This is a presentation I gave w/ support from Ted Booth & Jennifer Bove. It is meant to convey my interpretation of a moment. The slides don't stand by themself really well, so there is this video here: http://vimeo.com/4082183
How User Experience Addresses Unconscious BiasMarcus Finley
Presentation for NCT4G.
User experience design is one approach to addressing the issues of unconscious bias often found in today’s technology. Unconscious bias is an often overlooked and undervalued aspect of UX design since the little details seem to be so minor to us, however these minor details can have large and lasting impacts. Designing a user experience without paying attention to unconscious biases is leaving out small changes that, in turn, alienate large demographics of people and shrink your client base. On the other hand, making these small changes could be just the kickstart your product needs to expand and catch on within other demographics. This presentation will detail how to identify and overcome unconscious bias in order to achieve the maximum client or consumer base possible.
Marcus Finley, Twitter: @marcusafinley, Instagram: @findigital
FIN. Digital
Concurrent Session
Speaker Bio
Marcus Finley is the CEO and Founder of FIN Digital, a full service application development firm in Washington DC. Marcus graduated from Florida State University where he majored in Mechanical Engineering and Public Administration. Marcus is a certified Scrum Master with expert knowledge of a number programming languages, user experience design and web/mobile application development. Marcus has managed over $3 million dollars of contracted technology development and strategy projects for with an average project budget of $200,000. In his professional roles he has provided technology strategies and user experiences to achieve client’s goals. He has help developed UX practices, lead a number of UX workshops with clients and guided companies with emerging needs of validating applications. He co-founded a Meetup called Color of Tech to bring together a diverse group of technology professionals to network and thrive.
The ultimate findability challenge: the decisions you make as you find your way through your career in user experience design. Here's some things to think about, much of it crowdsourced from the community.
Keynote presented at SDD (12th May 2015)
Somewhere in the heart of a development process, essential to the very being of a product's existence, are the people who write, consider and wrestle with code. What motivates and demotivates them? What are the intellectual challenges and rewards? What are the skills they have and need and cognitive biases and environment they work with and against?
This talk by the editor of 97 Things Every Programmer Should Know considers the act of programming and those who do it and want to get better at it, from the perspective of development process to craft, from architecture to code.
The Art of Experience Design | Peer AcademyOnur Ekinci
Sally and Yvonne - co-founders of Wildwon - design events and experiences in a completely new way by applying user experience (UX) design methods to event production. Their events are designed holistically across the digital as well as the real world. Whether you work on are launches, conferences, small workshops and meetings or public programs and exhibitions, this workshop is the perfect chance to get across the cutting edge approach of experience design for events, and engage your audience in a deeper and more unique way.
UCD from across the pond - A case study in remote UXNeil Turner
How do you design the UX for a complex website when you're based in the UK and the users, business stakeholders and the rest of the design team are in America? In this insightful case study you’ll find out what lessons I learnt from tackling this challenge in a recent role.
You’ll learn how to foster a collaborative remote team; how to use technology to carry out remote UX research, design and usability testing; and which UX tools and techniques are best suited to remote UX.
How User Experience Addresses Unconscious BiasMarcus Finley
Presentation for NCT4G.
User experience design is one approach to addressing the issues of unconscious bias often found in today’s technology. Unconscious bias is an often overlooked and undervalued aspect of UX design since the little details seem to be so minor to us, however these minor details can have large and lasting impacts. Designing a user experience without paying attention to unconscious biases is leaving out small changes that, in turn, alienate large demographics of people and shrink your client base. On the other hand, making these small changes could be just the kickstart your product needs to expand and catch on within other demographics. This presentation will detail how to identify and overcome unconscious bias in order to achieve the maximum client or consumer base possible.
