@thedesignnomad
How to do it
quick & dirty
melewi.net
L E A N U X :
“Whazzup?”
P R E A M B L E
Keep it casual
This isn’t a classroom (P.S. I hated school)
Textbook learning
Learn from my experience (and dumb mistakes)
What’s relevant now?
P R E A M B L E
Move quick (agile) With limited resources (lean)
Groups of 4 - 5
+
P R E A M B L E
Overview of methods + Exercises
I <3 startups
Who’s in the room?
I N T R O D U C T I O N S
Who am I?
M E L I S S A N G
“Worst dancing
skills you’ll ever
have the misfortune
of seeing.”
H O U S E M AT E
“She’s all right,
I guess.”
M O M
@thedesignnomad
Product strategist
UX & UI designer
Founder of Melewi
The Travelling Design Studio
@melewi
You DON’T need
massive resources
Lean + Agile Hybrid
Clients in 5 continents
(21 cities)
McDonalds, Samsung,
Namecheap, Citibank
We design awesome
products for users
and businesses
around the world
How about you?
I N T R O D U C T I O N S
UX Designer?
How about you?
I N T R O D U C T I O N S
UX Designer?
Non-UX
Designer?
How about you?
I N T R O D U C T I O N S
UX Designer?
Non-UX
Designer?
Product?
How about you?
I N T R O D U C T I O N S
UX Designer?
Non-UX
Designer?
Product? Startups?
What’re you hoping for?
O B J E C T I V E S
What’re you hoping for?
E X E R C I S E !
20
Card sorting
What’re you hoping for?
E X E R C I S E !
20
Grab 3 post-its +
marker
Write down
objectives you
want to achieve
01
What’re you hoping for?
E X E R C I S E !
20
Grab 3 post-its +
marker
Write down
objectives you
want to achieve
01
Go around the
group, read
yours out
02
What’re you hoping for?
E X E R C I S E !
20
Grab 3 post-its +
marker
Write down
objectives you
want to achieve
01
Go around the
group, read
yours out
02
Pile similar
ones together
03
What’re you hoping for?
E X E R C I S E !
20
Grab 3 post-its +
marker
Write down
objectives you
want to achieve
01
Go around the
group, read
yours out
02
Pile similar
ones together
03
What are the
broad objectives
within each pile?
04
What I’m hoping for
T H I S W O R K S H O P ’ S O B J E C T I V E S
T H I S W O R K S H O P ’ S O B J E C T I V E S
Understand the
principles of
Lean UX
Gain insight
into how it
works
+ =
You’ve the
power to
decide what
you need to do
* NOT a set of steps
to blindly follow
What’re we doing?
D E F I N I T I O N S
What really is Lean UX?
D E F I N I T I O N S
U S E R E X P E R I E N C E
A series of methods
& tools you use to
test and validate
assumptions
two
ONE
The experience a
user has interacting
with your brand at
one touchpoint
L E A N S TA R T U P
E R I C R I E S
The only way to win
is to learn faster than
everyone else
“
L E A N S TA R T U P
B U I L D
M E A S U R E
L E A R NIterations
Product-market fit
Pivoting
MVP
Startup methodology
L E A N S TA R T U P
U S E R E X P E R I E N C E
+
L E A N U X
L E A N U X
Collaborative
Iterative
UX Methodology
Users
Defined goals
Problem-solving
B U S I N E S S
P R O D U C T
M A R K E T / U S E R S
L E A N U X
B U S I N E S S
P R O D U C T
M A R K E T / U S E R S
L E A N U X
Value proposition
Featureset
UX
UI
Brand
Development
etc.
B U S I N E S S
P R O D U C T
M A R K E T / U S E R S
L E A N U X
Value proposition
Featureset
UX
UI
Brand
Development
etc.
User segments
User personas
Market(s)
Metrics
Testing
User feedback
etc.
B U S I N E S S
P R O D U C T
M A R K E T / U S E R S
Value proposition
Featureset
UX
UI
Brand
Development
etc.
User segments
User personas
Market(s)
Metrics
Testing
User feedback
etc.
L E A N U X
How does Lean UX work?
