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Astd summer summit   neelov kar
 

Astd summer summit neelov kar

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    Astd summer summit   neelov kar Astd summer summit neelov kar Presentation Transcript

    • By Neelov Kar
    • Agenda• Purpose of the Presentation• Transitioning from Conventional Training to Social Learning• Learning Style• Generation Gap• Social Media & Social Learning• Gaming Techniques• Case Study• Impact of Social media in L&D
    • Purpose of the Paper • To Share the Latest Trend in Course Development with the Community
    • Transformation of Dell Services’ L&D ISO 9000 PMI Best Certification Product of the Year Introduction of ADDIE Model ASTD Best Place to Learn 2006 2007 2008 2009 2010 2011
    • Transformation of Dell Services L&Dcontd. Social media Blended Workflow 80% Model100% ClassroomClassroom 20% eLearning Learning 2.0 VILT CBT/ Video ISO 9000 Best Place Best Product2006 2007 2008 2009 2010 2011
    • Dashboard Cost per class hour CBL/ Video 2% Virtual ILT 15% Classroom Virtual ILT Hours CBL/ Video Classroom, 83% Industry Comparison Addition of CBL is reducing the Cost per Class Hour CBL/ Video Classroom VILT PSC Industry* * Industry data based on ASTD survey 2008
    • Impact of Online Training • Drastic Reduction in Training Delivery Cost • Availability of Training to people located remotely • Big Help in Training Logistics and Administration • “Who Took My Cheese” – Reaction of the Instructors • Better Time Management for Learners
    • Social Media
    • Learning Style • Visual Learners • Auditory Learners • Read/Write Learners • Kinesthetic Learners Digital Learners
    • Generation Gaps
    • Social Learning70% of learning comes from doing20% of learning comes from others10% of learning comes from study • Formal Structured Learning • Personal Directed Learning • Group Directed Learning. • Intra-Organizational Learning • Accidental & Social Learning - Jane Hart
    • Social Intelligence Google is making people stupid- Oishee (8 year old girl) Learning from others’ experience Decision making based on others’ knowledge JIT Learning Executing Tasks Based on Others’ SkillsSixth Sense by Pranav Mistry, MIT Lab
    • Web 2.0/ Learning 2.0 Wikipedia Blogging Chatting Netmeeting Social networking RSS Feeds Sharepoint Search Engines Second Life
    • Social Media Tools That I HaveTried… GIMP Google/ about/ask/ Yahoo/ Audacity Bing/ Wiki Prism Youtube GoogleDocs Slideshare FreeConference Screenr FreeScreenSharing Google Breadcrumb Skype Twitter GTalk Facebook Linkedin Ipresentonline Pmgameonline We Will Look at a Few… SurveyMonkey
    • You tubeUpload your own video and share/ linkUse the existing videos Time Management http://www.youtube.com/watch?v=oTugjssqOT0Using Movie clips Miracle: Team Motivation http://www.youtube.com/watch?v=vwpTj_Z9v-c
    • Slideshare
    • Screenr http://screenr.com/uww http://www.youtube.com/watch?v=-n4CfLpgGQg
    • Google Breadcrumb The Code: http://breadcrumb.googlelabs.com/update?id=ag5nbGFiczIwLXBhdmxvdnI OCxIFU3RvcnkY5JuTAQw How it looks http://breadcrumb.googleusercontent.com/view?id=ag5nbGFiczIwLXBhdm xvdnIOCxIFU3RvcnkY5JuTAQw Good for Just-in-Time Learning or Mobile Learning
    • PMGameonline http://pmgameonline.com/
    • Gaming Technique “A game is an interactive structure of endogenous meaning that requires players struggle toward a goal” – Greg Costikyan Powerful Fun Challenging EngagingSense of Accomplishment Covert
    • Putting All These Together
    • Storyboarding Legends Topic- Subject Area Mode (Lecture/ Session Exercise/ Role Mobile Learning Resource Time Day Learning Points Inputs Outputs Play) Activity no Students Activity Needed Development Requirements Case Study - Customer description, customer need, business Video Get familiarized with the Case objectives SFI-1 Study Computer Model Answer - Risks/Assumptions I.1.1 Risk Analysis Introduction to the Risks and Access to CBT - Case Study description 20 Case study Assumptions CBT on Case Study Document Risks & Assumptions SABA www.thepmgame. None I.4.0 How to use Gantt com SFI-2 Instructors to score the Play the game briefing Computer 30 Chart None None passing mark internet Group work Project Details - Data I.4.0 How to use Gantt Group Work SFI-3 Create the Gantt Chart using Computer Model Answer Chart Project Management Course Assignment 1 60 Project Details Gantt chart the activities and resources MS Project None Slideshare Role PlayDay 1 http://www.slides SFI-4 hare.net/jerryh_nc /PM-Best-Practices- Workshop Computer 30 I.6.0 Best practice None None cin Review the presentation internet CBT - Dells MS Project Template Partially completed artifact SFI-5 P3MM Customized Tutorial on Dells Computer I.7.0 Familiarize with the Fundamentals Management Plan MS Project Access to 30 Dells MS Project Template Series 3 Lesson 1/2 Update RAIDO Template Students review the CBt SABA Game QUIZ- on MS Project SFI-6 Computer CSD Access to 30 Quiz Group Work Students pass the test CBT SABA
    • Case Study – 15 Minutes
    • Topics • Workplace Harassment • Time Management • Delegation • Dealing with Unhappy Customer • Conflict Management • C-Level Reporting • Team Motivation
    • Impact of Social Media in Training  Drastic Reduction in Training Development Cost but increase in Maintenance Cost  Mobile Learning/ JIT Learning  Personalized/ Customized Training  Quantum Size Learning  Training à la carte: Learner decides the curriculum  Paradigm Change in Course Design  New Generation of LMS is required  Big Advantage for New Business (Start-Ups)
    • References Rapid Instructional Design, 2nd Edition by George M. Piskurich ASTD Handbook for Learning Professionals by Elaine Biach, ASTD ©2008 Social Media: The Millennial Perspective, ASTD © 2010 Challenges for Game designers by Brenda Brathwaite and Ian Schreiber, Cenage Learning © 2009 Game On: Energize Your Business with Social Media games by Jon Radoff, John Wiley & Sons © 2011 The Art of game design: a book of lenses by Jesse Schell, Morgan Kaufmann Publishers © 2008