Pmi symposium 5th neelov

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Pmi symposium 5th neelov

  1. 1. 5th Annual Project Management Symposium Communications Enhancing Project Management Skills through Gaming Neelov Karcreate your future www.utdallas.edu
  2. 2. Agenda • Purpose of the paper • Learning Style • Generation Gap • Social Media & Social Learning • Gaming Techniques • Conclusioncreate your future www.utdallas.edu
  3. 3. Purpose of the Paper • To Share the Latest Trend in PM Course Development with the PM Community • Introducing Gaming Technique for Experiential Learning • Demonstrate a Samplecreate your future www.utdallas.edu
  4. 4. • Funucation • Edutainmentcreate your future www.utdallas.edu
  5. 5. Learning Style • Visual Learners • Auditory Learners • Read/Write Learners • Kinesthetic Learners Digital Learnerscreate your future www.utdallas.edu
  6. 6. Generation Gaps • Baby Boomers • Gen - X • Millennialcreate your future www.utdallas.edu
  7. 7. Social Mediacreate your future www.utdallas.edu
  8. 8. Social Learning70% of learning comes from doing20% of learning comes from others10% of learning comes from study • Formal Structured Learning • Personal Directed Learning • Group Directed Learning. • Intra-Organizational Learning • Accidental & Social Learning - Jane Hart create your future www.utdallas.edu
  9. 9. Social Intelligence Google is making people stupid- Oishee (8 year old girl) Learning from others’ experience Decision making based on others’ knowledge JIT Learning Executing Tasks Based on Others’ SkillsSixth Sense by Pranav Mistry, MIT Lab create your future www.utdallas.edu
  10. 10. Gaming Technique “A game is an interactive structure of endogenous meaning that requires players struggle toward a goal” – Greg Costikyan Powerful Fun Challenging EngagingSense of Accomplishment Covert create your future www.utdallas.edu
  11. 11. PM Gamecreate your future www.utdallas.edu
  12. 12. create your future www.utdallas.edu
  13. 13. http://thatpmgame.com/create your future www.utdallas.edu
  14. 14. http://www.sharkworldgame.com/create your future www.utdallas.edu
  15. 15. DESIGNING A GAMEcreate your future www.utdallas.edu
  16. 16. Progression Dynamics • Multiple Levels • Success is Measured by Points Scored • Competing with Peers • Craving for Getting More • Motivation • Getting Promoted from Lower levels to Higher • Getting Virtual Rewardscreate your future www.utdallas.edu
  17. 17. What It Takes To Make A Gamecreate your future www.utdallas.edu
  18. 18. Conclusion • It is a Powerful Learning Tool • Gen-Y’s Love it, Baby Boomers Hate it • Experiential Learning • It’s Fun! • It Takes Multiple Skills & Discipline to Make itcreate your future www.utdallas.edu
  19. 19. References • Rapid Instructional Design, 2nd Edition by George M. Piskurich • ASTD Handbook for Learning Professionals by Elaine Biach, ASTD ©2008 • Social Media: The Millennial Perspective, ASTD © 2010 • Challenges for Game designers by Brenda Brathwaite and Ian Schreiber, Cenage Learning © 2009 • Game On: Energize Your Business with Social Media games by Jon Radoff, John Wiley & Sons © 2011 • The Art of game design: a book of lenses by Jesse Schell, Morgan Kaufmann Publishers © 2008create your future www.utdallas.edu
  20. 20. create your future www.utdallas.edu

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