H O O O O W, T E L L M E H O O O O O W
Lean startup’s B-M-L loop
T H E O B V I O U S # 1
01
B U I L D
M E A S U R E
L E A R N
L E A N S TA R T U P
B U I L D
M E A S U R E
L E A R N
* implies numbers
and programming
a tad too much
L E A N S TA R T U P
B U I L D
M E A S U R E
L E A R N
Analyze &
Hypothesize
L E A N U X
B U I L D
M E A S U R E
L E A R N
Analyze &
Hypothesize
Create
L E A N U X
B U I L D
M E A S U R E
L E A R N
Analyze &
Hypothesize
Create
Validate
L E A N U X
Keep it lean & fat-free
80 / 20 - Pareto principle
No unnecessary documentation
Focus on now
Constantly validate to minimize wasted effort
T H E O B V I O U S # 2
02
Prioritize the right things
Business viability
Involvement of stakeholders & decision-makers
Talk to users
Decide from data
03
Think critically
04
What do you need?
What DON’T you need?
What’s important NOW?
Never a one-size-fits-all
Lean UX: How to do it quick & dirty
F I N A L LY. T H E P R E T T Y P I C T U R E I S T O T H A N K Y O U F O R Y O U R PAT I E N C E
A G E N D A
What’re we gonna do today?
C R E AT E
V A L I D AT E
A N A LY Z E &
H Y P O T H E S I Z E
C R E AT E
V A L I D AT E
A N A LY Z E &
H Y P O T H E S I Z E
C R E AT E
V A L I D AT E
A N A LY Z E &
H Y P O T H E S I Z E
01. Melewi lean canvas
02. User personas
03. User experience map
04. Wireframes
05. Prototyping
06. Usability testing
A N A LY Z E &
H Y P O T H E S I Z E
C R E AT E V A L I D AT E
A N A LY Z E + H Y P O T H E S I Z E
Melewi Lean Canvas
01
Adapted from the Lean Canvas
Skewed towards UX & design
Overview of the business + priorities
Everything affects what you design
Equips you with right knowledge
E X E R C I S E !
45
Let’s try:
Melewi Lean Canvas
Melewi Lean Canvas
E X E R C I S E !
45
Start throwing out
product / business
ideas in the group
01
Melewi Lean Canvas
E X E R C I S E !
45
Start throwing out
product / business
ideas in the group
01
Pick an idea and
start filling in the
canvas
* Leave out the
user persona for
now!
02
PRODUCT
What is your product?
NEED / WANT
UNIQUE SELLING PROPOSITION
Why are you awesome?
VALUE PROPOSITION
Why should your user use your product?
Describe why, not what
SWOT
What’s against you?
SWOT
What’s for you?
COMPETITIVE LANDSCAPE
X:
Y:
You
Direct
Indirect
MARKET(S)
TAM / SAM / SOM
B2B B2C
$ $
OBJECTIVES
MVP
PRODUCT
Mid-term Long-term
BUSINESS
USER PERSONA
N A M E
Q U O T E
A G E T E C H - S A V V Y F R U S T R AT I O N ( S ) G O A L ( S )
/ 5
# K E Y W O R D
BIZ MODEL
REV MODEL
H E A D S H O T
Melewi Lean Canvas
*Adapted from the Lean Canvas
http://bit.ly/
1MZRB50
Melewi Lean Canvas
E X E R C I S E !
45
Product Objective(s)Market Value Prop
Present + Feedback
Melewi Lean Canvas
E X E R C I S E !
45
MarketProduct Objective(s)Value Prop
Present + Feedback
Melewi Lean Canvas
E X E R C I S E !
45
Product Market Objective(s)Value Prop
Present + Feedback
Melewi Lean Canvas
E X E R C I S E !
45
Product Market Value Prop Objective(s)
Present + Feedback
A N A LY Z E + H Y P O T H E S I Z E
User Personas
02
Know who your user is inside and out
What do they like and value? How do they think and behave?
A user is a person = not a statistic
Make them your best friend
Cater your UX and messaging accordingly
E X E R C I S E !
30
Let’s try:
User Personas
User Personas
E X E R C I S E !
30
As a group:
Get a piece of
butcher paper +
markers
01
User Personas
E X E R C I S E !
30
As a group:
Get a piece of
butcher paper +
markers
01
Sketch out a
User Persona
grid / structure
02
User Personas
E X E R C I S E !