Marcus Finley, Twitter: @marcusafinley, Instagram: @findigital
FIN. Digital
Concurrent Session
Speaker Bio
Marcus Finley is the CEO and Founder of FIN Digital, a full service application development firm in Washington DC. Marcus graduated from Florida State University where he majored in Mechanical Engineering and Public Administration. Marcus is a certified Scrum Master with expert knowledge of a number programming languages, user experience design and web/mobile application development. Marcus has managed over $3 million dollars of contracted technology development and strategy projects for with an average project budget of $200,000. In his professional roles he has provided technology strategies and user experiences to achieve client’s goals. He has help developed UX practices, lead a number of UX workshops with clients and guided companies with emerging needs of validating applications. He co-founded a Meetup called Color of Tech to bring together a diverse group of technology professionals to network and thrive.
The ultimate findability challenge: the decisions you make as you find your way through your career in user experience design. Here's some things to think about, much of it crowdsourced from the community.
Keynote presented at SDD (12th May 2015)
Somewhere in the heart of a development process, essential to the very being of a product's existence, are the people who write, consider and wrestle with code. What motivates and demotivates them? What are the intellectual challenges and rewards? What are the skills they have and need and cognitive biases and environment they work with and against?
This talk by the editor of 97 Things Every Programmer Should Know considers the act of programming and those who do it and want to get better at it, from the perspective of development process to craft, from architecture to code.
The Art of Experience Design | Peer AcademyOnur Ekinci
Sally and Yvonne - co-founders of Wildwon - design events and experiences in a completely new way by applying user experience (UX) design methods to event production. Their events are designed holistically across the digital as well as the real world. Whether you work on are launches, conferences, small workshops and meetings or public programs and exhibitions, this workshop is the perfect chance to get across the cutting edge approach of experience design for events, and engage your audience in a deeper and more unique way.
UCD from across the pond - A case study in remote UXNeil Turner
How do you design the UX for a complex website when you're based in the UK and the users, business stakeholders and the rest of the design team are in America? In this insightful case study you’ll find out what lessons I learnt from tackling this challenge in a recent role.
You’ll learn how to foster a collaborative remote team; how to use technology to carry out remote UX research, design and usability testing; and which UX tools and techniques are best suited to remote UX.
Open source spirit is inclusive by definition: we share to benefit everyone as a whole. Inclusion and diversity is thus at the very center of open source, acknowledging it is key to create communities that are able to grow, stand the test of time, and truly support everyone, everywhere in the world.
This talks borrows from the direct experience of the two speakers, Davide Casali and Tammie Lister across multiple open source projects: WordPress, BuddyPress, Calypso, Baker Framework, Linux, Mozilla, and more.
This talk was prepared for COSCUP Taiwan 2016.
From the talk of the same name given first at UX Cambridge 2016.
An exploration into the creation of a design system, and the unexpected consequences for the field of UX.
In this webinar hosted by MURAL, our own Jim Kalbach discusses each in more detail, with specific tips and techniques, as well as examples from IBM, McBeard and others.
The JoomlaChicago Loop sponsored "Joomla & Responsive Design", a presentation focused on the key ingredients and dynamics of making a Joomla website flow and react to the different viewing devices and browser viewport sizes.
Dennis Kmetz (Director of Interactive Media, Taylor Bruce Design Partnership) presented Joomla & Responsive Design on Thursday, March 1, 2012.
CHI 2015 - Collaborative Accessibility: How blind and sighted companions co-c...Stacy Branham
In recent decades, great technological strides have been made toward enabling people who are blind to live independent, successful lives. However, there has been relatively little progress towards understanding the social, collaborative needs of this population, particularly in the domestic setting. We conducted semi-structured interviews in the homes of 10 pairs of close companions in which one partner was blind and one was not. We found that partners engaged in collaborative accessibility by taking active roles in co-creating an accessible environment. Due to their different visual abilities, however, partners sometimes encountered difficulties managing divergent needs and engaging in shared experiences. We describe outstanding challenges to creating accessible shared home spaces and outline new research and technology opportunities for supporting collaborative accessibility in the home.
Adopting a Design Thinking methodology is critical to modern product design. Or so you’ve been told. Yet, a Design Thinking process doesn’t guarantee a transformation of your design culture, nor does it mean you’ll end up with a better product. Why is this? People. After interviewing local start-up designers and developers, Chris will delve into the common missteps that plague your fellow designers and team leaders. He’ll also share his philosophy on how designers can better position Design Thinking in their organizations to ensure it takes root and blossoms.
