The User Experience Design 
of Everything 
The User Experience Design of Everything @siyafrica
“The experience is about how we get there, not 
the landing place.” 
–Bill Buxton - Author: Sketching User Experiences 
The User Experience Design of Everything @siyafrica
The first day for a User Experience Designer 
http://youtu.be/OmbA2S_wU-k 
The User Experience Design of Everything @siyafrica
“User experience design (UXD or UED) is the process of 
enhancing customer user satisfaction and loyalty by 
improving the usability, ease of use, and pleasure provided in 
the interaction between the customer user and the product.” 
–Wikipedia 
The User Experience Design of Everything @siyafrica
The Roots of UX 
The Age of Experience 
1900s 1955 1970s 1995 Beyond 
The User Experience Design of Everything @siyafrica
The Age of Machinery 
• The machine era of the early 
1900s. 
• Early UX was meant to cut time 
on the assembly line. 
• Also helped shape the ease 
and speed of use of the 
telegram and telegraph. 
• Later on the fields of 
ergonomics for office 
productivity. 
The User Experience Design of Everything @siyafrica
The Disney Experience 
• One of the early experience 
designers: Walt Disney. 
• Able to extend the experience 
of a physical product by making 
a service that evokes an 
emotion. 
• Forced Perspective in 
Disneyland. 
The User Experience Design of Everything @siyafrica
The Age of Computing 
• The Xerox Parc was the 
original PC to include a 
graphical user interface (GUI) 
and new interaction design: 
keyboard and mouse. 
The User Experience Design of Everything @siyafrica
The Dawn of the UX Designer 
• Norman Donald, Apple Inc. UX 
Architect 
• “User-centered design means 
working with your users all 
throughout the project.” 
The User Experience Design of Everything @siyafrica
The Experience Age 
Ushered in by Jared M. Spool - 2007 
The User Experience Design of Everything @siyafrica
The Foundation of UX 
The User Experience Design of Everything @siyafrica
“User-centered design means understanding what your users 
need, how they think, and how they behave - and 
incorporating that understanding into every aspect of your 
process.” 
–Jesse James Garret - UX designer and co-founder of Adaptive Path 
strategy 
The User Experience Design of Everything @siyafrica
UCD 
• It’s a process in which the 
needs, wants and limitations of 
the users of a product are 
given extensive attention at 
each stage of the design 
process. 
• It answers questions about 
their tasks and goals and uses 
the findings to help in 
development and design. 
The User Experience Design of Everything @siyafrica
UCD 
• In the design of a website/app UCD 
answers the following: 
1. Who are the users? 
2. What are the users’ tasks and goals? 
3. What are their experience levels? 
4. What functions or information for the 
users need? 
5. How do users think the product 
should work? 
• The answers inspire product design and 
drive product development. 
The User Experience Design of Everything @siyafrica
Persona: A behavioral representation of the user 
type 
The User Experience Design of Everything @siyafrica
UX Design transcends a number of disciplines 
The User Experience Design of Everything @siyafrica
The Importance of UX 
The User Experience Design of Everything @siyafrica
“Intuitive design is how we give the user new 
superpowers.” 
–Jared M. Spool - Author: Website Usability: A Designer’s Guide 
The User Experience Design of Everything @siyafrica
Features of Great UX Design 
1. It’s invisible; 
2. It’s cultural; 
3. It’s multi-disciplinary. 
• Great UX also extends beyond the interface of the 
product. 
The User Experience Design of Everything @siyafrica
When in doubt…turn to your 
PRInCiPleS 
The User Experience Design of Everything @siyafrica
Indiana University School of Informatics and Computing Prof. Marty Siegel
P R In Ci P le S predispositions research insights 
Concept/Concept 
Systems/Core 
prototypes strategy 
The User Experience Design of Everything @siyafrica
It’s not a process 
It’s iterative 
The User Experience Design of Everything @siyafrica
Predispositions 
• Axioms, claims, assumptions, 
initial hypotheses. 
