The problem isn't waterfall. It's not deliverables. And, big upfront design is a big, straw bogey man trotted out to scare young UXers.
Agile and lean promise fundamental changes to your process, so you can improve your outcomes. Like other approaches, agile and lean bring their own sets of problems and barriers. Oddly, for bringing such fundamental change, they often bring the same problems and barriers your teams faced before they were agile and lean.
This is because agile and lean don't really change your process. They change your focus. I'll say that again because I think it's important: agile and lean don't change your process; they change your focus.
And the problems inherent with your process don't have to do with focus. You won't fix your problems by becoming agile or lean. You fix your problems by understanding when to be agile, when to be lean, and when to focus on the experience.
In this presentation, we'll tear agile and lean and UX apart to see what makes them work, and what makes them fail. We'll explore the universal activities teams use to get products out the door. And we'll understand the constraints that drive the effectiveness of those activities.
Once we're done, you'll go back to work knowing how to adjust what your team does. But more important, you'll know when to make what adjustment when. You'll be able to create better teams, better products, and better experiences.
User Experience Architecture in a Cross-Channel WorldAustin Govella
One of the dirty secrets about cross-channel user experience is that we've always worked cross-channel. What's changed is how much—and how well—we can impact the experience across these channels.
In this presentation, we’ll examine three guiding principles for working cross-channel. With those principles in mind, we’ll look at four tools you can use to help guide and improve cross-channel user experiences at your organization.
Don't Design Websites. Design Web SYSTEMS! (DrupalCamp Stockholm 2011)Four Kitchens
This presentation was given at DrupalCamp Stockholm by Todd Nienkerk of Four Kitchens (May 7, 2011)
For more Four Kitchens presentations, please visit http://fourkitchens.com/presentations
Lessons Learned: Creating Software as a Service from ScratchSVPMA
Starting from Scratch? Lessons Learned From Trying to Create Software as a Service at SAP by Mike Tschudy at SVPMA Monthly Event February 2012
Go to link below for notes from this event http://svpma.org/2012/02/february-2012-event/
Harvey Wheaton spoke at ProductTank October 2011 and shared his experiences of building and running Agile teams at his games studio Supermassive Games.
User Experience Architecture in a Cross-Channel WorldAustin Govella
One of the dirty secrets about cross-channel user experience is that we've always worked cross-channel. What's changed is how much—and how well—we can impact the experience across these channels.
In this presentation, we’ll examine three guiding principles for working cross-channel. With those principles in mind, we’ll look at four tools you can use to help guide and improve cross-channel user experiences at your organization.
Don't Design Websites. Design Web SYSTEMS! (DrupalCamp Stockholm 2011)Four Kitchens
This presentation was given at DrupalCamp Stockholm by Todd Nienkerk of Four Kitchens (May 7, 2011)
For more Four Kitchens presentations, please visit http://fourkitchens.com/presentations
Lessons Learned: Creating Software as a Service from ScratchSVPMA
Starting from Scratch? Lessons Learned From Trying to Create Software as a Service at SAP by Mike Tschudy at SVPMA Monthly Event February 2012
Go to link below for notes from this event http://svpma.org/2012/02/february-2012-event/
Harvey Wheaton spoke at ProductTank October 2011 and shared his experiences of building and running Agile teams at his games studio Supermassive Games.
Innovation can be learned – with the most effective creativity methodology out there: SIT.
'Ideen finden' kann man lernen - Systematic Inventive Thinking
For more information and case studies, please visit: www.bold.group
Can you be successful without a plan for rolling out your collaboration initiative to users? Maybe. But it's going to cost you more and take you longer, and there's no guarantee your users will fully embrace it in the long run. Join collaboration expert Michael Sampson as he explains how applying the necessary time and resources upfront pays dividends.
Danny Bluestone - Agile UX – a digital agency’s view’.UCDUK
Digital producers often face the dilemma on whether to take a more agile approach (which can be more technically driven) or take a waterfall approach seeing development as a ‘bolt-on’. Cyber-Duck is a Hertfordshire based digital agency specialising in UX, Agile development and Marketing that produces user centric web portals and applications such as The EU & Me, The Knowledge Online, RetireEasy and NordicBet. In this talk, Cyber-Duck will reveal how it combines UCD and Scrum to deliver a technically phased approach whilst keeping the end user, marketing and business objectives at the forefront of the process via stakeholder interviews, user input and testing.