Our digital interactions are rapidly moving from our desktops to our mobile devices, with novel forms of interactivity increasingly being developed for the urban environment. The promise of Smart Cities and the Internet of Things (IoT) means that new digital interactions are increasingly being developed for digital products, displays and media façades within public spaces.
In order to better design for these technologies, we must understand the nature of public engagement given both the physical properties and social context (or place) of their location. This session will attempt to define the relative contribution of space (the physical properties of a location) and place (the socially constructed meaning of the location). I will also seek to provide possible solutions to the challenges of designing for such interactions in the form of useful methodologies and processes for practitioners, showing examples from several case studies.
A tutorial session on UXD hacks I gave at O'Reilly Etech in 2004.
Original context here: http://conferences.oreillynet.com/cs/et2004/view/e_sess/4767
"User-Centered Design and participatory product development are established, proven techniques for making interfaces and information understandable. But how is it possible to use them when your knowledge, the technology, and the possible markets are moving so quickly? Is it possible to create alpha-tech that defines a new market and is a joy to use? UI Design for Alien Cowboys is a three-hour tutorial and workshop that proposes that it is."
Dark Times for Dark Patterns (Pecha Kucha style)Neil Dawson
A lightning version of the talk Cristina Viganò and I gave at SXSW Interactive 2016, as presented at BIMA's SXSW Hair of the Dog event in London on March 14th 2016.
As designers, we sometimes find ourselves on a knife edge between user needs and business goals. It can be tempting to fall back to “dark patterns” - processes designed to trick users - because they are a shortcut to results. However, the use of dark patterns isn’t conducive to a good night’s sleep. Most of us want to find solutions that don’t resort to deceiving users. This talk explores alternatives to infamous and common dark patterns, with a focus on how we can use psychological principles and persuasive design techniques to meet goals through encouragement rather than deception.
This lecture was the follow on talk to the Workshop I gave at UI11. The talk was 90min. The main topics were What is "rich" in the context of "rich internet applications" or RIAs and why should you care?
Extraordinary design considerations e bacon 2011 08-05Elizabeth Bacon
This presentation was delivered at Device Design Day 2011 by Elizabeth Bacon of Devise. The talk was recorded, so if you're interested in seeing that please contact liz(dot)devise(at)gmail(dot)com for a link.
All these moments will be lost in time: the web, the future, and usSally Lait
As web professionals we’re used to hearing about the virtues of shipping fast and iterating regularly in order to meet changing needs, but how do we ensure that the projects that we’re planning now are still as relevant and robust when they launch in the future... and beyond? How do we prepare for the unknowns and constant shifts in technology; what can we do to progress the evolution of the web itself; and how do we, as individuals, ensure that our skills are as relevant as ever in this rapidly changing world?
In this talk we’ll look at past visions of the future, what we can learn from these lessons, and how to apply this in a practical sense to the work that we do.
A written version of this talk is available at: http://www.sallyjenkinson.co.uk/blog/2015/09/26/all-these-moments-will-be-lost-in-time/
Open source spirit is inclusive by definition: we share to benefit everyone as a whole. Inclusion and diversity is thus at the very center of open source, acknowledging it is key to create communities that are able to grow, stand the test of time, and truly support everyone, everywhere in the world.
This talks borrows from the direct experience of the two speakers, Davide Casali and Tammie Lister across multiple open source projects: WordPress, BuddyPress, Calypso, Baker Framework, Linux, Mozilla, and more.
This talk was prepared for COSCUP Taiwan 2016.
From the talk of the same name given first at UX Cambridge 2016.
An exploration into the creation of a design system, and the unexpected consequences for the field of UX.
In this webinar hosted by MURAL, our own Jim Kalbach discusses each in more detail, with specific tips and techniques, as well as examples from IBM, McBeard and others.
The JoomlaChicago Loop sponsored "Joomla & Responsive Design", a presentation focused on the key ingredients and dynamics of making a Joomla website flow and react to the different viewing devices and browser viewport sizes.
