1) The document discusses the rise of Apple and decline of Sony in the digital music player market. It describes how Steve Jobs launched the iPod and iTunes Store in 2001 and 2003, respectively, which were major commercial successes.
2) In contrast, Sony's digital music efforts like the Sony Connect download service failed to gain traction. The document examines how Apple surpassed Sony, which had long dominated the portable music player industry with its Walkman, to become the leader in digital music players.
3) Key factors in Apple's success included Jobs' expertise in user interface design, the convenience of iTunes for downloading and organizing music, and tying the iPod directly to the iTunes Store for music purchases.
The document discusses the history of media and entertainment from the late 19th century to present day. It traces the evolution from live and participatory entertainment to broadcast one-to-many media like radio and television. The advent of recording technologies in the late 19th/early 20th century began shifting entertainment from a participatory activity to a consumer one. The document then covers the rise of broadcast television and how it became a dominant form of entertainment and information. It discusses how the internet and digital technologies disrupted traditional broadcast models and allowed content to escape traditional forms of distribution. This led to new peer-to-peer and user generated forms of media as well as new business models.
The ideas for cellular phones were developed in the 1940s. However, it was not until the microprocessor becomes available that practical commercial solutions are possible.
Today there are more than 4.7 billion unique mobile phone subscriptions in the world and of them about 2 bilion are smartphones. This device is so powerful that people check it over 40 times a day.
In this lecture we look mobile. We also look at the history of communication since the telegraph and how the moble market developed in the 80s and 90s until the iPhone was released in 2007. That same year Western Union stopped sending telegraph messages.
Apple Products that Brought Revolution in the Field of Technologykunwarpal solanki
Apple Inc. is a name in the tech world that even a child knows and why not, the innovations in technology that Apple has introduced have embedded Apple’s name in history in golden words.
Apple's acquisition of beats what the doctor orderedJason Fernandes
They say an apple a day keeps the doctor away but Apple could soon ink a deal that keeps famed music producer and chief executive officer of Beats, Dr. Dre, very close indeed. The tech world has been rocked recently with news that Apple is in the final stages of acquiring headphone maker Beats Audio.
Apple was founded in 1976 by Steve Jobs and Steve Wozniak. It launched the personal computer revolution with the Apple II and has since reinvented various electronic devices. Some of its most popular products include the Mac, iPod, iPhone and iPad. Over the years, Apple has evolved from solely producing computers to becoming a leader in consumer electronics through innovative hardware, software and services. It currently operates retail stores worldwide and continues to drive innovation in the industry through unique design and integration of its products and platforms.
Napster was created in 1999 by college students Shawn Fanning and Sean Parker as a file sharing program that allowed users to share music files. This revolutionized the music industry and ignited legal battles, but also changed how new music was discovered and distributed. Napster's popularity helped drive demand for greater internet bandwidth and more powerful computers. While Napster faced legal issues, it paved the way for modern music streaming services like Pandora, Spotify and iTunes. Napster's peer-to-peer model of decentralized file sharing transformed how digital media is consumed and shared online.
The ideas for cellular phones were developed in the 1940s. However, it was not until the microprocessor becomes available that practical commercial solutions are possible.
Today there are more than 4.7 billion unique mobile phone subscriptions in the world and of them about 2 billion are smartphones. This device is so powerful that people check it over 40 times a day.
In this lecture we look mobile. We also look at the history of communication since the telegraph and how the mobile market developed in the 80s and 90s until the iPhone was released in 2007. That same year Western Union stopped sending telegraph messages.
The document discusses the history of media and entertainment from the late 19th century to present day. It traces the evolution from live and participatory entertainment to broadcast one-to-many media like radio and television. The advent of recording technologies in the late 19th/early 20th century began shifting entertainment from a participatory activity to a consumer one. The document then covers the rise of broadcast television and how it became a dominant form of entertainment and information. It discusses how the internet and digital technologies disrupted traditional broadcast models and allowed content to escape traditional forms of distribution. This led to new peer-to-peer and user generated forms of media as well as new business models.
The ideas for cellular phones were developed in the 1940s. However, it was not until the microprocessor becomes available that practical commercial solutions are possible.
Today there are more than 4.7 billion unique mobile phone subscriptions in the world and of them about 2 bilion are smartphones. This device is so powerful that people check it over 40 times a day.
In this lecture we look mobile. We also look at the history of communication since the telegraph and how the moble market developed in the 80s and 90s until the iPhone was released in 2007. That same year Western Union stopped sending telegraph messages.
Apple Products that Brought Revolution in the Field of Technologykunwarpal solanki
Apple Inc. is a name in the tech world that even a child knows and why not, the innovations in technology that Apple has introduced have embedded Apple’s name in history in golden words.
Apple's acquisition of beats what the doctor orderedJason Fernandes
They say an apple a day keeps the doctor away but Apple could soon ink a deal that keeps famed music producer and chief executive officer of Beats, Dr. Dre, very close indeed. The tech world has been rocked recently with news that Apple is in the final stages of acquiring headphone maker Beats Audio.
Apple was founded in 1976 by Steve Jobs and Steve Wozniak. It launched the personal computer revolution with the Apple II and has since reinvented various electronic devices. Some of its most popular products include the Mac, iPod, iPhone and iPad. Over the years, Apple has evolved from solely producing computers to becoming a leader in consumer electronics through innovative hardware, software and services. It currently operates retail stores worldwide and continues to drive innovation in the industry through unique design and integration of its products and platforms.
Napster was created in 1999 by college students Shawn Fanning and Sean Parker as a file sharing program that allowed users to share music files. This revolutionized the music industry and ignited legal battles, but also changed how new music was discovered and distributed. Napster's popularity helped drive demand for greater internet bandwidth and more powerful computers. While Napster faced legal issues, it paved the way for modern music streaming services like Pandora, Spotify and iTunes. Napster's peer-to-peer model of decentralized file sharing transformed how digital media is consumed and shared online.
The ideas for cellular phones were developed in the 1940s. However, it was not until the microprocessor becomes available that practical commercial solutions are possible.
Today there are more than 4.7 billion unique mobile phone subscriptions in the world and of them about 2 billion are smartphones. This device is so powerful that people check it over 40 times a day.
In this lecture we look mobile. We also look at the history of communication since the telegraph and how the mobile market developed in the 80s and 90s until the iPhone was released in 2007. That same year Western Union stopped sending telegraph messages.
This document discusses Apple Inc. and digital rights management (DRM). It provides background on Apple's founding and some of its most popular products. It then defines DRM as a technology that controls how digital media files can be used and shared by encoding terms directly into the file. The document notes that DRM is controversial as it can limit rights, but owners argue it ensures payment for copyrighted works. It also describes Apple's past use of DRM on iTunes music to restrict the number of devices songs could be played on.
The document discusses how access is replacing ownership in markets and how iTunes is adapting to this change. It describes how iTunes is shifting from a model based on ownership of digital files to access-based services through cloud storage and streaming. It outlines several ways Apple plans to continue profiting in this environment, such as subscriptions, advertising, and new devices and acquisitions that will provide access to media whenever and wherever users want it.
1. The document analyzes the strengths, weaknesses, opportunities, and threats of the Apple iPod through a SWOT analysis. It identifies Apple's brand recognition as a strength and the iPod's higher price point as a weakness. Samsung is listed as a potential threat through cheaper MP3 phones.
