INTRO TO XPRESSION CG
Xpression CG is character generator software that gives you the ability to create dynamic graphics for your studio production. This PC computer-based application gives producers the ability to create titles, lower thirds, credits and add pre-created video opens, roll-ins and PSAs to your production.
Basic Video Editing with Adobe Premiere CC
This handbook was developed and designed for use in the 18-hour Basic Video Editing w/ Adobe Premiere certification course at Manhattan Neighborhood Network. Elements of this book refer to equipment and system settings that are specific only to Manhattan Neighborhood Network’s edit workstations and cannot be applied to other situations.
The document provides an overview of the Adobe Premiere Pro editing interface and its key components. It describes the various panels such as the Project, Timeline, Source Monitor, Program Monitor, Effects, and Audio Mixer panels. It explains how workspaces can be customized by rearranging panels, docking them together in frames, or using them as floating panels. The document also provides steps for creating a customized workspace layout.
This document provides a 3-sentence summary of the key equipment and operations at Manhattan Neighborhood Network's production studios:
The document outlines the primary recording options of SD card recorders and XDCAM disks, and how to format, insert media, and operate these recorders. It also describes the intercom system, on-air telephones, teleprompter, cameras, audio board, and other production equipment. Proper use of the equipment like cameras, audio board, switcher, and timer are explained to help producers successfully record and create their shows within the designated time lengths.
This document provides an overview of how to operate the Sony NX5U video camera. It covers topics such as attaching the battery and memory cards, switching between camera and playback modes, menu settings, and basic shooting techniques. The six chapters cover opening and closing the lens cover, capturing footage, composition and interviewing, sound equipment, lighting basics, and field production essentials.
Windows Movie Maker allows users to edit video clips, add titles and transitions, and publish movies. It provides panes to import and organize clips, a storyboard and timeline view to edit clips, and tools to add effects, trim clips, and preview projects. Users can publish finished movies to CDs or email them as attachments.
Windows Live Movie Maker allows users to edit videos, photos, and audio into movie presentations. It has a timeline stage to arrange media clips, a preview pane to view the project, and editing panels to control settings and effects. The document provides step-by-step instructions on how to import media, trim and split clips, add transitions, titles, music and narration, and export the finished movie.
This document provides instructions for using various features of Windows Movie Maker, including:
- Importing and organizing video clips, photos, and audio files using the Collections and Contents panes.
- Editing projects using the Storyboard and Timeline views to arrange clips, add transitions/effects, and trim clips.
- Previewing projects and published movies using the Preview Monitor.
- Publishing finished movies by burning to CD or attaching to an email.
Firecoresoft video converter user guideamalejackie
Firecoresoft video converter convert most of video like VCHD (MTS, M2TS) (H.264), HD FLV, HD MKV (H.264, MPEG-2), HD MOV (MPEG-4, H.264), HD MPG, HD TRP, HD TS, HD WMV (VC-1), MOD, TOD, XAVC, MXF, H.265 to avi, mp4, mov, flv, mkv, 3gp, etc.
Basic Video Editing with Adobe Premiere CC
This handbook was developed and designed for use in the 18-hour Basic Video Editing w/ Adobe Premiere certification course at Manhattan Neighborhood Network. Elements of this book refer to equipment and system settings that are specific only to Manhattan Neighborhood Network’s edit workstations and cannot be applied to other situations.
The document provides an overview of the Adobe Premiere Pro editing interface and its key components. It describes the various panels such as the Project, Timeline, Source Monitor, Program Monitor, Effects, and Audio Mixer panels. It explains how workspaces can be customized by rearranging panels, docking them together in frames, or using them as floating panels. The document also provides steps for creating a customized workspace layout.
This document provides a 3-sentence summary of the key equipment and operations at Manhattan Neighborhood Network's production studios:
The document outlines the primary recording options of SD card recorders and XDCAM disks, and how to format, insert media, and operate these recorders. It also describes the intercom system, on-air telephones, teleprompter, cameras, audio board, and other production equipment. Proper use of the equipment like cameras, audio board, switcher, and timer are explained to help producers successfully record and create their shows within the designated time lengths.
This document provides an overview of how to operate the Sony NX5U video camera. It covers topics such as attaching the battery and memory cards, switching between camera and playback modes, menu settings, and basic shooting techniques. The six chapters cover opening and closing the lens cover, capturing footage, composition and interviewing, sound equipment, lighting basics, and field production essentials.
Windows Movie Maker allows users to edit video clips, add titles and transitions, and publish movies. It provides panes to import and organize clips, a storyboard and timeline view to edit clips, and tools to add effects, trim clips, and preview projects. Users can publish finished movies to CDs or email them as attachments.
Windows Live Movie Maker allows users to edit videos, photos, and audio into movie presentations. It has a timeline stage to arrange media clips, a preview pane to view the project, and editing panels to control settings and effects. The document provides step-by-step instructions on how to import media, trim and split clips, add transitions, titles, music and narration, and export the finished movie.
This document provides instructions for using various features of Windows Movie Maker, including:
- Importing and organizing video clips, photos, and audio files using the Collections and Contents panes.
- Editing projects using the Storyboard and Timeline views to arrange clips, add transitions/effects, and trim clips.
- Previewing projects and published movies using the Preview Monitor.
- Publishing finished movies by burning to CD or attaching to an email.
Firecoresoft video converter user guideamalejackie
Firecoresoft video converter convert most of video like VCHD (MTS, M2TS) (H.264), HD FLV, HD MKV (H.264, MPEG-2), HD MOV (MPEG-4, H.264), HD MPG, HD TRP, HD TS, HD WMV (VC-1), MOD, TOD, XAVC, MXF, H.265 to avi, mp4, mov, flv, mkv, 3gp, etc.
This document provides instructions for creating a movie using Windows Movie Maker. It begins with an overview of the Movie Maker interface, including the menu bar, toolbar, movie tasks pane, collections pane, monitor, timeline, and storyboard. It then discusses how to import videos, photos, audio, and music into Movie Maker and capture video from an external device. The document also explains how to drag imported photos and videos to the storyboard or timeline to build the movie. Lastly, it describes how to move clips within the timeline or storyboard.
CamStudio is a free and open-source screen recording software for Windows. It allows users to record videos of their desktop and add annotations. The summary documents key steps for configuring and using CamStudio:
1) Configure video options such as compression type, quality, and frame rates. Set audio options like device and format.
2) Use screen annotations to add captions during recording by creating shapes and layouts. Video annotations allow adding webcam video.
3) Define the recording region as a custom region, fixed region, or full screen. Start recording to capture desktop activity within the region.
The document provides a 5-stage guide for using Adobe Premiere Pro to edit video projects. Stage 1 instructs the user to create project folders to organize assets and save the Premiere project. Stage 2 explains how to use Adobe Media Encoder to convert video footage to QuickTime format. Stage 3 gives basic editing instructions in Premiere Pro, such as importing clips, making selections, and adding clips to the timeline. Stage 4 covers adding transitions and effects. Stage 5 reviews how to export the finished project.
