design + strategy 
design your strategy 
m a t t h e w h o l l o w a y 
=×≈≤≥
software architecture is designed 
development tools are designed 
feature sets and functionality are designed 
customer support systems are designed 
go-to-market strategies are designed 
marketing programs are designed 
design +≈ strategy 
m a t t h e w h o l l o w a y 
what is design? 
business plans are designed 
product roadmaps are designed 
platform performance is designed 
schemas and business objects are designed 
user interfaces are designed 
brands are designed 
organizations are designed 
manufacturing plants are designed 
distribution routes are designed 
ad campaigns are designed 
sales campaigns are designed 
merchandizing is designed 
strategies are designed 
packaging is designed 
power point presentations are designed
behaviors 
intangibles 
what / how 
design + strategy 
measurements 
m a t t h e w h o l l o w a y 
but what is design? 
where is the impact? 
potential of design 
deliverables 
simplicity 
integration 
make it happen 
attitude 
“squirrel” 
reactive 
solutions 
artifacts 
expressions 
guidelines 
opportunity 
synthesis 
innovations 
sustainable advantage 
challenges 
predictability 
transparency 
creditability 
craft of design 
what’s next? 
challenge assumptions 
design index 
little d / big D 
promise 
innovations 
approval 
resources 
design leaders 
planning 
macro process 
ucd, etc. 
quarterly/annual 
day to day 
organizational 
culture 
financial 
evangelism 
the what 
products 
branding 
services 
look & feel 
the how 
brainstorming 
prototypes 
mock-ups 
processes 
talent acquisition 
aligned metrics 
upfront alignment 
talking points 
impact on bottom line 
success 
awards 
revenue 
talent acquisition 
perception 
aesthetics 
usability 
detail focus 
specs 
capabilities 
track record portfolio 
customer feedback cause / effect 
decreased support 
market recognition 
productivity / growth 
creative 
obsessive 
facilitation 
customer focus 
recognition 
≠ 
value creation
elements strengths, 
weakness 
& gaps 
vehicles 
differentiators 
actual / potential 
control / chaos 
challenges what is strategy? 
design ≠+≤ strategy 
execution how is it defined? 
m a t t h e w h o l l o w a y 
horizon 
consumer: 1-2 years 
enterprise: 7-10 years 
portfolio 
people 
markets 
arenas 
staging 
technology 
economics 
threats 
social change 
innovations 
disruptions 
risk aversion 
operations 
culture 
space 
process 
top down 
c-level 
objectivity 
alignment 
x-functional 
stakeholders 
e-staff 
partners 
investors 
shareholders 
focus 
sustainability 
priorities 
implementable 
resources 
suppliers 
break it down 
year to year 
day to day 
quarterly 
corrections 
disruptions 
objectivity 
back to tactics 
transparency 
communication 
clarity 
people 
alignment 
accountability 
leadership 
responsibility 
empowerment 
singular 
translation 
tactics v. strategy 
where v. how 
who v. how 
what its not 
distractions 
what if’s 
process v product 
logic / creativity 
market / resources 
evolution / revolution 
frameworks 
market forces 
value chain 
business model 
dimensions 
context 
process 
content 
capabilities 
market context 
liability 
context 
compliance / choice 
global / local 
design language 
customer desires 
technical viability 
productivity / growth 
design v. design
background 
80% 
40+ years F500 
founder led 
unusable 
maintenance 
SAP 
strengths, 
weakness 
& gaps 
organization 
new leadership 
old guard 
# of screens 
reputation 
just say no 
painters 
stagnant guidelines 
design +≤ strategy 
m a t t h e w h o l l o w a y 
culture 
college to retirement 
small town 
installed base 
internet 
regain design 
threats 
point solutions 
prescriptive 
ridged 
disintermediation 
operations 
isolated 
n.i.h. 
isolated culture 
acqu-innovation 
process leaders 
design services team 
organizational 
transformation 
alignment 
tools & metrics 
impact 
180 projects 
new dev process 
imbedded d.t. 
regain design 
customer focus 
innovation 
people 
alignment 
team set-up 
credibility 
x-discipline 
optimists 
political savvy 
design thinking 
demonstrations 
training 
consulting 
what its not 
ux design 
blue sky 
corporate strategy group 
alignment 
m.e.c.e. 
roll-ups 
praetorian 
the matrix 
metrics 
micro kpi 
peer driven 
market review 
business 
cases 
compliance 
pressure points 
calibration 
thought leaders 
external press 
m&a strategy 
legacy ux 
impact 
300+ designers 
tools 
guidelines 
statistics 
time on task 
perception 
complexity 
transaction codes 
3rd party tools 
rocket science 
syndication 
cross-org 
team roll-offs 
red thread 
exclusive / opaque 
talent programs 
? ? ?
