Apple Inc. was founded in 1976 and is known for designing consumer electronics like the Macintosh computers, iPod, and iPhone. The iPod digital music player was introduced in 2001 and revolutionized the portable music industry. It came in many sizes and colors, with easy-to-use interfaces. Over the years, Apple introduced different iPod models like the iPod Nano, iPod Shuffle, iPod Classic, and iPod Touch. The iPod became hugely popular for its sleek design, large storage capacity, and ability to carry thousands of songs. It dominated the music player market, achieving over 70% market share, and has sold over 300 million units.
5 minutes Presentation on Evolution of Mobile Phones.Basically this ppt contains bullet points so you just need to explain the points by your own,this presentation is uploaded so that it might be helpful for people like me.
Apple Inc. was founded in 1976 and is known for its consumer electronics products including the Macintosh computers, iPod, and iPhone. The company developed the iPod digital music player which was launched in 2001 and came in various sizes and colors. The iPod featured a simple interface and could hold 1,000 songs, addressing limitations of existing players. It became very popular and established Apple's dominance in the digital music player market, holding 78% market share by 2011.
DRM, Digital Content, and the Consumer Experience: More Lessons Learned from ...Kirk Biglione
As the market for e-books and mobile content grows, publishers are turning to DRM to protect content without fully contemplating the impact these DRM decisions have on their customers and the marketplace for digital content.
This session will examine the mistakes made by the music industry and lessons that publishers can learn from those mistakes.
The document traces the history and evolution of cell phones from the first mass-produced cellphone in 1992 to modern smartphones. It highlights several important milestones, including the IBM Simon in 1993 as the first smartphone, the Nokia 3210 in 1999 as the most famous cell phone, and the Apple iPhone in 2007 as the device that revolutionized touchscreen phones. The document also discusses future anticipated features of smartphones like augmented reality, flexible screens, and 3D/hologram displays.
Nokia began as a mining and forestry company in 1865 and first entered telecommunications in 1963 developing radio telephones. Over time, Nokia expanded into electronics and merged with other Finnish companies to form Nokia Corporation focused on telecommunications. Nokia's mobile phones evolved from large portable radios in the 1980s to smaller feature phones in the 1990s and 2000s and smartphones running Windows Phone and Symbian operating systems. By 2013, Nokia's mobile phone business was acquired by Microsoft.
The document summarizes various inventions from 1980-1990, including the Walkman (1980), the first personal computer allowing games and media playback at home (1981), the first CD player which was bulky but similar to modern players (1982), the first camcorder for personal use though video quality was poor (1984), the first commercially available cellphone called the Dynatac 8000X (1985), Windows starting as an operating system but growing into its own brand in partnership with Microsoft (1986), the Gameboy as the first handheld video game console (1988), and the electronic typewriter being the most similar to a modern computer keyboard (1990).
Apple Inc. was founded in 1976 and is known for designing consumer electronics like the Macintosh computers, iPod, and iPhone. The iPod digital music player was introduced in 2001 and revolutionized the portable music industry. It came in many sizes and colors, with easy-to-use interfaces. Over the years, Apple introduced different iPod models like the iPod Nano, iPod Shuffle, iPod Classic, and iPod Touch. The iPod became hugely popular for its sleek design, large storage capacity, and ability to carry thousands of songs. It dominated the music player market, achieving over 70% market share, and has sold over 300 million units.
5 minutes Presentation on Evolution of Mobile Phones.Basically this ppt contains bullet points so you just need to explain the points by your own,this presentation is uploaded so that it might be helpful for people like me.
Apple Inc. was founded in 1976 and is known for its consumer electronics products including the Macintosh computers, iPod, and iPhone. The company developed the iPod digital music player which was launched in 2001 and came in various sizes and colors. The iPod featured a simple interface and could hold 1,000 songs, addressing limitations of existing players. It became very popular and established Apple's dominance in the digital music player market, holding 78% market share by 2011.
DRM, Digital Content, and the Consumer Experience: More Lessons Learned from ...Kirk Biglione
As the market for e-books and mobile content grows, publishers are turning to DRM to protect content without fully contemplating the impact these DRM decisions have on their customers and the marketplace for digital content.
This session will examine the mistakes made by the music industry and lessons that publishers can learn from those mistakes.
The document traces the history and evolution of cell phones from the first mass-produced cellphone in 1992 to modern smartphones. It highlights several important milestones, including the IBM Simon in 1993 as the first smartphone, the Nokia 3210 in 1999 as the most famous cell phone, and the Apple iPhone in 2007 as the device that revolutionized touchscreen phones. The document also discusses future anticipated features of smartphones like augmented reality, flexible screens, and 3D/hologram displays.
Nokia began as a mining and forestry company in 1865 and first entered telecommunications in 1963 developing radio telephones. Over time, Nokia expanded into electronics and merged with other Finnish companies to form Nokia Corporation focused on telecommunications. Nokia's mobile phones evolved from large portable radios in the 1980s to smaller feature phones in the 1990s and 2000s and smartphones running Windows Phone and Symbian operating systems. By 2013, Nokia's mobile phone business was acquired by Microsoft.
The document summarizes various inventions from 1980-1990, including the Walkman (1980), the first personal computer allowing games and media playback at home (1981), the first CD player which was bulky but similar to modern players (1982), the first camcorder for personal use though video quality was poor (1984), the first commercially available cellphone called the Dynatac 8000X (1985), Windows starting as an operating system but growing into its own brand in partnership with Microsoft (1986), the Gameboy as the first handheld video game console (1988), and the electronic typewriter being the most similar to a modern computer keyboard (1990).
The document discusses the evolution of mobile phones from their introduction in 1983 to modern smartphones. It notes that early mobile phones lacked features like cameras, music playback, SMS, and the internet. Motorola and Nokia were early industry leaders. The iPhone revolutionized the industry by popularizing smartphones that combined internet connectivity, apps, and other capabilities beyond basic calling. Concept phones now explore new interfaces like beamed images and bone conduction sound.
