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Long after the Thrill: Sustaining Passionate Users (SxSW Version)

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Long after the Thrill: Sustaining Passionate Users (SxSW Version)

  1. 1. @stephe nanderson #sixd LONG AFTER THE THRILL (Sustaining Passionate Users) STEPHEN P. ANDERSON
  2. 2. Are you in a long-term relationship? (and would you like to stay in that relationship?)
  3. 3. Some context…
  4. 4. Some context…
  5. 5. How do we get people to stay in love with our applications? How do we get people to fall in love with our applications?
  6. 6. How do we get people to stay in love with our applications? ? By making applications more gamelike?
  7. 7. “Motivating consumer behavior through game mechanics” points levels scoreboards achievements badges assignments
  8. 8. human psychology “Motivating consumer behavior through game mechanics” appropriate challenges points variable rewards levels scoreboards pattern recognition achievements curiosity badges reputation & identity assignments social proof surprise status feedback loops etc.
  9. 9. Sustaining passionate users... Through delightful challenges.
  10. 10. Sustaining passionate users... Through delightful challenges. Human beings have an inherent tendency to seek out novelty and challenges, to extend and exercise their capacities, to explore, and to learn. Edward Deci, psychologist
  11. 11. OMG - He’s so... mysterious! can’t. read. her. mind! <sigh> I’m in Love!
  12. 12. Let’s go back to the classroom...
  13. 13. Attitude One: This stuff is boring. I’ll make the best of it. But, you’ll have to work and apply yourself to get something out of this class.
  14. 14. Attitude One: Attitude Two: This stuff is This stuff isn’t all boring. that interesting. I’ll make the best But, I’ve added of it. But, you’ll some activities to have to work and the content that apply yourself to will make this a get something lot more fun for out of this class. everyone.
  15. 15. Attitude One: Attitude Two: This stuff is This stuff isn’t all ” ” boring. g that interesting. lf se tin a ur I’ll make the best But, I’ve o added C Yo of it. But, you’ll some r a activities to ly have to work and theg u content that pp apply yourself to S make this a “will “A get something lot more fun for out of this class. everyone.
  16. 16. GAMIFICATION?
  17. 17. WHY ARE WE ADDING GAME MECHANICS TO THE REAL THING? At itʼs core the idea is something like this… Add game The thing now has People are more A thing a new layer of fun likely to engage mechanics it didnʼt before. with that thing This explanation is from Matthewʼs Guyʼs presentation FreeForm: Reality Invaders Check it out: http://www.slideshare.net/sergethew/freeform-reality-invaders-5375224
  18. 18. WHY ARE WE ADDING GAME MECHANICS TO THE REAL THING? At itʼs core the idea is something like this… Add game The thing now has People are more A thing a new layer of fun likely to engage mechanics it didnʼt before. with that thing This explanation is from Matthewʼs Guyʼs presentation FreeForm: Reality Invaders Check it out: http://www.slideshare.net/sergethew/freeform-reality-invaders-5375224
  19. 19. Play & Goals & Challenges + Rewards = Game (a gross oversimplification of game design!)
  20. 20. Play & Goals & Challenges + Rewards = Game (a gross oversimplification of game design!)
  21. 21. How do we actually make something a game?
  22. 22. Drive by Dan Pink
  23. 23. Let me offer an exercise:
  24. 24. Performance Reviews Hiring & Recruiting Tools Time Tracking Invoices Health Records Corporate Email Scheduling Apps Project Management Software Investment Tools Sales Tracking Online Training / E-Learning Banking & Accounting Tools Marketing Managemen Knowledge Sharing File Manageme Customer Relationship Management
  25. 25. Performance Reviews Hiring & Recruiting Tools Time Tracking Invoices Health Records Corporate Email Scheduling Apps Project Management Software Investment Tools Sales Tracking Online Training / E-Learning Banking & Accounting Tools Marketing Managemen Knowledge Sharing File Manageme Customer Relationship Management
  26. 26. Think of a game.
  27. 27. List the things that make this game work.
  28. 28. Appointment Mechanic Self-Expression Social Gifting
  29. 29. Limited Time Group Competition Teamwork Self-Expression Pattern Recognition
  30. 30. What would A time tracking app with these characteristics: {whatever you wrote down} look like?
  31. 31. What would A time tracking app with these characteristics: -Turn based game -Goal: reach ‘x’ points 1st -trade resources -cooperate + compete -chance + strategy look like?
