shapethefuture
Edit選單
A. 場景的基本操作,例如剪下、貼上、
複製與刪除等
B.Unity環境設定
C. 專案的執行、暫停與單步執行
D. 登入與登出
E. 將目前選擇的物件儲存,以便從儲存
的物件清單中快速選擇物件
F. 專案環境設定
G. 網路模擬功能與圖像模擬功能
H. 最小單位設定
系統選單 2/7
26 Wu, ShyiShiou Dept. of E.E., NKUT
A
B
C
D
E
F
G
H
shapethefuture
編輯Main.cs
using System.Collections;
usingSystem.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Main : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetMouseButtonDown(0)) SceneManager.LoadScene("level one");
}
}
場景切換測試 2/5
46 Wu, ShyiShiou Dept. of E.E., NKUT
shapethefuture
編輯Level_one.cs
using System.Collections;
usingSystem.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Level_one : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetMouseButtonDown(0)) SceneManager.LoadScene("main");
}
}
儲存場景level one.unity
場景切換測試 4/5
48 Wu, ShyiShiou Dept. of E.E., NKUT