※다운로드하시면 더 선명한 자료를 보실 수 있습니다.
언리얼 엔진 프로그래밍을 시작하면, 편리하지만 한편으로는 골치아픈 UObject 시스템을 만나게 됩니다.
이 발표에서는 C++ 프로그래머를 대상으로 UObject 시스템과 그 핵심 기능인 리플렉션, 가비지 컬렉션을 소개하고 그 동작 원리를 함께 들여다봅니다.
목차
1. 일반적인 리플렉션의 개념
2. 언리얼엔진의 리플렉션
3. 일반적인 가비지컬렉션의 개념
4. 언리얼엔진의 가비지 컬렉션
대상
- C++ 개발자
- 언리얼 C++ 프로그래밍에 관심 있는 분
■관련 동영상: https://youtu.be/VpEe9DbcZIs
※다운로드하시면 더 선명한 자료를 보실 수 있습니다.
언리얼 엔진 프로그래밍을 시작하면, 편리하지만 한편으로는 골치아픈 UObject 시스템을 만나게 됩니다.
이 발표에서는 C++ 프로그래머를 대상으로 UObject 시스템과 그 핵심 기능인 리플렉션, 가비지 컬렉션을 소개하고 그 동작 원리를 함께 들여다봅니다.
목차
1. 일반적인 리플렉션의 개념
2. 언리얼엔진의 리플렉션
3. 일반적인 가비지컬렉션의 개념
4. 언리얼엔진의 가비지 컬렉션
대상
- C++ 개발자
- 언리얼 C++ 프로그래밍에 관심 있는 분
■관련 동영상: https://youtu.be/VpEe9DbcZIs
In this presentation we will provide in-depth knowledge about the Unity runtime. The first part will focus on memory and how to deal with fragmentation and garbage collection. The second part on performance profiling and optimizations. Finally, there will be an overview of debugging and profiling improvements in the newly announced Unity 5.0.
Advanced Methods for User Evaluation in AR/VR StudiesMark Billinghurst
Guest lecture on advanced methods of user evaluation in AR/VR studies. Given by Mark Billinghurst as part of the ARIVE lecture series hosted at the University of Otago. The lecture was given on August 26th 2021.
1) Augmented reality definition
2) Basic Characteristics of Augmented reality
3) Where it’s been really used?
4) Key components of Augmented Reality technology
5) Working principle of AR
6) Conclusion
In this presentation we will provide in-depth knowledge about the Unity runtime. The first part will focus on memory and how to deal with fragmentation and garbage collection. The second part on performance profiling and optimizations. Finally, there will be an overview of debugging and profiling improvements in the newly announced Unity 5.0.
Advanced Methods for User Evaluation in AR/VR StudiesMark Billinghurst
Guest lecture on advanced methods of user evaluation in AR/VR studies. Given by Mark Billinghurst as part of the ARIVE lecture series hosted at the University of Otago. The lecture was given on August 26th 2021.
1) Augmented reality definition
2) Basic Characteristics of Augmented reality
3) Where it’s been really used?
4) Key components of Augmented Reality technology
5) Working principle of AR
6) Conclusion
The document discusses various micro:bit accelerometer applications including:
- Reading acceleration values from the 3-axis accelerometer and controlling it.
- Examples like a electronic dice, movement indicator, tilt control game, and earthquake detector.
- Code snippets are provided for building applications like tracking dice rolls on shakes, showing direction arrows based on movement, and controlling a light sprite in a balancing game.
9. 動態剛體屬性
Material
物件材質
Simulated
啟用物理引擎模擬剛體功能
Use Auto Mass
依據元件的碰撞器自動計算物體質量
Mass
物體質量
Linear Drag
物體移動的阻力係數
Angular Drag
物體旋轉的阻力係數
2D剛體 (Rigidbody 2D) 1/4
9
29. Pickups元件加入PickupController程式腳本,讓金塊自主旋轉
public class PickupController : MonoBehaviour {
[SerializeField]
private float RotateSpeed;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
this.transform.Rotate (new Vector3(0, 0, RotateSpeed * Time.deltaTime));
}
}
佈置金塊道具 3/5
29