them
  53. Most Indian men shave without running water
  54. “ “I care more about not cutting myself than a close shave” “Affordability is everthing”
  55. Understanding the user + their context changed the product ◉ Only 1 blade ◉ Sold for 15 rupees (30c) Gillette became 50% of the market in six months
  56. How to begin a successful UX project The Essentials
  57. How? 1
  58. Problem Solution User
  59. Everything is a hypothesis Test the user. Test the problem. Test the solution. Treat design as a dialogue. (Build relationships with Clients, Users, Developers etc.)
  60. Test the user. ◉ What behaviours make them a good ideal user? ◉ What are the needs + goals behind those behaviours? ◉ Who are they? Where are they? What is their context? ◉ Does the group we identified actually have the problem that we are trying to solve?
  61. Test the problem. ◉ Is the problem you’re solving really the one you think it is? ◉ In what contexts is the problem experienced? ◉ How intense is the pain? ◉ How are your users solving the problem right now?
  62. Test the solution. ◉ What is your one key goal? Is it the right one? ◉ Do people use your solution the way you expect? ◉ What do users find valuable about that? ◉ What is unique about the value you provide? ◉ What does success look like? How will you measure?
  63. What does success look like? How will you measure it?
  64. Users Needs Uses Features Product UX as a Stack
  65. Users Needs Uses Features Product Company purpose, vision, ideas UX as a Stack
  66. Users Needs Uses Features Product Company purpose, vision, ideas Storyboards, sketches, prototypes UX as a Stack
  67. To create a global partnership to construct and sustain a scientific platform and the associated trained personnel to collect, store, share, analyze, and use aquatic tracking and environmental data to support sustainable management of valued aquatic species. OTN Mission Statement
  68. not your User Your Client is
  69. Your ideal user is ◉ An audience you can actually reach + research ◉ Likely to engage in your client’s desired goal/behaviour ◉ Defined by behaviours, rather than demographics
  70. Persona Creation and the UX Molecule Make stuff!
  71. Make a persona Activity Behaviours Demographics Needs + Goals Steve
  72. One idea per post-it
  73. From Designing With Lean UX, Kate Rutter – http://goo.gl/S9cOKG Persona for a task management app
  74. 5 minutes to write 10 persona behaviours Activity Behaviours Demographics Needs + Goals Steve
  75. Some Tips ◉ What do they do that makes them a good ideal user? ◉ How are they solving the problem now? ◉ Behaviours are verbs
  76. Time’s Up
  77. Sort the Data 2 minutes to sort the data into less important + more important
  78. Pool the Data 3 minutes to pool your data as a group
  79. 5 minutes to write 10 needs + goals Activity Behaviours Demographics Needs + Goals Steve
  80. Some Tips ◉ What do they need to get done to solve their problem? ◉ Why do they do those behaviours? ◉ How are they solving the problem now?
  81. Time’s Up
  82. Sort the Data 2 minutes to sort the data into less important + more important
  83. Pool the Data 3 minutes to pool your data as a group
  84. 1 minute enter persona facts Activity Behaviours Demographics Needs + Goals Steve
  85. Include Current age City Family Job role Annual income
  86. Time’s Up
  87. Pool the Data 1 minute to pool your data as a group
  88. 5 minutes draw a persona portrait Activity Behaviours Demographics Needs + Goals Steve
  89. Don’t panic You can draw a person in 4 easy steps From Designing With Lean UX, Kate Rutter – http://goo.gl/S9cOKG
  90. Not everything has to be drawn! You can use notes, arrows and annotations to help communicate your idea. Use simple shapes to give context From Designing With Lean UX, Kate Rutter – http://goo.gl/S9cOKG
  91. Expressions Matrix From Designing With Lean UX, Kate Rutter – http://goo.gl/S9cOKG
  92. Time’s Up
  93. What we’ve got now User Persona Who do we envision using our solution?
  94. Problem Solution User
  95. Infrequent Frequent Mild Severe Create value for the user by solving pains
  96. Infrequent Frequent Mild Severe Look for These
  97. For people who ___, and are having problems with ___, [your solution] is/provides/lets them ___
  98. For people who are trying to design products with great user experience and are having problems with documenting their ideas quickly and clearly and sharing them with their teams, UXPin provides an online, fully collaborative app that helps them to go through the UX Design process together with their teammates. UXPin UPS Hypothesis –Taken from “UX for Startups,” UXPin Knowledge Library
  99. User UXPin UPS Hypothesis For people who are trying to design products with a great user experience and are having problems with documenting their ideas quickly and clearly and sharing them with their teams, UXPin provides an online, fully collaborative app that helps them to go through the UX Design process together with their teammates.