Windows Movie Maker is a free video editing software that can be downloaded from Microsoft's website. It has options for importing video and photos as well as tools for editing, adding text, animations, and music. Once a project is complete, it can be exported as a Windows Media Video file or published directly to YouTube, as a digital file, or DVD. Additional help resources are available on the Microsoft site or through contacting media support staff.
User Manuel for Wondershare Video Editor Windows V. 4.8+Liza Brown
This user manual includes the following topics:
01. Introduction
02. Get Started - Download/Install/Register/Update/Uninstall
03. Create Projects
04. Import and Organize Media File
05. Basic Editing - Split/Rotate/Crop/Merge
06. Advanced Editing - Power Tools
07. Work with Audio -Add/Edit Audio File
08. Insert Transitions
09. Use Texts and Intro/Credit
10. Apply Special Effects
11. Add Overlay Clips (PIP)
12. Save and Share
a. Want this video editing tool? http://www.wondershare.com/video-editor/ to download at free.
b. Want to watch this user manual online? http://www.wondershare.com/video-editor/guide.html
c. Want to watch video tutorial? Go https://www.youtube.com/channel/UC8567DmojT8Ca3oZQlKip9w
OS: This is the complete user manual of Wondershare Video Editor (Windows Version 4.8+), which spent almost one week for me to finish all details. But there is still some new features didn't include like Split Screen, Green Screen and so on. But you can find all missing video tutorials in my YouTube Channel:
https://www.youtube.com/channel/UC8567DmojT8Ca3oZQlKip9w
and
https://www.youtube.com/user/Wondershare
How to use Firecoresoft DVD Maker for Mac burn DVD with all popular videos in formats such as MP4, AVI, HDV, WMV, MOV, FLV, MOV, AVCHD etc. http://www.firecoresoft.com/dvd-maker-mac.html
To edit using Premiere Pro, you must first save your project in an organized folder structure with separate folders for footage, sound, and archives. Within Premiere Pro, you then set up a new project and import converted footage files. The basic editing process involves previewing clips, dragging them onto the timeline in the desired order, and using toolbar tools like the razor tool to cut and edit the sequence as needed. More advanced techniques can then be explored like adding transitions, effects, and text.
User manuel-for-wondershare-video-editor-windows-v-4-8Fajar Baskoro
Wondershare Video Editor is easy-to-use video editing software that allows users to produce videos regardless of skill level. It has two editing modes - Easy Mode which provides templates and Full Feature Mode which has advanced timeline editing. The software allows importing media, organizing clips, basic editing like splitting and cropping clips, advanced editing with effects, and working with audio by adding music or voiceovers.
Final Cut Pro X Weynand Certification Lesson 12Samuel Edsall
This document discusses various options for exporting and sharing projects created in Final Cut Pro X. It covers adjusting audio and video levels, exporting files like QuickTime movies and audio files, publishing to services like iTunes and YouTube, and backing up projects. The goals are to prepare projects for export by fixing any issues in audio peaks or video brightness, and to understand the various export formats and sharing options available in Final Cut Pro X.
An introduction to Autodesk Smoke as taught by Professor Sam Edall using clips from FCP7 Quest media files. This first lecture shows the Media Hub and Timeline interface.
The document provides instructions for editing videos using YouTube's video editor. It explains how to access the video editor, combine and trim clips, add transitions, music, effects, and text. Key steps include dragging clips onto the timeline, trimming clips by adjusting bars, and customizing titles. The summary also notes you can publish edited videos separately on YouTube.
The document provides screenshots and descriptions of the user interface for the Media Mapper Mobile app. It summarizes features for viewing and organizing photos and videos, including individual and thumbnail views, viewing photos on a map, listening to audio notes, and controlling an external GoPro camera. The UI allows users to capture, view, and manage multimedia content tagged with location data.
This document provides guidance for tracking the production process of a music video from filming through editing. It includes sections on filming and editing with prompts to document technical, logistical, personnel, and planning details. For the filming section, the document recommends including production stills and notes on what worked, didn't work, and any necessary next steps. The editing section prompts the user to document file management, importing footage, setting up Premiere Pro, and describe their editing workspace with screenshots and annotations. The goal is to fully document the production process and decisions to help improve future projects.
The document describes the main interface components of the PEG Studio video editing software. It explains that the timeline is the main work area where audio and video events can be placed on separate tracks from left to right to represent the progression of time. Other components described include the transport toolbar for playback controls, the video and audio tracks for layered visual and sound events, and various windows for media files, transitions, video effects, and previews of the project.
This document provides step-by-step instructions for editing a video project in Adobe Premiere Pro. It outlines the following key steps:
1) Import raw footage files from a computer or camera into the project. Organize footage into bins.
2) Select clips to edit by setting in and out points on the source timeline. Drag clips onto the project timeline.
3) Add transitions between clips and apply video effects to clips using options in the effects panel.
4) Export the completed project from Premiere Pro in the desired file format, such as QuickTime.
This document provides instructions for using the basic functions of a Dell Media Center computer, including playing DVDs, viewing digital photos, watching and recording TV (if the computer has a TV tuner), and listening to music. It describes the buttons on the included remote control and how to navigate the Media Center interface using either the remote or mouse/keyboard. Notes are provided about input options and playback features for different media types.
This document provides installation and operation instructions for OVR3D dynamic desktop software for Windows XP and Vista. It outlines preparing the computer by creating folders and toolbars, installing required software like Winamp and Milkdrop, configuring settings, and playing music and visualizations within the OVR3D environment. Key steps include installing Winamp 5.56, Milkdrop 1.04 plugin, replacing system files, adding folders, installing an optional Winamp skin, configuring Milkdrop and font settings, and using keyboard shortcuts to control the visualizations and overlays while music is playing.
The document summarizes the new media technologies used at various stages of creating a music video. Final Cut Pro was used for editing, including importing footage, sorting clips, editing clips, adding transitions and effects. YouTube and Wordpress were used to share the finished video and document the process. Safari and Google were used for research on music video construction and styles.
This document provides instructions for creating a movie project using Adobe Premier Elements 7 software. It outlines the basic steps which include:
1) Creating a new project and saving it with a descriptive name and folder on the desktop for easy access.
2) Importing video clips by finding and selecting the files from the designated project folder on the desktop.
3) Arranging the clips on the timeline or scene line in the desired order and adding transitions between clips.
4) Adding titles, effects, and editing the project before exporting it as a movie file saved to the desktop.
This document provides instructions for editing video footage using Windows Live Movie Maker, including importing clips, arranging clips, splitting and trimming footage, adding titles and credits, and publishing finished movies online. Key steps include importing footage by dragging clips into the timeline, editing clips using split and trim tools, adding transitions between clips, and publishing movies to sites like YouTube. The document concludes with tips for creating polished movies.
