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UX for startups
A whirlwind intro to how you can define or improve
your user/customer experience fast and cheap.
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“Does anyone care
about my product?”
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“If not, what do they
care about?”
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“If they do, how can we
improve?”
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Observe & discuss
“How would you use this in your day to day?”
“What situation can you think of that this might be
useful?” “How would you do this if you wouldn’t
have this service?” “Why?”
!
Visit people where they use your product. Follow
them around for at least an hour before, during and
after they use your product.
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https://www.dropbox.com/s/6oo18x3vrm24jhv/Customer%20discovery%20interview%20guide.pdf
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User journey
Review and map the end to end “journey” of a user
to detect contact points, questions, stakeholders
and point of anxiety at each point of the journey.
Serves as framework to design flows and choose
channels..
!
Example: Draw out from how people get to know
about your product up to how they stop using it.
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Rapid prototyping
Quick prototyping combined with user feedback
will help you iterate fast. Try iterating between
sessions when after 3 you notice that an issue
appears with all users.
!
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Flinto
Stitch mobile screen
design together into a
prototype
https://www.flinto.com
!
Popapp
Make pictures of your
screen design or you
drawings and turn them
into a mobile prototype.
https://popapp.in
Paper
Just draw on paper and
test using guerrilla tests.
!
!
3D printing
For physical prototypes,
use paper, cardboard, 3D
printing or foam to mock
up something fast to
test.
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Keep it simple!
“What is the problem/pain points you are solving?”
“What other ways are there to solve it?”
“Feature creep” occurs a lot. Don’t listen to “I
would prefer” or personal preferences. Try to
understand the why and only if you get this
feedback more often, consider it.
!
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http://gettingreal.37signals.com
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http://www.amazon.com/Simple-Usable-Mobile-Interaction-Design/dp/0321703545
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Usability tests
Test on prototype or actual product to detect with
5 - 6 users (85% of all issues) on usability issues in
design, development and text. Give them tasks to
do and try not to talk too much...
!
Example: You see in your analytics that there is an
issue in the sign up, but you don’t know why?
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Form usability/Kill forms!
In sign ups, logins adding info users will come
across forms. Lots of people hate and get lost in
forms. Try to make it as easy as possible or avoid
them all together. Luke Wroblewski (Yahoo form
guru) wrote a great book
Form Usability (Link)
Sign up forms must Die! (Link)
!
!
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!
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Feedback after launch
Get a discussion going and use all channels to get
feedback, but watch out not to base changes on
only one opinion (unless it is your investor, and
even then...)
Twitter, Facebook, Talk to people in your target
group, Support line, Set Google Alerts, get a
Feedback button...
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(UX) Analytics
Everyone has opinions...
Quantify the user experience, the perceived
value of the product and the usability. Offers the
possibility to benchmark against competitors
and to get ongoing objective end-user feedback.
!
Example: Funnel conversion very low, check with
personal metrics when and how this happens and
follow up with a guerrilla usability test to
understand why.
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Heap Analytics
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UX for startups - Wayra workshop