This document defines virtual learning environments as any environment that supports computer-mediated communication for teaching purposes, including learning management systems, websites, forums, and virtual spaces. It notes that virtual learning environments should include social features, avatars, and a sense of place to exploit pedagogical strategies. While technology alone does not guarantee effectiveness, integrating virtual learning environments with effective instructional plans can be successful. Examples provided include using programs like Second Life, Photosynth, and Google Earth to engage students in interactive activities, simulations, and discovery learning.