It’s one of the most popular and approved styles for B2C and B2B because whiteboard videos are excellent for dip a bit deeper into a product, service or process explanation. This style consists of design simple black and white explanation on a whiteboard to explain a concept.
This document provides instructions for creating a movie using Windows Movie Maker. It begins with an overview of the Movie Maker interface, including the menu bar, toolbar, movie tasks pane, collections pane, monitor, timeline, and storyboard. It then discusses how to import videos, photos, audio, and music into Movie Maker and capture video from an external device. The document also explains how to drag imported photos and videos to the storyboard or timeline to build the movie. Lastly, it describes how to move clips within the timeline or storyboard.
CamStudio is a free and open-source screen recording software for Windows. It allows users to record videos of their desktop and add annotations. The summary documents key steps for configuring and using CamStudio:
1) Configure video options such as compression type, quality, and frame rates. Set audio options like device and format.
2) Use screen annotations to add captions during recording by creating shapes and layouts. Video annotations allow adding webcam video.
3) Define the recording region as a custom region, fixed region, or full screen. Start recording to capture desktop activity within the region.
The document provides a 5-stage guide for using Adobe Premiere Pro to edit video projects. Stage 1 instructs the user to create project folders to organize assets and save the Premiere project. Stage 2 explains how to use Adobe Media Encoder to convert video footage to QuickTime format. Stage 3 gives basic editing instructions in Premiere Pro, such as importing clips, making selections, and adding clips to the timeline. Stage 4 covers adding transitions and effects. Stage 5 reviews how to export the finished project.
Windows Movie Maker is a free video editing software that can be downloaded from Microsoft's website. It has options for importing video and photos as well as tools for editing, adding text, animations, and music. Once a project is complete, it can be exported as a Windows Media Video file or published directly to YouTube, as a digital file, or DVD. Additional help resources are available on the Microsoft site or through contacting media support staff.
User Manuel for Wondershare Video Editor Windows V. 4.8+Liza Brown
This user manual includes the following topics:
01. Introduction
02. Get Started - Download/Install/Register/Update/Uninstall
03. Create Projects
04. Import and Organize Media File
05. Basic Editing - Split/Rotate/Crop/Merge
06. Advanced Editing - Power Tools
07. Work with Audio -Add/Edit Audio File
08. Insert Transitions
09. Use Texts and Intro/Credit
10. Apply Special Effects
11. Add Overlay Clips (PIP)
12. Save and Share
a. Want this video editing tool? http://www.wondershare.com/video-editor/ to download at free.
b. Want to watch this user manual online? http://www.wondershare.com/video-editor/guide.html
c. Want to watch video tutorial? Go https://www.youtube.com/channel/UC8567DmojT8Ca3oZQlKip9w
OS: This is the complete user manual of Wondershare Video Editor (Windows Version 4.8+), which spent almost one week for me to finish all details. But there is still some new features didn't include like Split Screen, Green Screen and so on. But you can find all missing video tutorials in my YouTube Channel:
https://www.youtube.com/channel/UC8567DmojT8Ca3oZQlKip9w
and
https://www.youtube.com/user/Wondershare
How to use Firecoresoft DVD Maker for Mac burn DVD with all popular videos in formats such as MP4, AVI, HDV, WMV, MOV, FLV, MOV, AVCHD etc. http://www.firecoresoft.com/dvd-maker-mac.html
To edit using Premiere Pro, you must first save your project in an organized folder structure with separate folders for footage, sound, and archives. Within Premiere Pro, you then set up a new project and import converted footage files. The basic editing process involves previewing clips, dragging them onto the timeline in the desired order, and using toolbar tools like the razor tool to cut and edit the sequence as needed. More advanced techniques can then be explored like adding transitions, effects, and text.
User manuel-for-wondershare-video-editor-windows-v-4-8Fajar Baskoro
Wondershare Video Editor is easy-to-use video editing software that allows users to produce videos regardless of skill level. It has two editing modes - Easy Mode which provides templates and Full Feature Mode which has advanced timeline editing. The software allows importing media, organizing clips, basic editing like splitting and cropping clips, advanced editing with effects, and working with audio by adding music or voiceovers.
Final Cut Pro X Weynand Certification Lesson 12Samuel Edsall
This document discusses various options for exporting and sharing projects created in Final Cut Pro X. It covers adjusting audio and video levels, exporting files like QuickTime movies and audio files, publishing to services like iTunes and YouTube, and backing up projects. The goals are to prepare projects for export by fixing any issues in audio peaks or video brightness, and to understand the various export formats and sharing options available in Final Cut Pro X.
An introduction to Autodesk Smoke as taught by Professor Sam Edall using clips from FCP7 Quest media files. This first lecture shows the Media Hub and Timeline interface.
The document provides instructions for editing videos using YouTube's video editor. It explains how to access the video editor, combine and trim clips, add transitions, music, effects, and text. Key steps include dragging clips onto the timeline, trimming clips by adjusting bars, and customizing titles. The summary also notes you can publish edited videos separately on YouTube.
The document provides screenshots and descriptions of the user interface for the Media Mapper Mobile app. It summarizes features for viewing and organizing photos and videos, including individual and thumbnail views, viewing photos on a map, listening to audio notes, and controlling an external GoPro camera. The UI allows users to capture, view, and manage multimedia content tagged with location data.
This document provides guidance for tracking the production process of a music video from filming through editing. It includes sections on filming and editing with prompts to document technical, logistical, personnel, and planning details. For the filming section, the document recommends including production stills and notes on what worked, didn't work, and any necessary next steps. The editing section prompts the user to document file management, importing footage, setting up Premiere Pro, and describe their editing workspace with screenshots and annotations. The goal is to fully document the production process and decisions to help improve future projects.
The document describes the main interface components of the PEG Studio video editing software. It explains that the timeline is the main work area where audio and video events can be placed on separate tracks from left to right to represent the progression of time. Other components described include the transport toolbar for playback controls, the video and audio tracks for layered visual and sound events, and various windows for media files, transitions, video effects, and previews of the project.
This document provides step-by-step instructions for editing a video project in Adobe Premiere Pro. It outlines the following key steps:
1) Import raw footage files from a computer or camera into the project. Organize footage into bins.
2) Select clips to edit by setting in and out points on the source timeline. Drag clips onto the project timeline.
3) Add transitions between clips and apply video effects to clips using options in the effects panel.
4) Export the completed project from Premiere Pro in the desired file format, such as QuickTime.
This document provides instructions for using the basic functions of a Dell Media Center computer, including playing DVDs, viewing digital photos, watching and recording TV (if the computer has a TV tuner), and listening to music. It describes the buttons on the included remote control and how to navigate the Media Center interface using either the remote or mouse/keyboard. Notes are provided about input options and playback features for different media types.
