13. Sustaining passionate users...
Through delightful challenges?
Human beings have an inherent tendency to
seek out novelty and challenges, to extend
and exercise their capacities, to explore, and
to learn.
Edward Deci, psychologist
17. Attitude One:
This stuff is
boring.
I’ll make the best
of it. But, you’ll
have to work and
apply yourself to
get something
out of this class.
18. Attitude One: Attitude Two:
This stuff is This stuff isn’t all
boring. that interesting.
I’ll make the best But, I’ve added
of it. But, you’ll some activities to
have to work and the content that
apply yourself to will make this a
get something lot more fun for
out of this class. everyone.
19. Attitude One: Attitude Two:
This stuff is This stuff isn’t all
”
boring. that interesting.
lf
se
ur
I’ll make the best But, I’ve added
Yo
of it. But, you’ll some activities to
ly
have to work and the content that
pp
apply yourself to will make this a
“A
get something lot more fun for
out of this class. everyone.
20. Attitude One: Attitude Two:
This stuff is This stuff isn’t all
”
”
boring. g
that interesting.
lf
se tin
a
ur
I’ll make the best But, I’ve o
added
C
Yo
of it. But, you’ll some r
a activities to
ly
have to work and theg
u content that
pp
apply yourself to S make this a
“will
“A
get something lot more fun for
out of this class. everyone.
22. WHY ARE WE ADDING
GAME MECHANICS TO
THE REAL THING?
At itʼs core the idea is something like this…
This explanation is from Matthewʼs Guyʼs presentation FreeForm: Reality Invaders • Check it out: http://www.slideshare.net/sergethew/freeform-reality-invaders-5375224
23. WHY ARE WE ADDING
GAME MECHANICS TO
THE REAL THING?
At itʼs core the idea is something like this…
A thing
This explanation is from Matthewʼs Guyʼs presentation FreeForm: Reality Invaders • Check it out: http://www.slideshare.net/sergethew/freeform-reality-invaders-5375224
24. WHY ARE WE ADDING
GAME MECHANICS TO
THE REAL THING?
At itʼs core the idea is something like this…
Add game
A thing
mechanics
This explanation is from Matthewʼs Guyʼs presentation FreeForm: Reality Invaders • Check it out: http://www.slideshare.net/sergethew/freeform-reality-invaders-5375224
25. WHY ARE WE ADDING
GAME MECHANICS TO
THE REAL THING?
At itʼs core the idea is something like this…
Add game The thing now has
A thing a new layer of fun
mechanics
it didnʼt before.
This explanation is from Matthewʼs Guyʼs presentation FreeForm: Reality Invaders • Check it out: http://www.slideshare.net/sergethew/freeform-reality-invaders-5375224
26. WHY ARE WE ADDING
GAME MECHANICS TO
THE REAL THING?
At itʼs core the idea is something like this…
Add game The thing now has People are more
A thing a new layer of fun likely to engage
mechanics
it didnʼt before. with that thing
This explanation is from Matthewʼs Guyʼs presentation FreeForm: Reality Invaders • Check it out: http://www.slideshare.net/sergethew/freeform-reality-invaders-5375224
27. WHY ARE WE ADDING
GAME MECHANICS TO
THE REAL THING?
At itʼs core the idea is something like this…
Add game The thing now has People are more
A thing a new layer of fun likely to engage
mechanics
it didnʼt before. with that thing
This explanation is from Matthewʼs Guyʼs presentation FreeForm: Reality Invaders • Check it out: http://www.slideshare.net/sergethew/freeform-reality-invaders-5375224
28. WHY ARE WE ADDING
GAME MECHANICS TO
THE REAL THING?
At itʼs core the idea is something like this…
Add game The thing now has People are more
A thing a new layer of fun likely to engage
mechanics
it didnʼt before. with that thing
This explanation is from Matthewʼs Guyʼs presentation FreeForm: Reality Invaders • Check it out: http://www.slideshare.net/sergethew/freeform-reality-invaders-5375224
29. Play & Goals &
Challenges + Rewards = Game
(a gross oversimplification of game design!)
30. Play & Goals &
Challenges + Rewards = Game
(a gross oversimplification of game design!)