• Put in the beginning of the 
design explanation by making 
sure all points of views are 
represented. 
• E.g) Everyone is entitled to an 
education. 
The User Experience Design of Everything @siyafrica
Research 
• Designs need to be based on an 
understanding of existing knowledge. 
• 3 types: 
1. Literature: Wikipedia, published 
articles etc 
2. Observations: shadow studies, 
interviews etc 
3. Collections: gathering of evidence 
from popular culture, of things that 
are inspirational or whimsical. 
The User Experience Design of Everything @siyafrica
Proto-Personas 
One’s best guess at who’s using your product and why. 
The User Experience Design of Everything @siyafrica
Insights 
• An interpretation of research 
which may identify a problem 
with an existing situations or a 
version of something better. 
• E.g) To make education 
accessible to everyone it’s a 
good idea to move a physical 
campus into a community. 
The User Experience Design of Everything @siyafrica
Concepts/Concept 
Systems/Core 
• Concept: An idea for a change in a human environment that follows from an insight. 
• Concept systems: a number of concepts that work together in concert to create a coherent 
improvement to a collective human condition. 
• E.g) shopfront stores. 
The User Experience Design of Everything @siyafrica
Prototypes 
• A method of expressing a 
concept/systems of concepts before 
production. 
• 3 types: 
1. Exploration i.e. paper 
prototypes 
2. Appearance i.e. higher fidelity 
paper prototypes of Photoshop 
designs 
3. Working i.e. MVPs that are 
functional 
The User Experience Design of Everything @siyafrica
Strategies 
• An implementation plan for concept systems. 
• 3 types: 
1. Enterprise strategies: assess market viability. 
2. Technical strategies: assess the technical 
feasibility. 
3. Social strategies: predict the social impact. 
The User Experience Design of Everything @siyafrica
Conclusion 
The User Experience Design of Everything @siyafrica
Ngiyabonga, Thank you, Danke, merci 
The User Experience Design of Everything @siyafrica

The User Experience Design of Everything

  • 1.
    The User ExperienceDesign of Everything The User Experience Design of Everything @siyafrica
  • 2.
    “The experience isabout how we get there, not the landing place.” –Bill Buxton - Author: Sketching User Experiences The User Experience Design of Everything @siyafrica
  • 3.
    The first dayfor a User Experience Designer http://youtu.be/OmbA2S_wU-k The User Experience Design of Everything @siyafrica
  • 4.
    “User experience design(UXD or UED) is the process of enhancing customer user satisfaction and loyalty by improving the usability, ease of use, and pleasure provided in the interaction between the customer user and the product.” –Wikipedia The User Experience Design of Everything @siyafrica
  • 5.
    The Roots ofUX The Age of Experience 1900s 1955 1970s 1995 Beyond The User Experience Design of Everything @siyafrica
  • 6.
    The Age ofMachinery • The machine era of the early 1900s. • Early UX was meant to cut time on the assembly line. • Also helped shape the ease and speed of use of the telegram and telegraph. • Later on the fields of ergonomics for office productivity. The User Experience Design of Everything @siyafrica
  • 7.
    The Disney Experience • One of the early experience designers: Walt Disney. • Able to extend the experience of a physical product by making a service that evokes an emotion. • Forced Perspective in Disneyland. The User Experience Design of Everything @siyafrica
  • 10.
    The Age ofComputing • The Xerox Parc was the original PC to include a graphical user interface (GUI) and new interaction design: keyboard and mouse. The User Experience Design of Everything @siyafrica
  • 11.
    The Dawn ofthe UX Designer • Norman Donald, Apple Inc. UX Architect • “User-centered design means working with your users all throughout the project.” The User Experience Design of Everything @siyafrica
  • 12.
    The Experience Age Ushered in by Jared M. Spool - 2007 The User Experience Design of Everything @siyafrica
  • 13.
    The Foundation ofUX The User Experience Design of Everything @siyafrica
  • 14.