This document provides installation and operation instructions for OVR3D dynamic desktop software for Windows XP and Vista. It outlines preparing the computer by creating folders and toolbars, installing required software like Winamp and Milkdrop, configuring settings, and playing music and visualizations within the OVR3D environment. Key steps include installing Winamp 5.56, Milkdrop 1.04 plugin, replacing system files, adding folders, installing an optional Winamp skin, configuring Milkdrop and font settings, and using keyboard shortcuts to control the visualizations and overlays while music is playing.
The document summarizes the new media technologies used at various stages of creating a music video. Final Cut Pro was used for editing, including importing footage, sorting clips, editing clips, adding transitions and effects. YouTube and Wordpress were used to share the finished video and document the process. Safari and Google were used for research on music video construction and styles.
This document provides instructions for creating a movie project using Adobe Premier Elements 7 software. It outlines the basic steps which include:
1) Creating a new project and saving it with a descriptive name and folder on the desktop for easy access.
2) Importing video clips by finding and selecting the files from the designated project folder on the desktop.
3) Arranging the clips on the timeline or scene line in the desired order and adding transitions between clips.
4) Adding titles, effects, and editing the project before exporting it as a movie file saved to the desktop.
This document provides instructions for editing video footage using Windows Live Movie Maker, including importing clips, arranging clips, splitting and trimming footage, adding titles and credits, and publishing finished movies online. Key steps include importing footage by dragging clips into the timeline, editing clips using split and trim tools, adding transitions between clips, and publishing movies to sites like YouTube. The document concludes with tips for creating polished movies.
It’s one of the most popular and approved styles for B2C and B2B because whiteboard videos are excellent for dip a bit deeper into a product, service or process explanation. This style consists of design simple black and white explanation on a whiteboard to explain a concept.
El documento describe los procedimientos y objetivos de varios ensayos de suelos realizados en un laboratorio de geotecnia. Estos incluyen el cuarteo de muestras, análisis granulométrico, cálculo de límites líquido y plástico, e ensayo de corte directo para determinar la resistencia al corte del suelo.
This document provides information for transfer students considering Illinois State University. It highlights that ISU is ranked highly among public universities and as a best college town. Over a third of ISU students transfer there, and transfer students have high retention and graduation rates. The document provides details on admission requirements, majors, costs, financial aid, campus visits, and encourages applicants to use the hashtag #FutureRedbird on social media.
This document summarizes key findings from Deloitte's Global Defense Outlook 2015 report. It finds that rapid economic growth in Asia is shifting the focus of global defense spending away from higher-income Western nations towards lower-income nations like China. While US defense spending remains the largest, China's defense budget is projected to increase significantly and surpass many US allies. The trends are driving down global militarization as defense budgets become less important to national economies. However, vulnerabilities to cyber threats are rising for higher-income nations. Managing these changes will pose challenges for defense policymakers regarding relationships in Asia, responding to globalization of the defense industry, and rising military personnel costs.
3.6.2015 järjestimme Konesali -ja tietoturvatapahtuma Best of Brainsharen asiakkaille ja kumppaneillemme.
Tietoturva osuudesta vastasi NetIQ Suomen asiantuntijat. Identiteettitietoinen tietoturva esitys kertoo mitä on identiteettitietoinen tietoturva, mikä on sen tulevaisuus ja esittelee NetIQ:n ratkaisuja.
The document discusses testing strategies at AdStage, including:
- Using Node.js, jsDOM, and RequireJS to test components in isolation
- A Makefile is used to run specs with Node.js
- Handlebars templates are compiled to JavaScript
- Ember CLI is also mentioned as providing an easy way to run transpiled specs in the browser
MyCFO India - Finance Effectiveness To FulexMyCFO Services
The client, Fulex, is a company that develops fuel efficiency solutions for generators. They hired MyCFO to help develop 5-10 year plans, annual budgets, sales targets, expense budgets, and determine capital and working capital requirements to support ongoing operations and expansion. MyCFO worked with management to get inputs, perform iterations, and get sign-offs on budgets. This process helped Fulex formalize targets and benchmarks, allowing them to track metrics against industry standards and actual performance against budgets.
This document outlines a solution to help companies better manage their cash flow and finances. It notes that over 70% of companies fail to capture the necessary information from their ERP systems, resulting in incorrect numbers and a lack of financial control. This can lead to wrong forecasts, excessive costs, incorrect working capital, and increased bankruptcy risk for mid-sized companies. The proposed solution is a management model that provides comprehensive and clear visibility into revenues, expenses, costs and budgets to help entrepreneurs better control their cash flow and minimize risks. Implementing this solution could increase profitability without increasing sales by reducing costs and eliminating errors and delays.
This document provides information and resources for evaluating the performance of a loan advisor, including:
1. A sample loan advisor performance evaluation form with sections for reviewing performance factors, strengths/accomplishments, areas for improvement, and signatures.
2. Examples of performance review phrases for evaluating a loan advisor's attitude, creativity, decision-making, interpersonal skills, problem-solving, and teamwork.
3. An overview of the top 12 methods for loan advisor performance appraisal, including Management by Objectives, Critical Incident Method, Behaviorally Anchored Rating Scales, and 360 Degree Feedback.
This document provides a summary of Paul Timoney's qualifications and experience. It outlines his educational background, including degrees from the National University of Ireland Galway and the National College of Art and Design. It also lists his extensive experience teaching and facilitating art programs for various organizations. Recent projects mentioned include creating an illustrated book with a local school and devising storytelling workshops for children.
This document provides an overview of topics to be covered in a presentation about computers and their applications. The presentation will discuss MS Word, Coral Draw, networks, Windows OS, scanners and their types, digital computers, the Power Clip effect in Corel Draw, mail merge in Word, adding watermarks in Word, computer hardware and software, changing slide backgrounds in PowerPoint, operating systems, the Internet, intranets, and LAN, WAN and VPN networks. Basic concepts like industrial design, product design, scanner types, and how digital computers work will also be explained.
Detailed instructions about how you can customize you destination guide App that was created with the GuideMaker Engine.
Find more info at www.wantmyguide.com
Adobe after effects creative cloud cc 2017DAVID RAUDALES
This document provides an overview of the key aspects of getting started with Adobe After Effects, including planning projects, setting up preferences, exploring the workspace, importing files, creating compositions, animating and modifying layers, applying effects, and rendering outputs. It covers topics such as acquiring and preparing footage, setting project and composition settings, using tools like the timeline and effects panel, and provides guidance on performance, file naming, and resources. The goal is to help new users learn the basics of using After Effects to create motion graphics and visual effects.
The document provides an overview of the Flash authoring environment and how to create basic animations and publish Flash files. It discusses the Flash interface including the tools, panels, timeline, layers and properties. It also covers creating shapes, symbols, motion tweens, sounds and publishing Flash movies for the web.
This document provides instructions for getting started with the open source desktop publishing software Scribus. It outlines how to download and install the latest version of Scribus from their website, and recommends installing additional programs like Acrobat Reader and a color management system. The document then walks through creating a sample 7-page magazine in Scribus, covering tasks like setting up document properties, inserting images and shapes, and basic layout and design functions.
