USER INTERFACE DESIGN
MEANING             OF USER INTERFACE DESIGN

   The way a person interacts with a computer or electronic device.

    The user interface (UI) comprises the screen menus and icons,

    keyboard shortcuts, mouse and gesture movements, command

    language and online help, as well as physical buttons, dials and

    levers. All input devices, such as a mouse, keyboard, touch

    screen, remote control and game controller, are also included. In

    the future, natural language recognition and voice recognition will

    become standard components of the user interface.
USABILITY GOALS
   Usability is broken down into the following goals:
       Effectiveness
       Efficiency
       Safety
       Utility
       Learnability
       Memorability
   Safety:- Does the system prevent users from making serious errors and, if
    they do make an error, does it permit them to recover easily?

   Utility:- Does the system provide an appropriate set of functions that enable
    users to carry out all their tasks in the way they want to do them?

   Learnability :- How easy is it and how long does it take to get started using
    a system to perform core tasks and to learn the range of operations to
    perform a wider set of tasks?

   Memorability:- What kinds of interface support have been provided to help
    users remember how to carry out tasks, especially for systems and
    operations that are used infrequently?

   Effectiveness:- Is the system capable of allowing people to learn well, carry
    out their work efficiently, access the information they need?

   Efficiency:- Once users have learned how to use a system to carry out their
    tasks, can they sustain a high level of productivity?
PROCESS OF USER INTERFACE DESIGN
   There are several phases and processes in the user interface design, some of
    which are more demanded upon than others, depending on the project.
   User analysis :- analysis of the potential users of the system either through
    discussion with people who work with the users and/or the potential users
    themselves.
   Usability testing :- testing of the prototypes on an actual user—often using a
    technique called think aloud protocol where you ask the user to talk about their
    thoughts during the experience
   Graphic Interface design :- actual look & feel design of the final graphical user
    interface (GUI). It may be based on the findings developed during the usability
    testing if usability is unpredictable, or based on communication objectives and
    styles that would appeal to the user.
   Usability testing :- testing of the prototypes on an actual user—often using a
    technique called think aloud protocol where you ask the user to talk about their
    thoughts during the experience.
THANKS…

User interface webpage

  • 1.
  • 2.
    MEANING OF USER INTERFACE DESIGN  The way a person interacts with a computer or electronic device. The user interface (UI) comprises the screen menus and icons, keyboard shortcuts, mouse and gesture movements, command language and online help, as well as physical buttons, dials and levers. All input devices, such as a mouse, keyboard, touch screen, remote control and game controller, are also included. In the future, natural language recognition and voice recognition will become standard components of the user interface.
  • 3.
    USABILITY GOALS  Usability is broken down into the following goals:  Effectiveness  Efficiency  Safety  Utility  Learnability  Memorability
  • 4.
    Safety:- Does the system prevent users from making serious errors and, if they do make an error, does it permit them to recover easily?  Utility:- Does the system provide an appropriate set of functions that enable users to carry out all their tasks in the way they want to do them?  Learnability :- How easy is it and how long does it take to get started using a system to perform core tasks and to learn the range of operations to perform a wider set of tasks?  Memorability:- What kinds of interface support have been provided to help users remember how to carry out tasks, especially for systems and operations that are used infrequently?  Effectiveness:- Is the system capable of allowing people to learn well, carry out their work efficiently, access the information they need?  Efficiency:- Once users have learned how to use a system to carry out their tasks, can they sustain a high level of productivity?
  • 5.
    PROCESS OF USERINTERFACE DESIGN  There are several phases and processes in the user interface design, some of which are more demanded upon than others, depending on the project.  User analysis :- analysis of the potential users of the system either through discussion with people who work with the users and/or the potential users themselves.  Usability testing :- testing of the prototypes on an actual user—often using a technique called think aloud protocol where you ask the user to talk about their thoughts during the experience  Graphic Interface design :- actual look & feel design of the final graphical user interface (GUI). It may be based on the findings developed during the usability testing if usability is unpredictable, or based on communication objectives and styles that would appeal to the user.  Usability testing :- testing of the prototypes on an actual user—often using a technique called think aloud protocol where you ask the user to talk about their thoughts during the experience.
  • 6.