The document provides an evaluation of the student's game design project. It summarizes the strengths and weaknesses of the student's research, planning, time management, technical qualities, aural qualities, aesthetic qualities, and audience appeal for the project. The research focused on combat games like Street Fighter and UFC, with consistent research across 4 games. Planning was efficient but basic, restricting creativity. Time management was average but fell behind due to illness. The technical qualities like smoothness could be improved. There was basic audio but no sound effects. The aesthetics looked good due to Photoshop skills but kicks could be smoother. The combat game concept appeals to its teenage target audience.