    “User-centered design meansunderstanding what your users need, how they think, and how they behave - and incorporating that understanding into every aspect of your process.” –Jesse James Garret - UX designer and co-founder of Adaptive Path strategy The User Experience Design of Everything @siyafrica
  • 15.
    UCD • It’sa process in which the needs, wants and limitations of the users of a product are given extensive attention at each stage of the design process. • It answers questions about their tasks and goals and uses the findings to help in development and design. The User Experience Design of Everything @siyafrica
  • 16.
    UCD • Inthe design of a website/app UCD answers the following: 1. Who are the users? 2. What are the users’ tasks and goals? 3. What are their experience levels? 4. What functions or information for the users need? 5. How do users think the product should work? • The answers inspire product design and drive product development. The User Experience Design of Everything @siyafrica
  • 17.
    Persona: A behavioralrepresentation of the user type The User Experience Design of Everything @siyafrica
  • 18.
    UX Design transcendsa number of disciplines The User Experience Design of Everything @siyafrica
  • 19.
    The Importance ofUX The User Experience Design of Everything @siyafrica
  • 20.
    “Intuitive design ishow we give the user new superpowers.” –Jared M. Spool - Author: Website Usability: A Designer’s Guide The User Experience Design of Everything @siyafrica
  • 22.
    Features of GreatUX Design 1. It’s invisible; 2. It’s cultural; 3. It’s multi-disciplinary. • Great UX also extends beyond the interface of the product. The User Experience Design of Everything @siyafrica
  • 24.
    When in doubt…turnto your PRInCiPleS The User Experience Design of Everything @siyafrica
  • 25.
    Indiana University Schoolof Informatics and Computing Prof. Marty Siegel
  • 26.
    P R InCi P le S predispositions research insights Concept/Concept Systems/Core prototypes strategy The User Experience Design of Everything @siyafrica
  • 27.
    It’s not aprocess It’s iterative The User Experience Design of Everything @siyafrica
  • 28.
    Predispositions • Axioms,claims, assumptions, initial hypotheses. • Put in the beginning of the design explanation by making sure all points of views are represented. • E.g) Everyone is entitled to an education. The User Experience Design of Everything @siyafrica
  • 29.
    Research • Designsneed to be based on an understanding of existing knowledge. • 3 types: 1. Literature: Wikipedia, published articles etc 2. Observations: shadow studies, interviews etc 3. Collections: gathering of evidence from popular culture, of things that are inspirational or whimsical. The User Experience Design of Everything @siyafrica
  • 31.
    Proto-Personas One’s bestguess at who’s using your product and why. The User Experience Design of Everything @siyafrica
  • 32.
    Insights • Aninterpretation of research which may identify a problem with an existing situations or a version of something better. • E.g) To make education accessible to everyone it’s a good idea to move a physical campus into a community. The User Experience Design of Everything @siyafrica
  • 33.
    Concepts/Concept Systems/Core •Concept: An idea for a change in a human environment that follows from an insight. • Concept systems: a number of concepts that work together in concert to create a coherent improvement to a collective human condition. • E.g) shopfront stores. The User Experience Design of Everything @siyafrica
  • 34.
    Prototypes • Amethod of expressing a concept/systems of concepts before production. • 3 types: 1. Exploration i.e. paper prototypes 2. Appearance i.e. higher fidelity paper prototypes of Photoshop designs 3. Working i.e. MVPs that are functional The User Experience Design of Everything @siyafrica
  • 35.
    Strategies • Animplementation plan for concept systems. • 3 types: 1. Enterprise strategies: assess market viability. 2. Technical strategies: assess the technical feasibility. 3. Social strategies: predict the social impact. The User Experience Design of Everything @siyafrica
  • 36.
    Conclusion The UserExperience Design of Everything @siyafrica
  • 39.
    Ngiyabonga, Thank you,Danke, merci The User Experience Design of Everything @siyafrica