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BSI Viral Marketing – A Way to Consumer Engagement

Marketing 2.0 Conference, Barcelona 2006
Join the conversation
MARKETING 2.0 CONFERENCE
      www.marketing2conference.com
Viral Marketing
                  - A way to Consumer Engagement -
© GoViral 2006
GoViral in short
© GoViral 2006
Our operation in short
                 • International operation
                 • Global reach, but EMEA focused
                 • Offices and representatives in:
                     • Copenhagen, Stockholm, Hamburg, London, Moscow, Milan, Tokyo
                 • 40 employees
                 • 45 seeders
                 • 8.000+ connection points
                 • 150+ viral campaigns
                 • Key Clients:
                     • Nokia, Sony, Opel, CocaCola, Sony Ericsson, Goodyear, Nissan, LEGO, Tuborg,
                     PlayStation, Xerox, Campari, MTV, Calvin Klein, 3.
© GoViral 2006




                 • Seeding partner for:
                     • Media agencies: OMD, PHD, UM, Mediacom, Mindshare, MEC, Carat, etc.
                     • Creative agencies: Weiden + Kennedy, BBH, 180, TBWA, Naked, Leagas Delaney, etc.
Recent cases

Client: Nissan                         Client: Opel                          Client: Goodyear Inc.
Ad agency: TBWA, London                Ad agency: Delaney, London            Ad agency: Leagas Delaney, London
Media Agency: OMD, Paris               Media Agency: UM, Frankfurt           Media Agency: Mediacom
Launched: 10-2006                      Launched: 07-2006                     Launched: 03-2006


Markets: 15 European Markets           Markets: 12 European Markets          Markets: 5 European Markets
Target: Min. 1,379,997 views           Target: Min. 800,000 views            Target: Min. 700,000 views
Activity: Pre-launch activity          Activity: Pre-launch activity         Activity: Full
Objective: Raise Awareness thru        Objective: Raise Awareness            Objective: Raise Awareness
engagement with viral material         thru engagement with viral material   thru engagement with viral material
YTD: 13,978,694 views                  YTD: 1.410.651 views                  YTD: 9.338.341 views

YTD reach/target: 1013%                YTD reach/target: 175%                YTD reach/target: 1335%




Client: The Coca Cola Company          Client: Sony, Italia                   Client: Lego Company
Agency: Saatchi & Saatchi              Ad agency: Ebola                       Ad agency: Advance
Media Agency: IUM, Nordic              Media Agency: OMD, Italy               Media Agency: n/a
Launched: 09-2006                      Launched: 08-2006                      Launched: 06-2006


Markets: 3 European Markets            Markets: 1 European Markets            Markets: 6 European Markets
Target: Min. 250,000 views             Target: Min. 130.000 views             Target: Min. 550,000 views
Activity: Full                         Activity: Pre-launch activity          Activity: Pre-launch activity
Objective: Raise Awareness             Objective: Raise Awareness             Objective: Raise Awareness
thru engagement with viral material    thru engagement with viral material    thru engagement with viral material
YTD: 2.942.349views                    YTD: 534.044 views                     YTD: 2.239.619 views

YTD reach/target: 1075%                YTD reach/target: 410%                 YTD reach/target: 407%
Viral Background
© GoViral 2006
Brand Relations

                 •   We were used to think of brands as coming from
                     pure commodity moving into experiences > Now it
                     is also a matter of relations.

                 •   Brands are facing the challenge to become your
                     friend.

                 •   To do this brands needs to become transparent,
                     to let go of control and deliver another type
                     commitment and play along other lines.

                 •   Youtube has shown a massive uptake during the
                     past 12 month and now has more than 100 million
                     video views per day




                       Over 84.000 users has added
                       Toyota´s Yaris to their friend profile
© GoViral 2006




                       on myspace
Conversational Advertising

                 •   Brands no longer have univocal access via
                     advertising and promotion as traditional
                     advertising increasingly is considered
                     invasive and uninspiring.

