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FremrAgende By for Undervisning og Lærling
    Enhancing learning experiences in the city


                  Presented by Ilaria Canova Calori



1
AGENDA

    FABULA vision and goals
    FABULA design space
    Core design themes
    The FABULA platform
    Application examples
    Collaboration network
    Conclusions and future work




2
The FABULA Team




                                    (ERCIM guest 2009-2010)


    Affiliation: Norwegian University of Science and Technology
      Department of Information and Computer Science
      Department of Telematics
      Center for ICT and Learning/ Programme for Teacher Education
    Funded: NFR – expected end 31.12.2011
3
FABULA vision and aim
    A city that, with the help of seamless networks, becomes
    a learning arena with services that allow people to access
    learning material anytime and anywhere, but also to take
    an active role in collaborative processes of knowledge
    construction and sharing

    To develop
    T d l novel principles and technical solutions f
                     l i i l      d     h i l l i        for
    learning with focus on services that foster the city
    learning geographies




4
FABULA Goals
     G1:To develop requirements for innovative learning
    services and a conceptual framework that supports
                         p                       pp
    their design and evaluation
    G2: To create a framework for the rapid and
    compositional development of learning services
                  ld l             fl
    G3:To create a service oriented delivery platform
    that supports dynamic deployment adaptation and
                            deployment,
    seamless delivery of learning services
    G4: To develop and demonstrate to end user
                  p
    communities proof-of-concept applications based on
    the tools provided by the project

5
FABULA approach

               Conceptual framework


                    Prototype
                                       Demos to
    Scenario        design and
                                       end users
                  implementation


    Development framework and delivery platform


6
AGENDA
    FABULA vision and goals
    FABULA design space
    Core design themes
    The FABULA platform
    Application examples
    Collaboration network
    Conclusions and future work




7
Bringing together different trends
                                                   Technology enhanced
Pedagogical trends       Technological trends
                                                   learning trends
Learning as knoweldge
    in
       transfer                   …PC
                                                          individual learning
                               …Internet
                                                          distance education
                             …mobile phones
                                                         community l
                                                                  i learning
                                                                           i
Learning as knowledge          …Web 2.0
                                                   collaborative & mobile learning
  creation in a social     …ambient technologies
        context


                                                              in the classroom
                                                                 Anytime
                                                                Anywhere

                                                   distributed
                                                   di t ib t d users

   8
City wide
City-wide collaborative learning
    Learning experiences that happen through:
      Exploration – experiencing things at hand in real
      settings
      Interaction – with experts and peers
                            p        p
      Serendipity – by chance encounter with people and
      learning opportunities

    Learning is situated in the
    social (local and distributed)
    and physical environment



9
Understanding learning experiences

                                       A dynamic and emergent
                                          y              g
                                              process

             Prepare/
             Bring out                    Keeping a meaningful
                                              engagement

Step back/
                         Being there
  Bring in                                   Reflection in situ
                                               and in class



10
Understanding core design themes
 Understanding learning experiences
 Understanding the role of place in learning experiences
     The importance of sensorial and physical exploration
 Understanding the role of social networks in learning
 experiences
      i
     Looking beyond traditional class- and group-oriented activities,
     considering more fluid and emergent configurations
     The role of existing social software in supporting student life
     and learning settings
 Understanding the role of reflection
     During the learning experience to keep meaningful engagement
     After the learning experience to promote learning

11
AGENDA
 FABULA vision and goals
 FABULA design space
 Core pedagogical themes
 The FABULA platform
 Application examples
 Collaboration network
 Conclusions and future work




12
FABULA service architecture (ongoing)
 Having to deal with dynamic and emergent situations
     Dynamic composition of services vs. stand-alone applications
                                         stand alone




13
Towards the FABULA platform
    Mapping of (parts) of the service architecture into
    existing platforms to take advantages of strenghts of
    ongoing efforts
    ActorFrame Platform to provide support for basic and
    generic collaborative services, with focus on
    compositionality and quality of service
    Agora Platform to provide intelligent support exploiting
    A      Pl f              id i lli                  l ii
    the proactive capabilities of intelligent agents

    Proxies can assure the communication between the
    p
    platforms to take advantages of platforms’ strenghts
                             g      p               g
More details in the publications available at http://www.fabula.idi.ntnu.no/
  14
An example of service: recommendation




Liu, Chengzhi. (2010). Interpersonal Relationship Recommendation Framework for Mobile Learning Community. In Proceedings of World Conference on E-Learning
     in Corporate, Government, Healthcare, and Higher Education 2010 (pp. 683-688). Chesapeake, VA: AACE.
A core issue: contextualization
Main perspective: Context as dynamic, emerging, and negotiated