  32. 32. Any interesting ideas?
  33. 33. This is a good exercise to: 1. See a design from different perspectives 2. Move beyond “points & badges gamification”
  34. 34. This is a good exercise to: 1. See a design from different perspectives 2. Move beyond “points & badges gamification” BUT...
  35. 35. adding your time at + time tracking = set intervals (several times a day) keeps your garden alive
  36. 36. Adding your time reveals a number; + time tracking = Goal? Be the first person on your team to win a weekly prize!
  37. 37. + time tracking =
  38. 38. + time tracking =
  39. 39. Fastest time to register: 16 seconds. Can you beat that? Username: Email Adress: Password: Repeat Password:
  40. 40. All of these ideas add a layer of fun to the core activity.
  41. 41. www.getmentalnotes.com www.getmentalnotes.com
  42. 42. Attitude One: Attitude Two: This stuff is This stuff isn’t all ” ” boring. g that interesting. lf se tin a ur I’ll make the best But, I’ve o added C Yo of it. But, you’ll some r a activities to ly have to work and theg u content that pp apply yourself to S make this a “will “A get something lot more fun for out of this class. everyone.
  43. 43. Attitude One: Attitude Two: Attitude Three: This stuff is This stuff isn’t all This stuff is really ” ” boring. g that interesting. quite interesting! lf se tin a ur I’ll make the best But, I’ve o added I’m going to show C Yo of it. But, you’ll some r a activities to you why this is ly have to work and theg u content that important. But pp apply yourself to S make this a “will first, I’ve got a “A get something lot more fun for challenge for out of this class. everyone. you…
  44. 44. Elementary kids skipped recess to watch an educational video?!
  45. 45. Attitude One: Attitude Two: Attitude Three: This stuff is This stuff isn’t all This stuff is really ” ” boring. g that interesting. quite interesting! lf se tin a ur I’ll make the best But, I’ve o added I’m going to show C Yo of it. But, you’ll some r a activities to you why this is ly have to work and theg u content that important. But pp apply yourself to S make this a “will first, I’ve got a “A get something lot more fun for challenge for out of this class. everyone. you…
  46. 46. Attitude One: Attitude Two: Attitude Three: This stuff is This stuff isn’t all This stuff is really ” ” boring. g that interesting. quite interesting! ” lf se tin r y a e ur I’ll make the best But, I’ve o added I’m goings tto show C a this is Yo of it. But, you’ll some r a activities to you why M “ ly have to work and theg u content that important. But pp apply yourself to S make this a “will first, I’ve got a “A get something lot more fun for challenge for out of this class. everyone. you…
  47. 47. PERFORMANCE GOALS VS LEARNING CHALLENGES
  48. 48. PERFORMANCE GOALS Getting an A in French VS LEARNING CHALLENGES Learning to speak French leads to mastery
  49. 49. How do you identify the core challenge?
  50. 50. QUESTION WHY ARE YOU HERE, AT SXSW?
  51. 51. WHY? WHY? WHY? WHY? WHY?
  52. 52. Whatʼs a core challenge for our time tracking app…?
  53. 53. Whatʼs a core challenge for our time tracking app…?
  54. 54. VS relative to our personal best relative to others
  55. 55. “...for each day that I do my task of writing, I get to put a big red X over that day… After a few days you’ll have a chain. Just keep at it and the chain will grow longer every day. You’ll like seeing that chain, especially when you get a few weeks under your belt. Your only job next is to not break the chain.”
  56. 56. A time tracking application that uses status?
  57. 57. A time tracking application that uses status? Why do I even want to track my time?
  58. 58. WHY? WHY? WHY? WHY? WHY?
  59. 59. WHY? WHY? WHY? TO KNOW HOW LONG I’M TAKING WHY?
  60. 60. WHY? WHY? TO LEARN WHERE I’M UNDERESTIMATING TO KNOW HOW LONG I’M TAKING WHY?
  61. 61. WHY? TO GET BETTER AT ESTIMATING MY TIME TO LEARN WHERE I’M UNDERESTIMATING TO KNOW HOW LONG I’M TAKING WHY?
  62. 62. TO HAVE A MORE BALANCED LIFE. TO GET BETTER AT ESTIMATING MY TIME TO LEARN WHERE I’M UNDERESTIMATING TO KNOW HOW LONG I’M TAKING WHY?