                 •   The 30-second TV spots efficiency is loosing
                     impact and the online world is increasingly
                     becoming an arena of choice for advertisers

                 •   In the online world advertising efficiency is
                     about creating engagement & pull. It is                                              Viral Performance
                                                                                                                                                              good content
                                                                                                                                                              bad content
                     about delivering content which is connecting
                     people.
                                                                                45000
                                                                                40000
                                                                                35000
                                                                                30000




                                                                        Views
                                                                                25000

                                                                                20000
                                                                                15000
                                                                                10000
                                                                                 5000
                                                                                    0
                                                                                        1 4 7 10 13 16 19 22 25 28 31 34 37 40 43 46 49 52 55 58 61 64 67 70 73 76 79 82 85 88 91 94

                                                                                                                                  Days
© GoViral 2006




                     By 2010, traditional TV advertising will be one-third as effective as it
                     was in 1990, according to a study from McKinsey & Co.
Viral is cost-effective

                                       Benchmark Study
                                       • Study conducted with
                                       Universal McCann to
                                       benchmark the effectiveness
                                       • Campaign evaluated with
                                       streaming banner and
                                       seeding (identical
                                       budget/material)
                                       • Seeding 14 times more
                                       effective
© GoViral 2006
Viral can drive “Engagement”




                 It frames the future of connections between customers and brands,
                     because:
                 It better defines effective communication with (not to) customers
© GoViral 2006




                 It seek to exploit pre-existing Social Networks
                 It involves people in the distribution i.e. they will pass on and share
                     interesting; useful or entertaining content.
Viral marketing is a trading game



                    The price for
                   engagement is
                   good content.
© GoViral 2006
“The 4 viral cornerstones”

                 What will your consumers do for you
                                          Filter




                                                             Create/comment
                     Advocate
© GoViral 2006




                                       Distribute
Viral Approach
© GoViral 2006
© GoViral 2006
© GoViral 2006
© GoViral 2006
The “activation approach”
                 Targeting
                 People think that creating a good viral campaign is “just” about putting
                 some good content on YouTube. In reality it’s about identifying the
                 “right” influencers. Influencers spend their time on much more “narrow”
                 sites, where they gather around interest. In our experience it’s much
                 stronger to activate people in these environments, where they have a
                 natural interest in the subject matter.

                 From Broadcasting to Narrowcasting.

                 Identifying environments
                 Seeding is done at a number of connection points, sites that have a track
                 record in strong viral spread and a high number of relevant users. To gain
                 momentum in a Viral campaign it is critical to seed at an adequate number
                 of connection points, which means that we will seed the content on 100s of
                 sites instead of a few big sites, where the content will disappear in the
                 clutter.

                 From Reach to Relevance.

                 Activate the influencers
                 With the right influencers on board, and with relevant content, they will
© GoViral 2006




                 spread this campaign helping us making it a “true” viral campaign.

                 From Awareness to Engagement.
Online Contextual vs. Commercial
                                                   Online Marketing
                                                   Traditional: Advertisers
                                                   buy banner ad on a “cool”
                                                   site
                                                   Effect: Low response and
                                                   click thru
                                                   VM: Advertisers seed a
                                                   campaign and it get’s
                                                   promoted on “cool” sites,
                                                   because it fits the profile
                                                   Effect: Involvement and
                                                   engagement with the
                                                   campaign material and
                                                   raised awareness

                 Contextual           Commercial
© GoViral 2006
Connection points

                 A connection point is a site on the Internet within a relevant context most
                 importantly. Secondary with high measurable traffic and a proven and measured
                 high viral spread factor.

                 The type of sites can vary a great deal from case to case and can be
                 entertainment sites, video sites, blogs, newsgroups, special interest forums, fan
                 sites.
                      Traditional media / broadcasting                 Viral marketing




                 Most important; behind all sites there’s a webmaster or a site owner. In most
                 cases we have to convince this person about the relevance and legitimacy of the
                 content in order to get the right placement and coverage.
© GoViral 2006




                 A site with a high traffic isn’t equal with a high viral spread factor. Most
                 important is that the content is placed in the right context in order for people
                 discover relevance to spread it.
Activity Summary




Phase            Contextual         Non-commercial     Commercial

Target           Influencers        Early Adopters     Masses

Timing           Week 1-2           Week 3-6           Week 7-10

Activities       Seeding on 20-30   Seeding on 70-80   Buying space on 5-10
© GoViral 2006




                 connectionpoints   connectionpoints   entertainment sites
How to build
                 a viral campaign
© GoViral 2006
Campaign Strategy
                                                                  Activity
                 Lesson’s learned from traditional media:
                 i.) Awareness is build over time
                 ii.) Frequency, reach and exposure is key
                 iii.) Continuity is important, if you want to
                       keep awareness levels high between
                       campaigns