Digital producers often face the dilemma on whether to take a more agile approach or take a waterfall approach seeing development as a ‘bolt-on’. This presentation explores some concepts from Scrum and Lean and how they work with UCD.
ESTA HERRAMIENTA ES ÚTIL PARA ILUSTRAR A LA COMUNIDAD DEL MUNICIPIO DE PIEDRA GRANDE SOBRE LOS DIVERSOS PROGRAMAS Y PROYECTOS QUE BRINDA LA ALCALDÍA MUNICIPAL
Design is all about value. It helps transfer value from one person to another. Design insures you have an experience: that at the end, you’re different than when you started. Design makes this difference, and like Babbage’s Difference Engine of yore, specific knobs and levers control how much value you can create with design.
In this presentation, we’ll learn how five levers — models, fidelity, audience, annotation, and velocity — work together. We’ll see how agile, lean, and waterfall teams apply these levers differently at different times to create different value from design.
Friday at work, you won’t be able to stop yourself from asking five, simple questions. You’ll be maximizing design value for every project you encounter.
Challenging assumptions with Lean UX - Edinburgh UX meetupNeil Allison
Introduction to Lean UX principles, plus experiences of putting them into practice at the University of Edinburgh. Presented to the UX Meetup group in Edinburgh on 25 June 2018
Innovation can be learned – with the most effective creativity methodology out there: SIT.
'Ideen finden' kann man lernen - Systematic Inventive Thinking
For more information and case studies, please visit: www.bold.group
Can you be successful without a plan for rolling out your collaboration initiative to users? Maybe. But it's going to cost you more and take you longer, and there's no guarantee your users will fully embrace it in the long run. Join collaboration expert Michael Sampson as he explains how applying the necessary time and resources upfront pays dividends.
Danny Bluestone - Agile UX – a digital agency’s view’.UCDUK
Digital producers often face the dilemma on whether to take a more agile approach (which can be more technically driven) or take a waterfall approach seeing development as a ‘bolt-on’. Cyber-Duck is a Hertfordshire based digital agency specialising in UX, Agile development and Marketing that produces user centric web portals and applications such as The EU & Me, The Knowledge Online, RetireEasy and NordicBet. In this talk, Cyber-Duck will reveal how it combines UCD and Scrum to deliver a technically phased approach whilst keeping the end user, marketing and business objectives at the forefront of the process via stakeholder interviews, user input and testing.
Digital producers often face the dilemma on whether to take a more agile approach or take a waterfall approach seeing development as a ‘bolt-on’. This presentation explores some concepts from Scrum and Lean and how they work with UCD.
ESTA HERRAMIENTA ES ÚTIL PARA ILUSTRAR A LA COMUNIDAD DEL MUNICIPIO DE PIEDRA GRANDE SOBRE LOS DIVERSOS PROGRAMAS Y PROYECTOS QUE BRINDA LA ALCALDÍA MUNICIPAL
Design is all about value. It helps transfer value from one person to another. Design insures you have an experience: that at the end, you’re different than when you started. Design makes this difference, and like Babbage’s Difference Engine of yore, specific knobs and levers control how much value you can create with design.
In this presentation, we’ll learn how five levers — models, fidelity, audience, annotation, and velocity — work together. We’ll see how agile, lean, and waterfall teams apply these levers differently at different times to create different value from design.
Friday at work, you won’t be able to stop yourself from asking five, simple questions. You’ll be maximizing design value for every project you encounter.
Challenging assumptions with Lean UX - Edinburgh UX meetupNeil Allison
Introduction to Lean UX principles, plus experiences of putting them into practice at the University of Edinburgh. Presented to the UX Meetup group in Edinburgh on 25 June 2018
Agile = No Planning = No Bull$h!t - Reese Schmit - Keep Austin Agile 2018Agile Velocity
A common misconception is that Agile teams don’t plan. Reese is here to tell you, that’s bull$h!t. Agile teams plan all the time, but they focus on doing so at the right time and the right fidelity. How long did it take you to plan your last six-month project before the team started working? Weeks? Months?!
What if we said in 45 minutes Reese could teach you how to plan that six-month project in 10% of the time it would have taken you to plan the old way? During this learning-packed workshop, attendees learned how to plan the Agile way. Using a real project, attendees built a backlog, estimate that backlog, prioritize it, order based on ROI, capacity plan, and track to completion.