2. A survey was conducted asking people about their music listening habits and preferred MP3 players. The iPod was generally considered the most popular brand, with 16-45 year olds listing genres like pop, rock, and hip hop as most listened to.
3. Three commercial ideas are proposed: a day in
What is Digital Transformation? Find out exactly what it is, how it came about and how it's going to have an impact on your business and everyday life.
- Apple Inc. designs and manufactures consumer electronics like Mac computers, the iPod, iPhone, and iPad as well as software like the Mac OS X operating system and iTunes media browser.
- It was established in 1976 by Steve Jobs and Steve Wozniak and originally sold the Apple I personal computer kit. The Apple II launched in 1977 and was an early success.
- The company has since grown significantly and as of 2010 operates 284 retail stores worldwide selling its hardware and software products.
Martin Cooper is credited with inventing the first cell phone in 1973 while working at Motorola. He envisioned a device that allowed for wireless communication beyond being stuck in a car. The first cell phone, released by Motorola in 1973, was the DynaTec phone which weighed 5 pounds and had a battery life of only 20 minutes. Since then, cell phones have rapidly advanced, adding new features and capabilities with each generation.
The document provides descriptions of various Apple products over time including computers like the original Macintosh 128K, the iMac, and iBook. It also describes other Apple technologies and software like the iPod, iTunes, Mac OS X, LaserWriter, QuickTime, iLife, AirPort, Final Cut Pro, and AppleScript. The products span from 1977 with the Apple II to more recently with products like the iPod Touch and Mac Mini.
This document discusses communication technology and predictions for cell phones in 2022. It provides a brief history of communication innovations like the printing press, telegraph, and telephone. For cell phones in 2022, it predicts more advanced online streaming, television viewing, and screen technologies like gesture recognition. The document also summarizes several theories related to the adoption of new technologies like the diffusion of innovations theory, critical mass theory, uses and gratifications theory, and social learning theory. It concludes that culture desires convenience from phones and they will continue reinventing and being influenced by others.
The Internet grew out of US efforts to build the ARPANET, a network of peer computers built during the cold war. The two major players were military and academia. The network was simple and required no efforts for security or social responsibility. The early Internet community was mainly highly educated and respectable scientist. In the early 1990s the World Wide Web, a hypertext system is introduced, and soon browsers start to appear, leading the commercialization of Net. New businesses emerge and a technology boom known as the dot-com era.
The network, now over 40, is being stretched. Problems such as spam, viruses, antisocial behaviour, and demands for more content are prompting reinvention of the Net and threatening its neutrality. Add to this government efforts to regulate and limit the network.
In this lecture we look at the Internet and the impact of the network. We will also look at the future of the Internet.
The Internet grew out of US efforts to build the ARPANET, a network of peer computers built during the cold war. The two major players were military and academia. The network was simple and required no efforts for security or social responsibility. The early Internet community was mainly highly educated and respectable scientist. In the early 1990s the World Wide Web, a hypertext system is introduced, and soon browsers start to appear, leading the commercialization of Net. New businesses emerge and a technology boom known as the dot-com era.
The network, now over 40, is being stretched. Problems such as spam, viruses, antisocial behaviour, and demands for more content are prompting reinvention of the Net and threatening its neutrality. Add to this government efforts to regulate and limit the network.
In this lecture we look at the Internet and the impact of the network. We will also look at the future of the Internet.
Beats Electronics was founded in 2006 by Dr. Dre and Jimmy Iovine to produce high-quality audio products. They initially partnered with Monster Cable to manufacture their first product, Beats by Dr. Dre Studio headphones. In 2010, HTC acquired a majority stake in Beats, and in 2014, Apple acquired Beats for $3 billion. Beats manufactures various headphones, speakers, and other audio accessories that are popular among musicians and celebrities. Their acquisition by Apple helped expand their product range and distribution.
The document discusses how the music industry produces and distributes media products and has been significantly impacted by technological changes. It describes how music downloading, both legal and illegal, has replaced physical purchases and hurt music shops. While major labels mass produce unoriginal music, independent labels work closely with artists but have less financial resources. Technological advances both help unknown artists gain exposure but also threaten the decline of physical media and disenfranchise those who don't adopt new technologies. The music industry must adapt to these changes while preserving traditional aspects.
Unit II Technology and Inventions Inglés IAPB 2014Diego ElCretino
PPT for educational pruposes.
It'll be used for intriducing Unit II Technology and Inventions from Mineduc text Teens Club - 1st Grade.
I recommend you to download the presentation, instead of show it directly from this page; it contains animations that may motivate students a little bit more.
Any comment, just leave it below.
Mobile computing began with advances in military wireless communications and has since evolved through improvements in bandwidth, technology, and the development of smaller, more powerful mobile processors and extended battery life. A wide variety of mobile devices are now used for computing, including smartphones, laptops, tablets, and MP3 players, and these devices are being utilized in many areas such as education, healthcare, banking, and media. While mobile technology is still evolving, it has become very successful and an integral part of modern life for most professionals and students.
Technology has significantly changed the ways people live, learn, and work over the past 50 years. Communication methods have advanced from letters and operator-assisted phone calls to widespread use of mobile phones, email, and the internet. The internet now allows people to order goods, do banking, stream media, and access vast amounts of information from any location. As technology continues to evolve, new multimedia and messaging capabilities are being incorporated into mobile devices, further transforming how information is shared and learned.
The document discusses emerging technologies and their potential future applications. It describes how technologies like smartphones, Google Glass, and the IllumiRoom are precursors for future innovations. One possibility discussed is contact lenses that can display videos, serve as identification, and provide personal information. The document also notes that video game consoles may adapt new technologies like the IllumiRoom to remain relevant as gaming shifts to social and mobile formats. Music consumption is also changing as people access and purchase songs online rather than using physical media players. Overall, the document suggests that technology is becoming more integrated and devices will take on multiple functions to meet evolving user needs and expectations.
Apple was founded in 1976 by Steve Jobs, Steve Wozniak and Ronald Wayne. They introduced the Apple I computer kit and later the Apple II, which was one of the first successful mass-produced microcomputers. Throughout the 1980s and 1990s, Apple released many influential products but also struggled at times. Steve Jobs was later rehired as CEO and introduced groundbreaking products like the iMac, iPod, iPhone and iPad that cemented Apple's position as a leader in personal technology and drove tremendous growth. Jobs passed away in 2011 and Tim Cook assumed the role of CEO, continuing to lead the company into the present day.
Windows 10 has faced many bugs and security issues since its initial release in July 2015, while Mac OS remains more stable and secure. The document discusses several misconceptions about Macs and PCs, arguing that Macs offer better performance, security, and usability than Windows 10 computers despite common beliefs that they are overpriced or lack software support. Microsoft has even acknowledged moving toward Linux due to security faults in Windows. Overall the document presents the case that Macs provide a more reliable computing experience than PCs running Windows 10.