                 Lesson’s applied to Viral Marketing:                        Time

                 i.) Secure the right “ambassadors” early in      Activity

                       the campaign, as they will quadruple the
                       effect later in the campaign
                 ii.) Make sure that the media support is
                       sufficient to create the right momentum
                 iii.) Plan more than one “burst”, if you want
                       to reach a broad number people and to
                       keep the awareness levels high
© GoViral 2006




                                                                             Time
“Standard” Seeding

                 Activity
                                                                            “Standard” seeding
                                                                            Type: Pre-launch activities

                                          Campaign peak                     Pattern: Early peak and long tail
                                                                            Objective: Buzz/Awareness




                                                                                                 Time
© GoViral 2006




                                                          The long tail =
                            Active seeding on sites       ongoing views
Seeding example: Sprite

                                                                 Campaign “Sprite Zero”
                                                                 Campaign: Seeding of 1 video clip
                                                                 Target: Nordic
                                                                 Pattern: 1 big burst
                                                                 Objective: Generate awareness pre the
                                                                 ABL-campaign
© GoViral 2006




                 Campaign Results
                 1 peak with approx. 90,000 daily views
                 An early tail (3 weeks into the campaign at 40,000 daily views falling to around 20,000)
Campaign Results - Sprite




                                   Campaign Results
                                   Target: 300,000 views
                                   2,6 million views in 4 months (still going)
                                   Sprite’s CPV: 0.06 Euro
© GoViral 2006
“Burst” Seeding
                                                                        “Burst” seeding
                 Activity
                                                                        Type: Pre-launch activities +
                                                                        ongoing campaign support
                                                                        Pattern: Several peaks and higher
                                          Campaign peaks                level of tail (base level)
                                                                        Objective: Buzz/Awareness




                                                                                             Time
                                                             The long tail =
© GoViral 2006




                                                             ongoing views
                            Active seeding on sites
                                                             (base level)
Burst Example: Goodyear

                                                                Campaign “Run on Flat”
                                                                Campaign: Seeing of 3 video clips
                                                                Target: UK, DE, FR, DK, SE
                                                                Pattern: 2 big burst + 1 small
                                                                Objective: Generate awareness pre the
                                                                ABL-campaign




                 Campaign Results
© GoViral 2006




                 2 peaks with approx. 160,000 daily views/1 peak with approx. 100,000 daily views
                 A long tail with a daily average of more than 40,000 views after primary campaign period
Campaign Results - Goodyear




                                  Campaign Results
                                  Target: 700,000 views
                                  9.3 million views in 11 months (still going)
                                  1.28 million views in the UK
                                  Goodyear’s CPV: 0.008 Euro
© GoViral 2006
Multiple “Burst” roll out - Nissan


                                        d.




                                  c.




                        b.



                 a.
© GoViral 2006
Viral Potential
© GoViral 2006
Quality of content

                                                                                                       good content
                                                   Viral Performance                                   bad content




                         45000
                         40000
                         35000
                         30000
                 Views




                         25000
                         20000
                         15000
                         10000
                         5000
                             0
                                 1 4 7 10 13 16 19 22 25 28 31 34 37 40 43 46 49 52 55 58 61 64 67 70 73 76 79 82 85 88 91 94

                                                                           Days
© GoViral 2006
Viral ScoreCard
                 No.   Evaluation Criteria                                                        Score (1-5)

                  1.   Outstanding story                                                                 X
                       - It's got to be funny, provocative, irreverent, subversive, or deranged
                       to get attention
                  2.   Stickyness                                                                        X
                       - It must be fresh; something the user hasn't seen before or it need to
                       do it better
                  3.   Relevance                                                                         X
                       - Great viral campaigns aren't overt product pitches. The association
                       need to be subtle...it needs to be entertaining.
                  4.   Portability                                                                       X
                       - The execution needs to be done in a format that makes sense to
                       shareonline with your social netwok
                  5.   Shareability                                                                      X
                       - Humans are natual story tellers, so they will share and create
                       conversatons, when the material is right
                  6.   Timing/Actuality                                                                  X
                       - Pop culture references must be timely; pop culture has a short
                       lifespan thus must be used with utmost care in order not to be rejected
                  7.   Seeding hook                                                                      X
                       - The "pay-off" must come quickly; time is at a premium and
© GoViral 2006




