Sound is a multi-layered mixture of various elements. All things audio make up the soundtrack, and each has their own respective priorities, contexts, and purpose.
Herramientas para crear un guion técnico, a partir de un guion literario.
El texto audiovisual se organiza en planos, secuencias y escenas. Además, los planos varían de significado y su efecto en el espectador es distinto según el ángulo de cámara.
Streamlined landscape creation with new Terrain Tools- Unite Copenhagen 2019Unity Technologies
Creating landscapes for interactive experiences can be difficult, but Unity's new Terrain Tools are designed to streamline that process. This video covers Terrain improvements in Unity 2019, including a demo of the Terrain Tools package and a sneak peek of new features coming in the next update.
Speaker:
Alexandre Kikuchi - Unity
Video available here: https://youtu.be/zr2B6aNyy_A
Sound is a multi-layered mixture of various elements. All things audio make up the soundtrack, and each has their own respective priorities, contexts, and purpose.
Herramientas para crear un guion técnico, a partir de un guion literario.
El texto audiovisual se organiza en planos, secuencias y escenas. Además, los planos varían de significado y su efecto en el espectador es distinto según el ángulo de cámara.
Streamlined landscape creation with new Terrain Tools- Unite Copenhagen 2019Unity Technologies
Creating landscapes for interactive experiences can be difficult, but Unity's new Terrain Tools are designed to streamline that process. This video covers Terrain improvements in Unity 2019, including a demo of the Terrain Tools package and a sneak peek of new features coming in the next update.
Speaker:
Alexandre Kikuchi - Unity
Video available here: https://youtu.be/zr2B6aNyy_A
5. shapethefuture
程式腳本用來控制當發生某些情況 (事件) 時,元件該做什麼?
遊戲引擎會定時執行遊戲專案程式腳本
https://docs.unity3d.com/Manual/ExecutionOrder.html
C#語言程式腳本之預設程式碼如下:
using UnityEngine;
using System.Collections;
public class ScriptFilename : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}
程式腳本
5 Wu, ShyiShiou Dept. of E.E., NKUT