30
As a group:
Get a piece of
butcher paper +
markers
01
Sketch out a
User Persona
grid / structure
02
Discuss and fill in
(and then fill into
your Melewi
Lean Canvas if
you want)
03
Ruby Rose
“At Litchfield, there is absolutely nothing interesting to do.
Most of my days are wasted waiting to get out.
When I’m out, I’ve no money or future prospects. If there
was something useful I could do here that would help me
when I get out, that would be the best thing.”
N A M E
Q U O T E
A G E T E C H - S A V V Y F R U S T R AT I O N ( S ) G O A L ( S )
/ 5
27 2
Poor future ahead
Boredom
Learn
Survive
# K E Y W O R D
Scrappy
Street-smart
Trapped
E X E R C I S E !
30
Age &
Gender
#Keywords
Biggest
takeaway(s)
Present + Feedback
Name
User Personas
E X E R C I S E !
30
#Keywords
Biggest
takeaway(s)
Present + Feedback
Age &
Gender
Name
User Personas
E X E R C I S E !
30
Name
Age &
Gender
Present + Feedback
Biggest
takeaway(s)
#Keywords
User Personas
E X E R C I S E !
30
Name
Age &
Gender
#Keywords
Biggest
takeaway(s)
Present + Feedback
User Personas
A N A LY Z E + H Y P O T H E S I Z E
User Experience Mapping
03
The journey begins before the ‘Buy now!’ button appears
Understand the journey (highs & lows) to leverage them
User Experience Mapping or User Journey or Consumer Journey Map
ADAPTIVEPATH’SGUIDETOEXPERIENCEMAPPING
E X E R C I S E !
45
Let’s try:
User Experience Mapping
User experience mapping
E X E R C I S E !
Get a piece of
butcher paper +
post-its + markers
01
45
User experience mapping
E X E R C I S E !
Get a piece of
butcher paper +
post-its + markers
01
Plot out a UX
map skeleton
with markers
02
45
User experience mapping
E X E R C I S E !
45
User experience mapping
E X E R C I S E !
Get a piece of
butcher paper +
post-its + markers
01
Plot out a UX
map skeleton
with markers
02
Use a post-it for
each point, and
paste onto map
03
45
User experience mapping
E X E R C I S E !
45
User experience mapping
E X E R C I S E !
Get a piece of
butcher paper +
post-its + markers
01
Plot out a UX
map skeleton
with markers
02
Use a post-it for
each point, and
paste onto map
03
Mark out:
Pain-points
Happy-points
04
45
User experience mapping
E X E R C I S E !
45
E X E R C I S E !
User experience mapping
Highs Lows Takeaways
Present + Feedback
Summarize
journey
45
E X E R C I S E !
User experience mapping
Summarize
journey
Lows Takeaways
Present + Feedback
Highs
45
E X E R C I S E !
User experience mapping
Summarize
journey
Highs
Present + Feedback
Lows Takeaways
45
E X E R C I S E !
User experience mapping
Summarize
journey
Highs Lows Takeaways
Present + Feedback
45
C R E AT E
Wireframes
04
Page skeletons / blueprints
Figure out what your pages / screens are
Start sketching
Continue sketching
Fill in important text - e.g. Headers, call-to-actions
Wireframes
E X E R C I S E !
45
Get a few sheets
of paper + pens
01
Wireframes
E X E R C I S E !
45
Get a few sheets
of paper + pens
01
Sketch out the
your product as
a mobile app
Let’s go for 3
screens
02
Wireframes
E X E R C I S E !
45
Get a few sheets
of paper + pens
01
Sketch out the
your product as
a mobile app
Let’s go for 3
screens
02
Review it as a
team, quick
rounds of
feedback
03
Wireframes
E X E R C I S E !
30
Get a few sheets
of paper + pens
01 02
Review it as a
team, quick
rounds of
feedback
03
Re-sketch 1 set of
wireframes
incorporating
feedback
04
Sketch out the
your product as
a mobile app
Let’s go for 3
screens
C R E AT E
Prototyping!
05
No! It needs to function right first
Puts your thoughts and ideas down on to something you can test
And with it, you go out and get results!
It’s so easy to just see design as just “pretty”
This is gonna be interesting
E X E R C I S E !
75
Let’s try:
Prototyping
Prototyping
E X E R C I S E !