  63. 63. TO HAVE A MORE BALANCED LIFE. TO GET BETTER AT ESTIMATING MY TIME TO LEARN WHERE I’M UNDERESTIMATING TO KNOW HOW LONG I’M TAKING WHY?
  64. 64. FRIDAY, MAY 16TH, 2011 Estimated: Actual: 9 RESEARCH EMAIL WRITING 8 ? 7 EMAIL 6 CLIENT 2 5 CLIENT 2 4 3 MEETING MEETING 2 1 CLIENT 1 CLIENT 1 0
  65. 65. FRIDAY, MAY 16TH, 2011 Estimated: Actual: 9 RESEARCH EMAIL 79% WRITING 8 7 EMAIL 6 CLIENT 2 5 CLIENT 2 4 3 MEETING ACCURACY RATING MEETING 2 1 CLIENT 1 CLIENT 1 0
  66. 66. Play & Goals & Challenges + Rewards = Game (a gross oversimplification of game design!)
  67. 67. TO GET BETTER AT ESTIMATING MY TIME Play & Goals & Challenges + Rewards = Game (a gross oversimplification of game design!)
  68. 68. TO GET BETTER AT ESTIMATING MY TIME POINTS BADGES Play & Goals & Challenges + Rewards = Game ACHIEVEMENTS SCOREBOARDS LEVELS (a gross oversimplification of game design!)
  69. 69. Play & Goals & Challenges + Rewards = Game (a gross oversimplification of game design!)
  70. 70. Play & Challenges Conflicts & Choices Goals & Rewards Feedback Loops
  71. 71. Play & Challenges Conflicts & Choices Goals & Rewards Feedback Loops
  72. 72. www.getmentalnotes.com www.getmentalnotes.com
  73. 73. ason we throttle shots is to se it isn't obvious, the re ope scarcity In ca ers to post w ith care - we h encourage play s quality. (So far, so good.) induce
  74. 74. Play & Challenges Conflicts & Choices Goals & Rewards Feedback Loops
  75. 75. Play & Challenges Conflicts & Choices Goals & Rewards Feedback Loops
  76. 76. The one secret to changing human behavior? Feedback loops. Aza Raskin
  77. 77. (and retweets)
  78. 78. Attaching a measure to anything turns it into a game.
  79. 79. ...monitoring the bloom was the gentle nudge [Andrew Chen] needed to stay on track. “It’s a nice reminder to be more active without being too numeric or cold...” http://bits.blogs.nytimes.com/2009/12/10/fitbits-motivator-a-virtual-flower/
  80. 80. The little flower growing represents anticipation and hope that something good will happen, which is the flower growing... When you push that button and see the change, it's instant feedback, a reward. Even though the device seems simple, it's tapping into a complex psychology that changes people's behavior... It hits the right button. These kinds of feedback systems tap into basic human nature... Most humans are naturally wired to nurture things and be rewarded for doing so... http://www.core77.com/blog/news/captology_how_the_fitbit_pedometer_really_motivates_its_users_15582.asp
  81. 81. All the endless questions a person answers also produces "personality" reports on the type of person you are. So, even if you're not seeing anyone on the site you want to date, you keep coming back for more because you get to learn more about yourself and your tastes. Pretty ingenious if you ask me, and I've been through the gamut of almost every online dating site out there. -commenting on OK Cupid
  82. 82. Play & Challenges Conflicts & Choices Goals & Rewards Feedback Loops
  83. 83. Education Investing Office Politics Play & Learn to speak French; Make lots of money Become the CEO Challenges flirt with the french girl Conflicts & Memorizing vocabulary pressure of time; how competition from other Choices words; choosing how much to invest; which co-workers; office politics, much time to spend stocks to buy choosing who to align studying yourself with; taking a stand vs going under the radar Feedback Successfully ordering a stock goes up or down promotions; quarterly Loops menu item (en performance reviews; Francais) successful product launches Goals & Get an A, pass the quiz cashing out with a A new title; more Rewards sizeable sum of money; employees under your 30% annual growth direction
  84. 84. Play & Challenges Conflicts & Choices Goals & Rewards Feedback Loops
  85. 85. INTRINSIC MOTIVATION Play & Challenges VS Goals & Conflicts & Choices EXTRINSIC Rewards Feedback Loops MOTIVATION
  86. 86. Rewards motivate people (for more rewards)
  87. 87. How do we get people to stay in love with our applications? ? By making applications more gamelike?