Dennis Kmetz (Director of Interactive Media, Taylor Bruce Design Partnership) presented Joomla & Responsive Design on Thursday, March 1, 2012.
CHI 2015 - Collaborative Accessibility: How blind and sighted companions co-c...Stacy Branham
In recent decades, great technological strides have been made toward enabling people who are blind to live independent, successful lives. However, there has been relatively little progress towards understanding the social, collaborative needs of this population, particularly in the domestic setting. We conducted semi-structured interviews in the homes of 10 pairs of close companions in which one partner was blind and one was not. We found that partners engaged in collaborative accessibility by taking active roles in co-creating an accessible environment. Due to their different visual abilities, however, partners sometimes encountered difficulties managing divergent needs and engaging in shared experiences. We describe outstanding challenges to creating accessible shared home spaces and outline new research and technology opportunities for supporting collaborative accessibility in the home.
Adopting a Design Thinking methodology is critical to modern product design. Or so you’ve been told. Yet, a Design Thinking process doesn’t guarantee a transformation of your design culture, nor does it mean you’ll end up with a better product. Why is this? People. After interviewing local start-up designers and developers, Chris will delve into the common missteps that plague your fellow designers and team leaders. He’ll also share his philosophy on how designers can better position Design Thinking in their organizations to ensure it takes root and blossoms.
Our digital interactions are rapidly moving from our desktops to our mobile devices, with novel forms of interactivity increasingly being developed for the urban environment. The promise of Smart Cities and the Internet of Things (IoT) means that new digital interactions are increasingly being developed for digital products, displays and media façades within public spaces.
In order to better design for these technologies, we must understand the nature of public engagement given both the physical properties and social context (or place) of their location. This session will attempt to define the relative contribution of space (the physical properties of a location) and place (the socially constructed meaning of the location). I will also seek to provide possible solutions to the challenges of designing for such interactions in the form of useful methodologies and processes for practitioners, showing examples from several case studies.
A tutorial session on UXD hacks I gave at O'Reilly Etech in 2004.
Original context here: http://conferences.oreillynet.com/cs/et2004/view/e_sess/4767
"User-Centered Design and participatory product development are established, proven techniques for making interfaces and information understandable. But how is it possible to use them when your knowledge, the technology, and the possible markets are moving so quickly? Is it possible to create alpha-tech that defines a new market and is a joy to use? UI Design for Alien Cowboys is a three-hour tutorial and workshop that proposes that it is."
Dark Times for Dark Patterns (Pecha Kucha style)Neil Dawson
A lightning version of the talk Cristina Viganò and I gave at SXSW Interactive 2016, as presented at BIMA's SXSW Hair of the Dog event in London on March 14th 2016.
As designers, we sometimes find ourselves on a knife edge between user needs and business goals. It can be tempting to fall back to “dark patterns” - processes designed to trick users - because they are a shortcut to results. However, the use of dark patterns isn’t conducive to a good night’s sleep. Most of us want to find solutions that don’t resort to deceiving users. This talk explores alternatives to infamous and common dark patterns, with a focus on how we can use psychological principles and persuasive design techniques to meet goals through encouragement rather than deception.
This lecture was the follow on talk to the Workshop I gave at UI11. The talk was 90min. The main topics were What is "rich" in the context of "rich internet applications" or RIAs and why should you care?
Extraordinary design considerations e bacon 2011 08-05Elizabeth Bacon
This presentation was delivered at Device Design Day 2011 by Elizabeth Bacon of Devise. The talk was recorded, so if you're interested in seeing that please contact liz(dot)devise(at)gmail(dot)com for a link.
All these moments will be lost in time: the web, the future, and usSally Lait
As web professionals we’re used to hearing about the virtues of shipping fast and iterating regularly in order to meet changing needs, but how do we ensure that the projects that we’re planning now are still as relevant and robust when they launch in the future... and beyond? How do we prepare for the unknowns and constant shifts in technology; what can we do to progress the evolution of the web itself; and how do we, as individuals, ensure that our skills are as relevant as ever in this rapidly changing world?
In this talk we’ll look at past visions of the future, what we can learn from these lessons, and how to apply this in a practical sense to the work that we do.
