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Rules of Engagement: How Gamification is Changing the World

  1. Rules of Engagement: How Gamification is Changing the World Margaret Wallace, CEO margaret@playmatics.com Twitter: @MargaretWallace
  2. Games have been around since nearly the beginning of humankind.
  3. Games provide a constructed context for play and exploration…
  4. Games are also practice runs for a whole range of real-life situations & events.
  5. Of course, it’s not just traditional games which have been used to leverage this powerful potential.
  6. Gamification …has introduced us to integrating game mechanics to drive desired behaviors.
  7. “Every startup CEO should understand gamification, because the gaming is the new normal.” Bing Gordon, Partner, Kleiner Perkins
  8. Government Healthcare Finance Consumer Travel News Products Education Fashion Shopping
  9. What is Gamification?
  10. The applied use of elements found in gaming for non-game consumer applications, products and other related services.
  11. Identity Classic Achievement Status Motivations Mastery Framework for addressing emotions, motivations and consumer behavior in a proactive way to positively impact a consumer’s relationship to a product, technology or service.
  12. So what is a game?
  13. A game is a form of play with goals and structure. -- Kevin Maroney
  14. Rules provide an internal structure for games. Rules are… Unambiguous tenets that guide and also inform behavior.
  15. Game Mechanics Underlying interlocking systems that form the “engine” of an experience in order to communicate a sense of context, meaning and overall progression. • Levels • Points • Missions • Badges • Rankings • Trophies
  16. Great games are concerned with moment-by-moment interaction: • What is the pacing of the game? • What are the major milestones of the game?
  17. Lusory Attitude Being “in the zone” – disposition needed to engage in the play of a game. Players buy into limitations imposed by the rules because of the benefits a game affords. A successful game requires players to take part in this lusory attitude.
  18. Lusory Attitude in Action
  19. Farmville Moving Player from Novice to…. Farmville, by Zynga
  20. Farmville A Power User! • Scheduled Tasks • Incentives to Return Daily • Hourly Interaction Farmville, by Zynga
  21. Good Gamification is Results- Driven – producing increased awareness & improved performance for a variety of consumer-facing products.
  22. Not About Building a Game.
  23. This is NOT Gamification
  24. Applied Gamification • Build Communities • Extend Brand • Expose Systems of Meaning • Increase Engagement • Change Behavior in Real-Life  Health, Finance, Chores, etc.
  25. Building Blocks of Gamification
  26. Four Key Engagement Styles Expressive Competitive Explorer Collaborative
  27. Four Key Engagement Styles Expressive Competitive Review Status Points Creating Customize Contests Explorer Collaborative Gifting Collecting Problem-Solving Searching Teaming Up Sharing
  28. Designing for Total Engagement Novice Regular Evangelist Clear-cut goals Fresh Content Exclusivity Achievable goals New Activities Elevated Status Feedback on Deeper Challenges Opinion Maker Progress Must Evolve with Person Over Time
  29. Behavior- Focused Persuasive Engaging Rewarding Meaningful Progressive
  30. Designing Engagement Loops Clear Progress Positive Emotion Rank / Challenges / Awards / Messaging Fun / Joy / Comfort / Status / Curiosity Player Engagement Call to Action Task / Mission / Challenge / Gift Customize / Share / Help / Compete Credit: From Amy Jo Kim’s “Smart Gamification” Workshop
  31. Gamification Examples and Trends
  32. Three Design Trends Three Design Directions: Pro’s and Cons for Each More 1. Abstract abstracted Design presentation of information. 2. Thin Game-Like Game Layer Elements 3. Advanced Themed Game Layer Experience confidential
  33. 1. Abstract Design 1. Abstract More abstracted presentation of Design information. Example: The Energy Orb Energy orbs alert business customers prior to and during an energy-reduction event.
  34. 2. Thin Gaming Layer 2. Thin Game-Like More abstracted Abstract Game Layer presentation of Elements information. Example 2: Honda Insight
  35. 3. Advanced Game Layer 3. Advanced Themed Game Layer Experience Example: Epic Win Gamified To-Do List
  36. Feedback and Progress
  37. Popcap’s Bejeweled Blitz
  38. BranchOut App
  39. Design for Surprise & Randomness
  40. Element of Surprise Popcap’s Bejeweled Blitz
  41. Element of Surprise
  42. Exclusive Content for Power Users
  43. Power Users
  44. Health Care
  45. Nike Plus
  46. Wouldn’t work without that Intrinsic Motivation
  47. Public Policy
  48. The Gamification of Countries Shadow Government: United States
  49. Shadow Government Social Mobile Game
  50. Continued Emphasis on Social
  51. Social Shopping Communicates Status & Identity Fulfills Needs & Desires
  52. Gamification of Your Life
  53. Real-Life Experiences Become Game Events
  54. Status and Achievement
  55. Personal Brand Building
  56. User-Generated Content (UGC): Incorporating and rewarding user-created content into experience to play off social context and to foster engagement
  57. Facebook Home Page
  58. Rewards
  59. JetBlue & American Express Rewards
  60. Using Scarcity to Force Choices & Create Demand
  61. Visual Design: Using Game-Like Iconography in Non-Gaming Products
  62. UPS “Logistics” Campaign
  63. Merging of Media Techniques & Conventions: Making Media Properties More Game-Like
  64. Disney Parks on Gowalla
  65. Counter-Espionage
  66. News
  67. Meaning and Engagement “If your team can’t tie back every decision they are making to the emotion you want people to feel when they are using your social product, then your reason for existence isn’t strong enough to serve its role, which is to guide your team and the product decisions you are making.” Gina Bianchini, TechCrunch Co-Founder, Former CEO of Ning
  68. Rendering The Intangible Tangible Chess = War Games Boy Scout Badges = Status Maps = National Boundaries Paper & Metal Currency = Value
  69. Questions? Margaret Wallace, CEO margaret@playmatics.com Twitter: @MargaretWallace
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