Young Marketers Eliter 3 – Assignment 1.1 - Minh Thông / Phúc Hậu / Văn HiểnChu Minh Thông
The document discusses the evolution of products into brands through trademarks and marketing. It begins by explaining how early manufacturers differentiated their products through names and packaging (trademarks). It then discusses how brands became important with increased choices, information, and time constraints for consumers. Brands make purchase decisions easier by providing promises that products aim to fulfill through marketing. The document provides examples of brands and their promises, and explains how marketing delivers those promises to build consumer awareness, loyalty, and brand love over time.
This document discusses Apple Inc. and digital rights management (DRM). It provides background on Apple's founding and some of its most popular products. It then defines DRM as a technology that controls how digital media files can be used and shared by encoding terms directly into the file. The document notes that DRM is controversial as it can limit rights, but owners argue it ensures payment for copyrighted works. It also describes Apple's past use of DRM on iTunes music to restrict the number of devices songs could be played on.
The document discusses how access is replacing ownership in markets and how iTunes is adapting to this change. It describes how iTunes is shifting from a model based on ownership of digital files to access-based services through cloud storage and streaming. It outlines several ways Apple plans to continue profiting in this environment, such as subscriptions, advertising, and new devices and acquisitions that will provide access to media whenever and wherever users want it.
1. The document analyzes the strengths, weaknesses, opportunities, and threats of the Apple iPod through a SWOT analysis. It identifies Apple's brand recognition as a strength and the iPod's higher price point as a weakness. Samsung is listed as a potential threat through cheaper MP3 phones.
2. A survey was conducted asking people about their music listening habits and preferred MP3 players. The iPod was generally considered the most popular brand, with 16-45 year olds listing genres like pop, rock, and hip hop as most listened to.
3. Three commercial ideas are proposed: a day in
What is Digital Transformation? Find out exactly what it is, how it came about and how it's going to have an impact on your business and everyday life.
- Apple Inc. designs and manufactures consumer electronics like Mac computers, the iPod, iPhone, and iPad as well as software like the Mac OS X operating system and iTunes media browser.
- It was established in 1976 by Steve Jobs and Steve Wozniak and originally sold the Apple I personal computer kit. The Apple II launched in 1977 and was an early success.
- The company has since grown significantly and as of 2010 operates 284 retail stores worldwide selling its hardware and software products.
Martin Cooper is credited with inventing the first cell phone in 1973 while working at Motorola. He envisioned a device that allowed for wireless communication beyond being stuck in a car. The first cell phone, released by Motorola in 1973, was the DynaTec phone which weighed 5 pounds and had a battery life of only 20 minutes. Since then, cell phones have rapidly advanced, adding new features and capabilities with each generation.
The document provides descriptions of various Apple products over time including computers like the original Macintosh 128K, the iMac, and iBook. It also describes other Apple technologies and software like the iPod, iTunes, Mac OS X, LaserWriter, QuickTime, iLife, AirPort, Final Cut Pro, and AppleScript. The products span from 1977 with the Apple II to more recently with products like the iPod Touch and Mac Mini.
This document discusses communication technology and predictions for cell phones in 2022. It provides a brief history of communication innovations like the printing press, telegraph, and telephone. For cell phones in 2022, it predicts more advanced online streaming, television viewing, and screen technologies like gesture recognition. The document also summarizes several theories related to the adoption of new technologies like the diffusion of innovations theory, critical mass theory, uses and gratifications theory, and social learning theory. It concludes that culture desires convenience from phones and they will continue reinventing and being influenced by others.
The Internet grew out of US efforts to build the ARPANET, a network of peer computers built during the cold war. The two major players were military and academia. The network was simple and required no efforts for security or social responsibility. The early Internet community was mainly highly educated and respectable scientist. In the early 1990s the World Wide Web, a hypertext system is introduced, and soon browsers start to appear, leading the commercialization of Net. New businesses emerge and a technology boom known as the dot-com era.
The network, now over 40, is being stretched. Problems such as spam, viruses, antisocial behaviour, and demands for more content are prompting reinvention of the Net and threatening its neutrality. Add to this government efforts to regulate and limit the network.
In this lecture we look at the Internet and the impact of the network. We will also look at the future of the Internet.
The Internet grew out of US efforts to build the ARPANET, a network of peer computers built during the cold war. The two major players were military and academia. The network was simple and required no efforts for security or social responsibility. The early Internet community was mainly highly educated and respectable scientist. In the early 1990s the World Wide Web, a hypertext system is introduced, and soon browsers start to appear, leading the commercialization of Net. New businesses emerge and a technology boom known as the dot-com era.
The network, now over 40, is being stretched. Problems such as spam, viruses, antisocial behaviour, and demands for more content are prompting reinvention of the Net and threatening its neutrality. Add to this government efforts to regulate and limit the network.
In this lecture we look at the Internet and the impact of the network. We will also look at the future of the Internet.
Beats Electronics was founded in 2006 by Dr. Dre and Jimmy Iovine to produce high-quality audio products. They initially partnered with Monster Cable to manufacture their first product, Beats by Dr. Dre Studio headphones. In 2010, HTC acquired a majority stake in Beats, and in 2014, Apple acquired Beats for $3 billion. Beats manufactures various headphones, speakers, and other audio accessories that are popular among musicians and celebrities. Their acquisition by Apple helped expand their product range and distribution.
The document discusses how the music industry produces and distributes media products and has been significantly impacted by technological changes. It describes how music downloading, both legal and illegal, has replaced physical purchases and hurt music shops. While major labels mass produce unoriginal music, independent labels work closely with artists but have less financial resources. Technological advances both help unknown artists gain exposure but also threaten the decline of physical media and disenfranchise those who don't adopt new technologies. The music industry must adapt to these changes while preserving traditional aspects.
Unit II Technology and Inventions Inglés IAPB 2014Diego ElCretino
PPT for educational pruposes.
It'll be used for intriducing Unit II Technology and Inventions from Mineduc text Teens Club - 1st Grade.
I recommend you to download the presentation, instead of show it directly from this page; it contains animations that may motivate students a little bit more.
Any comment, just leave it below.
Mobile computing began with advances in military wireless communications and has since evolved through improvements in bandwidth, technology, and the development of smaller, more powerful mobile processors and extended battery life. A wide variety of mobile devices are now used for computing, including smartphones, laptops, tablets, and MP3 players, and these devices are being utilized in many areas such as education, healthcare, banking, and media. While mobile technology is still evolving, it has become very successful and an integral part of modern life for most professionals and students.
Technology has significantly changed the ways people live, learn, and work over the past 50 years. Communication methods have advanced from letters and operator-assisted phone calls to widespread use of mobile phones, email, and the internet. The internet now allows people to order goods, do banking, stream media, and access vast amounts of information from any location. As technology continues to evolve, new multimedia and messaging capabilities are being incorporated into mobile devices, further transforming how information is shared and learned.
The document discusses emerging technologies and their potential future applications. It describes how technologies like smartphones, Google Glass, and the IllumiRoom are precursors for future innovations. One possibility discussed is contact lenses that can display videos, serve as identification, and provide personal information. The document also notes that video game consoles may adapt new technologies like the IllumiRoom to remain relevant as gaming shifts to social and mobile formats. Music consumption is also changing as people access and purchase songs online rather than using physical media players. Overall, the document suggests that technology is becoming more integrated and devices will take on multiple functions to meet evolving user needs and expectations.