Themes we are working on:
  Ontologies to describe the context of a learning experience
          g                                          g p
  Usage of context for active support e.g. recommendations
  A framework to support the analysis of context requirements
  Context as defined by contextual relevance in a process of
  constraining the space of possibilities to the meaningful
  entities (e.g. pieces of information, learning objects services or
           (e g            information           objects, services,
  peers) at the current point of time and in a specific location



 16
AGENDA
 FABULA vision and goals
 FABULA design space
 Core design themes
 The FABULA platform
 Application examples
     Treasure hunt
     Collaborative construction of stories
     Timelines for supporting reflection
 Collaboration network
 Conclusions and future work

17
Treasure Hunt
 Mobile users
 Communicating and collaborating
 Working in communities or individually
 Interacting with situated learning objects that are
 localized (space)




18
Treasure Hunt: some core services

                     Login
                                           Configuration
                                              service

      Instant Messaging


                                                 Quiz Service



     Group Chat Service

                             Group p
                                 p positioning
                                             g


19
Collaborative creation of stories
                           First…
                            George and Anna
                            create stories while
                            wandering around the
                            city                           Jacob comes and modifies
                                                   Then…   their original story creating
                                                           a new ending to it

              1

                  George
      2           Anna

                                                   3
              3
                                                                      1


                                                       2           Jacob


                                         4                            3
Timelines

 Supporting reflective and collaborative learning through
 trajectories (paths, timeline, …)




                                                              time
             Yesterda




                                                  Today
                    ay




                          Marie’s timeline
         She can share part of it with her learning buddies
AGENDA
 FABULA vision and goals
 FABULA design space
 Core design themes
 Technical challenges
 The FABULA platform
 Application examples
 Collaboration network
 Conclusions and future work




22
International Cooperation
                EU- FP6, STREP FET (Future and Emerging technology)
                pervasive awareness applications to support connectedness
                p                    pp               pp
                   - Connectedeness
                   - Interruption




-Social media in                                        - Learning and work
education                                               experiences
- Phd training                                          - Reflection
LEAF, NORDFORSK network                            http://www.mirror-project.eu/
http://www.nordicleaf.info/      EU- FP7, IP Reflective Learning at Work

                Upcoming: Cocreate EU LLP2010, creativity in learning
   23
Conclusions
 We have provided a characterization of city-wide learning
 experiences
   p
 We are currently working on a number of core design
 themes:
     Learning experiences
     L     i        i
     Reflection
     Social network
     Places
     Situatedeness/context-awareness
     Recommendations
 We are building the FABULA architecture on top of
 existing platforms to focus on learning aspects

24
Future work
 Conclude the work along the different themes
 Integration of the current understanding into a model of
 city-wide learning experiences
 Better integration of the platform
            g              p

 For publications, check our web site:
     p
 http://www.fabula.idi.ntnu.no/
 For more details or questions, feel free to contact any of
 us!



25
Thanks for your attention




26

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Enhancing learning experiences in the city, Ilaria Canova Calori, NTNU