This document provides a beginner's tutorial for using the open source desktop publishing software Scribus. It discusses downloading and installing Scribus, which works on Linux, Windows, and Mac operating systems. The tutorial then covers basic tasks for designing a sample 7-page magazine in Scribus, such as setting up document properties and page sizes, inserting images and text frames, and importing text and images. It emphasizes best practices like organizing files and using color management software to ensure print colors match on-screen colors.
This document provides best practices for developing websites and applications for multiple screen sizes. It discusses challenges like varying device sizes and browsers. It recommends a mobile-first approach, exploiting device capabilities, optimizing images, and using techniques like responsive design with media queries or server-side delivery of customized content. Media queries allow attaching different stylesheets based on screen properties, while server-side delivery fully customizes content for each device. The document also provides tips for navigation, interactions, and structuring content adaptably across devices.
Explaindio is a versatile tool for creating animated videosFoyezAhmed10
Explaindio boasts that no other software on the market is as cheap and flexible. While this may or may not be true, it does offer a large toolbox for those looking to make animated or explainer videos in whiteboard or cartoon styles.
The software is primarily advertised as a tool for internet marketers, which is a fair designation. For educators or other non-business groups, you’d probably be better off with VideoScribe — another whiteboard animation tool that is easier to use though more expensive as well.
Explaindio is complex and can take some time to learn. Additionally, it only offers a yearly purchase plan. Buying the program will give you access to updates during the year, but not upgrades (i.e. going from 2.0 to 3.0 is not covered, but 3.1 to 3.2 is).
This document provides an overview and instructions for getting started with Adobe After Effects. It discusses planning projects, including storyboards and scripts, acquiring and preparing footage, and setting project and composition settings. It also covers the After Effects workspace, importing files, creating compositions, modifying and animating layer properties through keyframing and effects, previewing work, rendering exports, and additional help resources. The goal is to teach the reader how to import and organize footage, create compositions from layers, animate layers, add effects, preview changes, and render final output videos using After Effects.
Microsoft PowerPoint is a presentation software that allows users to create slideshow presentations consisting of text, images, and other objects. It can be used to print handouts or create slides for in-person presentations. PowerPoint enables adding animation, sound effects, and other multimedia elements to engage audiences. Common tasks in PowerPoint include starting a new presentation, saving, opening, adding and formatting slides, customizing slide transitions and animations, and previewing the presentation in various viewing modes.
Microsoft PowerPoint is a presentation software that allows users to create slideshows with text, images, and other media. It can be used to give business presentations, classroom lectures, or other types of presentations. PowerPoint has various tools that allow users to customize slide layouts, add animation and multimedia elements, and transition between slides. The software provides different views for designing, organizing, and presenting slideshows.
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2. Table of Contents
Principles of Graphics 2
Types of Graphics 4
Introduction to Xpression CG 6
Media Management | Setting up a Project…………………………7
Xpression Interface……………………………………………………………………………9
Understanding Objects………………………………………………………………….11
Understanding Materials……………………………………………………………….12
Understanding Text Objects……………………………………………………….13
Scene Fonts…………………………………………..……………………………………………..14
Creating Templates….…………………………………………………………..…………..16
How to Create a Lower Third…………………………………………16
How to Create a Full-Page Graphic………………………..…19
How to Create Credits…………………………………………………….…21
Templates in Sequencer Mode……………………………………….………..22
3. PRINCIPLES OF GRAPHICS
When working with images and graphics, there are three key
elements to be aware of:
• Image Size & Aspect Ratio
• Title Safe Area
• Readability
In this section, we will explore graphic principles and the
types of video graphics.
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4. IMAGE SIZE & ASPECT RATIO
When gathering images to use for broadcast, it is important you
understand the importance of image sizes. The aspect ratio for
broadcasting in MNN’s HD studios is 16x9. Media from different
sources, such as cell phones and digital cameras, come in all
shapes and sizes. The advantage of recording in MNN’s studios
is that most media will fit in the HDTV 16x9 aspect ratio
regardless of the source.
TITLE SAFE AREA
This is the area in which all essential information should remain.
This ensures that all titles and graphics will be visible regardless
of the viewers screening device. The area within the gray bars is
the title safe area for 4x3 SD monitors. If you use the title safe
area within the 4x3 frame, graphics will be clearly visible on 16x9
screens.
READABILITY
There are a few elements that aid in building the best graphics
for your viewers and they all depend on their ability to be read.
• Color: Be aware of your set, talent’s clothes and any
other items that may compete with the graphic
colors. It is best to mix high energy or loud colors
(reds, yellows, blues) with low energy colors (gray,
pink, light blue). Mixing multiple high energy, bright,
loud colors, can be distracting to the viewer’s eye.
• Amount: Keep it simple. Don’t try to fit too much
information on the screen.
• Safe Area: Be aware of the placement of graphics.
As we mentioned previously, if information is
outside of the safe areas, it risk not being visible.
• Fonts: Use large, bold fonts. San serif or fonts that
don’t have the feet on them are best for the screen.
All caps, condensed and narrow font types are key
font elements when it comes to readability. Using
thin or script font types is not recommended.
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4x3
Title Safe
Area
16x9
Title Safe
5. TYPES OF GRAPHICS
Video graphics give shows an identity and personality. Many
mediamakers create a “graphics package” for their video
projects. A graphics package usually consists of backgrounds,
lower thirds, idents/bumps and credits. Your project could
include some or all of these elements and it is recommended
they all have a similar style and theme. You can create a
consistent graphics package by making sure you use consistent
fonts, colors and images. In this section, we will discuss four
primary types of graphics.
BACKGROUNDS
These are full-screen animations or images that leave a blank
area designated for text. The blank area is for important
information that may need to appear on-screen during a show.
For example, this could be event information, a calendar of
events or images pertaining to the show’s topic.
IDENTS
This graphic type, also referred to as a bump, is usually featured
between show segments. This graphic features the show’s brand
or identity by including the logo, colors and font styles.
LOWER THIRDS
A lower third graphic is generally placed in the lower third
portion of the screen. This graphic provides information to the
audience regarding individuals featured on the show. This
information could be the host/guest name and their roles. You
could also use lower thirds for additional text information such
as telephone numbers for call-in shows, questions by callers,
websites or social networking information. These graphics differ
from backgrounds because they do not cover the entire screen.
CREDITS
These graphics are a list of names of the cast and crew involved
in the production. They usually appear on-screen as rolling text
but can also
appear as a
series of
individual titles
fading from
one to the
next.
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6. INTRO TO XPRESSION CG
Xpression CG is character generator software that gives you the
ability to create dynamic graphics for your studio production. This PC
computer-based application gives producers the ability to create
titles, lower thirds, credits and add pre-created video opens, roll-ins
and PSAs to your production.
There are two primary areas to the Xpression interface: Layout
and Sequence.
The Layout portion of the interface is where you create your
graphics. You are essentially creating templates that you will use
for your project. This is where you design and build elements
such as the lower thirds, opening graphics, logos and credits.