75
Choose your
weapon of choice:
Illustrator
Sketch
Photoshop
Keynote
Powerpoint
Balsamiq
01
Prototyping
E X E R C I S E !
Choose your
weapon of choice:
Illustrator
Sketch
Photoshop
Keynote
Powerpoint
Balsamiq
01
Select a device
within the group
to design for
(e.g. iPhone 6)
Create your
canvas size to
that dimension
02
75
Prototyping
E X E R C I S E !
Choose your
weapon of choice:
Illustrator
Sketch
Photoshop
Keynote
Powerpoint
Balsamiq
01
Select a device
within the group
to design for
(e.g. iPhone 6)
Create your
canvas size to
that dimension
02
Turn your
sketches into
more detailed
mockups
Make sure your
text is NOT
dummy text
03
75
Prototyping
E X E R C I S E !
Choose your
weapon of choice:
Illustrator
Sketch
Photoshop
Keynote
Powerpoint
Balsamiq
01
Select a device
within the group
to design for
(e.g. iPhone 6)
Create your
canvas size to
that dimension
02
Turn your
sketches into
more detailed
mockups
Make sure your
text is NOT
dummy text
03
Create a project
on Invision
(invisionapp.com)
Hotspot your
screens so they
can be clicked
through
04
75
Usability Testing
E X E R C I S E !
Like? Struggles?
Conclusion: Yes
/ No? Why?
Present + Feedback
What did you
manage to do?
75
Usability Testing
E X E R C I S E !
What did you
manage to do?
Struggles?
Present + Feedback
Like?
75
Conclusion: Yes
/ No? Why?
Usability Testing
E X E R C I S E !
Like?
Present + Feedback
Struggles?
75
What did you
manage to do?
Conclusion: Yes
/ No? Why?
Usability Testing
E X E R C I S E !
Like?
Present + Feedback
75
What did you
manage to do?
Struggles?
Conclusion: Yes
/ No? Why?
V A L I D AT E
Usability Testing
06
Find people who are your users
Having an incentive usually helps (Starbucks gift card)
All you need are results from 5 people
Put yourself out there! Cafes, coworking
space, friends, limitless possibilities
Observing people using your product
Don’t ask questions, give tasks instead
Person A: Give tasks + Interact
Person B: Observe + Notes
Approx. 3 to 5 things to do
Humans feel obliged to please
E X E R C I S E !
45
Let’s try:
Usability Testing
Usability Testing
E X E R C I S E !
45
Individually
prepare your list
of tasks +
questions you
want to test out
Write them down!
01
Usability Testing
E X E R C I S E !
45
01
Discuss, debate
and refine your
tasks + questions
Write them down
again!
02
Individually
prepare your list
of tasks +
questions you
want to test out
Write them down!
Usability Testing
E X E R C I S E !
45
01 02
Half the team
stand up
03
Individually
prepare your list
of tasks +
questions you
want to test out
Write them down!
Discuss, debate
and refine your
tasks + questions
Write them down
again!
Usability Testing
E X E R C I S E !
45
01 02
Half the team
stand up
03
The people
standing up, move
to the team on
your right.
These are your
testers!
04
Individually
prepare your list
of tasks +
questions you
want to test out
Write them down!
Discuss, debate
and refine your
tasks + questions
Write them down
again!
Usability Testing
E X E R C I S E !
45
Good Bad Takeaways
Present + Feedback
What were
your tasks?
Usability Testing
E X E R C I S E !
45
What were
your tasks?
Bad Takeaways
Present + Feedback
Good
Usability Testing
E X E R C I S E !
45
What were
your tasks?
Good Takeaways
Present + Feedback
Bad
Usability Testing
E X E R C I S E !
45
What were
your tasks?
Good Bad Takeaways
Present + Feedback
Reflections
T O W R A P !
Feedback: http://bit.ly/1LKRpHR
T O W R A P !
Thank you!
Y O U G U Y S A R E A M A Z I N G
Get in touch!
W E ’ L L B E D O I N G M O R E W O R K S H O P S
Melissa Ng
@thedesignnomad
melissa@melewi.net
www.melewi.net

Intro to Lean UX: How to do it quick & dirty - Workshop [6h]

  • 1.
    @thedesignnomad How to doit quick & dirty melewi.net L E A N U X :
  • 2.
  • 3.