  • 1. FremrAgende By for Undervisning og Lærling Enhancing learning experiences in the city Presented by Ilaria Canova Calori 1
  • 2. AGENDA FABULA vision and goals FABULA design space Core design themes The FABULA platform Application examples Collaboration network Conclusions and future work 2
  • 3. The FABULA Team (ERCIM guest 2009-2010) Affiliation: Norwegian University of Science and Technology Department of Information and Computer Science Department of Telematics Center for ICT and Learning/ Programme for Teacher Education Funded: NFR – expected end 31.12.2011 3
  • 4. FABULA vision and aim A city that, with the help of seamless networks, becomes a learning arena with services that allow people to access learning material anytime and anywhere, but also to take an active role in collaborative processes of knowledge construction and sharing To develop T d l novel principles and technical solutions f l i i l d h i l l i for learning with focus on services that foster the city learning geographies 4
  • 5. FABULA Goals G1:To develop requirements for innovative learning services and a conceptual framework that supports p pp their design and evaluation G2: To create a framework for the rapid and compositional development of learning services ld l fl G3:To create a service oriented delivery platform that supports dynamic deployment adaptation and deployment, seamless delivery of learning services G4: To develop and demonstrate to end user p communities proof-of-concept applications based on the tools provided by the project 5
  • 6. FABULA approach Conceptual framework Prototype Demos to Scenario design and end users implementation Development framework and delivery platform 6
  • 7. AGENDA FABULA vision and goals FABULA design space Core design themes The FABULA platform Application examples Collaboration network Conclusions and future work 7
  • 8. Bringing together different trends Technology enhanced Pedagogical trends Technological trends learning trends Learning as knoweldge in transfer …PC individual learning …Internet distance education …mobile phones community l i learning i Learning as knowledge …Web 2.0 collaborative & mobile learning creation in a social …ambient technologies context in the classroom Anytime Anywhere distributed di t ib t d users 8
  • 9. City wide City-wide collaborative learning Learning experiences that happen through: Exploration – experiencing things at hand in real settings Interaction – with experts and peers p p Serendipity – by chance encounter with people and learning opportunities Learning is situated in the social (local and distributed) and physical environment 9
  • 10. Understanding learning experiences A dynamic and emergent y g process Prepare/ Bring out Keeping a meaningful engagement Step back/ Being there Bring in Reflection in situ and in class 10
  • 11. Understanding core design themes Understanding learning experiences Understanding the role of place in learning experiences The importance of sensorial and physical exploration Understanding the role of social networks in learning experiences i Looking beyond traditional class- and group-oriented activities, considering more fluid and emergent configurations The role of existing social software in supporting student life and learning settings Understanding the role of reflection During the learning experience to keep meaningful engagement After the learning experience to promote learning 11
  • 12. AGENDA FABULA vision and goals FABULA design space Core pedagogical themes The FABULA platform Application examples Collaboration network Conclusions and future work 12
  • 13. FABULA service architecture (ongoing) Having to deal with dynamic and emergent situations Dynamic composition of services vs. stand-alone applications stand alone 13
  • 14. Towards the FABULA platform Mapping of (parts) of the service architecture into existing platforms to take advantages of strenghts of ongoing efforts ActorFrame Platform to provide support for basic and generic collaborative services, with focus on compositionality and quality of service Agora Platform to provide intelligent support exploiting A Pl f id i lli l ii the proactive capabilities of intelligent agents Proxies can assure the communication between the p platforms to take advantages of platforms’ strenghts g p g More details in the publications available at http://www.fabula.idi.ntnu.no/ 14
  • 15. An example of service: recommendation Liu, Chengzhi. (2010). Interpersonal Relationship Recommendation Framework for Mobile Learning Community. In Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010 (pp. 683-688). Chesapeake, VA: AACE.
  • 16. A core issue: contextualization Main perspective: Context as dynamic, emerging, and negotiated Themes we are working on: Ontologies to describe the context of a learning experience g g p Usage of context for active support e.g. recommendations A framework to support the analysis of context requirements Context as defined by contextual relevance in a process of constraining the space of possibilities to the meaningful entities (e.g. pieces of information, learning objects services or (e g information objects, services, peers) at the current point of time and in a specific location 16
  • 17. AGENDA FABULA vision and goals FABULA design space Core design themes The FABULA platform Application examples Treasure hunt Collaborative construction of stories Timelines for supporting reflection Collaboration network Conclusions and future work 17
  • 18. Treasure Hunt Mobile users Communicating and collaborating Working in communities or individually Interacting with situated learning objects that are localized (space) 18
  • 19. Treasure Hunt: some core services Login Configuration service Instant Messaging Quiz Service Group Chat Service Group p p positioning g 19
  • 20. Collaborative creation of stories First… George and Anna create stories while wandering around the city Jacob comes and modifies Then… their original story creating a new ending to it 1 George 2 Anna 3 3 1 2 Jacob 4 3
  • 21. Timelines Supporting reflective and collaborative learning through trajectories (paths, timeline, …) time Yesterda Today ay Marie’s timeline She can share part of it with her learning buddies
  • 22. AGENDA FABULA vision and goals FABULA design space Core design themes Technical challenges The FABULA platform Application examples Collaboration network Conclusions and future work 22
  • 23. International Cooperation EU- FP6, STREP FET (Future and Emerging technology) pervasive awareness applications to support connectedness p pp pp - Connectedeness - Interruption -Social media in - Learning and work education experiences - Phd training - Reflection LEAF, NORDFORSK network http://www.mirror-project.eu/ http://www.nordicleaf.info/ EU- FP7, IP Reflective Learning at Work Upcoming: Cocreate EU LLP2010, creativity in learning 23
  • 24. Conclusions We have provided a characterization of city-wide learning experiences p We are currently working on a number of core design themes: Learning experiences L i i Reflection Social network Places Situatedeness/context-awareness Recommendations We are building the FABULA architecture on top of existing platforms to focus on learning aspects 24
  • 25. Future work Conclude the work along the different themes Integration of the current understanding into a model of city-wide learning experiences Better integration of the platform g p For publications, check our web site: p http://www.fabula.idi.ntnu.no/ For more details or questions, feel free to contact any of us! 25
  • 26. Thanks for your attention 26