Apple was founded in 1976 by Steve Jobs, Steve Wozniak and Ronald Wayne. They introduced the Apple I computer kit and later the Apple II, which was one of the first successful mass-produced microcomputers. Throughout the 1980s and 1990s, Apple released many influential products but also struggled at times. Steve Jobs was later rehired as CEO and introduced groundbreaking products like the iMac, iPod, iPhone and iPad that cemented Apple's position as a leader in personal technology and drove tremendous growth. Jobs passed away in 2011 and Tim Cook assumed the role of CEO, continuing to lead the company into the present day.
Windows 10 has faced many bugs and security issues since its initial release in July 2015, while Mac OS remains more stable and secure. The document discusses several misconceptions about Macs and PCs, arguing that Macs offer better performance, security, and usability than Windows 10 computers despite common beliefs that they are overpriced or lack software support. Microsoft has even acknowledged moving toward Linux due to security faults in Windows. Overall the document presents the case that Macs provide a more reliable computing experience than PCs running Windows 10.
Young Marketers Eliter 3 – Assignment 1.1 - Minh Thông / Phúc Hậu / Văn HiểnChu Minh Thông
The document discusses the evolution of products into brands through trademarks and marketing. It begins by explaining how early manufacturers differentiated their products through names and packaging (trademarks). It then discusses how brands became important with increased choices, information, and time constraints for consumers. Brands make purchase decisions easier by providing promises that products aim to fulfill through marketing. The document provides examples of brands and their promises, and explains how marketing delivers those promises to build consumer awareness, loyalty, and brand love over time.
This document provides a user's guide for using xPC Target software to model, simulate, and implement real-time applications on a target PC. Key features of xPC Target include a real-time kernel for running models on a target PC in real time, support for signal acquisition and analysis, and parameter tuning. The guide describes the hardware environment of a host PC connected to a target PC, and the software environment for host-target communication. It also outlines the rapid prototyping process and various user interaction methods with xPC Target.
This document provides a strategic analysis of Apple Inc. It begins with an abstract and introduction identifying Apple as an American technology company founded in 1976 that designs consumer electronics like Mac computers, iPhones, iPads, and software. It then evaluates Apple's strengths like innovation, customer loyalty, strong cash flow and brand image. Weaknesses discussed include high pricing, lawsuits, and operating system incompatibilities. The document concludes with a recommendation to help Apple continue its success.
Putting Buyers and Sellers in the Best Light, How Etsy Leverages Big Data for...Dana Gardner
Transcript of a sponsored discussion on how Etsy uses data science to improve their buyers and sellers’ experience as well as theiown corporate destiny.
1. El documento describe brevemente la historia y características de varios sistemas operativos populares como MS-DOS, Windows Server, Windows XP, Windows Vista, Windows 7, Windows 8, Linux y Unix. Incluye sus requisitos sistémicos básicos para su instalación y uso.
Digital In Banking - Summary Trends - Virginia Bankers Association - March 2015Kenneth Hans
This document discusses digital trends in banking and technology. It notes that digital data production is growing exponentially and that the average household now has many internet-connected devices. Modern smartphones have vastly more processing power and functionality than early computers. Major technology companies now have market valuations greater than some countries' entire stock markets. The pace of financial technology innovation has accelerated in recent years. Most banking interactions now occur digitally rather than in branches as customers prefer the convenience. Banks must provide seamless digital experiences across devices to meet customer expectations. iOS and Android dominate the mobile and tablet markets, so banking apps focus on these platforms.
Presentación en torno a los libros #TsunamiDigital y Sácale partido a tu teléfono realizada en las ciudades de Concepción, Antofagasta, Santiago y Viña del Mar en la gira #EmpresasConectadas2015
The document summarizes entries from a media studies journal discussing various films and documentaries seen between May and October of an unspecified year. The first entry describes the 2010 film "The Bounty Hunter" and notes its genre-blending of action, comedy and romance. The second analyzes the 2008 sci-fi thriller "WarGames: The Dead Code" and its themes of computer ethics. The third discusses the 2014 documentary "Nova: Rise of the Hackers" and its exploration of cyber warfare. The fourth summarizes the 2014 documentary "Secrets of Her Majesty’s Secret Service" and how it provided insight into the history of MI6.
This document provides an overview and instructions for an eBook format called ePUB. It discusses that support for ePUB features varies across devices. It recommends customizing settings like font, size, and layout. It notes that some eBooks include code examples that are best viewed in single column landscape mode. Images are included to mimic the print version code display. Clicking links will show the print-fidelity code image. The back button returns to the previous page.
This document discusses the importance of maintaining good health and longevity. It profiles Joseph Woodward, the author's ancestor who lived to 100 years old in the 1830s in Australia. Some key factors that likely contributed to Joseph's long life included his marriage of 68 years to his wife Mary, which provided companionship and communication, as well as his physically demanding work as a logger and diet of fresh organic food and water. The author advocates adopting a similar lifestyle today of prioritizing health, relationships, shelter and goals to avoid illness and enjoy a long, high-quality life. Simple steps include drinking pure water, getting fresh air, eating healthy foods and having things to look forward to.
The UNIX Evolution: An Innovative History reaches a 20-Year MilestoneDana Gardner
Transcript of a sponsored discussion on how UNIX has evolved in the 20-year history of UNIX and the role of The Open Group in maintaining and updating the standard.
The document provides information about graduate engineering programs at the University of Southern California (USC). It discusses USC's location in Los Angeles and the Viterbi School of Engineering. The Viterbi School has over 8 academic departments and offers both Master's and PhD programs. It provides details on admission requirements, funding opportunities, career services and internships available to graduate students.
El documento proporciona definiciones breves de varios términos relacionados con la tecnología de la información y la comunicación. Algunos de los términos definidos incluyen 2G, 3G, 4G, ADA, API, Apple, ASCII, Chat, C++, CPU, HTML, Java, LAN, Linux, RAM y Red.
The document discusses Casambi's Bluetooth Low Energy (BLE)-based smart lighting technology. It begins by explaining that BLE is a new technology compared to Classic Bluetooth, and was designed for low-power Internet of Things applications. Casambi's technology uses BLE and creates a self-healing, self-organizing wireless mesh network to control lighting fixtures. It allows for over-the-air firmware and configuration updates. The technology can control existing lights and integrates with LED drivers, bulbs, and modules.
The document discusses the core components of an operating system including the hardware, kernel, shell, user applications, and describes the functions of the process manager, memory manager, network manager, device manager, and file manager. It also provides information about various operating systems such as UNIX, Windows, MacOS, Linux, Android and iOS.
1) Panda Security is one of the first Iranian companies established in 1998 to provide computer security software and tools for local network security systems and consulting.
2) Alongside its specialized services, the company aims to provide the highest level of security for personal and home systems.
3) Panda Security has an illustrious record in areas related to network support, implementation, design and computer security solutions across the globe through official representation of one of the world's most reputable and experienced security brands.
The document discusses the upcoming Art on the Square festival in Belleville, Illinois. Art on the Square is a three-day outdoor art festival held annually on Belleville's public square that features over 100 artists from around the world. Last year it was rated the #2 art fair in the nation. The festival includes visual art, live music, children's activities, and food vendors. It is seen as an example of the Metro East region becoming an arts destination. The festival will take place May 16-18, 2014 on the public square in Belleville.