The mobile phone has come a long way since its invention in 1973. Early mobile phones were large and bulky, but designs shrank over time, pioneering the flip phone form. The first mass produced phone was the Nokia 1011 in 1994. Smart phones launched with the IBM Simon in 1994, allowing additional functions. The iPhone launched in 2007 and popularized touchscreen-only designs, sparking many "iPhone killers." Future concepts propose foldable screens, but the next breakthrough in mobile phone design remains unknown.
Apple Inc. is a multinational technology company headquartered in Cupertino, California that designs, develops, and sells consumer electronics, computer software, and online services. It became the world's most valuable brand in 2013 and is the second largest information technology company by revenue. Some key events in Apple's history include Steve Jobs and Steve Wozniak founding Apple Computer in 1977, the launch of the Macintosh in 1984, Jobs leaving Apple and founding NeXT in 1985 before returning in 1996, and the launches of the iPod in 2001, iTunes Store in 2003, iPhone in 2007, and iPad in 2010.
iTunes is Apple's digital media store that allows users to purchase and download music, movies, TV shows and more. It first launched in 2003 with 200,000 songs and has grown significantly since. iTunes targets all demographics globally by localizing its content for different cultures and regions. Users can buy or rent digital content and purchase additional Apple products and gift cards through the iTunes store. The iTunes business model incorporates software, hardware, and retail elements. The free iTunes application provides access to purchasing and managing digital media libraries on Macs and PCs.
Martin Cooper invented the first cell phone in 1973 while working at Motorola. The first cell phone, released by Motorola, was called the DynaTec phone. It weighed 5 pounds, had a battery life of only 20 minutes, and cost $4,000. Cell phones have since evolved greatly, becoming smaller, lighter, more powerful and capable, and much more affordable. Concept phones of the future suggest designs that are flexible, self-cleaning, have advanced projection and printing capabilities, and can perform additional functions like translation and food preparation.
The Music Industry: Piracy or Poor Strategyjgator87
The music industry has seen significant declines in revenue from $14.6 billion in 1999 to $7.7 billion currently, which some attribute to increased music piracy enabled by advances in digital technology. However, others argue that the major record labels failed to adapt to changes in how consumers want to access music. While the industry focuses on prosecuting piracy, it has recovered little from these efforts and has spent over $64 million on related legal costs from 2006-2008 alone. There is an ongoing debate around the root causes of the industry's declines and whether piracy is fully to blame or if strategies of the major labels are also at fault.
The document traces the evolution of mobile phones from 1973 to 2015, beginning with early Motorola cell phones in the 1980s that were large and expensive, to the first smartphones by IBM and BellSouth in 1993. It highlights several important models through the decades that advanced features like touchscreens, apps, and cameras. These include the Motorola StarTAC in 1996 as the first clamshell phone, the Nokia 8210 and 5110 that popularized customization, and the iconic Motorola Razr in 2004. The document concludes that the 2007 Apple iPhone revolutionized the industry by establishing the modern smartphone format.
Martin Cooper made the first mobile phone call in 1973 using a Motorola device (paragraph 1). Mobile phones have since evolved to include numerous additional features like cameras, internet access, and GPS (paragraph 2). The earliest mobile phones could only make calls, but modern smartphones are full-featured computers (paragraph 3).
The document traces the history and evolution of mobile phones and smartphones from their early development in the 1940s to their modern uses today. It discusses how mobile phones developed from heavy devices used by police to today's lightweight smartphones that provide portable access to the internet, apps, entertainment, and more. While smartphones revolutionized communication and connectivity, the document also notes some potential negative health impacts of excessive mobile device use.
The world has witnessed the advancement of cell-phones & humans in the past century. Just as humans evolved from ape man to current obese man, cell-phones have also evolved from bulky, heavy & expensive models to sleek, light weight & affordable models. This deck elaborates the evolution of cell-phones from box-like instruments to smart-phones!
LT2014N - The South African Music Market 2010Marian Z.
LT2014, Global Music & Media Distribution, In-Class Presentation, London Metropolitan University, London, UK (April 2011)
Topic: An Analysis of the South African Music Market
http://uk.linkedin.com/in/marianzinn
http://about.me/marianzinn
The document provides a history of mobile phone design from 1946 to the present. It describes the evolution from early wireless car phones that only 12 people could use at a time, to the first portable "luggables" in 1981, to Motorola's first true mobile phone the DynaTAC 8000X in 1983. It outlines the transition to digital 2G networks using GSM and CDMA standards in the late 1980s and 1990s. Current phone designs integrate features like cameras, internet access, and media playback. 3G networks further increased data rates and efficiency. The history shows the progression from very large early mobile phones to today's converged multi-function devices.
Motorola invented the first portable cell phone in 1973, though it was large and expensive. Nokia introduced their first mobile phone in 1982, weighing over 20 pounds. The first commercial cell phone system launched in Chicago in 1983, and costs were high while features were limited. Surveys now show most drivers use cell phones while driving, despite some laws prohibiting handheld use. Early cell phones improved greatly over time, becoming smaller, lighter, and able to do more than just call, while networks and adoption expanded rapidly.
American company Apple introduced the iTunes music store in 2003, allowing users to purchase and download individual songs for $0.99 each. By providing inexpensive, legal access to music, iTunes helped revive the music industry and curb piracy. Though competitors like Amazon and Listen.com emerged with their own online music platforms, iTunes maintained an advantage through its large catalog, worldwide availability, integration with iPods and other Apple devices, and strategic partnerships with major music labels and studios. Despite the prevalence of illegal downloading, iTunes has sustained its business model through continued music, video, and app sales as well as revenue from advertisements.
Martin Cooper is credited with inventing the first cell phone in 1973 while working at Motorola. He envisioned a device that allowed for wireless communication beyond being stuck in a car. The first cell phone, released by Motorola in 1973, was the DynaTec phone which weighed 5 pounds and had a battery life of only 20 minutes. Since then, cell phones have rapidly advanced, adding new features and capabilities with each generation.
Mobile industry presentation by kiran kumarkiran2703
- The first mobile phone was developed by Motorola in 1973 when Martin Cooper made the first call on a prototype device. However, the first commercial cell phone network did not launch until the early 1980s.
- Nokia launched one of the first transportable mobile phones, the Mobira Talkman, in 1984. However, it was large and heavy, weighing under 5 kg, and required connection to a car charger.