                       consumers don’t want to waste other peoples time

                       Total score                                                                      XX
Assessment of material
                 35
                                          Assessment
                      Hot...
                                          • Scoring all material with 1-5 on the 7
                      Great content!         criteria and accept or reject material
                                             based on the Total score
                 25
                                          Scoring thresholds
                                          • A score below 15 indicates that the
                      Warmer..               material does not have any Viral DNA
                      Mediocre content!      and should be rejected, as it will NOT
                                             go viral.
                                          • A score between 15-25 indicates that
                 15
                                             the material might have some potential,
                                             but it needs to be investigated further,
                                             as it’s not a strong viral piece
                                          • A score above 25 indicates that the
                      Cold...                material is really good and that we have
                      Bad content!           a really good chance of creating a
                                             “truly” viral campaign
© GoViral 2006




               0
Viral Thermometer
© GoViral 2006




                 Viral Cases
Client: Nissan
                 Ad agency: TBWA, London
                 Media agency: OMD Europe

                 Markets: 15 European Markets
                 Target: Min. 1,390,000 million views
                 Activity: Pre-launch activity
                 Objective: Raise Awareness thru engagement with the viral material
                 Approach: Cut-through branded entertainment “The Qashqai Universe”
                 Elements: 10 official “website clips” + 4 conversation clips
© GoViral 2006
Qashqai Case




                 973.872
                   1.025
© GoViral 2006
Qashqai Case



                 Handraisers:
                 +50.000
                 Trials:
                 +1.000
                 Views:
                 14 mill.                Traditional launch all markets

                                         150.000 visitors

                   Pre-launch
© GoViral 2006




                   500.000 visitors on the product-site
Quiksilver Case
© GoViral 2006
© GoViral 2006




                 Viral Summary
Viral Activation




                 1. Planning                                      2. Geo Assessment                               3. ‘Connection Points’
                 Viral communication platform, creative review,   Commercial material is sent out to seeders,     Material is put on popular connection points
                 media plan, communication / technical set up.    along with viral hooks, angles, and other       that are relevant and viral-friendly.
                                                                  info.




                 4. Spread                                        5. Tracking                                     6. Growth
                 Large scale spread.                              The spread is tracked real time and displayed   Consumer engagement can be enhanced by
© GoViral 2006




                 From site to site and from person to person.     on Goviral’s online tracking system.            adding Conversation triggers to the campaign.
                 .
Tracking
                  Requirements                      Dispersion Report                                                                                                                                   Overall Activity Report

                            C




                 X,Y,%
                  GoViral / AC Nielsen.

                  Pre and Post test of potential
                  before launch and actual effect
                  subsequently. Represented in
                  20 markets with category
                  benchmarking on brand
                  awareness, brand liking.          120%
                                                                      Viralens påvirkning                                                         Mærkeopfattelse

                                                    100%               5%                                5%                                   5%
                                                                                                                                                                                  10%
                                                                                                         5%
© GoViral 2006




                                                                                                                                              10%
                                                                       15%
                                                                                                                                                                                  10%
                                                    80%                                                 20%
                                                                                                                                              20%
                                                                       25%
                                                                                                                                                                                  30%
                                                    60%
                                                                                                        40%
                                                                                                                                              40%
                                                    40%                35%
                                                                                                                                                                                  30%



                                                    20%
                                                                                                        30%
                                                                                                                                              25%
                                                                       20%                                                                                                        20%


                                                     0%
                                                           Erindrer at have set viralen   Erindrer ikke at have set viralen       Erindrer at have set viralen      Erindrer ikke at have set viralen

                                                                                            Meget positiv     Positiv   Hverken eller   Negativ     Meget negativ

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Viral Marketing – A Way to Consumer Engagement