The goal is to not deliver a plan. The goal is to deliver value. So join Reese in learning how to plan at the right time, in less time, so your teams can get to the delivering value part that really matters.
[from AgileUX Italia 2012]
Agile was supposed to inspire innovation and reduce waste. However all too often, the actual development process more closely resembles the waterfall approach that we were trying to escape all along. So how do you effectively integrate experience design within an agile environment, to solve problems, drive innovation and make impactful changes?
So You Turned Your Project Managers Into ScrumMasters - Brian O'Fallon - Keep...Agile Velocity
Agile implementations are rarely a green field, and most organizations will try to map existing roles to new agile roles. Project managers become scrum masters. Business analysts become product owners. Or perhaps product managers should be the product owners instead? Technical delivery managers should become what exactly?
In his Keep Austin Agile 2018 session, Brian O'Fallon shares some common patterns of role transitions, including pitfalls to avoid and strategies to employ that smooth the transition to your new agile organization.
Next Level Agile @ ProductCamp Austin 20 - 2/2018Agile Velocity
Today most Agile teams are trying to achieve predictable, fast delivery. While that may keep your zombie competitors at bay, it’s no longer good enough especially in this highly competitive, rapidly changing playing field. It’s not just about Agile team execution anymore. Next Level Agility is about the ability of the entire organizations to quickly adapt to market changes.
In this session at PCS20, David Hawks shared principles and practices that are the future of Agile organizations. Together, he and the audience reset the bar on how great Agile organizations operate by moving beyond practices like user stories, project plans, stakeholder feedback, continuous integration, and velocity, and towards a new Next Level Agile Manifesto with an emphasis on Discovery over Execution.
User Stories Suck by David Hawks at North Dallas Product Owners MeetupAgile Velocity
The User Story concept was invented almost 20 years ago, it’s time for an update. This outdated process supports an old way of working focused on predictable requirements delivery instead of product discovery. Wouldn’t you like to know much earlier which features are not going to be valued by your market? We need techniques that shorten the feedback loop with customers, not stakeholders. We need to prioritize based on riskiest assumptions and iterate quickly through small experiments in order to (in)validate our ideas as fast as possible.
IndigoCube the agile enterprise: moving beyond scrum by JacoViljoenIndigoCube
To stay relevant in a world of accelerating change, business executives are increasingly striving for greater business agility.
To achieve this, the modern enterprise faces challenges such as:
• Increased responsiveness to market demands,
• Managing business agility at the portfolio and program level,
• Aligning business and IT agility,
• Extending software development agility to the greater application life cycle,
• Scaling agile practices so that it perpetuates throughout the organisation,
• Enabling agility using DevOps toolsets that significantly enhance productivity and speeds up delivery.
Join Jaco Viljoen, Principal consultant for Agile Software Development at IndigoCube and hear about the latest thinking in scaling agile to the enterprise and learn how to address these problems. Furthermore, Viljoen will discuss the state of agile today, agile frameworks for the agile enterprise, enabling DevOps toolsets, and how it all comes together to facilitate business agility.
Agile Transformations, the Good, the Bad and the UglyRally Software
The good, the bad and the ugly side of real life agile transformations. Wanda will share with you common challenges experienced by organisations during their agile journeys and provide you with key learnings that you can adopt within your own company.
The 90 minute Guide to Agile – What, Why, How by Allan KellySyncConf
In this very accelerated introduction to Agile Allan Kelly will attempt to explain What Agile is, Why companies are adopting it in increasing numbers and How it works. He might even give some suggestions on how to start your Agile initiative and why doing things right is more important than doing the right thing.
IIT Academy: Agile.
Let's learn the foundations. Covers the Copernican shift between agile and other approaches. This course outlines the agile philosophy, manifesto, and a survey of the field. This lesson is an important foundational component for those intending to continue the Lean and Scrum courses.
When Austin teaches how to run great workshops, designers worry most about facilitation. What if participants won’t join the discussions? What if attendees won’t participate? What if you can’t manage the room?
But facilitation skills are rarely the problem. Regardless of the type of workshop you want to run, good workshops depend almost entirely on how you structure the activities.
In this presentation, we’ll look at two strategies that maximize participation and guarantee clear outcomes and decisions. Attendees walk away with two checklists: one for guiding facilitation and another for structuring workshop activities.