    Keep it casual Thisisn’t a classroom (P.S. I hated school) Textbook learning Learn from my experience (and dumb mistakes) What’s relevant now? P R E A M B L E
  • 4.
    Move quick (agile)With limited resources (lean) Groups of 4 - 5 + P R E A M B L E Overview of methods + Exercises I <3 startups
  • 5.
    Who’s in theroom? I N T R O D U C T I O N S
  • 6.
    Who am I? ME L I S S A N G
  • 7.
    “Worst dancing skills you’llever have the misfortune of seeing.” H O U S E M AT E “She’s all right, I guess.” M O M
  • 8.
    @thedesignnomad Product strategist UX &UI designer Founder of Melewi
  • 9.
    The Travelling DesignStudio @melewi
  • 10.
    You DON’T need massiveresources Lean + Agile Hybrid Clients in 5 continents (21 cities) McDonalds, Samsung, Namecheap, Citibank We design awesome products for users and businesses around the world
  • 11.
    How about you? IN T R O D U C T I O N S UX Designer?
  • 12.
    How about you? IN T R O D U C T I O N S UX Designer? Non-UX Designer?
  • 13.
    How about you? IN T R O D U C T I O N S UX Designer? Non-UX Designer? Product?
  • 14.
    How about you? IN T R O D U C T I O N S UX Designer? Non-UX Designer? Product? Startups?
  • 15.
    What’re you hopingfor? O B J E C T I V E S
  • 16.
    What’re you hopingfor? E X E R C I S E ! 20 Card sorting
  • 17.
    What’re you hopingfor? E X E R C I S E ! 20 Grab 3 post-its + marker Write down objectives you want to achieve 01
  • 18.
    What’re you hopingfor? E X E R C I S E ! 20 Grab 3 post-its + marker Write down objectives you want to achieve 01 Go around the group, read yours out 02
  • 19.
    What’re you hopingfor? E X E R C I S E ! 20 Grab 3 post-its + marker Write down objectives you want to achieve 01 Go around the group, read yours out 02 Pile similar ones together 03
  • 20.
    What’re you hopingfor? E X E R C I S E ! 20 Grab 3 post-its + marker Write down objectives you want to achieve 01 Go around the group, read yours out 02 Pile similar ones together 03 What are the broad objectives within each pile? 04
  • 21.
    What I’m hopingfor T H I S W O R K S H O P ’ S O B J E C T I V E S
  • 22.
    T H IS W O R K S H O P ’ S O B J E C T I V E S Understand the principles of Lean UX Gain insight into how it works + = You’ve the power to decide what you need to do * NOT a set of steps to blindly follow
  • 23.
    What’re we doing? DE F I N I T I O N S
  • 24.
    What really isLean UX? D E F I N I T I O N S
  • 25.
    U S ER E X P E R I E N C E A series of methods & tools you use to test and validate assumptions two ONE The experience a user has interacting with your brand at one touchpoint
  • 26.
    L E AN S TA R T U P E R I C R I E S The only way to win is to learn faster than everyone else “
  • 27.
    L E AN S TA R T U P B U I L D M E A S U R E L E A R NIterations Product-market fit Pivoting MVP Startup methodology
  • 28.
    L E AN S TA R T U P U S E R E X P E R I E N C E +
  • 29.
    L E AN U X
  • 30.
    L E AN U X Collaborative Iterative UX Methodology Users Defined goals Problem-solving
  • 31.
    B U SI N E S S P R O D U C T M A R K E T / U S E R S L E A N U X
  • 32.
    B U SI N E S S P R O D U C T M A R K E T / U S E R S L E A N U X Value proposition Featureset UX UI Brand Development etc.
  • 33.
    B U SI N E S S P R O D U C T M A R K E T / U S E R S L E A N U X Value proposition Featureset UX UI Brand Development etc. User segments User personas Market(s) Metrics Testing User feedback etc.
  • 34.
    B U SI N E S S P R O D U C T M A R K E T / U S E R S Value proposition Featureset UX UI Brand Development etc. User segments User personas Market(s) Metrics Testing User feedback etc. L E A N U X
  • 35.
    How does LeanUX work? H O O O O W, T E L L M E H O O O O O W
  • 36.
    Lean startup’s B-M-Lloop T H E O B V I O U S # 1 01
  • 37.