  • 1. BSI Viral Marketing – A Way to Consumer Engagement Marketing 2.0 Conference, Barcelona 2006
  • 2. Join the conversation MARKETING 2.0 CONFERENCE www.marketing2conference.com
  • 3. Viral Marketing - A way to Consumer Engagement - © GoViral 2006
  • 4. GoViral in short © GoViral 2006
  • 5. Our operation in short • International operation • Global reach, but EMEA focused • Offices and representatives in: • Copenhagen, Stockholm, Hamburg, London, Moscow, Milan, Tokyo • 40 employees • 45 seeders • 8.000+ connection points • 150+ viral campaigns • Key Clients: • Nokia, Sony, Opel, CocaCola, Sony Ericsson, Goodyear, Nissan, LEGO, Tuborg, PlayStation, Xerox, Campari, MTV, Calvin Klein, 3. © GoViral 2006 • Seeding partner for: • Media agencies: OMD, PHD, UM, Mediacom, Mindshare, MEC, Carat, etc. • Creative agencies: Weiden + Kennedy, BBH, 180, TBWA, Naked, Leagas Delaney, etc.
  • 6. Recent cases Client: Nissan Client: Opel Client: Goodyear Inc. Ad agency: TBWA, London Ad agency: Delaney, London Ad agency: Leagas Delaney, London Media Agency: OMD, Paris Media Agency: UM, Frankfurt Media Agency: Mediacom Launched: 10-2006 Launched: 07-2006 Launched: 03-2006 Markets: 15 European Markets Markets: 12 European Markets Markets: 5 European Markets Target: Min. 1,379,997 views Target: Min. 800,000 views Target: Min. 700,000 views Activity: Pre-launch activity Activity: Pre-launch activity Activity: Full Objective: Raise Awareness thru Objective: Raise Awareness Objective: Raise Awareness engagement with viral material thru engagement with viral material thru engagement with viral material YTD: 13,978,694 views YTD: 1.410.651 views YTD: 9.338.341 views YTD reach/target: 1013% YTD reach/target: 175% YTD reach/target: 1335% Client: The Coca Cola Company Client: Sony, Italia Client: Lego Company Agency: Saatchi & Saatchi Ad agency: Ebola Ad agency: Advance Media Agency: IUM, Nordic Media Agency: OMD, Italy Media Agency: n/a Launched: 09-2006 Launched: 08-2006 Launched: 06-2006 Markets: 3 European Markets Markets: 1 European Markets Markets: 6 European Markets Target: Min. 250,000 views Target: Min. 130.000 views Target: Min. 550,000 views Activity: Full Activity: Pre-launch activity Activity: Pre-launch activity Objective: Raise Awareness Objective: Raise Awareness Objective: Raise Awareness thru engagement with viral material thru engagement with viral material thru engagement with viral material YTD: 2.942.349views YTD: 534.044 views YTD: 2.239.619 views YTD reach/target: 1075% YTD reach/target: 410% YTD reach/target: 407%
  • 8. Brand Relations • We were used to think of brands as coming from pure commodity moving into experiences > Now it is also a matter of relations. • Brands are facing the challenge to become your friend. • To do this brands needs to become transparent, to let go of control and deliver another type commitment and play along other lines. • Youtube has shown a massive uptake during the past 12 month and now has more than 100 million video views per day Over 84.000 users has added Toyota´s Yaris to their friend profile © GoViral 2006 on myspace
  • 9. Conversational Advertising • Brands no longer have univocal access via advertising and promotion as traditional advertising increasingly is considered invasive and uninspiring. • The 30-second TV spots efficiency is loosing impact and the online world is increasingly becoming an arena of choice for advertisers • In the online world advertising efficiency is about creating engagement & pull. It is Viral Performance good content bad content about delivering content which is connecting people. 45000 40000 35000 30000 Views 25000 20000 15000 10000 5000 0 1 4 7 10 13 16 19 22 25 28 31 34 37 40 43 46 49 52 55 58 61 64 67 70 73 76 79 82 85 88 91 94 Days © GoViral 2006 By 2010, traditional TV advertising will be one-third as effective as it was in 1990, according to a study from McKinsey & Co.
  • 10. Viral is cost-effective Benchmark Study • Study conducted with Universal McCann to benchmark the effectiveness • Campaign evaluated with streaming banner and seeding (identical budget/material) • Seeding 14 times more effective © GoViral 2006
  • 11. Viral can drive “Engagement” It frames the future of connections between customers and brands, because: It better defines effective communication with (not to) customers © GoViral 2006 It seek to exploit pre-existing Social Networks It involves people in the distribution i.e. they will pass on and share interesting; useful or entertaining content.
