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Meeta Bhanushali
Divya Rao
‘HAPTICS’ is derived
from Greek word
‘haptikos’ which
means “being able to
come into contact”
Haptic = touch
Haptics is the
science of
applying touch
sensation &
control to
interact with
computer
application
Phantom
Interface
Cyber Grasp
System
Phantom:
o Provides 3D touch to virtual
objects.
o Six degree-of-freedom positional
sensing.
o User can really feel the shape
and size of the virtually 3D
object that has been already
programmed.
o Virtual 3D space in which the
phantom operates is called
haptic scene.
Cyber Grasp:
The Cyber Grasp system fits over
user’s hand like an exoskeleton.
Provides 6 degrees of freedom.
Measure finger
angular
Flexion.
o Consist of two bowl shape
objects,powered by
electromagnets.
o A joystick floats around with a
tracking sensor that relays its
position back to a Linux
Fedora-powered computer.
o Users could interact with 3D
shapes using the joysticks.
o Can feel the volume & weight
of objects.
 Computers & video games:
Haptic feedback is commonly
used in arcade games ,
especially
racing video games.
 Mobile devices : Tactile
haptic
feedback is becoming
common in cellular devices.
Medical Treatment: used
For training in minimally
invasive procedures as well
As for remote surgery.
 Robotics: Widely used in
telerobotics &
teleopeartion.
 Arts & Design: Used in
virtual arts such as sound
synthesis,graphic design
and animations.
 High cost involved.
 Large weight and size of the haptic device.
 Haptic device can only exert force with
limited magnitute and not equally in all
direction.
 The precision of touch require lot of
advance design.
 Working time is reduced.
 Increase confidence in medical field.
 Communication is centered through
the touch and the digital world can
behave like the real world.
 Touch plays a huge role in the way we
perceive our surrounding and also how we
interact with them.
 Currently it is limited to consumers.
 Increasing applications of haptics the cost of
the haptic devices will drop in future.
 This technology brings us one step closer to
virtual world.
Haptic technology-sense of touch(connect)

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Haptic technology-sense of touch(connect)

  • 2. ‘HAPTICS’ is derived from Greek word ‘haptikos’ which means “being able to come into contact” Haptic = touch
  • 3. Haptics is the science of applying touch sensation & control to interact with computer application
  • 5. Phantom: o Provides 3D touch to virtual objects. o Six degree-of-freedom positional sensing. o User can really feel the shape and size of the virtually 3D object that has been already programmed. o Virtual 3D space in which the phantom operates is called haptic scene.
  • 6.
  • 7. Cyber Grasp: The Cyber Grasp system fits over user’s hand like an exoskeleton. Provides 6 degrees of freedom. Measure finger angular Flexion.
  • 8.
  • 9. o Consist of two bowl shape objects,powered by electromagnets. o A joystick floats around with a tracking sensor that relays its position back to a Linux Fedora-powered computer. o Users could interact with 3D shapes using the joysticks. o Can feel the volume & weight of objects.
  • 10.
  • 11.
  • 12.  Computers & video games: Haptic feedback is commonly used in arcade games , especially racing video games.  Mobile devices : Tactile haptic feedback is becoming common in cellular devices.
  • 13. Medical Treatment: used For training in minimally invasive procedures as well As for remote surgery.  Robotics: Widely used in telerobotics & teleopeartion.  Arts & Design: Used in virtual arts such as sound synthesis,graphic design and animations.
  • 14.  High cost involved.  Large weight and size of the haptic device.  Haptic device can only exert force with limited magnitute and not equally in all direction.  The precision of touch require lot of advance design.
  • 15.  Working time is reduced.  Increase confidence in medical field.  Communication is centered through the touch and the digital world can behave like the real world.
  • 16.  Touch plays a huge role in the way we perceive our surrounding and also how we interact with them.  Currently it is limited to consumers.  Increasing applications of haptics the cost of the haptic devices will drop in future.  This technology brings us one step closer to virtual world.