Kieran Beal changed the concept of their game from a strategy game to a 2D shooter after research showed the strategy aspects would be too complex. Their original research focused on strategy games and not shooters, so additional research into shooters may have helped. Most of the pre-production planning was not useful for the shooter concept. Time management could have been improved to include more planned content. The animation has similarities to Contra in gameplay but uses browns and greys instead of bright colors. While the minimalist style fits the post-apocalyptic theme, brighter colors may have improved appeal. Gameplay appeals to the target audience but includes minimal violence to compromise for those sensitive to it.