A written version of this talk is available at: http://www.sallyjenkinson.co.uk/blog/2015/09/26/all-these-moments-will-be-lost-in-time/
Owning the Interaction in Dynamic Environmentsguestf4f7a4b38
Abstract
As the internet gets more interactive with the widespread adoption of broadband, we must continue to own user interactions across this changing landscape. This presentation will highlight the challenges from a UK design agency perspective and demonstrate my commerical, practical method for describing dynamic user interactions.
Taking the fastest journey to the digital workplace (Sydney version)James Robertson
Closing keynote presented by James Robertson at Intranets2016, Sydney, June 2016. Shares the Digital Workplace Radar, and explores how it can be for team planning.
Undeniably 2020 has been an unpredictable year. This originated some creativity for innovation as much as adaptation and acceleration of existent ideas.
Every so often at Cocoon we feel the need to review these technologies and approaches and filter what we feel is relevant for us and our clients into a document that we share internally and externally.
This year we gave this document a linear context: Digital Global Humanism.
Up until recently people were the central focus in digital businesses and ecosystems.
Businesses started by embracing humanism to achieve their results and to enable clients to access their products in the easiest ways possible.
But now we also need to remind people about their own responsibility for the Earth. We added this to our process of business transformation.
Slides from presentation at AAM 2015
Digital Leadership and Organizational Transformation
Douglas Hegley, Amy Heibel, Nik Honeysett
Wednesday, April 29, 2015
In a fast-paced and informative session, three digital strategists share “war stories” about big organizational changes occurring during this era of disruptive digital technology evolution. Hear about real-world challenges and opportunities, successes and failures of digital leadership, and organizational transformation—including impact on strategy, staff, goals, engagement, costs and more. Attendees are invited to participate in a dialogue and even debate the session’s topics.
Please note that the deck includes a "parking lot" of additional content, and served primarily as jumping off points for discussion.
Learner Outcomes
1. Attendees will learn about the latest digital trends that have the greatest impact on today's organizations, and learn how to plan the best response.
2. Attendees will leave with practical, real-world information about staffing needs, budget realities, and audience impact driven by digital disruption.
3. Attendees will be able to get their specific interests, concerns, and needs addressed by the panelists by actively participating during the session.
Upskilling: Adapting Humans At The Speed of DevOpsDevOps.com
The Software Delivery Leadership Forum (SDLF) is a series of open, online and interactive discussions focused on topics related to Agile, DevOps and Continuous Delivery.
On Episode 2, we’ll discuss The Humans of DevOps. Our featured speaker will kick us off with a thirty minute presentation to review their recently published Upskilling research report with an emphasis on data collected in the European market. We’ll discuss the implications this data has on hiring, managing, and growing high performing teams.
This will be followed by a live moderated forum discussion. Audience questions will be fielded by an expanded panel of thought leaders and practitioners, each of whom bring their own unique perspective and insights to the discussion.
Girl Guides: Digital Scotland Challenge BadgeGeorgeMilliken2
Activities, support and resources to help you work towards achieving the Digital Scotland challenge badge.
This project is developed and funded by Scottish Government through the
Digital Scotland Business Excellence Partnership whose partners include Scottish Government, Skills Development Scotland, Education Scotland, Scotland IS, Scottish Funding Council, Scottish Qualifications Authority, Highlands & Islands Enterprise, Scottish Enterprise, FSB and Digital Technologies sector representatives.
My Agile 2013 session 'Rapid Product Design in the Wild'. In August 2012 Red Gate attended Kscope, a conference for Oracle developers. Instead of doing the usual product demonstrations, we turned our stand into a live lab and took Agile development processes out of the office and in front of our customers. Our stand included an area for customer research, a Kanban board and information radiators in the form of a whiteboard, blank wall and a large digital screen. Over 3 days we ran 9 sprints and conducted 25 customer interviews, using a paper prototype to get feedback. We collected invaluable information about our customers' development environments, how they work with their teams, their processes, tasks and pain points. By the end of the conference my colleague had developed an interactive HTML/CSS prototype which potential customers could evaluate. The team went through several rapid build-measure-learn cycles to improve our product concept and validate the market need.