    B U IL D M E A S U R E L E A R N L E A N S TA R T U P
  • 38.
    B U IL D M E A S U R E L E A R N * implies numbers and programming a tad too much L E A N S TA R T U P
  • 39.
    B U IL D M E A S U R E L E A R N Analyze & Hypothesize L E A N U X
  • 40.
    B U IL D M E A S U R E L E A R N Analyze & Hypothesize Create L E A N U X
  • 41.
    B U IL D M E A S U R E L E A R N Analyze & Hypothesize Create Validate L E A N U X
  • 42.
    Keep it lean& fat-free 80 / 20 - Pareto principle No unnecessary documentation Focus on now Constantly validate to minimize wasted effort T H E O B V I O U S # 2 02
  • 43.
    Prioritize the rightthings Business viability Involvement of stakeholders & decision-makers Talk to users Decide from data 03
  • 44.
    Think critically 04 What doyou need? What DON’T you need? What’s important NOW? Never a one-size-fits-all
  • 45.
    Lean UX: Howto do it quick & dirty F I N A L LY. T H E P R E T T Y P I C T U R E I S T O T H A N K Y O U F O R Y O U R PAT I E N C E
  • 46.
    A G EN D A What’re we gonna do today?
  • 47.
    C R EAT E V A L I D AT E A N A LY Z E & H Y P O T H E S I Z E
  • 48.
    C R EAT E V A L I D AT E A N A LY Z E & H Y P O T H E S I Z E
  • 49.
    C R EAT E V A L I D AT E A N A LY Z E & H Y P O T H E S I Z E
  • 50.
    01. Melewi leancanvas 02. User personas 03. User experience map 04. Wireframes 05. Prototyping 06. Usability testing A N A LY Z E & H Y P O T H E S I Z E C R E AT E V A L I D AT E
  • 51.
    A N ALY Z E + H Y P O T H E S I Z E Melewi Lean Canvas 01
  • 52.
    Adapted from theLean Canvas Skewed towards UX & design Overview of the business + priorities Everything affects what you design Equips you with right knowledge
  • 53.
    E X ER C I S E ! 45 Let’s try: Melewi Lean Canvas
  • 54.
    Melewi Lean Canvas EX E R C I S E ! 45 Start throwing out product / business ideas in the group 01
  • 55.
    Melewi Lean Canvas EX E R C I S E ! 45 Start throwing out product / business ideas in the group 01 Pick an idea and start filling in the canvas * Leave out the user persona for now! 02
  • 56.
    PRODUCT What is yourproduct? NEED / WANT UNIQUE SELLING PROPOSITION Why are you awesome? VALUE PROPOSITION Why should your user use your product? Describe why, not what SWOT What’s against you? SWOT What’s for you? COMPETITIVE LANDSCAPE X: Y: You Direct Indirect MARKET(S) TAM / SAM / SOM B2B B2C $ $ OBJECTIVES MVP PRODUCT Mid-term Long-term BUSINESS USER PERSONA N A M E Q U O T E A G E T E C H - S A V V Y F R U S T R AT I O N ( S ) G O A L ( S ) / 5 # K E Y W O R D BIZ MODEL REV MODEL H E A D S H O T Melewi Lean Canvas *Adapted from the Lean Canvas http://bit.ly/ 1MZRB50
  • 57.
    Melewi Lean Canvas EX E R C I S E ! 45 Product Objective(s)Market Value Prop Present + Feedback
  • 58.
    Melewi Lean Canvas EX E R C I S E ! 45 MarketProduct Objective(s)Value Prop Present + Feedback
  • 59.
    Melewi Lean Canvas EX E R C I S E ! 45 Product Market Objective(s)Value Prop Present + Feedback
  • 60.
    Melewi Lean Canvas EX E R C I S E ! 45 Product Market Value Prop Objective(s) Present + Feedback
  • 61.
    A N ALY Z E + H Y P O T H E S I Z E User Personas 02
  • 62.
    Know who youruser is inside and out What do they like and value? How do they think and behave? A user is a person = not a statistic Make them your best friend Cater your UX and messaging accordingly
  • 63.
    E X ER C I S E ! 30 Let’s try: User Personas
  • 64.
    User Personas E XE R C I S E ! 30 As a group: Get a piece of butcher paper + markers 01
  • 65.
