This presentation discusses a study validating a serious game to improve multi-patient care skills in emergency departments. The study compares game performance and choices to other metrics like medical licensing exam scores and evaluations. It is currently enrolling US medical students and pediatric residents. The goal is to determine if there is a dose-response relationship between game use and multi-patient care ability as assessed by in-game metrics and real patient care efficiency. The presentation outlines the study timeline and seeks advice on funding, data collection best practices, and alternative outcomes.