  • 12. Viral marketing is a trading game The price for engagement is good content. © GoViral 2006
  • 13. “The 4 viral cornerstones” What will your consumers do for you Filter Create/comment Advocate © GoViral 2006 Distribute
  • 18. The “activation approach” Targeting People think that creating a good viral campaign is “just” about putting some good content on YouTube. In reality it’s about identifying the “right” influencers. Influencers spend their time on much more “narrow” sites, where they gather around interest. In our experience it’s much stronger to activate people in these environments, where they have a natural interest in the subject matter. From Broadcasting to Narrowcasting. Identifying environments Seeding is done at a number of connection points, sites that have a track record in strong viral spread and a high number of relevant users. To gain momentum in a Viral campaign it is critical to seed at an adequate number of connection points, which means that we will seed the content on 100s of sites instead of a few big sites, where the content will disappear in the clutter. From Reach to Relevance. Activate the influencers With the right influencers on board, and with relevant content, they will © GoViral 2006 spread this campaign helping us making it a “true” viral campaign. From Awareness to Engagement.
  • 19. Online Contextual vs. Commercial Online Marketing Traditional: Advertisers buy banner ad on a “cool” site Effect: Low response and click thru VM: Advertisers seed a campaign and it get’s promoted on “cool” sites, because it fits the profile Effect: Involvement and engagement with the campaign material and raised awareness Contextual Commercial © GoViral 2006
  • 20. Connection points A connection point is a site on the Internet within a relevant context most importantly. Secondary with high measurable traffic and a proven and measured high viral spread factor. The type of sites can vary a great deal from case to case and can be entertainment sites, video sites, blogs, newsgroups, special interest forums, fan sites. Traditional media / broadcasting Viral marketing Most important; behind all sites there’s a webmaster or a site owner. In most cases we have to convince this person about the relevance and legitimacy of the content in order to get the right placement and coverage. © GoViral 2006 A site with a high traffic isn’t equal with a high viral spread factor. Most important is that the content is placed in the right context in order for people discover relevance to spread it.
  • 21. Activity Summary Phase Contextual Non-commercial Commercial Target Influencers Early Adopters Masses Timing Week 1-2 Week 3-6 Week 7-10 Activities Seeding on 20-30 Seeding on 70-80 Buying space on 5-10 © GoViral 2006 connectionpoints connectionpoints entertainment sites
  • 22. How to build a viral campaign © GoViral 2006
  • 23. Campaign Strategy Activity Lesson’s learned from traditional media: i.) Awareness is build over time ii.) Frequency, reach and exposure is key iii.) Continuity is important, if you want to keep awareness levels high between campaigns Lesson’s applied to Viral Marketing: Time i.) Secure the right “ambassadors” early in Activity the campaign, as they will quadruple the effect later in the campaign ii.) Make sure that the media support is sufficient to create the right momentum iii.) Plan more than one “burst”, if you want to reach a broad number people and to keep the awareness levels high © GoViral 2006 Time
  • 24. “Standard” Seeding Activity “Standard” seeding Type: Pre-launch activities Campaign peak Pattern: Early peak and long tail Objective: Buzz/Awareness Time © GoViral 2006 The long tail = Active seeding on sites ongoing views
  • 25. Seeding example: Sprite Campaign “Sprite Zero” Campaign: Seeding of 1 video clip Target: Nordic Pattern: 1 big burst Objective: Generate awareness pre the ABL-campaign © GoViral 2006 Campaign Results 1 peak with approx. 90,000 daily views An early tail (3 weeks into the campaign at 40,000 daily views falling to around 20,000)
  • 26. Campaign Results - Sprite Campaign Results Target: 300,000 views 2,6 million views in 4 months (still going) Sprite’s CPV: 0.06 Euro © GoViral 2006
  • 27. “Burst” Seeding “Burst” seeding Activity Type: Pre-launch activities + ongoing campaign support Pattern: Several peaks and higher Campaign peaks level of tail (base level) Objective: Buzz/Awareness Time The long tail = © GoViral 2006 ongoing views Active seeding on sites (base level)
