My slides from NXNEi 2011, a game designer's perspective on gamification. It's a crash course primer, an invitation to be critical, and a starting point for designers interested in what game design might have to offer. The conversation has proceeded and become more involved since I did this in June 2011, but more perspectives on this practice can't hurt.
My slides from NXNEi 2011, a game designer's perspective on gamification. It's a crash course primer, an invitation to be critical, and a starting point for designers interested in what game design might have to offer. The conversation has proceeded and become more involved since I did this in June 2011, but more perspectives on this practice can't hurt.