- The first smartphones combined more advanced computing capabilities with basic phone functions and launched in the early 1990s, with IBM and BellSouth releasing the first smartphone for public use in 1993. Smartphones have since advanced rapidly with new features and third-party applications.
The document provides a history of mobile phones from their origin to current generations. It discusses the first use of radiophones in the 1920s and the development of the first actual cell phone by Martin Cooper in 1973. It describes the transition from first generation analog phones to second and third generation digital phones that enabled SMS, internet, and media. While cell phones have provided significant communication benefits, their radiation emissions were initially seen as a potential health risk, though no definitive link to serious issues like cancer has been proven.
The document traces the evolution of mobile phones from 1983 to 2017, highlighting some key phones from that history. It describes the Motorola DynaTAC from 1983 as the first commercial cellular phone, as well as early innovations like flip phones and touchscreens. Major milestones included the first camera phone in 2002, the first iPhone in 2007 introducing the modern smartphone format, and recent flagship phones like the LG G6 and Samsung Galaxy S7 Edge. The document provides brief descriptions of the features and specifications of these influential mobile phones over the decades.
One of my first presentations about "information shifting" and how things were about to change. Future iterations incorporated more about the "heavenly jukebox" and ubiquitous wireless services. See more at http://theshiftedlibrarian.pbwiki.com.
1) The document discusses the rise of Apple and decline of Sony in the digital music player market. It describes how Steve Jobs launched the iPod and iTunes Store in 2001 and 2003, respectively, which were major commercial successes.
2) In contrast, Sony's digital music efforts like the Sony Connect download service failed to gain traction. The document examines how Apple surpassed Sony, which had long dominated the portable music player industry with its Walkman, to become the leader in digital music players.
3) Key factors in Apple's success included Jobs' expertise in user interface design, the convenience of iTunes for downloading and organizing music, and tying the iPod directly to the iTunes Store for music purchases.
The document compares old technologies to newer technologies in various domains such as communication, photography, music, storage, and more. It describes the door knocker and mechanical chimes as early visitor announcement systems, and notes that doorbells are now powered by electricity and can be connected to smart phones. Polaroid cameras allowed for instant photo development, but have been replaced by digital cameras and smartphone photo sharing on Instagram. Typewriters were revolutionary for writing but laptops and computers now dominate. Karaoke evolved from coin-operated singing machines to downloadable apps and learning-based systems. Landline phones were replaced by mobile cellphones and VoIP technology, while telegrams were superseded by email, SMS, and online chat.
The document discusses the evolution of mobile phones from their introduction in 1983 to modern smartphones. It notes that early mobile phones lacked features like cameras, music playback, SMS, and the internet. Motorola and Nokia were early industry leaders. The iPhone revolutionized the industry by popularizing smartphones that combined internet connectivity, apps, and other capabilities beyond basic calling. Concept phones now explore new interfaces like beamed images and bone conduction sound.
The mobile phone has come a long way since its invention in 1973. Early mobile phones were large and bulky, but designs shrank over time, pioneering the flip phone form. The first mass produced phone was the Nokia 1011 in 1994. Smart phones launched with the IBM Simon in 1994, allowing additional functions. The iPhone launched in 2007 and popularized touchscreen-only designs, sparking many "iPhone killers." Future concepts propose foldable screens, but the next breakthrough in mobile phone design remains unknown.
Apple Inc. is a multinational technology company headquartered in Cupertino, California that designs, develops, and sells consumer electronics, computer software, and online services. It became the world's most valuable brand in 2013 and is the second largest information technology company by revenue. Some key events in Apple's history include Steve Jobs and Steve Wozniak founding Apple Computer in 1977, the launch of the Macintosh in 1984, Jobs leaving Apple and founding NeXT in 1985 before returning in 1996, and the launches of the iPod in 2001, iTunes Store in 2003, iPhone in 2007, and iPad in 2010.
iTunes is Apple's digital media store that allows users to purchase and download music, movies, TV shows and more. It first launched in 2003 with 200,000 songs and has grown significantly since. iTunes targets all demographics globally by localizing its content for different cultures and regions. Users can buy or rent digital content and purchase additional Apple products and gift cards through the iTunes store. The iTunes business model incorporates software, hardware, and retail elements. The free iTunes application provides access to purchasing and managing digital media libraries on Macs and PCs.
Martin Cooper invented the first cell phone in 1973 while working at Motorola. The first cell phone, released by Motorola, was called the DynaTec phone. It weighed 5 pounds, had a battery life of only 20 minutes, and cost $4,000. Cell phones have since evolved greatly, becoming smaller, lighter, more powerful and capable, and much more affordable. Concept phones of the future suggest designs that are flexible, self-cleaning, have advanced projection and printing capabilities, and can perform additional functions like translation and food preparation.
The Music Industry: Piracy or Poor Strategyjgator87
The music industry has seen significant declines in revenue from $14.6 billion in 1999 to $7.7 billion currently, which some attribute to increased music piracy enabled by advances in digital technology. However, others argue that the major record labels failed to adapt to changes in how consumers want to access music. While the industry focuses on prosecuting piracy, it has recovered little from these efforts and has spent over $64 million on related legal costs from 2006-2008 alone. There is an ongoing debate around the root causes of the industry's declines and whether piracy is fully to blame or if strategies of the major labels are also at fault.
The document traces the evolution of mobile phones from 1973 to 2015, beginning with early Motorola cell phones in the 1980s that were large and expensive, to the first smartphones by IBM and BellSouth in 1993. It highlights several important models through the decades that advanced features like touchscreens, apps, and cameras. These include the Motorola StarTAC in 1996 as the first clamshell phone, the Nokia 8210 and 5110 that popularized customization, and the iconic Motorola Razr in 2004. The document concludes that the 2007 Apple iPhone revolutionized the industry by establishing the modern smartphone format.
Martin Cooper made the first mobile phone call in 1973 using a Motorola device (paragraph 1). Mobile phones have since evolved to include numerous additional features like cameras, internet access, and GPS (paragraph 2). The earliest mobile phones could only make calls, but modern smartphones are full-featured computers (paragraph 3).