Sony dominated the portable music player market with the Walkman and Discman but failed to adapt to the MP3 format and the iPod. Sony relied on its own proprietary formats and software instead of MP3s and failed to create software as user-friendly as iTunes. This was partly due to Sony's inability to collaborate between divisions and transform its explicit knowledge into innovations, as Apple did through partnerships.
Apple Inc. was founded in 1976 and is known for designing consumer electronics like the Macintosh computers, iPod, and iPhone. The iPod digital music player was introduced in 2001 and revolutionized the portable music industry. It came in many sizes and colors, with easy-to-use interfaces. Over the years, Apple introduced different iPod models like the iPod Nano, iPod Shuffle, iPod Classic, and iPod Touch. The iPod became hugely popular for its sleek design, large storage capacity, and ability to carry thousands of songs. It dominated the music player market, achieving over 70% market share, and has sold over 300 million units.
Apple Inc. was founded in 1976 and is known for its consumer electronics products including the Macintosh computers, iPod, and iPhone. The company developed the iPod digital music player which was launched in 2001 and came in various sizes and colors. The iPod featured a simple interface and could hold 1,000 songs, addressing limitations of existing players. It became very popular and established Apple's dominance in the digital music player market, holding 78% market share by 2011.
Sony was founded in 1946 in Tokyo and initially produced tape recorders and transistor radios. It was renamed Sony in 1958 and found success with the Trinitron color TV in 1968 and the Walkman personal stereo in 1979. Sony has since expanded into music, films, video games and other entertainment through acquisitions and partnerships. The company's founder, Akio Morita, emphasized individual capabilities over academics and believed R&D leads to meeting customer needs. He helped ease US-Japan trade tensions and was influential in Japanese business.
Sony was founded in 1946 in Tokyo, Japan as Tokyo Tsushin Kogyo K.K., also known as Totsuko. It established its first product, a power megaphone, in 1947 and launched its first recording tape "Soni-Tape" in 1950. Over the following decades, Sony expanded globally and launched many innovative consumer electronic products. However, in recent years it has faced challenges from competitors and struggled in some business areas. It has undertaken reforms including selling its PC business and restructuring around core segments like gaming, music and pictures.
Sony was once the largest electronics company in the world due to innovations like the Walkman personal music player. However, Sony struggled due to a "Not Invented Here" syndrome where it was reluctant to adopt industry standards it did not create itself. This caused products like the Betamax video format to fail against competitors like VHS. Sony also failed to capitalize on new markets like digital music players, allowing Apple to dominate with the iPod. As a result, Sony's market value declined drastically from $100 billion to $18 billion, and it began losing billions of dollars. Sony's insular culture and failure to adapt to new standards and markets caused it to lose its dominance in the consumer electronics industry.
This document provides an overview of the history and future of iPods. It discusses how iPods were first launched by Apple in 2001 and have since sold over 100 million units worldwide. The document outlines the different generations of iPods released to date, including the iPod Classic, Nano, Shuffle, and Touch. It predicts that future iPods will have over 1 terabyte of storage, larger screens, more features, and capabilities normally found on gaming consoles as Apple looks to continue dominating the digital media player market.
Sony is a global manufacturer of consumer electronics and entertainment products. It was founded in 1946 in Japan and has grown to be a major international corporation. Sony has diversified over the years from audio and video equipment to music, movies, gaming, and other digital content. The company aims to create new digital entertainment experiences for consumers by combining innovative products with cutting-edge content and services. Sony India focuses on introducing new technologies to the Indian market while working closely with local industries.
A TALE OF THREE COMPANIES THE SURVIVAL STRATEGIES OF SONY, HI.docxransayo
Sony, Hitachi, and Canon are three major Japanese electronics companies that have faced challenges adapting to a global market. Sony has focused on partnerships and divesting in some business units to focus on areas like digital imaging and mobile technology. Hitachi's president implemented restructuring, selling unprofitable units and focusing more on infrastructure projects over consumer goods. Both companies have looked to emerging markets for growth. Canon has emphasized efficiency and globalization of operations to remain competitive.
Steve Jobs co-founded Apple and served as its CEO. Under his leadership, Apple introduced several pioneering products that advanced computing including the Apple II, Macintosh, iPod, and iPhone. Apple is headquartered in Cupertino, California and generates over $24 billion in annual revenue from products across various categories including computers, music players, and mobile devices. Jobs made important contributions to the development of graphical user interfaces and transformed multiple industries through Apple's innovative designs.
Apple Inc. is an American technology company founded in 1976 by Steve Jobs, Steve Wozniak, and Ronald Wayne to sell personal computers. Apple has grown to become one of the largest companies in the world, with over 28,000 employees and annual sales of $24 billion. Some of Apple's most popular products include the iPod, iPhone, iPad, and Mac computers. Under CEO Steve Jobs, Apple focused on producing high-quality, easy to use technology for consumers.
Apple launched the iPod in 2001 to capitalize on the growing digital music market. It was a major success, capturing 64% of the MP3 player market within a year due to its superior design and large storage capacity compared to competitors. Apple continued innovating new iPod models and grew revenues substantially. In 2010, Apple launched the iPad tablet which also saw huge sales of over 50 million units in its first two years, outpacing iPhone and iPod sales. The success of the iPod and iPad demonstrate Apple's ability to dominate new markets through innovative product design and frequent upgrades.
Sony is a Japanese technology company founded in 1946 that produces a wide range of consumer electronics including video game consoles, televisions, mobile phones, and cameras. Some of Sony's most successful products include the Walkman, the PlayStation video game console, and the Trinitron color television. Sony has expanded globally and established branches in India for marketing, sales, manufacturing, research and development, and other business functions to serve the Indian market.
Apple is a leading technology company known for products like the iPhone, iPad, and Mac computers. Founded in 1976, Apple has grown tremendously and is now worth over $800 billion, making it one of the most valuable companies in the world. Apple differentiates itself through innovative product design, powerful operating systems, and a simple user experience. While facing intense competition, Apple continues to see strong sales and profits due to its loyal customer base and reputation for high-quality products.
The document discusses the history and development of several technologies:
The iPod revolutionized the music industry by providing a small, portable digital music player with an intuitive interface. The iPad succeeded by filling the gap between laptops and smartphones, exceeding sales expectations.
High definition television transitioned from early blurry black and white images to stunning quality over 80 years, with the US transitioning from analog to digital broadcasts by 2006. Digital converters allowed older TVs to receive digital signals but not display high definition.
The document concludes with facts about the prevalence of technologies like computers, TVs, cell phones, social media, and the impact of spam and online videos.
Sony needs to focus on environmentally friendly products and processes, expand its 3D product business in 2011, and target an annual 5% operating income margin and 10% return on equity by 2013.
Steve Jobs was an American businessman and inventor who co-founded Apple Inc. He is widely recognized for his role in the microcomputer revolution of the 1970s and 1980s. A quote from Jobs encourages following one's heart and intuition to discover what you are meant to become. Apple was founded in 1976 by Steve Jobs, Steve Wozniak, and Ronald Wayne to develop and sell personal computers and has since become the world's largest technology company, known for popular products like the iPhone, iPad, and Mac computers.