  100. ProblemUser UXPin UPS Hypothesis For people who are trying to design products with great user experience and are having problems with documenting their ideas quickly and clearly and sharing them with their teams, UXPin provides an online, fully collaborative app that helps them to go through the UX Design process together with their teammates.
  101. Problem SolutionUser UXPin UPS Hypothesis For people who are trying to design products with great user experience and are having problems with documenting their ideas quickly and clearly and sharing them with their teams, UXPin provides an online, fully collaborative app that helps them to go through the UX Design process together with their teammates.
  102. ? Evernote UPS Hypothesis
  103. For people busy people who want to maximise their productivity Evernote UPS Hypothesis Problem SolutionUser
  104. For people busy people who want to maximise their productivity, but struggle with keeping track of all of the information in their lives, Evernote UPS Hypothesis Problem SolutionUser
  105. For people busy people who want to maximise their productivity, but struggle with keeping track of all of the information in their lives, Evernote provides an online platform to store, organise, find and make use of all the things they might otherwise lose or forget. Evernote UPS Hypothesis Problem SolutionUser
  106. Problem Solution User
  107. You might not have the right problem
  108. 5 minutes to individually: Describe your user group List the problem you are solving Explain your solution UPS Triangle
  109. For people who ___, and are having problems with ___, [your solution] is/provides/lets them ___
  110. UPS Triangle 4 minutes to create a single UPS hypothesis (Don’t stress, these answers aren’t permanent)
  111. Time’s Up
  112. What we’ve got now User Persona Who are we creating for? What are they like? Core Idea What are the testable building blocks of our idea?
  113. AKA Mind-reading 101 User Research
  114. “ There are known knows, known unknowns, and unknown unknowns – US Defense Secretary Donald Rumsfeld
  115. Paramedics need a log of “interventions” Patient’s vitals, airway, cardiagram etc.
  116. Data entry on the go? Easy. Mobile app!
  117. Except paramedics are too busy Physically Socially Taking vitals Carrying bags Talking to patients Dealing with family
  118. Ipad in ambulance lets them tell a story afterwards with better recall
  119. Any research is better than no research User Interviews User Testing Online Research Co-Creation More at When to Use Which UX Research Methods, Neilsen Norman Group – https://goo.gl/YB6gDg
  120. Any research is better than no research User Interviews Online Research Co-Creation User Testing More at When to Use Which UX Research Methods, Neilsen Norman Group – https://goo.gl/YB6gDg
  121. User Interviews ◉ Have a specific list of topics to explore ◉ You don’t need to talk to a lot of people (5-7) ◉ Don’t interview anyone that doesn’t fit the profile ◉ Record the results!!!! (An assistant helps)
  122. “ The first rule of user research: never ask anyone what they want. — Erika Hall, Just Enough Research
  123. What are you trying to get done? Use the Five Why’s
  124. What are you trying to get done?
  125. What are you trying to get done? Build a fence
  126. What are you trying to get done? Build a fence Why?
  127. What are you trying to get done? Build a fence Why? So I can surround my front yard
  128. What are you trying to get done? Build a fence Why? So I can surround my front yard Why?
  129. What are you trying to get done? Build a fence Why? So I can surround my front yard Why? So that I can plant a garden