31. How do we get people to stay in love
with our applications?
?
By making
applications
more gamelike?
32. Attitude One: Attitude Two:
This stuff is This stuff isn’t all
”
”
boring. g
that interesting.
lf
se tin
a
ur
I’ll make the best But, I’ve o
added
C
Yo
of it. But, you’ll some r
a activities to
ly
have to work and theg
u content that
pp
apply yourself to S make this a
“will
“A
get something lot more fun for
out of this class. everyone.
33. Attitude One: Attitude Two: Attitude Three:
This stuff is This stuff isn’t all This stuff is really
”
”
boring. g
that interesting. quite interesting!
lf
se tin
a
ur
I’ll make the best But, I’ve o
added I’m going to show
C
Yo
of it. But, you’ll some r
a activities to you why this is
ly
have to work and theg
u content that important. But
pp
apply yourself to S make this a
“will first, I’ve got a
“A
get something lot more fun for challenge for
out of this class. everyone. you…
37. Attitude One: Attitude Two: Attitude Three:
This stuff is This stuff isn’t all This stuff is really
”
”
boring. g
that interesting. quite interesting!
lf
se tin
a
ur
I’ll make the best But, I’ve o
added I’m going to show
C
Yo
of it. But, you’ll some r
a activities to you why this is
ly
have to work and theg
u content that important. But
pp
apply yourself to S make this a
“will first, I’ve got a
“A
get something lot more fun for challenge for
out of this class. everyone. you…
38. Attitude One: Attitude Two: Attitude Three:
This stuff is This stuff isn’t all This stuff is really
”
”
boring. g
that interesting. quite interesting!
”
lf
se tin r y
a e
ur
I’ll make the best But, I’ve o
added I’m goings tto show
C a this is
Yo
of it. But, you’ll some r
a activities to you why
M
“
ly
have to work and theg
u content that important. But
pp
apply yourself to S make this a
“will first, I’ve got a
“A
get something lot more fun for challenge for
out of this class. everyone. you…
62. What would
A time tracking app
with these characteristics:
{whatever you
wrote down}
look like?
63. What would
A time tracking app
with these characteristics:
-Turn based game
-Goal: reach ‘x’ points 1st
-trade resources
-cooperate + compete
-chance + strategy
look like?
92. WHY?
TO GET BETTER AT ESTIMATING MY TIME
TO LEARN WHERE I’M UNDERESTIMATING
TO KNOW HOW LONG I’M TAKING
WHY?
93. TO HAVE A MORE BALANCED LIFE.
TO GET BETTER AT ESTIMATING MY TIME
TO LEARN WHERE I’M UNDERESTIMATING
TO KNOW HOW LONG I’M TAKING
WHY?
94. TO HAVE A MORE BALANCED LIFE.
TO GET BETTER AT ESTIMATING MY TIME
TO LEARN WHERE I’M UNDERESTIMATING
TO KNOW HOW LONG I’M TAKING
WHY?
95. TO HAVE A MORE BALANCED LIFE.
TO GET BETTER AT ESTIMATING MY TIME
TO LEARN WHERE I’M UNDERESTIMATING
TO KNOW HOW LONG I’M TAKING
WHY?
96. VS
relative to our personal best
relative to others
97. “...for each day that I do my task of
writing, I get to put a big red X over
that day… After a few days you’ll
have a chain. Just keep at it and the
chain will grow longer every day.
You’ll like seeing that chain,
especially when you get a few weeks
under your belt. Your only job next is
to not break the chain.”
102. Play & Goals &
Challenges + Rewards = Game
(a gross oversimplification of game design!)
103. TO GET BETTER AT
ESTIMATING MY TIME
Play & Goals &
Challenges + Rewards = Game
(a gross oversimplification of game design!)
104. TO GET BETTER AT
ESTIMATING MY TIME
Play & Goals &
Challenges + Rewards = Game
(a gross oversimplification of game design!)
105. TO GET BETTER AT
ESTIMATING MY TIME
POINTS
BADGES
Play & Goals &
Challenges + Rewards = Game
ACHIEVEMENTS
SCOREBOARDS
LEVELS
(a gross oversimplification of game design!)