  • 28. Burst Example: Goodyear Campaign “Run on Flat” Campaign: Seeing of 3 video clips Target: UK, DE, FR, DK, SE Pattern: 2 big burst + 1 small Objective: Generate awareness pre the ABL-campaign Campaign Results © GoViral 2006 2 peaks with approx. 160,000 daily views/1 peak with approx. 100,000 daily views A long tail with a daily average of more than 40,000 views after primary campaign period
  • 29. Campaign Results - Goodyear Campaign Results Target: 700,000 views 9.3 million views in 11 months (still going) 1.28 million views in the UK Goodyear’s CPV: 0.008 Euro © GoViral 2006
  • 30. Multiple “Burst” roll out - Nissan d. c. b. a. © GoViral 2006
  • 32. Quality of content good content Viral Performance bad content 45000 40000 35000 30000 Views 25000 20000 15000 10000 5000 0 1 4 7 10 13 16 19 22 25 28 31 34 37 40 43 46 49 52 55 58 61 64 67 70 73 76 79 82 85 88 91 94 Days © GoViral 2006
  • 33. Viral ScoreCard No. Evaluation Criteria Score (1-5) 1. Outstanding story X - It's got to be funny, provocative, irreverent, subversive, or deranged to get attention 2. Stickyness X - It must be fresh; something the user hasn't seen before or it need to do it better 3. Relevance X - Great viral campaigns aren't overt product pitches. The association need to be subtle...it needs to be entertaining. 4. Portability X - The execution needs to be done in a format that makes sense to shareonline with your social netwok 5. Shareability X - Humans are natual story tellers, so they will share and create conversatons, when the material is right 6. Timing/Actuality X - Pop culture references must be timely; pop culture has a short lifespan thus must be used with utmost care in order not to be rejected 7. Seeding hook X - The "pay-off" must come quickly; time is at a premium and © GoViral 2006 consumers don’t want to waste other peoples time Total score XX
  • 34. Assessment of material 35 Assessment Hot... • Scoring all material with 1-5 on the 7 Great content! criteria and accept or reject material based on the Total score 25 Scoring thresholds • A score below 15 indicates that the Warmer.. material does not have any Viral DNA Mediocre content! and should be rejected, as it will NOT go viral. • A score between 15-25 indicates that 15 the material might have some potential, but it needs to be investigated further, as it’s not a strong viral piece • A score above 25 indicates that the Cold... material is really good and that we have Bad content! a really good chance of creating a “truly” viral campaign © GoViral 2006 0 Viral Thermometer
  • 35. © GoViral 2006 Viral Cases
  • 36. Client: Nissan Ad agency: TBWA, London Media agency: OMD Europe Markets: 15 European Markets Target: Min. 1,390,000 million views Activity: Pre-launch activity Objective: Raise Awareness thru engagement with the viral material Approach: Cut-through branded entertainment “The Qashqai Universe” Elements: 10 official “website clips” + 4 conversation clips © GoViral 2006
  • 37. Qashqai Case 973.872 1.025 © GoViral 2006
  • 38. Qashqai Case Handraisers: +50.000 Trials: +1.000 Views: 14 mill. Traditional launch all markets 150.000 visitors Pre-launch © GoViral 2006 500.000 visitors on the product-site
  • 40. © GoViral 2006 Viral Summary
  • 41. Viral Activation 1. Planning 2. Geo Assessment 3. ‘Connection Points’ Viral communication platform, creative review, Commercial material is sent out to seeders, Material is put on popular connection points media plan, communication / technical set up. along with viral hooks, angles, and other that are relevant and viral-friendly. info. 4. Spread 5. Tracking 6. Growth Large scale spread. The spread is tracked real time and displayed Consumer engagement can be enhanced by © GoViral 2006 From site to site and from person to person. on Goviral’s online tracking system. adding Conversation triggers to the campaign. .
  • 42. Tracking Requirements Dispersion Report Overall Activity Report C X,Y,% GoViral / AC Nielsen. Pre and Post test of potential before launch and actual effect subsequently. Represented in 20 markets with category benchmarking on brand awareness, brand liking. 120% Viralens påvirkning Mærkeopfattelse 100% 5% 5% 5% 10% 5% © GoViral 2006 10% 15% 10% 80% 20% 20% 25% 30% 60% 40% 40% 40% 35% 30% 20% 30% 25% 20% 20% 0% Erindrer at have set viralen Erindrer ikke at have set viralen Erindrer at have set viralen Erindrer ikke at have set viralen Meget positiv Positiv Hverken eller Negativ Meget negativ