  130. Build a fence Why? So I can surround my front yard Why? So that I can plant a garden Why?
  131. Why? So I can surround my front yard Why? So that I can plant a garden Why? So that I can grow my own food
  132. So I can surround my front yard Why? So that I can plant a garden Why? So that I can grow my own food Why?
  133. Why? So that I can plant a garden Why? So that I can grow my own food Why? So that I can save money on groceries
  134. So that I can plant a garden Why? So that I can grow my own food Why? So that I can save money on groceries Bingo!
  135. Good Interview Q’s ◉ Start with Who, What, Where, When, Why, and How ◉ Use open phrasing like “To what extent do you…” or “Tell me more about…” ◉ Ask about problems they have, not about your solution ◉ Try to get to the root of problems being described
  136. Bad Interview Q’s ◉ Are formal, mechanical and closed ended ◉ Start with, “Do you…” ◉ Ask about feelings rather than behaviours ◉ Only deal with superficial concerns
  137. Any research is better than no research User Interviews Online Research Co-Creation User Testing More at When to Use Which UX Research Methods, Neilsen Norman Group – https://goo.gl/YB6gDg
  138. Sales Safari ◉ Is just as much work as in person research ◉ You need a lot of data. (100’s of data points) ◉ Need to make sure your data is current. (Forum posts from 2008 are not going to help you)
  139. Sales Safari Find Online Watering Holes Look for Pain + Goal Patterns Use Data to Refine Idea
  140. Good places to look for information Forums Review Sites Quora Reddit Comments Sections*
  141. Any research is better than no research User Interviews Online Research Co-Creation User Testing More at When to Use Which UX Research Methods, Neilsen Norman Group – https://goo.gl/YB6gDg
  142. Co-Creation ◉ Need to have a good reason for others to participate ◉ Managing co-creation sessions can take a lot of time and effort ◉ Need to have a good idea of who your user is + the problem you are solving
  143. People everywhere need this
  144. For people trying to create political change who struggle with holding politicians accountable for what they say and do, Politirank is an open platform of citizen promise-trackers that makes information about a politician easy to access and understand
  145. Politirank - Persona - Ercan Demographics 28 years old Lives in Ankara In a relationship Works for the National Democratic Institute Behaviours Has non-activist friends Heavy reader of local + global news Is an information resource for friends User of online + RW activist communities Needs / Goals Believes information flow key to change Wants more people to participate in politics Wants to inform friends to inspire them to act
  146. Who needs it the most? Activists NGO’s Journalists
  147. Who will use it best? Activists NGO’s Journalists
  148. Who can we reach? Activists NGO’s Journalists
  149. Then what? What NGO’s would Ercan work for? Host an online discussion forum Learn what they really need
  150. Make a research plan Activity ? ? ?
  151. Know the user. Know the problem. Know the solution. Treat design as a dialogue. (Build relationships with Clients, Users, Developers etc.)
  152. Know the user. ◉ What behaviours make them a good ideal user? ◉ What are the needs + goals behind those behaviours? ◉ Who are they? Where are they? What is their context? ◉ Does the group we identified actually have the problem that we are trying to solve?
  153. Know the problem. ◉ Is the problem you’re solving really the one you think it is? ◉ In what contexts is the problem experienced? ◉ How intense is the pain? ◉ How are your users solving the problem right now?
  154. Know the solution. ◉ What is your one key goal? ◉ Do people use your solution the way you expect? ◉ What do users find valuable about that? ◉ What is unique about the value you provide? ◉ What does success look like? How will you measure?
  155. 10 minutes to make a research plan Activity Who are you targeting? How/where will you find them? What do you want to learn? How will you learn about that?
  156. Implement research plan and update persona + UPS triangle with findings Homework
  157. Feedback Make this workshop better ◉ Did you find this useful? ◉ Anything confusing? ◉ Something you really liked? ◉ Want to know more?
  158. Thank You You can find me at ◉ @yellinglouder ◉ s.tory.pratt@gmail.com Slideshare: slideshare.net/SebastianToryPratt
  159. Credit where credit is due ◉ http://www.slideshare.net/pboersma/ux- deliverables-in-practice-1466984 ◉ http://www.slideshare.net/AngelaPark2/ux- workshop-27794832 ◉ http://www.slideshare.net/intelleto/designing- with-lean-ux-rapid-product-design-ux-lisbon- 2014 ◉ Base presentation template by SlidesCarnival
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