The document traces the history and evolution of mobile phones and smartphones from their early development in the 1940s to their modern uses today. It discusses how mobile phones developed from heavy devices used by police to today's lightweight smartphones that provide portable access to the internet, apps, entertainment, and more. While smartphones revolutionized communication and connectivity, the document also notes some potential negative health impacts of excessive mobile device use.
The world has witnessed the advancement of cell-phones & humans in the past century. Just as humans evolved from ape man to current obese man, cell-phones have also evolved from bulky, heavy & expensive models to sleek, light weight & affordable models. This deck elaborates the evolution of cell-phones from box-like instruments to smart-phones!
LT2014N - The South African Music Market 2010Marian Z.
LT2014, Global Music & Media Distribution, In-Class Presentation, London Metropolitan University, London, UK (April 2011)
Topic: An Analysis of the South African Music Market
http://uk.linkedin.com/in/marianzinn
http://about.me/marianzinn
The document provides a history of mobile phone design from 1946 to the present. It describes the evolution from early wireless car phones that only 12 people could use at a time, to the first portable "luggables" in 1981, to Motorola's first true mobile phone the DynaTAC 8000X in 1983. It outlines the transition to digital 2G networks using GSM and CDMA standards in the late 1980s and 1990s. Current phone designs integrate features like cameras, internet access, and media playback. 3G networks further increased data rates and efficiency. The history shows the progression from very large early mobile phones to today's converged multi-function devices.
Motorola invented the first portable cell phone in 1973, though it was large and expensive. Nokia introduced their first mobile phone in 1982, weighing over 20 pounds. The first commercial cell phone system launched in Chicago in 1983, and costs were high while features were limited. Surveys now show most drivers use cell phones while driving, despite some laws prohibiting handheld use. Early cell phones improved greatly over time, becoming smaller, lighter, and able to do more than just call, while networks and adoption expanded rapidly.
American company Apple introduced the iTunes music store in 2003, allowing users to purchase and download individual songs for $0.99 each. By providing inexpensive, legal access to music, iTunes helped revive the music industry and curb piracy. Though competitors like Amazon and Listen.com emerged with their own online music platforms, iTunes maintained an advantage through its large catalog, worldwide availability, integration with iPods and other Apple devices, and strategic partnerships with major music labels and studios. Despite the prevalence of illegal downloading, iTunes has sustained its business model through continued music, video, and app sales as well as revenue from advertisements.
Martin Cooper is credited with inventing the first cell phone in 1973 while working at Motorola. He envisioned a device that allowed for wireless communication beyond being stuck in a car. The first cell phone, released by Motorola in 1973, was the DynaTec phone which weighed 5 pounds and had a battery life of only 20 minutes. Since then, cell phones have rapidly advanced, adding new features and capabilities with each generation.
Mobile industry presentation by kiran kumarkiran2703
- The first mobile phone was developed by Motorola in 1973 when Martin Cooper made the first call on a prototype device. However, the first commercial cell phone network did not launch until the early 1980s.
- Nokia launched one of the first transportable mobile phones, the Mobira Talkman, in 1984. However, it was large and heavy, weighing under 5 kg, and required connection to a car charger.
- The first smartphones combined more advanced computing capabilities with basic phone functions and launched in the early 1990s, with IBM and BellSouth releasing the first smartphone for public use in 1993. Smartphones have since advanced rapidly with new features and third-party applications.
The document provides a history of mobile phones from their origin to current generations. It discusses the first use of radiophones in the 1920s and the development of the first actual cell phone by Martin Cooper in 1973. It describes the transition from first generation analog phones to second and third generation digital phones that enabled SMS, internet, and media. While cell phones have provided significant communication benefits, their radiation emissions were initially seen as a potential health risk, though no definitive link to serious issues like cancer has been proven.
The document traces the evolution of mobile phones from 1983 to 2017, highlighting some key phones from that history. It describes the Motorola DynaTAC from 1983 as the first commercial cellular phone, as well as early innovations like flip phones and touchscreens. Major milestones included the first camera phone in 2002, the first iPhone in 2007 introducing the modern smartphone format, and recent flagship phones like the LG G6 and Samsung Galaxy S7 Edge. The document provides brief descriptions of the features and specifications of these influential mobile phones over the decades.
One of my first presentations about "information shifting" and how things were about to change. Future iterations incorporated more about the "heavenly jukebox" and ubiquitous wireless services. See more at http://theshiftedlibrarian.pbwiki.com.
1) The document discusses the rise of Apple and decline of Sony in the digital music player market. It describes how Steve Jobs launched the iPod and iTunes Store in 2001 and 2003, respectively, which were major commercial successes.
2) In contrast, Sony's digital music efforts like the Sony Connect download service failed to gain traction. The document examines how Apple surpassed Sony, which had long dominated the portable music player industry with its Walkman, to become the leader in digital music players.
3) Key factors in Apple's success included Jobs' expertise in user interface design, the convenience of iTunes for downloading and organizing music, and tying the iPod directly to the iTunes Store for music purchases.
The document compares old technologies to newer technologies in various domains such as communication, photography, music, storage, and more. It describes the door knocker and mechanical chimes as early visitor announcement systems, and notes that doorbells are now powered by electricity and can be connected to smart phones. Polaroid cameras allowed for instant photo development, but have been replaced by digital cameras and smartphone photo sharing on Instagram. Typewriters were revolutionary for writing but laptops and computers now dominate. Karaoke evolved from coin-operated singing machines to downloadable apps and learning-based systems. Landline phones were replaced by mobile cellphones and VoIP technology, while telegrams were superseded by email, SMS, and online chat.
The document discusses Apple's success in the MP3 player and smartphone markets. [1] It describes the original Walkman and Rio MP3 player. [2] It then explains how the iPod changed consumers' attitudes by offering legal music downloads and easy syncing to computers. [3] The document also discusses how Apple promoted different iPod versions to target multiple market segments and how the iPhone further expanded consumers' views of mobile music benefits.
The document discusses the history and future of the music industry. It covers the evolution of music from pre-historic instruments to modern digital formats like MP3s and the impact of technology like the CD, MP3 players, and internet downloading. The document also examines the debate around digital music piracy and arguments from both sides of the issue. It suggests the music industry needs to embrace new technology to adapt to changes in how consumers obtain and listen to music.