This presentation explains the process we used and introduces the Live Design Lab Planner, a tool which helps teams to plan this type of rapid product design activity.
Carpe Digital, or, Reinventing a 1980s AV Center as an Entrepreneurial Digital Services Center
Gillian McCombs and Rob Walker, Southern Methodist University
The creation of the Norwick Center for Digital Services (NCDS) was an overnight success, five years in the making! This presentation describes the entrepreneurial project in broad brush strokes. Staff transformed a library department on the decline- a 1980′s audiovisual center that provided classroom technology support and video check-out – into a digital services center that better serves the library and its patrons. The presenters chronicle how staff tackled the challenges and delivered the goods in less than a year, thus providing a much needed, more agile model for change in the organization.
The presenters share what they learned along the way, including overcoming financial, spatial, technical and personnel hurdles by thinking outside the box (from within a box) and other creative concepts that contributed to the overall success. They talk about future directions and the political ramifications of repositioning the unit as the University (under revitalized Provostial leadership) ramps up its approach to digital technology.
The presenters passionately believe in enjoying their jobs and having fun in the workplace. They plan on keeping a smile on your face during this presentation as they test your knowledge of popular movies along the way.
Gillian McCombs is Dean and Director of the Central University Libraries at Southern Methodist University.
Rob Walker is the Director of CUL’s Norwick Center for Digital Services (NCDS).
Report of
(1) TechCrunch Disrupt NYC 2012 in NYC, US
(2) Global Mobile Internet Conference 2012 in Beijing, China
This presentation is for Samurai Incubate Event
From design to testing, feature prioritization and delivery, developers are often asked to make critical UX design decisions. But we got your back with this day-long workshop about how to level up your work without having to get into some skinny jeans.
My keynote from the UX South Africa 2014 conference in Cape Town, South Africa
It's a look at the state of play including:
- It's still easy to find poor website UX in South Africa
- Informing digital strategy by making and launching things
- Problems that executives of traditionally non-digital companies face as software slowly eats the word - and some solutions: Proactive research, digital product management, agile...
- Some of the skills and talents that unicorn UX designers need to have
Slides from session at Henry Stewart DAM LA Conference
November 14, 2017
Session description:
The cultural heritage sector plays an important role in our society, primarily because it has the responsibility to collect and preserve both artifacts and knowledge from the past in order to share them in the present and maintain them for the benefit of future generations.
Nearly all cultural heritage organizations operate as nonprofits, with specific mandates and very tight budgets. With those constraints in place, the sector must still find a way to compete for the same customers as all other consumer-oriented businesses - in that light, leveraging digital content offers a strong potential path to success.
In order to attract and engage 21st century audiences and contributors, cultural heritage organizations have become digital publishers, creating and providing access to meaningful content on a scale that was never anticipated. While most have become adept at producing digital content, the sector has been playing catch up when it comes to organizing, cataloging and sharing that content.
This session will look at how cultural organizations can achieve mission-focused success and competitive advantage by adopting best practices in digital asset management and digital curation. In addition, we will examine the formal responsibility and challenge for nonprofit/cultural heritage organizations to ensure long-term preservation and provide access to digital assets in perpetuity.
Keynote given on May 30 @ DesignOps Global Conference.
In the world of design and Design Operations, leaders struggle to create insight into the success level of their design teams so that appropriate resources can be attained.
Measuring & Evaluating Your DesignOps PracticeDave Malouf
This premiere version of this talk was given at WAQ in Quebec City on April 10, 2019.
It has a brief introduction to DesignOps and then goes into how to measure and understand value of designOps to the team and business.
What do you do every day, every week, outside of your project work to maintain your skills as an observer? This talk talks about how I do that in my life with suggestions for how you can, too.
This version of the talk was given at Web à Québec conference in Quebec City, QBC, Canada on April 5, 2017.
Enterprise UX: What, How & Why in 20 short minutesDave Malouf
In this short talk given at UX Australia, August 2014, in Sydney, Dave talks about his evolving perspective on what is Enterprise UX, why it is distinct and important talk about separate from general UX, and why it is important for more practitioners to be involved.