The Sequencer portion of the interface is where you can modify
and implement the graphics to appear during your studio
production.
Before we discuss in detail the capabilities of the layout and
sequencer, lets explore media management and how to set up a
project.
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7. MEDIA MANAGEMENT
Before you begin creating graphics in Xpression, it is important
to ensure any existing media will work inside of Xpression. If you
plan to add any images, logos or videos, it is important to know
what is acceptable.
IMAGES
Xpression will accept most flattened image file types: JPEG,
PNG, TIFF.
When working with photos, it is best to use photos with high
resolutions, preferably the same as the video resolution,
1920x1080. If your image or images are too large (larger than
1920x1080), you can resize them using the application PAINT on
the PC or PREVIEW on a Mac. Avoid using images smaller than
700x700.
VIDEOS & AUDIO
If you want to add short-form videos such as a video open, pre-
recorded video segment (recommend these range from 3-5
minutes) or a PSA to your Xpression project, it must be
converted to a specific file type. Audio files in Xpression must be
in the WAV format. Audio can be in the form of sound effects or
music. If you need assistance with converting an existing audio
file to a WAV file, visit the Production & Facilitation department
or email education@mnn.org. Video & Audio in Xpression is an
advanced technique that is not covered in this handbook.
SETTING UP A PROJECT
Before you open Xpression, first create a project folder. You can
create this folder on your personal, portable hard drive or on the
Xpression computer’s :C drive.
• Navigate to the START menu (Windows logo).
• Select COMPUTER.
• Find your hard drive or the :C drive and double-click
to open. Double-click the folder titled “Xpression
Projects.”
• At the top of the tool bar, in the blue area, select
“new folder.”
• Title your new folder.
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8. Now you are ready to open the CG application and create a new
project. Double-click the icon on the desktop titled “Xpression
Designer.” Once the application is open, you can begin the
process of creating a project.
• Go to the top toolbar and select FILE > NEW. You
will get a prompt asking you to “Save Changes to
project Untitled?” Select NO.
• Now you want to select your Project Settings. On
the left side of the window, select the preset under
HD-SDI labeled “1080i 29.97.”
• Select the location to save your project. Select the
“browse” button and find the folder you created.
• In the space under the location, name the project
the same title as your folder or something similar.
• IMPORTANT: Make sure “Create Project Structure”
is checked. This will create a series of subfolders
inside of the folder you created. This is where you
should place all of your project’s assets. Keeping
your assets together makes it easy for you to move
your project from computer to computer and to
make future changes.
• Select the OK button. You will get a warning stating
“Project location already exists, use this folder
anyway?” Select YES.
• Now your project is ready to go. To see the
subfolders created by Xpression, select the
EXPLORE button and you will see folders like audio,
images, videos, etc. Place all assets (images) in
these folders only. Stay organized!
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9. XPRESSION INTERFACE: LAYOUT MODE
As we discussed in the beginning of this section, this is the area where you create and edit your graphics. Explore this window and
become familiar with what each section of the layout interface.
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1) Main Viewport: This is where you will design and edit each
template, also referred to as a scene. This is the main window where
you can see your graphic while designing it.
2) Scene Manager: This is where all of the scenes (or templates) that
you create will be listed. You can also create scene groups. At the
top of this section, you press the green plus sign to create a new
scene or scene group.
3) Object Manager: Graphics are comprised of objects. As you add
elements (or objects) to your scenes, you will be able to see a list of
those objects in this area. You can turn the visibility of objects on
and off by pressing the large eye symbol.
4) Object Inspector: This is where you can change
various attributes of an object; for instance, the size, position, font
for text objects, etc.
5) Object Library: This is where all of the available objects are listed.
You can drag an object from this window to the Viewport window to
begin creating graphics. The most common objects are text,
backgrounds and quads.
6) Material Manager: On the far right of the interface is a button
labeled Material Manager. If you hover your mouse over this tab, a
window will popout. This is where you can add materials to change
qualities of an object. For instance, you can add color, images or
videos as a material on an object.
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3 4
5 6
10. XPRESSION INTERFACE: SEQUENCE MODE
When in sequence mode, you can customize elements of the templates created in layout mode. This is also where you create
playlists and control playback graphics that will appear during your studio production.
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1) Scene Manager: This is where all of your templates are listed. You cannot make design changes to templates on the Sequence side. Return
to Layout mode to make modifications.
2) Sequencer Playlist: Drag a template scene from the Scene Manager to this window to sort, edit and activate your graphics for the studio
production. You can drag as many templates as many times as you like. When you delete a scene from the playlist, it does not delete the
original template. Just drag another template from the scene manger. We will discuss how to create template links and publish object so
they are editable in Sequencer mode.
3) Take Inspector: This is where you can name groups or take items, add transitions to take items or modify text or materials to take items.
4) Sequencer Playlist: This gives you a thumbnail preview of the take items in the Sequencer Playlist.
5) Preview: This is a preview of the take item prepared to go on air.
1
2
3
4
5
11. Before you can begin making graphic templates in layout mode, it is important to understand objects, materials and how to create
and format text.
UNDERSTANDING OBJECTS
To begin creating graphics, you want to start with an object. Let’s discuss two primary object groups you will use to create graphics:
Base Objects: These are the most common objects and most graphics include one or both of these base objects.
Primitives: These are shape objects used to create bars for lower thirds, bugs with logos and various other
elements to design graphics. The most common primitive is a Quad and this is what we will use to create a
background bar for our lower thirds.
Once an object has been added to a scene, you can change elements or attributes of the object using the
Object Manager and Object Inspector. When you have multiple objects in the Object Manager, you have to
select which object you want to make changes to and make those changes in the Object Inspector. You can
single-click with your mouse any object in the Object Manager to change the name.
There are multiple tabs in the Object Inspector:
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Object Type (Quad): This is where you can
change the size of the object. If you want the
aspect ratio of the material added to the
object to stay the same, check the box
“maintain aspect ratio of texture.”
Transform: This tab is where you can
rotate, scale make position changes to
your object. This can also be done
using the transform tools on the toolbar.
Materials: This tab will show you a
thumbnail view of material options or let
you select materials in your subfolders
so you may apply them to objects.
12. UNDERSTANDING MATERIALS
Materials are added to objects to define their look and style. You can add a standard material to give a quad or text object color. You
can also add an image or video material to an object. Materials are contained in the Materials Manager located on the far right of
the Xpression Interface. Once you hover your mouse over the Materials Manager tab, you can see all of the materials you have
created or imported into Xpression When importing images to use as materials, make sure they are in the pre-created Xpression
folders.
To import or create a material, do the following: Images and Videos are added to the list of All
Materials.
• To create a new “Material,” right-click and select NEW > MATERIAL.
• To import a image or video material, right-click and select NEW > IMAGE OR VIDEO.