Steve Jobs returned to Apple in 1997 and helped launch the successful iMac in 1998. In 2001, Apple launched iTunes and the first iPod, building on the digital music software SoundJam MP they had acquired. The iTunes Store launched in 2003, selling over 1 million songs in its first week. By making iTunes compatible with Windows PCs, along with the growth of the iPod, iTunes Store sales boomed and it became the largest digital music store. The addition of video further solidified iTunes' role as a one-stop media provider.
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1. 16EFFECTIVE EXECUTIVE FEBRUARY 2010
The Smart Moves
Why Apple,
Not Sony?
By killing Sony’s music
download service
‘Sony Connect’, Jobs
not only proved his
technical expertise in
digital music but also
the mastery of
designing one of the
most successful
business models for
the Internet age.
Whether Jobs
delivered a decisive
blow to Sony by
knocking it
completely off from
the much awaited
‘digital convergence’
remains to be seen.
With brisk sales of iPod, soon to hit
three hundred million worldwide,
makingitthebest-sellingdigitalaudioplayer
seriesinhistory,andequallyimpressivesales
of iPhone, Apple is riding high. This kind
ofcute ‘must-have’ electronic gadgetsused
to be Sony’s game – the Japanese inventor
ofWalkmanandMinidiscwassynonymous
with electronic gadgets that were cute,
portable,andofhighquality.Whileoneman,
former CEO of Sony, Akio Morita, carried
the company he co-founded to world
prominenceinelectronics,now,anotherman,
theCEOandco-FounderofApple,SteveJobs,
had come from a different direction to
challenge the king of electronics.
ThoughadirectcomparisonoflateMorita
with Steve Jobs may not be proper, an
examinationofhowApplereemergedfrom
the brink of extinction with the second-
comingof itsformer CEO, todominate the
music player industry once dominated by
Sonycouldhaveenormoussignificancefrom
a strategy perspective.
iPod, iTunes and Walkman
Tosetthestage,agoodplacetostartisyear
2004. Following his return in 1997, Jobs
hadalreadylaunchediPodinthe year2001
andtwoyearslater,in2003,openediTunes
Store with 200,000 songs that could be
downloaded via the Internet at flat price
of99-cents(US)asong.FromdayoneiTunes
Storebecameahit;duringthefirstfivedays
of opening, it sold more than one million
songs. By end of year 2003, more than 25
million songs sold, Time Magazine named
iTunesStorethe‘CoolestInventionof2003’.
Effective_Executive_Feb-2010.pmd 1/4/2010, 5:33 PM16
2. 17EFFECTIVE EXECUTIVE FEBRUARY 2010
Dr. Jay Rajasekera
PhD, has been associated with the
International University of Japan,
Graduate School of International
Management (GSIM), since 1995.
He is currently the Director of
MBA Program and Professor of
Management Systems and IT
Strategy. Previously, he served as
Dean and as Associate Dean of
GSIM, considered the top ranked
Business School in Japan,
according to The Economist
ranking. His professional career
started in 1984 at AT&T Bell
Laboratories in New Jersey, USA.
Among the contributions he made
while at Bell Laboratories include
designing computer algorithms for
the world’s first Undersea Fiber
Optic Cable, TAT-8, between US
and Europe, winning two awards
from Bell Laboratories. His
patented algorithm has been in
use for designing the multibillion
dollar Undersea Fiber Optic Cable
systems, which carry a good
percentage of the Internet traffic
today, of major telecommunication
carriers. He is an advisor to
several IT companies in Japan and
overseas. He has published more
than 40 technical articles and co-
authored three books. His opinions
had appeared in Asian Wall Street
Journal, Japan Times, and
Japan’s top business newspaper,
Nihon Kezai Shimbun. He has
wide consulting experience with
top IT and telecommunication
companies, both in Japan and
outside, and with government
organizations in Japan and other
countries.
Why Apple, Not Sony?
The success of iTunes did not go
unnoticed by Sony, which had a long
association with the music industry. Sony
considered music as ‘software’, as opposed
to ‘hardware’ which consisted of
entertainmentequipmentsuchasWalkman,
Minidisc players, various high-fidelity
equipment,andTV.Inthe1980sandthrough
much of 1990s, Sony was clearly the
‘hardware’ leader in the world. To bridge
hardwareandsoftware,thestrategyadopted
by Sony was to own music and movies so
that they could be marketedtogether with
music players and TVs. In the 1990s, the
company consolidated the focus by
establishingSonyMusicEntertainmentand
SonyPicturesEntertainment,byacquiring
assetsofvariousmusicandmovieproduction
companies, such as CBS Records and
Columbia Pictures.
Itissaidthatco-founderofSony,Ibuka,
whousedtotraveloftenbetweenNewYork
andTokyoforbusiness,waslookingforsome
device to listen to orchestra music while
sittingintheairplaneandlimousines.There
wasnothinglikethatintheexistingmarket
andnothingcalledthe‘headphone’existed.
And, Sony engineers created Walkman,
masteringtheengineeringanddesignskills
which Sony was known for at that time. It
went on sale in Japan in 1979.
Though the initial reception was cool,
itissaid that Sony askeditsown engineers
and even fashionable girls to wear them in
Tokyo’ssubwaystohypeupandcreateacool
imagetothedevice;andthesalesexploded.
Ten years after the launch, Sony had sold
50 million of them worldwide; and, then
doubling that number three years later.
Whileinitialwalkmansweretape-based,
thetechnologychangesmadeitpossibleto
launchCD-Walkmans.Buttheywerebulky
and not recordable. Thus, Sony embarked
on extensive research to create Minidisc
(MD), which could be fitted to a cigarette
sizebox.MD-Walkmans,whichcouldstore
80minutesofdigitalaudioand introduced
in1992,werealsoahit,especiallyinJapan.
By 2004, 25 years from its initial launch in
1979, Sony had sold about 350 million
Walkmansaroundtheworld;intheUSalone
it had sold 150 million, thus making it one
ofthemostsuccessfulproductsintheworld.
Sony Hitting Back at Apple
JobswasfocusingoniPodandfindingways
toincreaseitssalesthroughinnovativeiTunes
Store,whichwasfastapproaching100million
downloads sinceits launch.Inthesummer
of 2004, a 20-year youth bought the 100
millionth iTunes song, prompting Jobs to
make a congratulatory call to the excited
buyer.iPodandiTuneswereagreatconcerns
forSony,whichinitiallycreatedtheportable
music player industry. The technology
changes however opened up the space for
struggling Apple, which was trying to find
some way to resurrect the Mac computers
which were hardly hit by Intel-Microsoft
platform.
What made iPod and iTunes were the
triumphant return of Steve Jobs to Apple
in1996. Onecan recall that 1996 isalmost
the beginning of Internet boom. Internet
sites of all sorts were exploding and Jobs
strategy to make use of the Internet was
throughthecreationofcandy-colorediMacs,
where ‘i’ stood for Internet.
PeoplegiveJobscredit forrealizing the
value of the mouse-driven graphical user
interface.Indeed,theWindowstypegraphical
interfaceswerefirstintroducedbyApplein
1980sunderJobswhenMacsweresuccessful
in personal computers. The new iMacs
became quite popular among writers and
graphicartists,butstillPCsweredominating
the market.
