The document outlines the curriculum for a 10-session UX design workshop. It includes icebreaker exercises, lessons on design thinking tools and processes, prototyping tutorials, and homework assignments requiring teamwork. Some key topics covered are the marshmallow challenge icebreaker, design thinking frameworks like ideation and prototyping, and lessons on usability testing tools like eye tracking and card sorting. The goal is to teach students practical skills in an interactive, hands-on way and to emphasize the importance of empathy, iteration and teamwork in UX design.