training 
media 
network 
800+ 
support 
organizational transformation 
web 2.0 
social networks 
millennials 
consumerization 
organic 
engagement 
iphone 
design += strategy 
m a t t h e w h o l l o w a y 
executives 
1:1 c-level 
pet projects 
pool of denial 
embedded 
push-back 
global 
customers 
projects 
partners 
partnerships 
IIT 
HPI 
conferences 
Stanford 
integration 
customers 
case studies 
agile + 
toolkits 
3 types 
on-demand 
on-line 
purchase 
marketing 
customer service 
new POV 
refresh processes 
embedded 
end-user defined. 
business 
by design 
cloud 
full suite 
flagship 
analytics 
who? why? 
collaborative 
real-real time 
4m+ 
workcenters 
x75 
customers 
partners 
architecture 
scalability 
mobile ready 
human capital management 
internal 
performance 
compensation 
policy 
henning’s ah-ha 
solution 
suite overhaul 
wiki-faction 
mobile 
m & a 
torrent 
rethink 
“process” 
ad hoc 
department level 
mobile 
blackberry 
tablets 
prototype 
tangible 
biz case & demo 
the right problem 
tangibility 
impact 
clarity & alignment 
reprioritization 
gaps in skills & tech 
evangelize 
harmony 
matchmaking 
profiles 
projects 
training 
davos 
processes 
hi-po program 
in-path upgrades 
credibility 
respect 
reprioritization
define the 
problem 
designing a role for design 
peers 
syndication 
challenges 
external support 
syndicate 
best practices 
targeted impact 
idea v innovation 
metrics 
ceo 
fridge magnets 
priorities 
real insights 
measurements 
kpi / quarterlies 
skin in the game 
Design v. design 
design += strategy 
m a t t h e w h o l l o w a y 
adjacencies 
synergies 
known issue? 
latent need? 
patterns 
opportunities 
value 
differentiators 
challenges 
adjacencies 
success 
adjectives 
360° 
stakeholders 
prototype 
right tools 
shared 
endorsement 
champions 
targeted 
iterations 
education 
open source 
pilot projects 
external 
cross org 
partners 
customers 
feedback 
constructive 
training 
community 
start small 
clear wins 
build desire 
storytelling 
business 
case 
awareness 
impact 
opportunity 
investment 
celebrate it 
big & small 
bottom line 
next steps 
distributed 
sell it 
deep dive 
aspirational 
empower 
build “brand” 
upsell 
market leaders 
what will you say? 
analogies 
competition 
sustainable 
gaps 
milestone 
recognition 
responsibilities 
open source 
momentum 
demonstrations 
design advisors 
analytics 
tailored 
×
how? comments? questions? 
design + 
× strategy 
design yourself 
intention 
c-level 
sponsor 
contribution 
reputation 
creditability 
m a t t h e w h o l l o w a y 
iterations 
deliver 
team 
impact 
network 
POV 
why / when 
what / how 
roger martin 
executiveness 
process focus presence 
outcomes 
design council 
organization 
evangelize 
operational 
coalition 
tools 
business 
cases 
analytics 
market 360° 
nexus 
people 
do it 
mentors 
optimism 
prototype plans trust 
simplicity accountability 
thank you 
executive sponsor 
matthew@matthewholloway.com
m a t t h e w h o l l o w a y
principles 
empathy priorities 
design 
thinking 
synthesis 
understand prototype 
validation innovation 
iteration 
m a t t h e w h o l l o w a y 
analysis 
research build

UX STRAT 2014: Matthew Holloway, "Design Your Strategy"

  • 1.
    design + strategy design your strategy m a t t h e w h o l l o w a y =×≈≤≥
  • 2.
    software architecture isdesigned development tools are designed feature sets and functionality are designed customer support systems are designed go-to-market strategies are designed marketing programs are designed design +≈ strategy m a t t h e w h o l l o w a y what is design? business plans are designed product roadmaps are designed platform performance is designed schemas and business objects are designed user interfaces are designed brands are designed organizations are designed manufacturing plants are designed distribution routes are designed ad campaigns are designed sales campaigns are designed merchandizing is designed strategies are designed packaging is designed power point presentations are designed
  • 3.