Trying to avoid a direct fight with
Microsoft, Jobs and hispeople noticed the
successofNapsterwheremusiclovingpeople
Effective_Executive_Feb-2010.pmd 1/4/2010, 5:33 PM17
3. 18EFFECTIVE EXECUTIVE FEBRUARY 2010
were trading tunes over the Internet
creatinghavocinthemusicCDindustry.
Thoughitwasillegal,Napstersiteswere
exploding and music CD industry had
neither effective countermeasures nor
technology to control it. In fact, many
music lovers preferred the convenience
ofdownloadablemusicovertheInternet,
butwereverymuchconcernedaboutthe
illegality of Napster type sites.
Jobs’bigbreakthroughwastoseethe
opportunitytocreatealegitimatebusiness
model using the blueprint of Napster.
This is where perhaps Job’s experience
withuserinterfacealsoplayedakeyrole.
Henoticedthattheexistingmethodsfor
arranging music files were highly
disorganized,andtheresultwasiTunes,
introduced in 2001.
iTunes allowed personal computer
userstoarrangedownloadedmusic and
createplaylistswhichcouldbeplayedin
sound systems attached to a computer.
But, around that time, portable music
players using flash memory sticks were
also coming out and music lovers could
download a few songs to such portable
devices and play on the run, just like
Walkmans.But,thepopularMP3format
usedinNapsterwerenotdirectlyplayable
inWalkmans. WhileSonywaspurifying
Minidisc to produce superior sound
quality, Apple was working on a digital
devicethatcoulddirectlyplaythemusic
downloaded from the Internet. Indeed
Applewasnotthefirsttothinkofdigital
player. The device from Creative, the
Singaporeelectroniccompany,wasindeed
the first to pose a challenge to Sony in
termsofrecordabletime.WhileMinidisc
playercouldrecordabout80minutesof
digital sound, Creative’s player could
record up to 100 minutes.
The problem with portable digital
recorderssuchasCreative’swasthatthey
were kind of bulky and user interfaces
were not very good. Apple, where Jobs
had a great eye for user interface, saw
the opportunityandwithin a yearcame
out with iPod. Within two years of
launchingin1979,Sonysold1.5million
Walkmans,worldwide.Withintwoyears
oflaunchingin2001,Applesold2million
iPods. Given the time it happened, it is
reasonable to say that Walkman had a
solid start.
With iPod Jobs saw an opportunity
to connect directly to music. In iTunes,
he saw a dramatically simpler user
interfacethathadbroughtmorepeople
intothedigitalmusicrevolution.By2004,
Apple sold more iPods than Macs. And,
iTunesStorehadstartedbringingingood
money. Jobs’ strategy on digital devices
also included staying away from Sony’s
main business of home-based TVs and
recordingequipmentwhereSonywasdoing
well at that time.WhileApplewas an$8
bn a year business, Sony far exceeded it
by raking in annual sales that were 10
times morethanApple’s. Inthesummer
of 2003, Fortune Magazine had named
NobuyukiIdei,thethenChairmanofSony
Corporation the second most powerful
business leader outside of the US.
Sony’s Computer Entertainment
business,withboomingPlayStationsales
ofover30millionunitssold,werebringing
in$8bnayear.Sonyhadpartneredwith
IBM to create a new computer chip to
powerPlayStation3andcomputers.The
company had also signed a deal with
Samsungtocreateanewflat-panelLiquid
Crystal Display (LCD) television. And,
Sony Digital Creatures Laboratory was
developingrobotsforthehomemarket.
Sonyalsohadmusicbusinesswhichwas
sellingsongsiniTunesStore.Byallsense,
Sony was a well-diversified business.
But,SonysawApple’siPodasathreat
toitsMinidisc-basedWalkmanbusiness.
By 2004, Sony was prepared to strike a
blowtoApple.Thecompanydidnothave
a product that could be in the same
category as hard drive-based iPod, but,
itownedavastcollectionofitsownmusic
CDs. The iTunes Store was offering
downloadablemusicoverthe Internet.
SonyhadthoughtthatiTunesStorewas
a major reason for iPod’s success. And,
inordertocompeteorstopApple,Sony
needed a music store more appealing
thantheoneApplehad,Sonyreasoned.
Indeed,witha longassociationwith
the musicindustry,Sonyitself,through
Sony/ATV, owned asizablecollectionof
songs, including songs of top artists of
the day like Stevie Wonderand Michael
Jackson.
2004 Music Player Scene
Exhibit I
Sony’s Formidable Challenge to iTunes Store
Sony: Connect Apple: iTunes Store
Opening date May 2004 April 2003
Initial number of songs 500,000 200,000
Number of Compatible 2.5 million 3.5 million (iPods)
Devices (by May 2004) (CD players, Minidiscs)
Walkmans in the market 330 million (worldwide)
150 million (US alone)
Company’s Revenue $85 bn $8.5 bn
Music business sales (2003) $4 bn $36 mn
Effective_Executive_Feb-2010.pmd 1/4/2010, 5:33 PM18
4. 20EFFECTIVE EXECUTIVE FEBRUARY 2010
InMay2004,withmuchfanfare,Sony
opened‘SonyConnect’musicdownload
site. The opening of Connect was
considered“settingthestageforahigh-
stakes battle” between Sony and Apple
bytheindustrywatchdogsandthemedia.
TheypredictedthatApplemayhavemet
a worthy competitor in Sony. Indeed
Sony’s mainfield waselectronics– TVs,
audio,video,andrecordingbusiness,what
theycalled‘hardware’.Almosttwo-thirds
of Sony revenue came from electronics.
The ‘software’ forSony was their music
and movie business which, in 2003
broughtinrevenueexceeding$4bn.For
Apple, music business was rather new.
The iTunes Store income in 2003 was a
mere $36 mn, but it was on a roll.
For Sony, partly due to music piracy,
the income from music business was
decreasing. The ‘Sony Connect’ music
downloadservicehadtwointentions.One,
to boost the sales of Minidisc and other
portablerecordingdevicesandstopiPod;
andtwo,tocashinonthesuccessofiTunes
Storebyoutdoingitinthemusicbusiness
whereinSonyclearlyhadalead.Themusic
wasavailableinaproprietaryformatthat
suitedMinidiscWalkmans.Inaninterview,
thecurrentCEOofSony,HowardStringer,
disclosed Sony’s rationale for sticking to
proprietaryformatbysaying:“Therewas
a time when it made sense to divide the
market with closed technology, and
monopolize a divided market.”
ThoughSonylookedstrongonpaper
(see Exhibit I), it lacked experience on
the Internet. The ‘software’ business it
had an edge in was not the ‘computer
software’whichcoulddealwithInternet,
websites, and user-interfaces the way
Applewasadeptat,butitsvastcollection
of music and movie recordings.
The‘SonyConnect’itselfwasmostly
donebyanoutsidecompanybecauseSony
didnotfeelcomfortabledevelopingahigh-
profile web tool to challenge Apple.
Though Sony’s challenge to oust Apple
fromthemusicscenewasdubbedabattle
betweentwotitans,bothknownforstyle
and electronic widget, Sony’s challenge
failed miserably. There was no battle at
all – Apple was too strongly positioned
as it had vast resources.