  88. 88. (MOST) GAMES EVENTUALLY END
  89. 89. Sustaining passionate users... takes more than delightful experiences
  90. 90. “Delight, unfortunately, doesn’t last” Raph Koster, Game Designer
  91. 91. #?!!
  92. 92. What are some Web apps/services youʼve used for more than three years? Why? What motivates you to stick with these services? http://www.quora.com/What-motivates-people-to-stick-with-one-web-app-service-for-a-long-time
  93. 93. What are some Web apps/services youʼve used for more than three years? Why? What motivates you to stick with these services? http://www.quora.com/What-motivates-people-to-stick-with-one-web-app-service-for-a-long-time
  94. 94. What are some Web apps/services youʼve used for more than three years? Why? What motivates you to stick with these services? It works and they continually update/improve the application. it does a decent job very reliable and affordable reliability and ease of use It's not complicated. Management, customization, and layout options does one particular thing well my friends use it utility of the application there isn't another option http://www.quora.com/What-motivates-people-to-stick-with-one-web-app-service-for-a-long-time
  95. 95. What are some Web apps/services youʼve used for more than three years? Why? What motivates you to stick with these services? It works and they continually update/improve the application. it does a decent job very reliable and affordable “Where is the love?” use reliability and ease of It's not complicated. Management, customization, and layout options does one particular thing well my friends use it utility of the application there isn't another option http://www.quora.com/What-motivates-people-to-stick-with-one-web-app-service-for-a-long-time
  96. 96. How do we get people to stay in love with our applications? ? By providing a service that is trustworthy and of value.
  97. 97. Share examples of services youʼve used for more than 6 months that continue to delight - not just satisfy - you (and how they do it).
  98. 98. Share examples of services youʼve used for more than 6 months that continue to delight - not just satisfy - you (and how they do it). <crickets>
  99. 99. Kano Model
  100. 100. HIGH SATISFACTION NEUTRAL VALUE LOW SATISFACTION
  101. 101. HIGH SATISFACTION NEUTRAL VALUE NOT (OR POORLY) FULLY IMPLEMENTED IMPLEMENTED LOW SATISFACTION
  102. 102. HIGH SATISFACTION Performance Payoffs NEUTRAL VALUE NOT (OR POORLY) FULLY IMPLEMENTED IMPLEMENTED LOW SATISFACTION
  103. 103. HIGH SATISFACTION Performance Payoffs NEUTRAL VALUE NOT (OR POORLY) FULLY IMPLEMENTED IMPLEMENTED Basic Needs Only noticed if missing. LOW SATISFACTION
  104. 104. HIGH SATISFACTION Performance Payoffs Delighters Not required, but when added brings value. NEUTRAL VALUE NOT (OR POORLY) FULLY IMPLEMENTED IMPLEMENTED Basic Needs Only noticed if missing. LOW SATISFACTION
  105. 105. HIGH SATISFACTION Performance Payoffs Delighters Not required, but when added brings value. T IM NEUTRAL VALUE E NOT (OR POORLY) FULLY IMPLEMENTED IMPLEMENTED Basic Needs Only noticed if missing. LOW SATISFACTION
  106. 106. HIGH SATISFACTION Performance Payoffs Delighters Not required, but when added brings value. NEUTRAL VALUE NOT (OR POORLY) FULLY IMPLEMENTED IMPLEMENTED Basic Needs Only noticed if missing. LOW SATISFACTION
  107. 107. HIGH SATISFACTION Performance Payoffs Delighters Not required, but when added brings value. NEUTRAL VALUE NOT (OR POORLY) FULLY IMPLEMENTED IMPLEMENTED Basic Needs Only noticed if missing. LOW SATISFACTION
  108. 108. ?
  109. 109. How do we get people to stay in love with our applications? ? Social Proof.
  110. 110. How do we get people to stay in love with our applications? ? Social Proof. my friends use it
  111. 111. How do we get people to stay in love with our applications? ? Stories.
  112. 112. r ! C Y r “I r r ’ S p P. A ” BAD GE!
  113. 113. www.getmentalnotes.com
  114. 114. Th an ks !! Stephen P. Anderson @stephenanderson www.getmentalnotes.com www.poetpainter.com www.slideshare.net/stephenpa

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