Storytelling and Interaction Design - From Business to ButtonsDave Malouf
This is the talk I gave at From Business to Buttons in Stockholm on April 3, 2014.
Focuses on the power and value of storytelling as a tool and how Interaction Design is made up of the same components of a story when done correctly. Using this framework will lead to better designs.
Serendipity by Design - IxD S. America 13Dave Malouf
I opened up the talks section of this great conference in Recife, BR in 2013.
The talk was talking about how design can use the powerful tools of art and it's close association to non-linear creativity and associative thinking by building the space and culture of the studio environment.
This is a short deck of resources I believe will help the students fo my Politecnico di Milano 1-week workshop after the week is over.
Please feel free to add your own recommendations, but please notice that the conference section is geared towards Italy/Eurozone.
Anyone can be a ux designer: Not everyone IS one.Dave Malouf
This talk was given at The Junction (http://thejunciton.co.il) a coworking space organized by Genesis Partners (http://genesispartners.com/) a Venture Capital organization in Israel.
The premise of the talk is to explain that anyone can be a UX designer but it means taking on A LOT of work!
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
80. THE END
David Malouf
http://synapticburn.com/
http://twitter.com/daveixd/
http://flickr.com/photos/davidheller/
Jennifer Bove
http://www.jennbove.com
jenn@jennbove.com
Ted Booth
http://www.smartdesignworldwide.com
ted.booth@smartdesignworldwide.com
http://tinyurl.com/whereisixd
Editor's Notes
David (I know my story)Jennifer* HUGE* Schematic* IvreaTed* Smart* Motorola* Method Design* IIT/ID
This is the map of Interaction Designers on IxDA.org/local.php
We've basically had 40 years of the PC and for most of us the networked version of this device is our sole medium/canvas we design on.
While almost none of us are designing Wii games, this device and devices like it are changing the nature of the work we do.* game consoles* mobile* kiosk* ambient
The network is probably more important to us all though.We are more connected and interconnected than ever and our networks on 1 hand increase our transparency but also get in the way of our real-world intimacies.
This is the Huzzah slide. It is great that we are getting noticed, eh?
We swing in the middle of analytic linear thinking and artistic nonlinear or lateral thinking
UX has to admit its roots are in engineering and data driven creation.
But architecture and industrial design have their roots in aesthetics--applied aesthetics.
Not only a merging of art & science, but also of form and behavior and object with the many systems that surround it.Definitely room for improvement.
Bill Verplank's Sketch Lecture is a brilliant example of live sketching.Last year Bill Buxton released Sketching User Experience, teaching us all the real power of sketching
On the one hand it is about unjudged exploration towards a path of evaluation.On the other hand it is about associative connections of ideas through
So much of what we do is in the details, but it is soooo hard for us to communicate the details of interactive behaving systems. We need to learn from design peers and we need to find better modes of practice.Too many of our great ideas get lost due to poor communication quality
arduinoThermoBlendRuby on RailsWe need to take on becoming the craft people of the mediums we decide to work on.We also need to find & hone the craft of interaction design.
concepts are best articulated in these human situated animated sequences.
movement, interaction, etc. evoke emotion and have their own beauty. [Image of Capoeira comes to mind]Using capoeira as it is a game, blending the interactions between the 2 in the circle with everyone around them.There IS a reason why the click-wheel FEELS better, and why a flick is better than a scroll wheel or ball.
Do we really know what these aeshetics are? How to describe them?Can you explain why a drop down is or isn't better than a radio button set aesthetically (not functionally)?
Well designed services are now a the core of so much of the work we as interaction designers are being taked to do.
Russell Davies @ Design Engaged.
Russell Davies @ Design Engaged.
My thought here is
OblongSurfaceWiiOur bodies are starting to get into the act. We move our hands and bodies to tell computers what we want from them.Some systems are even learning facial expressions
different types of agility (Jen & Ted) role blurring and flexibility
interoperabilitymoving from organization to organizationso much to learnwhat technologies to choose?What is the right level of fidelity?
our bread and butter. not just for prototyping but for documenting (and they are different)
ArduinoWe can now build hardware.Arduino + SLA = hardware prototype.
while a static appearance model works for ID, but IxD our appearance models require interactivity and data binding.
