This document summarizes Sarah Davies' work teaching electronic wearables as part of a STEAM (Science, Technology, Engineering, Arts, Mathematics) approach in the Design and Technology curriculum. It describes resources created to engage students in multi-disciplinary learning, including circuits, switches and batteries made from soft materials. Teacher interviews provided feedback, finding the resources helped students develop skills like problem solving, understanding materials, and visualizing designs. While conductive thread was challenging, students benefited from teamwork, construction, and seeing their work come to life through light-up circuits. The resources provide opportunities to incorporate more aesthetics and free expression into future lessons.