2. • Biomimicry is an approach that
involves drawing inspiration
from nature's designs, patterns,
and strategies to solve human
problems.
• The term "biomimicry" is
derived from the Greek words
"bios" meaning life, and
"mimesis" meaning to imitate.
3. High-speed trains were
modeled after the
streamlined beak of the
kingfisher bird to reduce
noise and increase
efficiency.
4. The invention of Velcro
was inspired by the
hook-like structures
found on burrs that
attach to animal fur.
5. Use materials to design a solution to a human
problem by mimicking how plants and/or
animals use their external parts to help them
survive, grow, and meet their needs.
6.
7. • What is a human problem
that we can try to solve
with our designs?
• What specific plant or
animal adaptations could
we learn from to solve our
problem?
8. • Which plants or animals
have external parts that
relate to our problem?
• How do these external parts
help them in their survival
and growth?
9. • What materials can we use
to create our design?
• How can we mimic the
external parts of plants or
animals to solve the
problem?
10. • How can we make sure
our project is safe to
work with?
• How can we keep track
of what we're doing?
11. • Does our design
effectively solve the
human problem we
identified?
• What did we learn from
testing our project?
12. • How can we make our
project work even
better?
• Are there any changes
we need to make?
13. • How can we describe and
explain our design to
others?
• What are the key features
of our design that we
want to highlight when
presenting?
14. • How did mimicking plant
or animal parts help us
solve the human problem?
• If we had more time or
resources, what additional
improvements would we
make to our design?