The applied use of elements found in
gaming for non-game consumer
applications, products and other
related services.
Identity
Classic
Achievement Status
Motivations
Mastery
Framework for addressing emotions, motivations and consumer
behavior in a proactive way to positively impact a consumer’s
relationship to a product, technology or service.
A game is a form
of play with
goals and
structure.
-- Kevin Maroney
Rules provide an internal structure for games.
Rules are…
Unambiguous tenets that guide
and also inform behavior.
Game Mechanics
Underlying interlocking systems that form
the “engine” of an experience in order to
communicate a sense of context, meaning
and overall progression.
• Levels
• Points
• Missions
• Badges
• Rankings
• Trophies
Great games are concerned with
moment-by-moment interaction:
• What is the pacing of the game?
• What are the major milestones of the game?
Lusory Attitude
Being “in the zone” – disposition needed
to engage in the play of a game.
Players buy into limitations imposed by the rules
because of the benefits a game affords.
A successful game requires players to take
part in this lusory attitude.
Four Key Engagement Styles
Expressive Competitive
Review Status
Points
Creating
Customize Contests
Explorer Collaborative
Gifting
Collecting Problem-Solving
Searching
Teaming Up Sharing
Designing for Total Engagement
Novice Regular Evangelist
Clear-cut goals Fresh Content Exclusivity
Achievable goals New Activities Elevated Status
Feedback on Deeper Challenges Opinion Maker
Progress
Must Evolve with Person
Over Time
Three Design Trends
Three Design Directions: Pro’s and Cons for Each
More
1. Abstract abstracted
Design presentation of
information.
2. Thin Game-Like
Game Layer Elements
3. Advanced Themed
Game Layer Experience
confidential
1. Abstract Design
1. Abstract More abstracted
presentation of
Design information.
Example:
The Energy Orb
Energy orbs alert business
customers prior to and during
an energy-reduction event.
2. Thin Gaming Layer
2. Thin Game-Like
More abstracted
Abstract
Game Layer
presentation of
Elements
information.
Example 2:
Honda Insight
3. Advanced Game Layer
3. Advanced Themed
Game Layer Experience
Example:
Epic Win
Gamified To-Do List
Meaning and Engagement
“If your team can’t tie back every decision
they are making to the emotion you want
people to feel when they are using your social
product, then your reason for existence isn’t strong
enough to serve its role, which is to guide your
team and the product decisions you are making.”
Gina Bianchini, TechCrunch
Co-Founder, Former CEO of Ning
Rendering The Intangible Tangible
Chess = War Games Boy Scout Badges = Status
Maps = National Boundaries Paper & Metal Currency = Value