106. Play & Goals &
Challenges + Rewards = Game
(a gross oversimplification of game design!)
118. The little flower growing represents
anticipation and hope that something good
will happen, which is the flower growing...
When you push that button and see the
change, it's instant feedback, a reward.
Even though the device seems simple, it's
tapping into a complex psychology that
changes people's behavior... It hits the right
button.
These kinds of feedback systems tap into
basic human nature... Most humans are
naturally wired to nurture things and be
rewarded for doing so...
http://www.core77.com/blog/news/captology_how_the_fitbit_pedometer_really_motivates_its_users_15582.asp
119. All the endless questions a person answers
also produces "personality" reports on the
type of person you are. So, even if you're
not seeing anyone on the site you want to
date, you keep coming back for more
because you get to learn more about
yourself and your tastes. Pretty ingenious
if you ask me, and I've been through the
gamut of almost every online dating site
out there.
-commenting on OK Cupid
128. What are some Web apps/services youʼve used for
more than three years?
Why? What motivates you to stick with these
services?
http://www.quora.com/What-motivates-people-to-stick-with-one-web-app-service-for-a-long-time
129. What are some Web apps/services youʼve used for
more than three years?
Why? What motivates you to stick with these
services?
http://www.quora.com/What-motivates-people-to-stick-with-one-web-app-service-for-a-long-time
130. What are some Web apps/services youʼve used for
more than three years?
Why? What motivates you to stick with these
services?
http://www.quora.com/What-motivates-people-to-stick-with-one-web-app-service-for-a-long-time
131. What are some Web apps/services youʼve used for
more than three years?
Why? What motivates you to stick with these
services?
It works and they continually update/improve the application.
it does a decent job very reliable and affordable
reliability and ease of use
It's not complicated.
Management, customization, and layout options
does one particular thing well
my friends use it utility of the application
there isn't another option
http://www.quora.com/What-motivates-people-to-stick-with-one-web-app-service-for-a-long-time
132. What are some Web apps/services youʼve used for
more than three years?
Why? What motivates you to stick with these
services?
It works and they continually update/improve the application.
it does a decent job very reliable and affordable
“Where is the love?” use
reliability and ease of
It's not complicated.
Management, customization, and layout options
does one particular thing well
my friends use it utility of the application
there isn't another option
http://www.quora.com/What-motivates-people-to-stick-with-one-web-app-service-for-a-long-time
133. How do we get people to stay in love
with our applications?
?
134. How do we get people to stay in love
with our applications?
?
By providing a service
that is trustworthy
and of value.
135. Share examples of services youʼve used for more than
6 months that continue to delight - not just satisfy -
you (and how they do it).
136. Share examples of services youʼve used for more than
6 months that continue to delight - not just satisfy -
you (and how they do it).
<crickets>
142. HIGH SATISFACTION
NEUTRAL VALUE
NOT (OR POORLY)
IMPLEMENTED
LOW SATISFACTION
143. HIGH SATISFACTION
NEUTRAL VALUE
NOT (OR POORLY) FULLY IMPLEMENTED
IMPLEMENTED
LOW SATISFACTION
144. HIGH SATISFACTION
Performance
Payoffs
NEUTRAL VALUE
NOT (OR POORLY) FULLY IMPLEMENTED
IMPLEMENTED
LOW SATISFACTION
145. HIGH SATISFACTION
Performance
Payoffs
NEUTRAL VALUE
NOT (OR POORLY) FULLY IMPLEMENTED
IMPLEMENTED Basic Needs
Only noticed if missing.
LOW SATISFACTION
146. HIGH SATISFACTION
Performance
Payoffs
Delighters
Not required, but when
added brings value.
NEUTRAL VALUE
NOT (OR POORLY) FULLY IMPLEMENTED
IMPLEMENTED Basic Needs
Only noticed if missing.
LOW SATISFACTION
147. HIGH SATISFACTION
Performance
Payoffs
Delighters
Not required, but when
added brings value.
T
IM
NEUTRAL VALUE
E
NOT (OR POORLY) FULLY IMPLEMENTED
IMPLEMENTED Basic Needs
Only noticed if missing.