Architect Taxonomy Systems to Support Organizational ChangeAustin Govella
A global Fortune 500 company needed an experience marketing platform that would support any number of business units marketing any number of products to any number of customers across multiple channels with an unknown mix of static and dynamic content and complex personalization yet to be determined—because the company knew it was in transition, the platform would need to evolve without any new development. How do you design a sustainable information architecture when organization, labels, navigation, and metadata are guaranteed to change? Hear lessons from designing this and other flexible organizational systems, and learn approaches to use when architecting sustainable, complex, enterprise platforms.
BOOM Units: Four steps to turn you team into a lean, product development machineAustin Govella
In the agricultural age, it took 182 years to build Notre Dame cathedral. In the industrial age, it took Bell Labs 22 years to design the push-button telephone. In the design age, you can build big, huge systems as fast as you can connect different frameworks. You no longer have 22 years — much less 182 years. To succeed in the design age, product development has to evolve.
Successful product teams have evolved into something akin to an emergency service:
Triage to identify what needs fixing
Treat acute, urgent problems as quickly and safely as possible
Prescribe actions to prevent future problems
Successful teams launch new products with big impacts quickly like a bomb going off: Boom. Successful teams are B.O.O.M. Units. In this presentation, we’ll examine the four attributes of these high-performing teams:
Balanced teams: activate the talents of every team member
Outcome-focused: teams focus relentlessly on the experience
On-time delivery: each team member delivers their part just-in-time
Maximized impact: team members choose the smallest change that creates the largest impact
To illustrate these behaviors, we’ll look at four stories that show BOOM Units in action, and for each behavior, we’ll look at a tool you can start using when you go back to work on Monday morning.
For developers, UXers, and project managers who want to deliver more innovation, you can transform your team for the inside out into high-performing BOOM Units.
In this presentation, learn how to hack UX Zombies to pieces using two tools: models and fidelity. You’ll be introduced to how to control the fidelity of our models, to hack UX for the right design.
There’s a dirty secret in the turf war between agile, lean, and waterfall: they each use the same product development process. What’s different isn’t their process, but how they apply design activities in different ways to eke out different design value.
So how can you alter the design process? Even better, how can you customize the process to provide more value for the way your organization works? How should you change the design process from sprint to sprint to get the most value out of your design activities?
How do you hack user experience?
A Guide to Farming Miracles (for UX teams in tough environments)Austin Govella
Designers don't really design anything. Organizations design everything. So, what if your organization sucks? Seriously. What do you do then? And then -- while you're at it -- do it "agile". Do it "lean".
Organizations face seven barriers when trying to design create better products and services: value, focus, time, memory, quality, understanding, and improvement.
We'll look at seven approaches you'll be able to use on Monday to help your company overcome these seven barriers. Instead of changing what you do, you'll learn to change how you do it. It's changing the how that enables better design. You'll be able to build better, more balanced teams, better interfaces, and better experiences.
Presented at the Big Design conference in Dallas, TX on Friday, July 15th, 2011 at 1:00pm.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
1. ABANDONING AGILE,
LEAVING LEAN,
DESIGNING BETTER
EXPERIENCES
by
Austin Govella
www.thinkingandmaking.com
@austingovella
Slides available on slideshare: http://www.slideshare.net/austingove"a/abandon-agile
Hashtag: #newux
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
2. From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
3. Introductions
SHARE • TRUST • BELIEVE • QUESTION
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
4. INTRODUCTIONS
SHARE
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
5. MIND GAMES
WHAT’S THE COOLEST
THING ABOUT WHERE
YOU WORK?
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
6. INTRODUCTIONS
Hi. I’m Austin Govella, an
Experience Design Manager
at Avanade where we’re
re-inventing how enterprises
collaborate.
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
7. INTRODUCTIONS
Hi. I’m { Name } , an
{ Title, Role, or Whatever }
at { Company } where we’re
{ the coolest thing about where
you work }.
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
8. INTRODUCTIONS
TRUST
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
9. MIND GAMES
THE CUSTOMER IS
ALWAYS RIGHT.
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
10. Section Title
MANIFESTO
• Designers don’t really design anything. Organizations
design everything.
• Instead of changing what you do, change how you do it.
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
11. Section Title
INSPIRATION
Don’t look for the next
opportunity.
The one you have in hand is
the opportunity.
