2. Apple
• During 1970’s, computers were used by Governments or Large
Companies and were mostly handled by specialists
• The notion that computers can be used for individual use was
unimaginable
• Apple Computer, Inc was founded in 1976 by Steve Jobs, Steve
Wozniak and Robert Wayne with a goal to create computers that
supported and fostered individual work
• Their aim was to reduce complexity to make potential customers fall
in love with the computer
3. Design Thinking
• Design Thinking is a solution-oriented method used by designers to
solve complex problems, and find desirable solutions for clients
4. Apple’s Aim
To create computers for individual use
Make computers simple to use
Make people fall in love with their products
5. Apple’s Approach
• Simplicity in Design and Use:
Figure out the needs of people
Achieve it technically through creativity and innovation
Take care of smallest details
No compromise on functionality
“Simplicity is the ultimate sophistication”
E.g.- The simple iPod design had unreplicated success
• Beyond Fashion:
Create product that can express itself on the outside as well
Tap into popular and fashionable trends
E.g.- G4 Cube
6. Apple Timeline
• 1976- Founded
• 1978- Apple II
• 1984- Macintosh Ad (Superbowl)
• 1985- Steve Jobs Axed from Operations Role
• 1985-1997- Varied Regimes (Dwindling Profits)
• 1997- Steve Jobs Returns
• 1998- IMac debut
Apple II
1984 Superbowl Ad
IMac
7. Product Development Strategy and Execution
• Early Years:
Products developed from scratch and had unique hardware with proprietary OS
Apple’s market share fell after IBM entered the PC Market and Steve Jobs was axed
• During 1985-1997:
Constant change in strategy due to change in regime
On account of competition from IBM-cloned devices, company was not able to decide
which products to develop and produce
Debates on licensing Mac OS and entering unknown segments like the Business Market
(dominated by Windows and Intel)
Some success like the PowerBook (1990)
Many failures like the Newton PDA
Approaches resembling other companies were seen
Complexity and confusion increased for Apple and its Customers (Too many products
developed)
8. Product Development Strategy and Execution
(After Jobs Return)
Excellence in Execution
Immediately after return Licensing Program
was stopped, 70% of New Projects were
scrapped, manufacturing was moved
abroad and a website was launched for
direct sales
Quest for “Insanely Great Products”
resumes
Tim Cook assigned to clean up
manufacturing and distribution
Platform Strategy
Create a Platform or Architecture that can
accommodate development and
production of derivative products (Both
H/W and S/W)
Shared or Reuse of Assemblies
High Efficiency, Lower Costs, Simplicity
Benefits to Apple, its Suppliers and its
Customers
Customer Involvement
Design based on Users needs and Desires
Participatory Design
More User Testing creates smoother
software
Cut-Paste and editable Dialog Box were
innovations which cropped up due to
Customer involvement
Beautiful Products
Passion and close attention to new
materials and manufacturing techniques to
continuously create beautiful products
After making the successful ‘pristine white
iPod’, they went on to create colorful iPods
using different materials and a new
production technique
9. CEO as Chief Innovator
• Jobs ‘Design Sense’ was Confident and Refined
• He was committed to finding “a beautiful elegant solution that worked”
• Because of him Apple focused on problem solving for individuals when
the trend in 1980s was creating enterprise solutions
• Jobs had hands on involvement in decision making, from strategy to
product and service design to packaging
• Jobs was the Front Man to dramatically introduce products to the
customers in extravagant events
10. Bold Experimentations
• “Play it safe, that’s the most dangerous thing we can
do. We have to get bolder…”
• Entered Retail business at a time when everyone was
moving online
• Stores opened at prime locations with Tech Repair Guys
called “geniuses” who serviced phones at the “bar”
• The concept took off as foot traffic (Apple and Non-
Apple customers) were drawn to these elegant
surroundings that hosted beautiful products
• Apple Stores generated highest revenue per square
foot in entire retail sector
11. The Path Less Trodden
• Even as the rest of the world moved towards open source systems,
Apple still makes softwares and chips in-house
• They keep product launches secret
• Very few apps have been developed by Apple for its App Store
• Apple has eliminated features in the name of progress
• Still Apple is able to create and sell products people want by
constantly learning and adapting
12. The Way Ahead for Apple
• In order to sustain itself, Apple will have to continue to come out with
innovative products
• It should try to expand to newer segments as it has done before
• It should continue to stick to the ideologies of Steve Jobs and create
elegant solutions
13. What to take away from the case?
• Be solution oriented and innovative
• Adapt to changes
• Take Risks