    User Personas E XE R C I S E ! 30 As a group: Get a piece of butcher paper + markers 01 Sketch out a User Persona grid / structure 02
  • 66.
    User Personas E XE R C I S E ! 30 As a group: Get a piece of butcher paper + markers 01 Sketch out a User Persona grid / structure 02 Discuss and fill in (and then fill into your Melewi Lean Canvas if you want) 03
  • 67.
    Ruby Rose “At Litchfield,there is absolutely nothing interesting to do. Most of my days are wasted waiting to get out. When I’m out, I’ve no money or future prospects. If there was something useful I could do here that would help me when I get out, that would be the best thing.” N A M E Q U O T E A G E T E C H - S A V V Y F R U S T R AT I O N ( S ) G O A L ( S ) / 5 27 2 Poor future ahead Boredom Learn Survive # K E Y W O R D Scrappy Street-smart Trapped
  • 68.
    E X ER C I S E ! 30 Age & Gender #Keywords Biggest takeaway(s) Present + Feedback Name User Personas
  • 69.
    E X ER C I S E ! 30 #Keywords Biggest takeaway(s) Present + Feedback Age & Gender Name User Personas
  • 70.
    E X ER C I S E ! 30 Name Age & Gender Present + Feedback Biggest takeaway(s) #Keywords User Personas
  • 71.
    E X ER C I S E ! 30 Name Age & Gender #Keywords Biggest takeaway(s) Present + Feedback User Personas
  • 72.
    A N ALY Z E + H Y P O T H E S I Z E User Experience Mapping 03
  • 73.
    The journey beginsbefore the ‘Buy now!’ button appears Understand the journey (highs & lows) to leverage them User Experience Mapping or User Journey or Consumer Journey Map
  • 74.
  • 75.
    E X ER C I S E ! 45 Let’s try: User Experience Mapping
  • 76.
    User experience mapping EX E R C I S E ! Get a piece of butcher paper + post-its + markers 01 45
  • 77.
    User experience mapping EX E R C I S E ! Get a piece of butcher paper + post-its + markers 01 Plot out a UX map skeleton with markers 02 45
  • 78.
    User experience mapping EX E R C I S E ! 45
  • 79.
    User experience mapping EX E R C I S E ! Get a piece of butcher paper + post-its + markers 01 Plot out a UX map skeleton with markers 02 Use a post-it for each point, and paste onto map 03 45
  • 80.
    User experience mapping EX E R C I S E ! 45
  • 81.
    User experience mapping EX E R C I S E ! Get a piece of butcher paper + post-its + markers 01 Plot out a UX map skeleton with markers 02 Use a post-it for each point, and paste onto map 03 Mark out: Pain-points Happy-points 04 45
  • 82.
    User experience mapping EX E R C I S E ! 45
  • 83.
    E X ER C I S E ! User experience mapping Highs Lows Takeaways Present + Feedback Summarize journey 45
  • 84.
    E X ER C I S E ! User experience mapping Summarize journey Lows Takeaways Present + Feedback Highs 45
  • 85.
    E X ER C I S E ! User experience mapping Summarize journey Highs Present + Feedback Lows Takeaways 45
  • 86.
    E X ER C I S E ! User experience mapping Summarize journey Highs Lows Takeaways Present + Feedback 45
  • 87.
    C R EAT E Wireframes 04
  • 88.
    Page skeletons /blueprints Figure out what your pages / screens are Start sketching Continue sketching Fill in important text - e.g. Headers, call-to-actions
  • 89.
    Wireframes E X ER C I S E ! 45 Get a few sheets of paper + pens 01
  • 90.
    Wireframes E X ER C I S E ! 45 Get a few sheets of paper + pens 01 Sketch out the your product as a mobile app Let’s go for 3 screens 02
  • 91.
    Wireframes E X ER C I S E ! 45 Get a few sheets of paper + pens 01 Sketch out the your product as a mobile app Let’s go for 3 screens 02 Review it as a team, quick rounds of feedback 03
  • 92.
    Wireframes E X ER C I S E ! 30 Get a few sheets of paper + pens 01 02 Review it as a team, quick rounds of feedback 03 Re-sketch 1 set of wireframes incorporating feedback 04 Sketch out the your product as a mobile app Let’s go for 3 screens
  • 93.