The document discusses technology and the music industry in the 2000s (the "Noughties"). It describes the rise of reality singing shows like American Idol and their impact on the pop music charts. It also discusses how MP3s and the iPod disrupted the industry by allowing people to purchase and carry individual songs instead of full albums. While this led to a decline in record sales, it also enabled new forms of digital music consumption through services like iTunes. The iPod became hugely popular as it allowed people portable access to their digital music libraries.
Sony dominated the portable music player market with the Walkman and Discman but failed to adapt to the MP3 format and the iPod. Sony relied on its own proprietary formats and software instead of MP3s and failed to create software as user-friendly as iTunes. This was partly due to Sony's inability to collaborate between divisions and transform its explicit knowledge into innovations, as Apple did through partnerships.
This document contains a series of trivia questions about various technology companies and products. Some key details summarized:
- Segway was invented by Dean Kamen in 2001 and was described by Steve Jobs as "as big as a PC"; the owner of Segway died in 2010 after falling from a cliff on a Segway.
- Winamp was created by Justin Frankel as a product of his company Nullsoft; it was the first music player downloaded for Windows.
- In the early 1980s, Leonard Bosack and Sandy Lerner at Stanford helped create networking hardware and telecom equipment company Cisco to solve their problem of not being able to communicate between buildings on campus.
- Rakuten acquired
Technological Era refers to a period of rapid social change brought about by new technologies. Key technologies include mobile phones, television, computers, and transportation apps like Careem and Uber. Mobile phones have evolved dramatically from heavy bricks to today's lightweight devices. Television was initially used mainly for entertainment and news but now also delivers many advertisements. Computers have progressed through five generations, becoming smaller, faster, and more powerful with each. Transportation apps allow convenient on-demand booking of rides.
The document summarizes the history and development of portable audio devices from 1953 to present day. It begins with mobile radios in 1953, followed by portable stereos in 1962 and the Sony Walkman in 1979 which popularized portable music. Subsequent developments included the portable CD player in 1984, Mini-Disc players in 1992, MP3 players in 1998, and the rise of smartphones combining audio, internet and apps from 2001 onward. Current devices include dictation recorders and smartphones that keep users constantly connected through music and social media.
The document discusses the evolution of music players from the phonograph invented by Thomas Edison in 1877, to cassette players, CD players, and modern MP3 players like the iPod. It describes how each new technology made music more portable and accessible. Music players started as large machines but have decreased dramatically in size over time due to innovations like cassette tapes, CDs, and MP3 technology. This has allowed people to easily listen to music anywhere using small, portable devices.
The Music Industry Evolution by TheMediaShaker and EkiMetricstheMediaShaker
TheMediaShaker and EkiMetrics joined forces at the 2015 edition of the Midem to provide Cannes with a comprehensive set of data and figures on the evolutions, transformations and shifts that have occured in the music industry. Check it out and don't hesitate to send us your feedback! Find more about us on our websites: Themediashaker.com, Ekimetrics.com and midem.com, as well as on Twitter.
This is a presentation I made (in French) at the Siestes Electroniques Music Festival in Toulouse, in June 2013.
It starts with a brief history of music distribution and then gets into to the details of digital music and streaming
The document discusses how the iPod became an iconic product of the 21st century. It explores Apple's design and marketing that made the iPod instantly recognizable and culturally significant. The iPod launched in 2001 and sold over 300 million units, becoming a symbol of the personal music market. Its minimalist design and ease of use made it extremely popular. Through iconic advertising and widespread adoption, the iPod became engrained in popular culture in a way similar to previous iconic music players like the Sony Walkman.
The document discusses how the love of music and the development of MP3 technology changed the business world over the last two decades. It describes how Napster provided a frictionless way for people to share music files, which disrupted the music industry but also laid the foundation for technological innovations like high-speed internet access, social networks, and new business models. This empowered consumers and stimulated innovation from companies like Apple. Overall, it outlines how the sharing of digital music transformed the marketing and media landscape, with impacts still being felt today through new forms of content distribution and more empowered customers.
The document traces the development of digital audio players from early devices in the 1850s that could record but not play back sound, to the Walkman in 1979 which allowed people to listen to portable music. It then discusses the introduction of CD technology in the 1980s and early digital music players. The iPod in 2001 achieved great commercial success and popularity by combining portable music with other functions.
The document discusses the history and success of the iPod music player launched by Apple in 2001. It summarizes Apple's history leading up to the iPod launch and the iPod's market dominance, with over 14 million units sold in the first quarter of 2006 and 78% market share of portable digital music players. The document also covers Apple's launch of the iTunes Music Store in 2003 and the economics and innovative marketing strategies that led to the iPod's iconic brand status.
The document summarizes the history of the music industry from 1900 to 2001 and the rise of digital distribution through Napster. It discusses how Napster allowed users to share files but was banned in 2001 for violating intellectual property rights. While Napster's userbase declined, other peer-to-peer networks emerged. The document outlines potential strategies for music companies in response to this shift, including developing their own online music services or taking legal action against peer-to-peer software. It concludes that music companies will see significant erosion of legal sales and should test consumer reaction to subscription services while continuing lawsuits against P2P networks.
The document provides a timeline of key developments in the film and music industries from the 1950s to present day. It covers historical contexts, technological innovations, popular genres and artists, marketing strategies, distribution methods, and changes in consumer habits for each decade. Major events and innovations included the rise of vinyl records and cassettes, the introduction of the CD and MP3 formats, the growth of music streaming services, and social media's increasing influence on the industry in recent years.
The document provides a timeline of key developments in the film and music industries from the 1950s to present day. It covers historical contexts, technological innovations, popular genres and artists, marketing strategies, distribution methods, and changes in consumer habits for each decade. Major events and innovations included the rise of vinyl records and cassettes, the introduction of the CD and MP3 formats, the growth of music streaming services, and social media's increasing influence on the industry in recent years.