• This will open a Material Editor window, where
you can select the color of the material. The
DIFFUSE channel must be selected to adjust the
color. Then drag the mouse inside of the color
picker to select a color. To change the color
shade, drag the position of the color wheel up or
down to change the base color options.
Once a material is created or imported into the All Materials list, it is NOT automatically added to the
object. To add a material to an object:
• Select the object in the Object Manager window. When selected, it should be highlighted. To add a material to multiple
objects, press SHIFT then select multiple objects.
• Navigate to the Materials Manager and double-click the material you want to apply to your object or objects.
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13. UNDERSTANDING TEXT OBJECTS
The process of formatting text begins with selecting a TEXT object from the Object Library. Once a text object has been created,
you can see it in the Object Manager. Once a text object is created, you can start typing your text into that object. You can rename
the text to reflect what that text is by single-clicking the default name in the Object Manager.
The Object Inspector for text consists of a variety of tabs. Let’s discuss the basic text object tabs:
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Scene Fonts:
This is where you
change the font type,
face, border, size,
slant, etc. You can
create and save fonts
and apply them to
various scenes with
text.
Transform:
This is where you can
change the position of
objects. You can also
rotate and scale
objects under this
tab.
Tabs & Options:
This is where you
change the
justification of your
text. You can make it
left, right or centered-
justified. You can also
add auto-squeeze
and word wrap to
have greater control
over your text.
Materials:
If you want to add
video, images or a
color material to your
text, you can choose
a material in this tab.
Template Links:
If you want to be able
to change text or
materials of the
template once in
sequencer mode,
enable template links.
This will allow you to
change titles for info
graphics or lower
thirds or images for
over-the-shoulder
graphics.
14. SCENE FONTS
When you create your first text object, you can change the size,
font face and various other elements. When making scene
templates, you will use a variety of font types and styles in a
single scene. For instance, when creating credits, you may want
the crew position title to be larger or smaller than the name of
the person performing the role. In that case, you will have two
USED scene fonts for your template. When you select a text
object you have created, you will see what fonts are USED in that
scene. You will also see STOCK fonts that you have previously
created.
CREATING A NEW FONT:
• Create a text object. Type the necessary text.
• Highlight the text in the Main Viewport.
• Press the NEW button.
• Change the face, size, style, etc. (Note: You may not be
able to see the changes until the next step).
• Press APPLY. Continue to make changes to text.
That newly created font will be added to the USED row. When
the font is not in use in that specific scene, it will be added to
the STOCK row. The text must be selected in the Object
Manager to see the USED fonts.
SCENES WITH MULTIPLE FONTS
If you have a scene with
multiple fonts, you can
highlight the font to see
which font is being used.
As you can see in the
picture (right), when
“Director/TD” is
highlighted, the font
being used is also
highlighted.
FONTS IN MULTIPLE SCENES
When you create scene fonts, you can apply them to multiple
scenes. Be careful because if you place a scene font into
multiple scenes and make a change to the font in one scene, it
will change all scenes with that font. If you get the popup
warning (pictured below), make sure you do want all fonts to
change. If you do not want all of the scene fonts to be affected,
then create a new font using the steps previously mentioned.
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15. NAMING FONTS
As you begin to build up fonts in your project, it is best to keep them organized so you know what your originally created them for. If
you look under the thumbnail image (highlighted green) of the USED and STOCK fonts, you will see some numbers and words. The
first number is the order in which the font was created (1,2,3,4). So as you create more and more fonts, that number will keep going
up. The next is the title. By default, it will name it Font. You will want to name your fonts things such has “header, title, subtitle, etc.”
You can rename this to something that makes more sense by right-clicking with your mouse and selecting RENAME. The last
numbers represent the size of the font. This is good since you may have quite a few fonts of varying sizes.
APPLYING STOCK FONTS TO EXISTING TEXT
If you already have text in a scene template and want to change the font to an older font you previously created, do the following:
• Highlight the text you want to change
in the Main Viewport.
• Select from your list of STOCK fonts.
• Press the APPLY button.
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16. CREATING TEMPLATES
In this section, we will walk through how to create a basic lower
third, full-page and credits. We will also discuss how to add
template links so elements of these templates can be changed
once in the Sequencer.
HOW TO CREATE A LOWER THIRD
STEP 1: Create a Quad. Navigate to the Object Library
and select QUAD. With the Quad selected, adjust the
Width and Height of the Quad in the Object Inspector.
STEP 2: Create a Material. Give the Quad a background
color by adding a material. Navigate to the Material
Manager. Right-click with your mouse in the Material
Manager window and select NEW > MATERIAL.
STEP 3: Once the material has been created, you can
select the color of your choice. Make sure the DIFFUSE
channel is selected and choose your color. Press OK.
STEP 4: Add Material to the Quad. With the Quad
selected in the Object Manager, double-click the material
you just created. The material is in the Material Manager.
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17. STEP 5: Move the Material. The material should be
placed in the lower third of the screen. Select the Quad
object, then press the CTRL key, then click and drag the
Quad object to the new position.
STEP 6: Add Primary Text Object. Select a TEXT object
from the Object Library. Type your text that identifies your
main person. Click the SCENE FONTS tab and select your
size and font type. To change the color of the font, select
EDIT MATERIAL under the FACE area (see highlighted area
below).
STEP 7: Add Secondary Text Object. Create another
TEXT object. This text object is to identify the role of the
person who will appear on screen.
STEP 8: Move the text to the lower third area of the
screen above the quad you created. Make sure the text is
within the title-safe line (inner gray box). If it appears that
your text is BEHIND the quad object, go to the tab labeled
“transform.” With your text object highlighted, change the
Z POSITION to 2. This will bring your text in front of the
quad object.
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18. ENABLING AUTO SQUEEZE
Keep in mind that the lower thirds we are creating are simply
“templates” that we will be modifying. So there will be times
when your guest(s) name and/or title is longer than what you
expect. In this case, you want to enable “auto squeeze.” What
this does is ensure that your text will not go beyond the title-safe
line regardless of its length. To enable auto squeeze:
• Select the tab labeled “Tabs & Options.”
• Select the text in the Object Manager. Move the cursor to
the end of your text and press the space bar until the red
box reaches the title-safe line.
• Under AUTO SQUEEZE, select “Set to Current.”
• Check the box labeled “Enabled.”
** Repeat the process with the secondary/subtitle text.
CREATING A TEMPLATE LINK
When you create a lower third, you are essentially creating a
template. You will want to modify the placeholder text of your
lower third and various elements to reflect the specific guests
featured on your show. To do this, create a template link.
To create the template link:
• Select the text in the Object Manager.
• Choose the tab labeled “Template Links.”
• Check the box under “Published” next to Text. If you
wanted to make other attributes modifiable in the
Sequencer, you could check those options as well.
• Check the box next to “Publish Object.”
• Repeat these steps for any and all text you want to
publish.
• You may also publish other attributes such as the size,
position and visibility, if you want those to be changed in
Sequencer mode.