LOW SATISFACTION
148. HIGH SATISFACTION
Performance
Payoffs
Delighters
Not required, but when
added brings value.
NEUTRAL VALUE
NOT (OR POORLY) FULLY IMPLEMENTED
IMPLEMENTED Basic Needs
Only noticed if missing.
LOW SATISFACTION
149. HIGH SATISFACTION
Performance
Payoffs
Delighters
Not required, but when
added brings value.
NEUTRAL VALUE
NOT (OR POORLY) FULLY IMPLEMENTED
IMPLEMENTED Basic Needs
Only noticed if missing.
LOW SATISFACTION
150. HIGH SATISFACTION
Performance
Payoffs
Delighters
Not required, but when
added brings value.
NEUTRAL VALUE
NOT (OR POORLY) FULLY IMPLEMENTED
IMPLEMENTED Basic Needs
Only noticed if missing.
LOW SATISFACTION
151. HIGH SATISFACTION
Performance
Payoffs
Delighters
Not required, but when
added brings value.
NEUTRAL VALUE
NOT (OR POORLY) FULLY IMPLEMENTED
IMPLEMENTED Basic Needs
Only noticed if missing.
LOW SATISFACTION
152. HIGH SATISFACTION
Performance
Payoffs
Delighters
Not required, but when
added brings value.
NEUTRAL VALUE
NOT (OR POORLY) FULLY IMPLEMENTED
IMPLEMENTED Basic Needs
Only noticed if missing.
LOW SATISFACTION
153. HIGH SATISFACTION
Performance
Payoffs
Delighters
Not required, but when
added brings value.
NEUTRAL VALUE
NOT (OR POORLY) FULLY IMPLEMENTED
IMPLEMENTED Basic Needs
Only noticed if missing.
LOW SATISFACTION
154. HIGH SATISFACTION
Performance
Payoffs
Delighters
Not required, but when
added brings value.
NEUTRAL VALUE
NOT (OR POORLY) FULLY IMPLEMENTED
IMPLEMENTED Basic Needs
Only noticed if missing.
LOW SATISFACTION
155. HIGH SATISFACTION
Performance
Payoffs
Delighters
Not required, but when
added brings value.
NEUTRAL VALUE
NOT (OR POORLY) FULLY IMPLEMENTED
IMPLEMENTED Basic Needs
Only noticed if missing.
LOW SATISFACTION
157. How do we get people to stay in love
with our applications?
? Social Proof.
158. How do we get people to stay in love
with our applications?
? Social Proof.
my friends use it
159. How do we get people to stay in love
with our applications?
?
160. How do we get people to stay in love
with our applications?
? Stories.
161. How do we get people to stay in love
with our applications?
162. How do we get people to stay in love
with our applications?
• Look for the “game” already in the activity.
163. How do we get people to stay in love
with our applications?
• Look for the “game” already in the activity.
• Focus on intrinsic motivators: Play and
Challenges,Conflicts & Choices, Feedback Loops.
164. How do we get people to stay in love
with our applications?
• Look for the “game” already in the activity.
• Focus on intrinsic motivators: Play and
Challenges,Conflicts & Choices, Feedback Loops.
• Goals and Rewards should be in service to
something meaningful.
165. How do we get people to stay in love
with our applications?
• Look for the “game” already in the activity.
• Focus on intrinsic motivators: Play and
Challenges,Conflicts & Choices, Feedback Loops.
• Goals and Rewards should be in service to
something meaningful.
• Even the best designed games have a shelf-life.
166. How do we get people to stay in love
with our applications?
• Look for the “game” already in the activity.
• Focus on intrinsic motivators: Play and
Challenges,Conflicts & Choices, Feedback Loops.
• Goals and Rewards should be in service to
something meaningful.
• Even the best designed games have a shelf-life.
• Don’t forget basic needs.
167. How do we get people to stay in love
with our applications?
• Look for the “game” already in the activity.
• Focus on intrinsic motivators: Play and
Challenges,Conflicts & Choices, Feedback Loops.
• Goals and Rewards should be in service to
something meaningful.
• Even the best designed games have a shelf-life.
• Don’t forget basic needs.
• Delightful experiences are always welcome!