Similar to Satisfying the Mobile User Wants in Music Content #decafrica2015 (20)
This presentation by Professor Giuseppe Colangelo, Jean Monnet Professor of European Innovation Policy, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
Gamify it until you make it Improving Agile Development and Operations with ...Ben Linders
So many challenges, so little time. While we’re busy developing software and keeping it operational, we also need to sharpen the saw, but how? Gamification can be a way to look at how you’re doing and find out where to improve. It’s a great way to have everyone involved and get the best out of people.
In this presentation, Ben Linders will show how playing games with the DevOps coaching cards can help to explore your current development and deployment (DevOps) practices and decide as a team what to improve or experiment with.
The games that we play are based on an engagement model. Instead of imposing change, the games enable people to pull in ideas for change and apply those in a way that best suits their collective needs.
By playing games, you can learn from each other. Teams can use games, exercises, and coaching cards to discuss values, principles, and practices, and share their experiences and learnings.
Different game formats can be used to share experiences on DevOps principles and practices and explore how they can be applied effectively. This presentation provides an overview of playing formats and will inspire you to come up with your own formats.
Why Psychological Safety Matters for Software Teams - ACE 2024 - Ben Linders.pdfBen Linders
Psychological safety in teams is important; team members must feel safe and able to communicate and collaborate effectively to deliver value. It’s also necessary to build long-lasting teams since things will happen and relationships will be strained.
But, how safe is a team? How can we determine if there are any factors that make the team unsafe or have an impact on the team’s culture?
In this mini-workshop, we’ll play games for psychological safety and team culture utilizing a deck of coaching cards, The Psychological Safety Cards. We will learn how to use gamification to gain a better understanding of what’s going on in teams. Individuals share what they have learned from working in teams, what has impacted the team’s safety and culture, and what has led to positive change.
Different game formats will be played in groups in parallel. Examples are an ice-breaker to get people talking about psychological safety, a constellation where people take positions about aspects of psychological safety in their team or organization, and collaborative card games where people work together to create an environment that fosters psychological safety.
• For a full set of 530+ questions. Go to
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• SkillCertPro offers detailed explanations to each question which helps to understand the concepts better.
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The importance of sustainable and efficient computational practices in artificial intelligence (AI) and deep learning has become increasingly critical. This webinar focuses on the intersection of sustainability and AI, highlighting the significance of energy-efficient deep learning, innovative randomization techniques in neural networks, the potential of reservoir computing, and the cutting-edge realm of neuromorphic computing. This webinar aims to connect theoretical knowledge with practical applications and provide insights into how these innovative approaches can lead to more robust, efficient, and environmentally conscious AI systems.
Webinar Speaker: Prof. Claudio Gallicchio, Assistant Professor, University of Pisa
Claudio Gallicchio is an Assistant Professor at the Department of Computer Science of the University of Pisa, Italy. His research involves merging concepts from Deep Learning, Dynamical Systems, and Randomized Neural Systems, and he has co-authored over 100 scientific publications on the subject. He is the founder of the IEEE CIS Task Force on Reservoir Computing, and the co-founder and chair of the IEEE Task Force on Randomization-based Neural Networks and Learning Systems. He is an associate editor of IEEE Transactions on Neural Networks and Learning Systems (TNNLS).
This presentation by OECD, OECD Secretariat, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
1.) Introduction
Our Movement is not new; it is the same as it was for Freedom, Justice, and Equality since we were labeled as slaves. However, this movement at its core must entail economics.
2.) Historical Context
This is the same movement because none of the previous movements, such as boycotts, were ever completed. For some, maybe, but for the most part, it’s just a place to keep your stable until you’re ready to assimilate them into your system. The rest of the crabs are left in the world’s worst parts, begging for scraps.
3.) Economic Empowerment
Our Movement aims to show that it is indeed possible for the less fortunate to establish their economic system. Everyone else – Caucasian, Asian, Mexican, Israeli, Jews, etc. – has their systems, and they all set up and usurp money from the less fortunate. So, the less fortunate buy from every one of them, yet none of them buy from the less fortunate. Moreover, the less fortunate really don’t have anything to sell.
4.) Collaboration with Organizations
Our Movement will demonstrate how organizations such as the National Association for the Advancement of Colored People, National Urban League, Black Lives Matter, and others can assist in creating a much more indestructible Black Wall Street.
5.) Vision for the Future
Our Movement will not settle for less than those who came before us and stopped before the rights were equal. The economy, jobs, healthcare, education, housing, incarceration – everything is unfair, and what isn’t is rigged for the less fortunate to fail, as evidenced in society.
6.) Call to Action
Our movement has started and implemented everything needed for the advancement of the economic system. There are positions for only those who understand the importance of this movement, as failure to address it will continue the degradation of the people deemed less fortunate.
No, this isn’t Noah’s Ark, nor am I a Prophet. I’m just a man who wrote a couple of books, created a magnificent website: http://www.thearkproject.llc, and who truly hopes to try and initiate a truly sustainable economic system for deprived people. We may not all have the same beliefs, but if our methods are tried, tested, and proven, we can come together and help others. My website: http://www.thearkproject.llc is very informative and considerably controversial. Please check it out, and if you are afraid, leave immediately; it’s no place for cowards. The last Prophet said: “Whoever among you sees an evil action, then let him change it with his hand [by taking action]; if he cannot, then with his tongue [by speaking out]; and if he cannot, then, with his heart – and that is the weakest of faith.” [Sahih Muslim] If we all, or even some of us, did this, there would be significant change. We are able to witness it on small and grand scales, for example, from climate control to business partnerships. I encourage, invite, and challenge you all to support me by visiting my website.
This presentation by Katharine Kemp, Associate Professor at the Faculty of Law & Justice at UNSW Sydney, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
This presentation by Tim Capel, Director of the UK Information Commissioner’s Office Legal Service, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
The Intersection between Competition and Data Privacy – CAPEL – June 2024 OEC...
Satisfying the Mobile User Wants in Music Content #decafrica2015
1. THE SUPPLY AND DEMAND EQUILIBRIUM –
SATISFYING THE MOBILE USER WANTS IN
MUSIC CONTENT
Oye AKIDEINDE
May 19, 2015
@oyeakd
#DECAfrica2015
2. I did not choose this
JAMB Question TOPIC
we are about to talk about.