CHANGING TEXT JUSTIFICATION
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If you want to change your text justification to left, right or cen-
tered, select the tab labeled “Tabs & Options.” Under the section
labeled Tabs, go to the column where is says “alignment” and click
where it says left, right or alignment under the “Nr 1” row. Once it is
highlighted blue, you will see a drop-down arrow to the right and
you can change the justification.
19. HOW TO CREATE A FULL-PAGE GRAPHIC
Next, you will learn how to create a full-page graphic. This graphic will cover the entire screen unlike the lower third. These graphics
are generally created to provide additional information such as bullet points about a topic, event information and details, or you may
just want to add a flyer or photo to display during your show.
To create a full page text graphic:
STEP 1: Create a new Scene.
STEP 2: In the Object Library, select a BACKGROUND
object. Make the background object black by adding a
Material from the Material Manager or the Materials tab in
the Object Inspector.
STEP 3: If you do not have a black material, create one.
Right-click in the Material Manager window and select NEW
> MATERIAL. Change the color to black and name the
material BLACK.
STEP 4: Create a TEXT object. Type in the necessary
information that should appear on-screen. This could be
event information, a question from a caller, etc.
STEP 5: You can add logos or images using a Quad
object. Feel free to be creative. If you do not want a black
background, change the material.
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20. ENABLING WORD WRAP
Word wrapping is similar to auto squeeze but for paragraphs. If you have text that will run on multiple lines, it is best to enable word
wrap to ensure it stays within the title-safe lines.
• Select the text in the Object Manager.
• Select the tab labeled “Tabs & Options.”
• Under WORD WRAP, adjust the value of the Fixed Width
making sure the red lines do not expand past the title-safe
area.
• Check the box labeled “Enabled.”
To create a template link, follow the same steps for creating
template links for lower thirds.
To create a full-page image graphic:
STEP 1: Add a background Object. Select BACKGROUND
from the Object Library. Add a black material to the
background.
STEP 2: Import the Image. Make sure you place all images
in the pre-created images folder. Navigate to the Material
Manager and right-click in the window, select ADD NEW >
IMAGE. It will automatically take you to your images folder
where you can select the image you want to import.
STEP 3: Add a Quad for the Image. Create a Quad. In the
Object Inspector, make sure the box “Maintain Aspect Ratio
of Texture” is checked. Navigate to the Materials Manager
and double-click on the imported image.
Your image should now replace the Quad and you can move it, add more Quads/Images or add text objects.
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21. HOW TO CREATE CREDITS
If you want to have credits at the end of your show, you can create a credit roll.
To create credits:
STEP 1: Create a Scene Group. First, you must create a scene group. Navigate to the Scene Manager
window on the left side of the interface and press the button to create a Scene Group. This group by
default has a transparent background which means your text will roll over your active camera shot. If you
want it to have a background, select Background from the Object Library and add a material to the
background.
STEP 2: Create a Scene. Select the New Scene button (to the left of the Create Scene Group button).
This is where you will add your credit information. Drag this scene on top of the Scene Group you just
created. If dragged properly, a yellow anchor connecting the scene to the group should have appeared.
You will see the word ROLL above the Group thumbnail. By default, this will make any scenes you place
in this group roll on the screen.
STEP 3: Create a Text Object. Make sure the scene, not the scene group is selected. Add a Text
Object from the Object Library. Format and add your credit information. After you have formatted your
text, duplicate the scene by right-clicking the scene and selecting DUPLICATE. It will automatically place
that scene below the previous one. You can edit the text and repeat this process if necessary.
STEP 4: Format the Credit Roll. Lastly, you want to format the settings for the scene group by selecting the group in the
Scene Manager. Then change the settings in the Object Inspector. Change the Duration option to SECONDS and select the
length. You can also change the option to become a crawl, meaning the words will go from right to left and the direction from
which they roll/crawl.
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22. TEMPLATES IN SEQUENCER MODE
Once you are done creating your template, you can begin customizing the template in Sequencer Mode.
The Scene Manager in sequence mode is identical to that in
Layout Mode. The only difference is you can’t make changes
to the template. If you enabled template links, once you drag
a template into the take area, you can edit those links.
As you can see from this example, the sequence templates
have been placed into the appropriately named groups. It is
generally recommend to keep your templates organized,
specifically in the order in which they will appear.
You can perform a variety of functions when you
right-click in the list area. To create groups, right-
click and select NEW GROUP. You can also do
the following:
• Duplicate a Scene
• Delete a Scene
• Take a Scene Offline (remove from air)
Once you drag a template from the Scene Manager (on the left) to the List (middle right), you can begin making the modifications
you enabled using template links.
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23. Now let’s discuss how to begin creating the list of templates and how to modify the template link text.
MODIFYING TEMPLATES IN SEQUENCER MODE
STEP 1: Drag the file from the Scene Manager to the List area.
Note: You can drag multiple templates and modify each individually.
STEP 2: Editing Text Templates. Select the item from the list area.
Press the tab labeled TEMPLATE DATA. You will see a text box
where you can change the text. If you have two lines of text, select
the template text on the left side and the box for that text will
appear.
STEP 3: Editing Image Templates. If you enabled a
template link for an image, drag that template to the List
area. Select the item from the list. Under TEMPLATE DATA,
highlight the words “MaterialFace.” By default, you will see
a thumbnails of the images located in your dedicated
subfolders. You will see options for Materials, Image Files
and Video Files.
*Remember to keep all project assets in your Xpression-created
folders.
STEP 4: Add a transition. You have the ability to add a transition to your
graphics. Select the tab titled “transition” and choose DISSOLVE for the IN
transition. If you look at the transition column in the List for that scene, the
item will have changed to say DISSOLVE. Be sure to select the tab on the
bottom to set an OUT transition.
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List Area
24. TAKING ITEMS TO AIR FROM SEQUENCER
Once you have completed preparing your graphics for air, there are two primary ways to bring them online to air.
• Option 1: Using Mouse. You can double-click
the List Item you want to bring on Air. To take it
offline, right-click on the Take Item and select
TAKE OFFLINE.
• Option 2: Using Keyboard Numberpad. Using
the up/down arrow keys, highlight the Take
Item and press the enter key on the numberpad
to Take Online. If you want to take an item
online and preview the next item, use the + key.
If you have FAST RECALL (highlighted) enabled,
you can type the Take ID number into the
keypad and press enter to jump to the Take
Item.
TO INITIATE GRAPHICS USING SWITCHER
Once the graphics are online, they still need to be activated using the switcher.
Step 1: Select CG on the Key Bus row, Auto Select
and KEY 3 SEL.
Step 2: Press Key 3 above the transition keys.
Step 3: On the far right of the switcher, select Key 2
Auto to dissolve the graphic in or KEY 2 CUT to cut the
graphic.
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For a more help with Xpression CG, go to the top toolbar and select HELP > CONTENTS. A digital copy of the Xpression User Guide is
available on the Xpression computers. You can also email education@mnn.org for additional questions regarding Xpression CG.