A little lesson from industrial design & architectural processes.
So many of us are pushed to turn our prototyping time into production time.
Even on an iPhone the various layers of interactivity pile on each other creating a density of interaction and communicating those interactions.
Awww! Google is Sooo cute and human and artsy and respectful and in tune with my daily life.worthy to noteRow 1:* St. paddy's* MiroRow 2* Snow Day!* Wes Craven HolloweenRow 3* Election Day* Chagall
Fire Eagle stores my LocationEagle Feed takes the Fire Eagle info and puts it into an RSS formatTwitter feed posts snippet of RSS feed to TwitterTwitter posts to my friends[Did I mention that I update my fire eagle location using Twitter?]
opening the data means releasing the interaction design.
In this great networked universe, how do you manage your identity?biometrics & OpenID and other mechanisms are vying to solve the problem
3 slide quick sequence explaining the network.Me > my connections > my connections' connectionsCan \"me\" be a brand?
do all these people matter equally to me? how do I decide? Can I decide without consequence?Do all these people deserve, or need to be equally transparent to my life?
There are underlying networks I get to access under these people?Can I influence them? How?
where am i?In context of the network?Does location in real space really add value? that I can use?
Wikipedia is actually more about creating knowledge, but its open API system and use of a Wiki and RSS means that the knowledge embedded here is immediately open for use by anyone.
I climbed these stairs.Breath taking and spiritual road.(Mt. Sinai, Egypt)
So hard to codify our history into repeatable and USEFUL answers.There is no community memory of where we've been.
How many of us ended up at dead ends (many were/are quite attractive) and may have not really completed our training.
What do you?Who understand what you do?How do you tell them?
Job hunting?Both sides of this desk have become unbearable.
The art/design school offers an environment of immersive creativity.(iI lacks the technical science we also need, but I'm going to ignore that for now.)
Design schools work in studios because the studio environment is a crucible where students go through intense behavior modification. This modification is almost required to force us away from the pressures of socially imposed linear/rational thinking and allow us to open our minds to lateral nonlinear thinking.There are also tools here such as critique that are also invaluable to the long term practice of a designer.
yup, going back to school or even going to most design schools costs a pretty penny. Can't deny that.
Yes,Corporations like Adaptive Path,
interaction09 will be awesome!!!
Most schools do face the problem of creating great designers who are not ready for the real world.Be sure that the school you go to has real corporate projects that are part of the studios you work in.
This is Dan Saffer's diagram.I have a few issues with it, but so far it is the best I've seen.
The 1 man band is representative of the jack of all trades.The true generalist
Well, most of us aren't cutting off our ears (yet), but boy can we get in there and fight for what we believe in when we need to.
Again, the paths we've taken have been many.This is relevant as we do definitional work and people (those described above) see a definition delegitimizing their path.
peers and consumers of our work don't know what we do, or how to work with us ... see next slide.
this means we don't really play as well with others as we should.Loss of efficiency is key, but also loss of control over our work.
Because everyone is doing everyone and no one can step up and take a stand on the
I love this.YES re-inventing the week is bad, that's why I use the cliche,but I just want to point out the bottom right picture, which is an amazing re-invention of the wheel.
So let's get to a definition.product response to our actions
slicing up the medium is hard.
what is more design centered than the bauhaus.The originators of balancing form and function.
But should we be more bound?Only digital? (does this even have meaning any more since silicon is \"everyware\" (referencsing Adam Greenfield's great book on UbiComp.)
does it need to be a product?hmm? TiVo is also a service, no?
IXDA's charter has an ethical element to it.Should it?Robert Reimann does the same thing in his definition work, about \"doing no harm\"
We have no problem saying that there is a pancreas which is part of the digestive system which works with the circulatory system to help sustain an animal.Why can't we make IxD a part of a greater whole?
A sailing crew has so many specific roles, but with a common goal.