The user-interface of Connect was
a majordisaster thatcrashed ordidnot
functionatall.Despitehavinganinitial
collectionofmorenumberofsongsthat
iTunes had, users could not download
themandmanageproperlywithConnect.
In fact,withinthreeyearsofits launch,
SonyannouncedtheclosingofConnect
service – Connect simply ‘did not’
connect! (See Exhibit II)
By killing Sony Connect, Jobs not
onlyprovedhistechnicalsavvyindigital
music but also the mastery of putting
together one of the most successful
business models for the Internet age.
Whether Jobs delivered a decisive blow
toSonybyknockingitcompletelyofffrom
the much awaited ‘digital convergence’
where a single device can navigate
Internet,managemusicandmovies,play
games, and function as a home
entertainment center and telephone
remains to be seen.
Strategy: Sony vs. Apple
From a strategic point of view, the battle
between Sony and Apple has greater
implications. Indeed, it exposes the
differences between primary ways of
thinking in the Internet age. The digital
revolution has merged many of
entertainmentbusinessesalongwiththe
computer and the Internet. The
entertainmentdevicessuchasradios,TVs,
and recorders have become very close to
the computers. The contents, what Sony
called ‘software’, have been converted to
digitalformats.And,thedeliverymethods
of entertainment have rapidly moved on
to Internet.
Though failure of Sony Connect can
beaddressedindifferentperspectivesby
looking at several strategic blunders by
Sony,itismoreinterestingtodigouthow
Jobsestablishedhimselfinanewturfand
defendedit.IniTunesStore,itwasclearly
theInternetinterfacethatkilledConnect.
But, success of iTunes had more than
interface– itwas acombinationof afew
strategic moves and missteps by others,
includingSony,nottoproperlyunderstand
thedigitalconvergence.BythetimeSony
gotintotheact,itwastoolate.Sony’sfirst
mistake was perhaps dwelling too deep
andtoolonginMinidiscwhileharddrives
offeredexcellentopportunitiestoswitch
Performance ofApple and Sony Music Business from 2003 to 2005
Exhibit II
iTunes Store Outdoing Sony
3000%
2500%
2000%
1500%
1000%
500%
0%
Apple
Sony
2003 2004 2005
PercentageGrowth;Baseyear2003
Effective_Executive_Feb-2010.pmd 1/4/2010, 5:33 PM20
5. 21EFFECTIVE EXECUTIVE FEBRUARY 2010
to high-storage recording. It is said that
one of the major breakthroughs for the
original iPod came when one of Apple
engineersiniPodprojectunderJobswas
visitingTokyoandmadeavisittoToshiba,
oneofApple’ssupplierofharddrivesand
sawa1.8inchesharddrive,justinvented.
TheToshibaguyshadsaidthatthey“did
not know what to do” with it. But, the
Appleengineerimmediatelyrealizedwhat
hecould doandJobs gota big chanceto
break into digital player business.
Sony’s trademark was making tiny
gadgets, but somehow never focused
much on the computer side. It is only
recently that Sony had been coming up
with notebook computers where it is
tryingtoestablishitself.ThoughToshiba
was in the backyard of Sony, in Tokyo,
theSonyengineersweredeeplydwelling
onthesuccessofWalkmanandapparently
did not see the seriousness and the
possibilitiesofdigitalconvergence. While
Apple, under Jobs’ second arrival, had
a focused strategy, Sony haddiversified
intomanydifferentareasandwaslosing
itscompetitiveness.BythetimeJobshad
established himself with iPod, in year
2003, Sony created the so-called ‘Sony
shock’ by announcing that it suffered a
quarterly loss of $1 bn in April 2003 –
something the business world did not
expect from a blue-chip company that
haddeliveredsolidresultsforalongtime,
quarter after quarter.
Theshockwastoomuchthatbyearly
2004BusinessWeekdecidedtonameSony
CEO, Idei, one of the world’s worst
managers.Though Jobs can becredited
with coming up with iPod, Sony can be
blamed for not staying vigilant to
competition. Jobs also must get credit
for creating software-based strategic
businessmodel,asopposedtoahardware
based one.
Jobs’ Software Model
Whilethe attractivedesign ofaproduct
along with its functionality and quality
are important,howitcouldbeoperated
in a simple and user-friendly way, with
minimuminstructions,hadbecomethe
norm of the day. Using Internet, for
example, has become so simple that no
browsermakerdistributesausermanual,
yet attracts billions of users to navigate
thenetatanygiventime.Theend-users
have got accustomed to expecting the
same kind of high quality interface
whether they use a TV, music player,
mobile phone or a washing machine.
For manufacturers of any product,
productvarietyisamajorconcernwhen
it comes to staying competitive. With
digital devices such as mobile phones,
computers, digital TVs, cameras, etc.,
varietycanbeprovidedbycomingupwith
an array of different colors/features, or
byallowingchangestotheuserexperience
viasoftwareinterfacesthatdifferentiates
it from the competitors’.
A company which is good in
manufacturing technology, often drags
theirproducts–especiallythesuccessful
ones – too far and too long. Many
electroniccompaniesinJapanareknown
examples; they are big on ‘hardware
differentiation’ (Exhibit III).
How many colors or styles does
iPhone, for example, come in? The first
iPhone came in just one style, a black
frontandsilverback.iPhone3Ghastwo
colorsforthebackside,blackandwhite.
Nowcompareittothatofmobilephone
designsofjustonemanufactureroffered
in‘zillions’ofcolorsinaTokyoelectronic
store!Jobs’software-baseddifferentiation
allowsuserstodownloaduserapplications
thattheypreferandeasilyinstalloniPods
or iPhones. A typical iPhone hastens of
suchapplicationswhoseiconsarespread
across its touch screen, as seen in the
Exhibit III, on the right side.
ForiPhone,atpresentusershavethe
optiontodownloadandinstallwhatever
applicationthey like from a selection of
100,000. It provides much easier
‘customized differentiation’ where
customer incurs almost all of the cost.
Thehardwaredifferentiationisvery
costly, because each piece incurs a
manufacturingcost,themanufacturers
following this strategy needs to sell the
productatahighcost,butwiththinprofit
margins.Thecurrentproblemofnegative
profits that the high-end mobile phone
manufacturers are facing in Japan had
beencausedmostlybecauseofthis.Even
if one could manufacture different
designs,itwouldbeimpossibletomake
100,000 different designs and sell at a
profit. Jobs must clearly get credit for
coming up with iPhone type software
differentiationmodelwherehebasically
incursnocostasthousandsofdevelopers
developapplicationsontheirown.When
theyselladownloadableapplication via
Apple store, Apple picks up 30% of the
sale.Sincebasicallynodistributioncost
is involved, applications can be sold at
low costs – oftenin the range of$2-$10
apiece.In2008,Applerakedinmorethan
$2bnfromsoftwarebusiness;anditwas
growing at more than 40% a year!
Of course, Apple has a certification
process to make sure third party
applications are virus free and of the
expected quality. It is said that Apple
receives10,000submissionsaweekfrom
developers around the world.
Jobs’ Advantage
In a published interview in 2005, Jobs
describedhiswayofthinking:“Applehas
donewhatAppledoesbest,”hesaid,“make
complexapplicationseasy,andmakethem
Why Apple, Not Sony?
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