2. WHAT IS USER EXPERIENCE?
+ emotions and
perceptions = UX
Usability = “the extent to
which a product can be
used by specified users to
achieve specified goals
with effectiveness,
efficiency, and satisfaction
in a specified context of
use.” ISO 9241-11
3. USABILITY & USER EXPERIENCE
useful
valuable
desirable
accessible
trustworthy
engaging
usable
The 5 Es to Understanding Users (W. Quesenbery): http://
www.wqusability.com/articles/getting-started.html
6. WHY TEST
WHY BENCHMARK?
‣ Provide a framework of current website performance
‣ Compare metrics in future testing
7. WHY DO IT?
‣ Ensure you’re solving a problem that exists
‣ Ensure you’re building a product that is tailored to its audience
‣ Ensure that your product solution aligns to behaviors
WHY TEST
8. WHERE TO TEST
• Controlled environment
• All participants have the
same experience
• Record and
communicate from
control room
• Observers watch from
control room and provide
additional probes (via
moderator) in real time
• Incorporate physiological
measures (e.g., eye
tracking, EDA)
• No travel costs
LABORATORY REMOTE IN THE FIELD
• Participants tend to be
more comfortable in
their natural
environments
• Recruit hard-to-reach
populations (e.g.,
children, doctors)
• Moderator travels to
various locations
• Bring equipment (e.g.,
eye tracker)
• Natural observations
• Participants in their
natural environments
(e.g., home, work)
• Use video chat
(moderated sessions)
or online programs
(unmoderated)
• Conduct many sessions
quickly
• Recruit participants in
many locations (e.g.,
states, countries)
9. HOW TO TEST
• In-depth feedback from
each participant
• No group think
• Can allow participants to
take their own route and
explore freely
• No interference
• Remote in participant’s
environment
• Flexible scheduling
• Qualitative and
Quantitative
ONE-ON-ONE SESSIONS FOCUS GROUPS SURVEYS
• Representative
• Large sample sizes
• Collect a lot of data
quickly
• No interviewer bias
• No scheduling sessions
• Quantitative analysis
• Participants may be
more comfortable with
others
• Interview many people
quickly
• Opinions collide
• Peer review
• Qualitative
14. PREPARATION
‣ What are the most important things users should be able to do on
this site?
‣ Most frequent
‣ Most important (e.g., registration)
‣ Tasks should be clear and unambiguous and in the user’s language
(no jargon).
‣ Don’t prompt the solution.
CREATE TASKS
15. PREPARATION
TASK SCENARIO EXAMPLE
‣ “You want to book a romantic holiday for you and your partner for
Valentine’s day. How would you do that?”
!
‣ “Use this site to…” is even better. It is a task. You can measure
behavior.
!
‣ NOT: Go to the home page of romanticholidays.com and click
“sign up now” then click “Valentine’s day.”
16. PREPARATION
THINGS TO AVOID
‣ Asking participants to predict the future
‣ Asking if a participant would use something like X or might
enjoy X feature is not productive
‣ Instead, ask about current behavior (do you currently do X?) or
show them something and observe how they interact with it
17. PREPARATION
THINGS TO AVOID
‣ Leading people
‣ Let them make their own mistakes; that is valuable
‣ If you give the answers, you’ll never learn what you need to
learn
‣ AVOID:
‣ Telling people what to do or explaining how it works
‣ “Is there anywhere else you would click?”
‣ “Go ahead and click on that…”
18. PREPARATION
THINGS TO AVOID
‣ Bias
‣ Try to remain neutral, even if the person is really funny or mean
‣ Use open-ended questions to understand perceptions
‣ AVOID:
‣ Testing friends
‣ Acting differently with different participants
‣ “Did you like it?”
‣ “Interesting.”
‣ “Now we are going to work with this awesome page.”
19. PREPARATION
THINGS TO AVOID
‣ Interrupting
‣ You don’t want to interfere with what participants would
normally do on their own
‣ Wait until the end to ask follow-up questions
‣ AVOID:
‣ Probing mid-task
‣ “Why?”
20. PREPARATION
THINGS TO AVOID
‣ Explaining the purpose
‣ Your job is to pull as much information as possible
‣ Your job is not to explain how it works
‣ “What do you think it is for?”
‣ “What would you do if I was not here?”
‣ AVOID:
‣ Explaining how to find information
‣ Explaining the purpose of the product
22. COMPARE TO GOALS
‣ It is a good idea to set goals (e.g., 90% of participants should be
able to register in less than one minute).
‣ Keep results simple so people will use them and appreciate them.
‣ Compare performance to goals
‣ In future iterations, compare performance to benchmark
ANALYZING RESULTS
23. OUTPUTS
‣ Notes, data, video/audio recordings
‣ Usability labs will create full reports (doc or PPT)
‣ Unmoderated tests may provide data reports and recorded
sessions.
‣ When writing research notes, remember to:
‣ Report good and bad findings
‣ Stick to what you observed in the test
‣ Use the data!
ANALYZING RESULTS
24. BENCHMARKING USABILITY PERFORMANCE
THANK YOU!
Jennifer Romano Bergstrom, Ph.D.
Fors Marsh Group
jbergstrom@forsmarshgroup.com
@romanocog
Links to more info:
EdUI slides (see other slides on Slideshare too)
Eye Tracking in UX Design