    C R EAT E Prototyping! 05
  • 94.
    No! It needsto function right first Puts your thoughts and ideas down on to something you can test And with it, you go out and get results! It’s so easy to just see design as just “pretty” This is gonna be interesting
  • 95.
    E X ER C I S E ! 75 Let’s try: Prototyping
  • 96.
    Prototyping E X ER C I S E ! 75 Choose your weapon of choice: Illustrator Sketch Photoshop Keynote Powerpoint Balsamiq 01
  • 97.
    Prototyping E X ER C I S E ! Choose your weapon of choice: Illustrator Sketch Photoshop Keynote Powerpoint Balsamiq 01 Select a device within the group to design for (e.g. iPhone 6) Create your canvas size to that dimension 02 75
  • 98.
    Prototyping E X ER C I S E ! Choose your weapon of choice: Illustrator Sketch Photoshop Keynote Powerpoint Balsamiq 01 Select a device within the group to design for (e.g. iPhone 6) Create your canvas size to that dimension 02 Turn your sketches into more detailed mockups Make sure your text is NOT dummy text 03 75
  • 99.
    Prototyping E X ER C I S E ! Choose your weapon of choice: Illustrator Sketch Photoshop Keynote Powerpoint Balsamiq 01 Select a device within the group to design for (e.g. iPhone 6) Create your canvas size to that dimension 02 Turn your sketches into more detailed mockups Make sure your text is NOT dummy text 03 Create a project on Invision (invisionapp.com) Hotspot your screens so they can be clicked through 04 75
  • 100.
    Usability Testing E XE R C I S E ! Like? Struggles? Conclusion: Yes / No? Why? Present + Feedback What did you manage to do? 75
  • 101.
    Usability Testing E XE R C I S E ! What did you manage to do? Struggles? Present + Feedback Like? 75 Conclusion: Yes / No? Why?
  • 102.
    Usability Testing E XE R C I S E ! Like? Present + Feedback Struggles? 75 What did you manage to do? Conclusion: Yes / No? Why?
  • 103.
    Usability Testing E XE R C I S E ! Like? Present + Feedback 75 What did you manage to do? Struggles? Conclusion: Yes / No? Why?
  • 104.
    V A LI D AT E Usability Testing 06
  • 105.
    Find people whoare your users Having an incentive usually helps (Starbucks gift card) All you need are results from 5 people Put yourself out there! Cafes, coworking space, friends, limitless possibilities Observing people using your product
  • 106.
    Don’t ask questions,give tasks instead Person A: Give tasks + Interact Person B: Observe + Notes Approx. 3 to 5 things to do Humans feel obliged to please
  • 107.
    E X ER C I S E ! 45 Let’s try: Usability Testing
  • 108.
    Usability Testing E XE R C I S E ! 45 Individually prepare your list of tasks + questions you want to test out Write them down! 01
  • 109.
    Usability Testing E XE R C I S E ! 45 01 Discuss, debate and refine your tasks + questions Write them down again! 02 Individually prepare your list of tasks + questions you want to test out Write them down!
  • 110.
    Usability Testing E XE R C I S E ! 45 01 02 Half the team stand up 03 Individually prepare your list of tasks + questions you want to test out Write them down! Discuss, debate and refine your tasks + questions Write them down again!
  • 111.
    Usability Testing E XE R C I S E ! 45 01 02 Half the team stand up 03 The people standing up, move to the team on your right. These are your testers! 04 Individually prepare your list of tasks + questions you want to test out Write them down! Discuss, debate and refine your tasks + questions Write them down again!
  • 112.
    Usability Testing E XE R C I S E ! 45 Good Bad Takeaways Present + Feedback What were your tasks?
  • 113.
    Usability Testing E XE R C I S E ! 45 What were your tasks? Bad Takeaways Present + Feedback Good
  • 114.
    Usability Testing E XE R C I S E ! 45 What were your tasks? Good Takeaways Present + Feedback Bad
  • 115.
    Usability Testing E XE R C I S E ! 45 What were your tasks? Good Bad Takeaways Present + Feedback
  • 116.
  • 117.
  • 118.
    Thank you! Y OU G U Y S A R E A M A Z I N G
  • 119.
    Get in touch! WE ’ L L B E D O I N G M O R E W O R K S H O P S
  • 120.