    behaviors intangibles what/ how design + strategy measurements m a t t h e w h o l l o w a y but what is design? where is the impact? potential of design deliverables simplicity integration make it happen attitude “squirrel” reactive solutions artifacts expressions guidelines opportunity synthesis innovations sustainable advantage challenges predictability transparency creditability craft of design what’s next? challenge assumptions design index little d / big D promise innovations approval resources design leaders planning macro process ucd, etc. quarterly/annual day to day organizational culture financial evangelism the what products branding services look & feel the how brainstorming prototypes mock-ups processes talent acquisition aligned metrics upfront alignment talking points impact on bottom line success awards revenue talent acquisition perception aesthetics usability detail focus specs capabilities track record portfolio customer feedback cause / effect decreased support market recognition productivity / growth creative obsessive facilitation customer focus recognition ≠ value creation
  • 4.
    elements strengths, weakness & gaps vehicles differentiators actual / potential control / chaos challenges what is strategy? design ≠+≤ strategy execution how is it defined? m a t t h e w h o l l o w a y horizon consumer: 1-2 years enterprise: 7-10 years portfolio people markets arenas staging technology economics threats social change innovations disruptions risk aversion operations culture space process top down c-level objectivity alignment x-functional stakeholders e-staff partners investors shareholders focus sustainability priorities implementable resources suppliers break it down year to year day to day quarterly corrections disruptions objectivity back to tactics transparency communication clarity people alignment accountability leadership responsibility empowerment singular translation tactics v. strategy where v. how who v. how what its not distractions what if’s process v product logic / creativity market / resources evolution / revolution frameworks market forces value chain business model dimensions context process content capabilities market context liability context compliance / choice global / local design language customer desires technical viability productivity / growth design v. design
  • 5.
    background 80% 40+years F500 founder led unusable maintenance SAP strengths, weakness & gaps organization new leadership old guard # of screens reputation just say no painters stagnant guidelines design +≤ strategy m a t t h e w h o l l o w a y culture college to retirement small town installed base internet regain design threats point solutions prescriptive ridged disintermediation operations isolated n.i.h. isolated culture acqu-innovation process leaders design services team organizational transformation alignment tools & metrics impact 180 projects new dev process imbedded d.t. regain design customer focus innovation people alignment team set-up credibility x-discipline optimists political savvy design thinking demonstrations training consulting what its not ux design blue sky corporate strategy group alignment m.e.c.e. roll-ups praetorian the matrix metrics micro kpi peer driven market review business cases compliance pressure points calibration thought leaders external press m&a strategy legacy ux impact 300+ designers tools guidelines statistics time on task perception complexity transaction codes 3rd party tools rocket science syndication cross-org team roll-offs red thread exclusive / opaque talent programs ? ? ?
  • 6.
    training media network 800+ support organizational transformation web 2.0 social networks millennials consumerization organic engagement iphone design += strategy m a t t h e w h o l l o w a y executives 1:1 c-level pet projects pool of denial embedded push-back global customers projects partners partnerships IIT HPI conferences Stanford integration customers case studies agile + toolkits 3 types on-demand on-line purchase marketing customer service new POV refresh processes embedded end-user defined. business by design cloud full suite flagship analytics who? why? collaborative real-real time 4m+ workcenters x75 customers partners architecture scalability mobile ready human capital management internal performance compensation policy henning’s ah-ha solution suite overhaul wiki-faction mobile m & a torrent rethink “process” ad hoc department level mobile blackberry tablets prototype tangible biz case & demo the right problem tangibility impact clarity & alignment reprioritization gaps in skills & tech evangelize harmony matchmaking profiles projects training davos processes hi-po program in-path upgrades credibility respect reprioritization
  • 7.
    define the problem designing a role for design peers syndication challenges external support syndicate best practices targeted impact idea v innovation metrics ceo fridge magnets priorities real insights measurements kpi / quarterlies skin in the game Design v. design design += strategy m a t t h e w h o l l o w a y adjacencies synergies known issue? latent need? patterns opportunities value differentiators challenges adjacencies success adjectives 360° stakeholders prototype right tools shared endorsement champions targeted iterations education open source pilot projects external cross org partners customers feedback constructive training community start small clear wins build desire storytelling business case awareness impact opportunity investment celebrate it big & small bottom line next steps distributed sell it deep dive aspirational empower build “brand” upsell market leaders what will you say? analogies competition sustainable gaps milestone recognition responsibilities open source momentum demonstrations design advisors analytics tailored ×
  • 8.
    how? comments? questions? design + × strategy design yourself intention c-level sponsor contribution reputation creditability m a t t h e w h o l l o w a y iterations deliver team impact network POV why / when what / how roger martin executiveness process focus presence outcomes design council organization evangelize operational coalition tools business cases analytics market 360° nexus people do it mentors optimism prototype plans trust simplicity accountability thank you executive sponsor matthew@matthewholloway.com
  • 9.
    m a tt h e w h o l l o w a y
  • 10.
    principles empathy priorities design thinking synthesis understand prototype validation innovation iteration m a t t h e w h o l l o w a y analysis research build