— Paul Arden
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
12. Agile
BUILDING CERTAINTY
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
13. Section Title
AGILE
AGILE MANIFESTO
• Individuals and interactions over processes and tools.
• Working software over comprehensive documentation.
• Customer collaboration over contract negotiation.
• Responding to change over following a plan.
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
14. Section Title
AGILE
REAL MANIFESTO
• Real people doing work over models of people
doing work.
• Real software over models of software.
• Real collaboration over models of collaboration.
• Real learning over models of learning.
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
15. AGILE
• Agile
focuses on certainty around what will
be built.
• Agile seeks to minimize unnecessary change.
• Agilevalues the build over everything else. The
build represents certainty.
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
16. AGILE
AGILE PROCESS
• Agile pursues velocity
REVIEW through the review, plan,
build loop.
PLAN
• Agile relies on the plan to
create build.
• Agile velocity through the
BUILD loop reduces the risk you
build the wrong thing.
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
17. AGILE
Agile is obsessed with the
question:
Is this what you wanted?
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
18. Lean
LEARNING CERTAINTY
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
19. LEAN
• Leanfocuses on certainty around learning what
is most valuable.
• Lean seeks to maximize necessary change.
• Leanvalues learning over everything else.
Learning represents certainty.
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
20. LEAN
LEAN PROCESS
• Lean pursues velocity
BUILD through the build,
measure, learn loop.
MEASURE
• Lean relies on what was
measured in order to learn.
• Lean velocity through the
LEARN loop increases the risk you
build the right thing.
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
21. LEAN
Lean is obsessed with the
question:
Is this the most valuable thing?
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
22. Design
MEASURING CERTAINTY
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
23. DESIGN
• Design is focused on identifying uncertainty.
• Design seeks to identify change.
• Design
values measuring over everything else.
Measuring represents certainty.
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
24. DESIGN
DESIGN PROCESS
• Design pursues velocity
THING through the think, make,
check loop.
MAKE
• Design relies on what was
made to measure.
• Design velocity increases
CHECK the risk you measure the
right thing.
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
25. DESIGN
Design is obsessed with the
question:
Is this what we thought it was?
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
26. Unified Process
DESIGNING CERTAINTY
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
27. UNIFIED PROCESS
AGILE LEAN DESIGN
PLAN LEARN THINK
BUILD BUILD MAKE
REVIEW MEASURE CHECK
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
28. UNIFIED PROCESS
Plan
Review
Build
UNIFYING THE DESIGN PROCESS MODEL
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
29. UNIFIED PROCESS
Learn
Plan
Review
Measure
Build
Build
UNIFYING THE DESIGN PROCESS MODEL
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
30. UNIFIED PROCESS
Think
Plan
Learn
Review
Measure
Check
Build
Make
UNIFYING THE DESIGN PROCESS MODEL
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
31. UNIFIED PROCESS
But what are we
think » make » checking?
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
32. UNIFIED PROCESS
Think
Plan
DATA Learn
MODELS
Review
Measure
Check
Build
ARTIFACTS Make
UNIFYING THE DESIGN PROCESS MODEL
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
33. UNIFIED PROCESS
AN
LE
Think
Plan
DATA Learn
MODELS
Review
Check
SIGN
Measure
DE
Build
ARTIFACTS
Make
A
G
IL
E
THE UNIFIED PROCESS MODEL
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
34. UNIFIED PROCESS
The Wrong Questions:
Agile is obsessed with the question:
Is this what you wanted?
Lean is obsessed with the question:
Is this the most valuable thing?
Design is obsessed with the question:
Is this what we thought it was?
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
35. UNIFIED PROCESS
The Right Questions:
Data
How do we create Models
Artifacts
} Deliverables
Think
How do we Make
Check
} Activities
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
36. UNIFIED PROCESS
The Key Issues:
THE MODEL THE AUDIENCE
What do we need to model? Who are we sharing with?
What kind of model will work best? When are we communicating with them?
THE FIDELITY Where are they?
How faithful should it be? (visual and THE ITERATION
functional fidelity) How fast can we go through the loop?
(velocity)
THE ANNOTATION
How fast should we go through the loop?
What does the audience need to know? (next batch size)
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
37. UNIFIED PROCESS
How it plays out:
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012
38. UNIFIED PROCESS
Think
Plan
DATA Learn
MODELS
Review
Check Measure
Build
ARTIFACTS
Make
THE UNIFIED PROCESS MODEL
From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012