• Some Content, Images & video clips for this
presentation were copied from the web. No copyright
infringement was intended.
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 2
DISCLAIMER
4. WHO AM I?
OYE AKIDEINDE
• aka the Music Man aka Oye
A.K.D.
• Co-founder, 360nobs.com &
360Delivery
• GM, Digital Music, TECNO
Mobile
• Collects Music, Movies &
Comics
• Diehard ManUtd & Dodo Lover
• http://ng.linkedin.com/in/
oyeakideinde
Nigeria’s Top 50 Songs (1960-2010)
– The Complete Music Countdown
http://www.360nobs.com/2010/10/nigerias-
top-50-songs1960-2010-the-complete-music-
countdown/
Oye AKIDEINDE | @oyeakd |
#DECAfrica2015
4
5. ABOUT
• 360NoBS = Everything No BS
• 360Nobs.com is an online all round entertainment & lifestyle
website with all the latest news & information.
• Voted As Nigeria’s Best Collaborative & Entertainment
Blog
– http://nigerianblogawards.com/2013-nigerian-blog-awards-winners/
– http://nigerianblogawards.com/details/the-winners-2011-nigerian-blog-
awards/
• Does over 4million authorized promotional mp3
downloads monthly via its mobile version of the website
• The 360nobs.com Music Charts are the longest running
online Charts in Nigeria using authentic and actual data
provided by users when downloading Nigerian songs &
viewing videos.
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 5
6. ABOUT TECNO OOMPLAYER
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 6
It’s time to find your favourite
music easily on your phone
7. ABOUT TECNO OOMPLAYER
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 7
To build the
largest digital
music platform
in Africa with a
focus on
African music!
To build the
most
sustainable
digital music
ecosystem for
African artists.
8. THE MOBILE PHONE MEETS MUSIC
EVOLUTION – HOW WE GOT HERE
8Oye AKIDEINDE | @oyeakd | #DECAfrica2015
9. WHAT WAS THE FIRST
MOBILE PHONE?
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 9
10. THE FIRST MOBILE PHONE
1973: With a prototype of the
DynaTAC (DYNamic Adaptive Total
Area Coverage) portable phone,
former Motorola Vice President
Martin Cooper made the first
private, practical mobile phone call
in a non-vehicle setting.
• Who did he call? His rival at Bell
Labs, Joel S. Engel.
1983: 10 years later after the
prototype, Motorola's DynaTAC
cellular phone was commercially
made available to the public, weighing
under 2 pounds, but costing about
$4,500.00
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 10
11. WHAT WAS THE FIRST
PORTABLE MUSIC
PLAYER?
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 11
HINT: Seen in X-Men: Days of Future Past with Quicksilver
13. THE FIRST PORTABLE PERSONAL
MUSIC PLAYER
1972: The Stereobelt was the first
portable personal stereo audio
cassette player.
• It was invented by the German-
Brazilian Andreas Pavel.
• The Stereobelt was the ancestor
of the Walkman and modern-day
iPod.
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 13
14. THE FIRST COMMERCIALLY AVAILABLE
PORTABLE PERSONAL MUSIC PLAYER
1979: Sony released the Walkman - portable audio cassette players
• The Walkman introduced a change in music listening habits by
allowing people to carry music with them and listen to music
through lightweight headphones.
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 14
15. THE FIRST COMMERCIALLY AVAILABLE
PORTABLE DIGITAL MUSIC PLAYER
1983: Sony partnered with Philips to create the D-50 which became
commonly known as the Discman.
It played compact discs and was the first portable digital music
player.
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 15
16. TECHNICALLY, THE FIRST
COMMERCIALLY SMARTPHONE
1993: Perhaps the world's first smartphone, IBM Simon was a mobile
phone, pager, fax machine and PDA, all rolled into one. It included a
calendar, address book, clock, calculator, notepad, email, gamers
and a touchscreen with QWERTY keyboard. It was sold for $899
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 16
17. THE FIRST MOBILE PHONE WITH AN IDENTIFIABLE
RINGTONE OTHER THAN “RING RING”
1994: Nokia 2100 – 1st phone with the
“Nokia tune”
• There are a number of happy
accidents of history in the mobile
phone story in terms of successes
that nobody foresaw.
• One of those happy accidents was
the mobile ring tone bonanza.
• Without doubt its foundation was
laid by Nokia with their introduction
of the Nokia tune.
• It was the first identifiable musical
ring tone on a mobile phone and in
this regard the Nokia 2100 was
game-changing mobile phone for
the industry and consumers.
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 17
1996: The first commercial mobile
phone with customizable ring
tones was the Japanese NTT
DoCoMo Digital Mova N103
Hyper by NEC. It had a few preset
songs in MIDI format
The Digital Minimo D319 by
Denso was the first mobile phone
where a user could input an
original melody, rather than the
preset songs.
18. MP3 WAS BORN
1995: Karlheinz Brandenburg, who first started his work on finding a
way to transmit music over digital phone lines in 1982 by separating
sounds into 3 layers agreed with Motion Picture Experts Group
(MPEG) to the new format & music file extension - .mp3, after
realizing that this new format could be of great use to the growing
Internet.
• MP3 (MPEG-1 Audio Layer III) became the standard means of
compressing a sound sequence into a very small file, to enable
digital storage and transmission
• It was around this time that Brandenburg was asked a telling
question by an English entrepreneur: “Do you know that this will
destroy the music industry?”
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 18
19. THE FIRST MOBILE RINGTONE SERVICE
1998: The first downloadable mobile
ring tone service was created and
delivered in Finland, when a Finnish
mobile operator Radiolinja started
their service called Harmonium.
• The Harmonium contained both
tools for individuals to create
monophonic ring tones and a
mechanism to deliver them over-
the-air (OTA) via SMS to a mobile
handset.
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 19
20. THE FIRST MP3 PLAYER
• 1998: The MPMan was the
first flash MP3 player to be
released, allowing high quality
digital music recordings.
• D e v e l o p e d b y K o r e a n
company SaeHan Information
Systems, the player featured
32 MB of RAM and held an
average of 32 minutes of
music.
• It ran on a rechargeable NiMH
battery pack and used solid-
state memory.
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 20
21. ONLINE PIRACY: ALL HAIL THE NAPSTER!!!
1999: The inevitable rise of peer-to-peer
music sharing resulted in one of the most
infamous companies of the Internet age
• Although it was only around for 2 years,
the invention of Shawn Fanning, John
Fanning, and Sean Parker shook up the
music world.
• Napster was a simple, free peer-to-peer
(P2P) file-sharing service; it wasn’t the
first, but its focus on MP3 sharing
catapulted it to almost 25 million
verified users in February of 2001.
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 21
• Despite the attack and subsequent quick death of Napster, many
other P2P file-sharing services sprung up – Bearshare, LimeWire,
Kazaa etc. It was not a good time for these services, and many of
them were shut down with similar lawsuits.
• Of course, P2P music sharing still exists today, with BitTorrent being
one of the most popular formats in use — especially because of its
decentralized format, which can’t easily be shut down.
22. THE MP3 ERA IS TRULY BORN
2 0 0 0 : S a m s u n g
launched the SPH-
M100 that brought
together for the first
time the mobile
phone and MP3
player and integrated
storage.
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 22
2001: Apple launched its portable media
players and multi-purpose pocket
computers called the iPod.
Jobs announced it as a Mac-compatible
product with a 5 GB hard drive that put
“1,000 songs in your pocket”.
Prior to this, Apple had launched iTunes
(Macintosh version) about 8 1⁄2 months
earlier.
23. DIGITAL MUSIC DOWNLOADS & STREAMING
2003: Apple released iTunes
4, which included the iTunes
Music Store, Apple’s entry into
the music sales business.
• The ability to purchase a
song or an entire album
with a single click was
obviously very appealing to
users, and has remained so
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 23
2005: Though the title of “1st music
streaming service” isn’t easy to bestow,
Pandora easily takes the “biggest early
music streaming service” label, pioneering
the style of music recommendation
service that would grow to become one of
the biggest trends in modern music.
24. SMART MUSIC PHONES
2005: Believe it or not, the iPhone wasn't the
first cell phone to have Apple's iTunes music
player integrated. It was the Motorola ROKR
E1, but it only could manage 100 songs at a
time—not quite the same as an iPhone.
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 24
2007: In 2007, Steve Jobs introduced the
Apple iPhone, a revolutionary touchscreen
smartphone. It wasn't the first smartphone,
but it was the first to get the user interface
right, eventually adapting 3G technology
(which was already available since 2001).
Apple cannot be credited with bringing the
Internet to the mobile phone – what they
pulled off with stunning brilliance was to
make it a compelling consumer experience.
25. NIGERIA (2006 – 2010): THE RISE OF
ENTERTAINMENT & MUSIC BLOGS
2006: www.notjustok.typepad.com
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 25
2008: www.nigerianhiphop.net
2010: http://www.360nobs.com
26. NIGERIA (2011): MOBILE
INTERNET GETS BETTER
• 360NoBS.com tweaks the
audio wordpress plugin to
maximize download &
compression speeds
• Mobile visits rise to 41%
compared to Desktop
(59%)
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 26
Spinlet becomes
Africa’s 1st Music
Streaming &
Download mobile app
for media distribution
to emerging markets
27. TODAY: AFRICA’S FIRST TRUE SMART MUSIC PHONE
• The TECNO Boom J7
is an Amazing
Amplified Music
Phone for Audiophiles.
• It comes pre-installed
with TECNO’s music
streaming & download
s e r v i c e – t h e
boomplayer
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 27
28. WHAT DOES A MUSIC CONSUMING
MOBILE USER WANT?
28
33. NIGERIA INTERNET USE
The Youth Factor
100,000,000+ Youth
60,000,000+ use Mobile Phones
78% of Internet users between age 19-35
Students are 45% of Internet population
34. Number of internet users in Nigeria from 2013 to 2018 (in millions)
Source: eMarketer; ID 183849
Note: Actual figures: 2013 to 2014
51.8
57.7
63.2
69.1
76.2
84.3
0
10
20
30
40
50
60
70
80
90
2013 2014 2015* 2016* 2017* 2018*
Numberofinternetusersinmillions
THE OPPORTUNITY – NIGERIA
34
39. MOBILE CONSUMERS WANT TO
CONSUME MUSIC ON THEIR PHONES
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 39
1.39
11.63
20.73
39.99
72.29
125.05
150.26
169.22
51.63
54.83 54.13
50.31
42.62
35.17
26.38
14.38
0.
20.
40.
60.
80.
100.
120.
140.
160.
180.
2007 2008 2009 2010 2011 2012 2013 2014
iPHONE
iPOD
Global Apple iPhone sales in the fiscal years 2007 to 2014 (in million units)
40. THE EQUILIBRIUM
• Is the market competitive? YES
• Do Mobile consumers want music for
FREE? Not really.
• Is the UNIT Price fair for Consumers?
YES
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 40
41. EQUILIBRIUM? – NEW MUSIC
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 41
DEMAND SUPPLY
42. EQUILIBRIUM? – ALL MUSIC
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 42
DEMAND SUPPLY
44. THE FUTURE
So if streaming loses the crown as the most
widely used form of music listening, what will
take its place?
• We can assume that music technology could
advance so drastically within the next five or ten
years that we wouldn’t even be listening to artists
anymore.
• We might plug ourselves into virtual machines
that would take our tastes and procedurally
generate new music that would perfectly fit what
we like in our music libraries, much like video
games are using procedural generation
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 44
45. CONCLUSION
• The history of music consumption is a long one, and spans
almost 150 years. The history of music, and music
performance, is a lot longer, with some philosophers
believing that music is one of the the defining characteristics
that makes humans different from lower-order animals.
• Music has played a role in how we celebrate, worship,
communicate, design, and build for centuries, and it will likely
remain one of the powerful tools in the human cognitive
vocabulary. Music is a powerful thing, and the way in which
we relate to it has changed as we have evolved and become
more advanced as a species.
• We’ll continue to innovate, challenge, and completely
change the ways in which we consume it.
Oye AKIDEINDE | @oyeakd | #DECAfrica2015 45